- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
117 lines
3.1 KiB
C#
117 lines
3.1 KiB
C#
using System;
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using Server.Network;
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using Xunit;
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namespace Server.Tests.Network
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{
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public class ItemPacketTests : IClassFixture<ServerFixture>
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{
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[Fact]
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public void TestWorldItemPacket()
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{
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Serial serial = 0x1000;
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var itemId = 1;
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// Move to fixture
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TileData.ItemTable[itemId] = new ItemData(
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"Test Item Data",
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TileFlag.Generic,
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1,
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1,
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1,
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1,
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1,
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1
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);
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var item = new Item(serial)
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{
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ItemID = itemId,
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Hue = 0x1024,
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Amount = 10,
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Location = new Point3D(1000, 100, -10),
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Direction = Direction.Left
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};
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var expected = new WorldItem(item).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendWorldItem(item);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Fact]
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public void TestWorldItemSAPacket()
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{
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Serial serial = 0x1000;
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ushort itemId = 1;
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// Move to fixture
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TileData.ItemTable[itemId] = new ItemData(
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"Test Item Data",
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TileFlag.Generic,
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1,
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1,
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1,
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1,
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1,
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1
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);
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var item = new Item(serial)
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{
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ItemID = itemId,
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Hue = 0x1024,
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Amount = 10,
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Location = new Point3D(1000, 100, -10)
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};
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var expected = new WorldItemSA(item).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.StygianAbyss;
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ns.SendWorldItem(item);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Fact]
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public void TestWorldItemHSPacket()
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{
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Serial serial = 0x1000;
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var itemId = 1;
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// Move to fixture
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TileData.ItemTable[itemId] = new ItemData(
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"Test Item Data",
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TileFlag.Generic,
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1,
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1,
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1,
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1,
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1,
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1
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);
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var item = new Item(serial)
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{
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ItemID = itemId,
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Hue = 0x1024,
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Amount = 10,
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Location = new Point3D(1000, 100, -10)
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};
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var expected = new WorldItemHS(item).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.StygianAbyss | ProtocolChanges.HighSeas;
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ns.SendWorldItem(item);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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}
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}
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