Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
206 lines
No EOL
5.4 KiB
C#
206 lines
No EOL
5.4 KiB
C#
using System;
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using Server;
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using System.Diagnostics;
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using System.IO;
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using Server.Network;
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using Server.Gumps;
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namespace Server.Misc
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{
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public class ClientVerification
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{
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private enum OldClientResponse
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{
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Ignore,
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Warn,
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Annoy,
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Kick
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}
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private static bool m_DetectClientRequirement = true;
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private static OldClientResponse m_OldClientResponse = OldClientResponse.Annoy;
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private static ClientVersion m_Required;
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private static bool m_AllowRegular = true, m_AllowUOTD = true, m_AllowGod = true;
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private static TimeSpan m_KickDelay = TimeSpan.FromSeconds( 10.0 );
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public static ClientVersion Required
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{
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get
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{
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return m_Required;
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}
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set
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{
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m_Required = value;
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}
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}
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public static bool AllowRegular
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{
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get
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{
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return m_AllowRegular;
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}
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set
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{
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m_AllowRegular = value;
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}
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}
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public static bool AllowUOTD
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{
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get
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{
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return m_AllowUOTD;
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}
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set
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{
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m_AllowUOTD = value;
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}
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}
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public static bool AllowGod
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{
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get
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{
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return m_AllowGod;
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}
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set
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{
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m_AllowGod = value;
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}
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}
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public static TimeSpan KickDelay
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{
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get
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{
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return m_KickDelay;
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}
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set
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{
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m_KickDelay = value;
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}
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}
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public static void Initialize()
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{
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EventSink.ClientVersionRecieved += new ClientVersionRecievedHandler( EventSink_ClientVersionRecieved );
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//ClientVersion.Required = null;
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//Required = new ClientVersion( "6.0.0.0" );
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if( m_DetectClientRequirement )
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{
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string path = Core.FindDataFile( "client.exe" );
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if( File.Exists( path ) )
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{
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FileVersionInfo info = FileVersionInfo.GetVersionInfo( path );
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if ( info.FileMajorPart != 0 || info.FileMinorPart != 0 || info.FileBuildPart != 0 || info.FilePrivatePart != 0 )
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{
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Required = new ClientVersion( info.FileMajorPart, info.FileMinorPart, info.FileBuildPart, info.FilePrivatePart );
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}
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}
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}
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if( Required != null )
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{
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Utility.PushColor( ConsoleColor.White );
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Console.WriteLine( "Restricting client version to {0}. Action to be taken: {1}", Required, m_OldClientResponse );
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Utility.PopColor();
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}
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}
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private static void EventSink_ClientVersionRecieved( ClientVersionRecievedArgs e )
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{
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string kickMessage = null;
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NetState state = e.State;
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ClientVersion version = e.Version;
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if( Required != null && m_OldClientResponse == OldClientResponse.Kick && version < Required )
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{
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kickMessage = String.Format( "This server requires your client version be at least {0}.", Required );
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}
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else if( !AllowGod || !AllowRegular || !AllowUOTD )
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{
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if( !AllowGod && version.Type == ClientType.God )
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kickMessage = "This server does not allow god clients to connect.";
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else if( !AllowRegular && version.Type == ClientType.Regular )
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kickMessage = "This server does not allow regular clients to connect.";
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else if( !AllowUOTD && state.IsUOTDClient )
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kickMessage = "This server does not allow UO:TD clients to connect.";
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if( !AllowGod && !AllowRegular && !AllowUOTD )
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{
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kickMessage = "This server does not allow any clients to connect.";
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}
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else if( AllowGod && !AllowRegular && !AllowUOTD && version.Type != ClientType.God )
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{
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kickMessage = "This server requires you to use the god client.";
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}
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else if( kickMessage != null )
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{
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if( AllowRegular && AllowUOTD )
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kickMessage += " You can use regular or UO:TD clients.";
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else if( AllowRegular )
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kickMessage += " You can use regular clients.";
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else if( AllowUOTD )
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kickMessage += " You can use UO:TD clients.";
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}
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}
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if( kickMessage != null )
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{
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state.Mobile.SendMessage( 0x22, kickMessage );
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state.Mobile.SendMessage( 0x22, "You will be disconnected in {0} seconds.", KickDelay.TotalSeconds );
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Timer.DelayCall( KickDelay, delegate
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{
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if( state.Socket != null )
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{
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Console.WriteLine( "Client: {0}: Disconnecting, bad version", state );
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state.Dispose();
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}
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} );
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}
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else if( Required != null && version < Required )
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{
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switch( m_OldClientResponse )
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{
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case OldClientResponse.Warn:
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{
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state.Mobile.SendMessage( 0x22, "Your client is out of date. Please update your client.", Required );
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state.Mobile.SendMessage( 0x22, "This server reccomends that your client version be at least {0}.", Required );
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break;
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}
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case OldClientResponse.Annoy:
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{
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SendAnnoyGump( state.Mobile );
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break;
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}
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}
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}
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}
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private static void SendAnnoyGump( Mobile m )
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{
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if( m.NetState != null && m.NetState.Version < Required )
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{
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Gump g = new WarningGump( 1060637, 30720, String.Format( "Your client is out of date. Please update your client.<br>This server reccomends that your client version be at least {0}.<br> <br>You are currently using version {1}.<br> <br>To patch, run UOPatch.exe inside your Ultima Online folder.", Required, m.NetState.Version ), 0xFFC000, 480, 360,
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delegate( Mobile mob, bool selection, object o )
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{
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m.SendMessage( "You will be reminded of this again." );
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Timer.DelayCall( TimeSpan.FromMinutes( 20 ), delegate { SendAnnoyGump( m ); } );
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}, null, false );
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g.Dragable = false;
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m.SendGump( g );
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}
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}
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}
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} |