57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using Server.Network;
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namespace Server.Gumps
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{
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public class GumpTextEntryLimited : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("textentrylimited");
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public GumpTextEntryLimited(
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int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0
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)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Hue = hue;
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EntryID = entryID;
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InitialText = initialText;
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Size = size;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Hue { get; set; }
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public int EntryID { get; set; }
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public string InitialText { get; set; }
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public int Size { get; set; }
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public override string Compile(NetState ns) =>
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$"{{ textentrylimited {X} {Y} {Width} {Height} {Hue} {EntryID} {Parent.Intern(InitialText)} {Size} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(Width);
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disp.AppendLayout(Height);
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disp.AppendLayout(Hue);
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disp.AppendLayout(EntryID);
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disp.AppendLayout(Parent.Intern(InitialText));
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disp.AppendLayout(Size);
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disp.TextEntries++;
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}
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}
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}
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