ModernUO/Scripts/Misc/BuffIcons.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

306 lines
8 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server
{
public class BuffInfo
{
public static bool Enabled { get { return Core.ML; } }
public static void Initialize()
{
if( Enabled )
{
EventSink.ClientVersionRecieved += new ClientVersionRecievedHandler( delegate( ClientVersionRecievedArgs args )
{
PlayerMobile pm = args.State.Mobile as PlayerMobile;
if( pm != null )
Timer.DelayCall( TimeSpan.Zero, pm.ResendBuffs );
} );
}
}
private static readonly ClientVersion m_RequiredClient = new ClientVersion( "5.0.2b" );
public static ClientVersion RequiredClient { get { return m_RequiredClient; } }
#region Properties
private BuffIcon m_ID;
public BuffIcon ID { get { return m_ID; } }
private int m_TitleCliloc;
public int TitleCliloc { get { return m_TitleCliloc; } }
private int m_SecondaryCliloc;
public int SecondaryCliloc { get { return m_SecondaryCliloc; } }
private TimeSpan m_TimeLength;
public TimeSpan TimeLength { get { return m_TimeLength; } }
private DateTime m_TimeStart;
public DateTime TimeStart { get { return m_TimeStart; } }
private Timer m_Timer;
public Timer Timer { get { return m_Timer; } }
private bool m_RetainThroughDeath;
public bool RetainThroughDeath { get { return m_RetainThroughDeath; } }
private TextDefinition m_Args;
public TextDefinition Args { get { return m_Args; } }
#endregion
#region Constructors
public BuffInfo( BuffIcon iconID, int titleCliloc )
: this( iconID, titleCliloc, titleCliloc + 1 )
{
}
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc )
{
m_ID = iconID;
m_TitleCliloc = titleCliloc;
m_SecondaryCliloc = secondaryCliloc;
}
public BuffInfo( BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m )
: this( iconID, titleCliloc, titleCliloc + 1, length, m )
{
}
//Only the timed one needs to Mobile to know when to automagically remove it.
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m )
: this( iconID, titleCliloc, secondaryCliloc )
{
m_TimeLength = length;
m_TimeStart = DateTime.Now;
m_Timer = Timer.DelayCall( length, new TimerCallback(
delegate
{
PlayerMobile pm = m as PlayerMobile;
if( pm == null )
return;
pm.RemoveBuff( this );
} ) );
}
public BuffInfo( BuffIcon iconID, int titleCliloc, TextDefinition args )
: this( iconID, titleCliloc, titleCliloc + 1, args )
{
}
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args )
: this( iconID, titleCliloc, secondaryCliloc )
{
m_Args = args;
}
public BuffInfo( BuffIcon iconID, int titleCliloc, bool retainThroughDeath )
: this( iconID, titleCliloc, titleCliloc + 1, retainThroughDeath )
{
}
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, bool retainThroughDeath )
: this( iconID, titleCliloc, secondaryCliloc )
{
m_RetainThroughDeath = retainThroughDeath;
}
public BuffInfo( BuffIcon iconID, int titleCliloc, TextDefinition args, bool retainThroughDeath )
: this( iconID, titleCliloc, titleCliloc + 1, args, retainThroughDeath )
{
}
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, bool retainThroughDeath )
: this( iconID, titleCliloc, secondaryCliloc, args )
{
m_RetainThroughDeath = retainThroughDeath;
}
public BuffInfo( BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args )
: this( iconID, titleCliloc, titleCliloc + 1, length, m, args )
{
}
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args )
: this( iconID, titleCliloc, secondaryCliloc, length, m )
{
m_Args = args;
}
public BuffInfo( BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath )
: this( iconID, titleCliloc, titleCliloc + 1, length, m, args, retainThroughDeath )
{
}
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath )
: this( iconID, titleCliloc, secondaryCliloc, length, m )
{
m_Args = args;
m_RetainThroughDeath = retainThroughDeath;
}
#endregion
#region Convience Methods
public static void AddBuff( Mobile m, BuffInfo b )
{
PlayerMobile pm = m as PlayerMobile;
if( pm != null )
pm.AddBuff( b );
}
public static void RemoveBuff( Mobile m, BuffInfo b )
{
PlayerMobile pm = m as PlayerMobile;
if( pm != null )
pm.RemoveBuff( b );
}
public static void RemoveBuff( Mobile m, BuffIcon b )
{
PlayerMobile pm = m as PlayerMobile;
if( pm != null )
pm.RemoveBuff( b );
}
#endregion
}
public enum BuffIcon : short
{
DismountPrevention=0x3E9,
NoRearm=0x3EA,
//Currently, no 0x3EB or 0x3EC
NightSight=0x3ED, //*
DeathStrike,
EvilOmen,
UnknownStandingSwirl, //Which is healing throttle & Stamina throttle?
UnknownKneelingSword,
DivineFury,
EnemyOfOne,
HidingAndOrStealth, //*
ActiveMeditation, //*
BloodOathCaster,
BloodOathCurse,
CorpseSkin, //*
Mindrot, //*
PainSpike, //*
Strangle,
GiftOfRenewal, //*
AttuneWeapon,
Thunderstorm,
EssenceOfWind,
EtherealVoyage,
GiftOfLife,
ArcaneEmpowerment,
MortalStrike,
ReactiveArmor,
Protection,
ArchProtection,
MagicReflection, //*
Incognito, //*
Disguised,
AnimalForm,
Polymorph,
Invisibility, //*
Paralyze, //*
Poison,
Bleed,
Clumsy, //*
FeebleMind, //*
Weaken, //*
Curse,
MassCurse,
Agility, //*
Cunning, //*
Strength, //*
Bless
}
public class AddBuffPacket : Packet
{
public AddBuffPacket( Mobile m, BuffInfo info )
: this( m, info.ID, info.TitleCliloc, info.SecondaryCliloc, info.Args, (info.TimeStart != DateTime.MinValue) ? ((info.TimeStart + info.TimeLength) - DateTime.Now) : TimeSpan.Zero )
{
}
public AddBuffPacket( Mobile mob, BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, TimeSpan length )
: base( 0xDF )
{
bool hasArgs = (args != null);
this.EnsureCapacity( (hasArgs ? (48 + args.ToString().Length * 2): 44) );
m_Stream.Write( (int)mob.Serial );
m_Stream.Write( (short)iconID ); //ID
m_Stream.Write( (short)0x1 ); //Type 0 for removal. 1 for add 2 for Data
m_Stream.Fill( 4 );
m_Stream.Write( (short)iconID ); //ID
m_Stream.Write( (short)0x01 ); //Type 0 for removal. 1 for add 2 for Data
m_Stream.Fill( 4 );
if( length < TimeSpan.Zero )
length = TimeSpan.Zero;
m_Stream.Write( (short)length.TotalSeconds ); //Time in seconds
m_Stream.Fill( 3 );
m_Stream.Write( (int)titleCliloc );
m_Stream.Write( (int)secondaryCliloc );
if( !hasArgs )
{
//m_Stream.Fill( 2 );
m_Stream.Fill( 10 );
}
else
{
m_Stream.Fill( 4 );
m_Stream.Write( (short)0x1 ); //Unknown -> Possibly something saying 'hey, I have more data!'?
m_Stream.Fill( 2 );
//m_Stream.WriteLittleUniNull( "\t#1018280" );
m_Stream.WriteLittleUniNull( String.Format( "\t{0}", args.ToString() ) );
m_Stream.Write( (short)0x1 ); //Even more Unknown -> Possibly something saying 'hey, I have more data!'?
m_Stream.Fill( 2 );
}
}
}
public class RemoveBuffPacket : Packet
{
public RemoveBuffPacket( Mobile mob, BuffInfo info )
: this( mob, info.ID )
{
}
public RemoveBuffPacket( Mobile mob, BuffIcon iconID )
: base( 0xDF )
{
this.EnsureCapacity( 13 );
m_Stream.Write( (int)mob.Serial );
m_Stream.Write( (short)iconID ); //ID
m_Stream.Write( (short)0x0 ); //Type 0 for removal. 1 for add 2 for Data
m_Stream.Fill( 4 );
}
}
}