Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
3850 lines
No EOL
98 KiB
C#
3850 lines
No EOL
98 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Server;
|
|
using Server.Misc;
|
|
using Server.Items;
|
|
using Server.Gumps;
|
|
using Server.Multis;
|
|
using Server.Engines.Help;
|
|
using Server.ContextMenus;
|
|
using Server.Network;
|
|
using Server.Spells;
|
|
using Server.Spells.Fifth;
|
|
using Server.Spells.Sixth;
|
|
using Server.Spells.Seventh;
|
|
using Server.Spells.Necromancy;
|
|
using Server.Spells.Ninjitsu;
|
|
using Server.Spells.Bushido;
|
|
using Server.Targeting;
|
|
using Server.Engines.Quests;
|
|
using Server.Factions;
|
|
using Server.Regions;
|
|
using Server.Accounting;
|
|
using Server.Engines.CannedEvil;
|
|
using Server.Engines.Craft;
|
|
using Server.Spells.Spellweaving;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
#region Enums
|
|
[Flags]
|
|
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
|
|
{
|
|
None = 0x00000000,
|
|
Glassblowing = 0x00000001,
|
|
Masonry = 0x00000002,
|
|
SandMining = 0x00000004,
|
|
StoneMining = 0x00000008,
|
|
ToggleMiningStone = 0x00000010,
|
|
KarmaLocked = 0x00000020,
|
|
AutoRenewInsurance = 0x00000040,
|
|
UseOwnFilter = 0x00000080,
|
|
PublicMyRunUO = 0x00000100,
|
|
PagingSquelched = 0x00000200,
|
|
Young = 0x00000400,
|
|
AcceptGuildInvites = 0x00000800,
|
|
DisplayChampionTitle= 0x00001000
|
|
}
|
|
|
|
public enum NpcGuild
|
|
{
|
|
None,
|
|
MagesGuild,
|
|
WarriorsGuild,
|
|
ThievesGuild,
|
|
RangersGuild,
|
|
HealersGuild,
|
|
MinersGuild,
|
|
MerchantsGuild,
|
|
TinkersGuild,
|
|
TailorsGuild,
|
|
FishermensGuild,
|
|
BardsGuild,
|
|
BlacksmithsGuild
|
|
}
|
|
|
|
public enum SolenFriendship
|
|
{
|
|
None,
|
|
Red,
|
|
Black
|
|
}
|
|
#endregion
|
|
|
|
public class PlayerMobile : Mobile, IHonorTarget
|
|
{
|
|
private class CountAndTimeStamp
|
|
{
|
|
private int m_Count;
|
|
private DateTime m_Stamp;
|
|
|
|
public CountAndTimeStamp()
|
|
{
|
|
}
|
|
|
|
public DateTime TimeStamp { get{ return m_Stamp; } }
|
|
public int Count
|
|
{
|
|
get { return m_Count; }
|
|
set { m_Count = value; m_Stamp = DateTime.Now; }
|
|
}
|
|
}
|
|
|
|
private DesignContext m_DesignContext;
|
|
|
|
private NpcGuild m_NpcGuild;
|
|
private DateTime m_NpcGuildJoinTime;
|
|
private TimeSpan m_NpcGuildGameTime;
|
|
private PlayerFlag m_Flags;
|
|
private int m_StepsTaken;
|
|
private int m_Profession;
|
|
|
|
private DateTime m_LastOnline;
|
|
private Server.Guilds.RankDefinition m_GuildRank;
|
|
|
|
private int m_GuildMessageHue, m_AllianceMessageHue;
|
|
|
|
[CommandProperty( AccessLevel.Counselor, AccessLevel.Owner )]
|
|
public new Account Account
|
|
{
|
|
get { return base.Account as Account; }
|
|
set { base.Account = value; }
|
|
}
|
|
|
|
#region Getters & Setters
|
|
public Server.Guilds.RankDefinition GuildRank
|
|
{
|
|
get
|
|
{
|
|
if( this.AccessLevel >= AccessLevel.GameMaster )
|
|
return Server.Guilds.RankDefinition.Leader;
|
|
else
|
|
return m_GuildRank;
|
|
}
|
|
set{ m_GuildRank = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int GuildMessageHue
|
|
{
|
|
get{ return m_GuildMessageHue; }
|
|
set{ m_GuildMessageHue = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int AllianceMessageHue
|
|
{
|
|
get { return m_AllianceMessageHue; }
|
|
set { m_AllianceMessageHue = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Profession
|
|
{
|
|
get{ return m_Profession; }
|
|
set{ m_Profession = value; }
|
|
}
|
|
|
|
public int StepsTaken
|
|
{
|
|
get{ return m_StepsTaken; }
|
|
set{ m_StepsTaken = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public NpcGuild NpcGuild
|
|
{
|
|
get{ return m_NpcGuild; }
|
|
set{ m_NpcGuild = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public DateTime NpcGuildJoinTime
|
|
{
|
|
get{ return m_NpcGuildJoinTime; }
|
|
set{ m_NpcGuildJoinTime = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public DateTime LastOnline
|
|
{
|
|
get{ return m_LastOnline; }
|
|
set{ m_LastOnline = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan NpcGuildGameTime
|
|
{
|
|
get{ return m_NpcGuildGameTime; }
|
|
set{ m_NpcGuildGameTime = value; }
|
|
}
|
|
|
|
private int m_ToTItemsTurnedIn;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int ToTItemsTurnedIn
|
|
{
|
|
get { return m_ToTItemsTurnedIn; }
|
|
set { m_ToTItemsTurnedIn = value; }
|
|
}
|
|
|
|
private int m_ToTTotalMonsterFame;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int ToTTotalMonsterFame
|
|
{
|
|
get { return m_ToTTotalMonsterFame; }
|
|
set { m_ToTTotalMonsterFame = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region PlayerFlags
|
|
public PlayerFlag Flags
|
|
{
|
|
get{ return m_Flags; }
|
|
set{ m_Flags = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool PagingSquelched
|
|
{
|
|
get{ return GetFlag( PlayerFlag.PagingSquelched ); }
|
|
set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool Glassblowing
|
|
{
|
|
get{ return GetFlag( PlayerFlag.Glassblowing ); }
|
|
set{ SetFlag( PlayerFlag.Glassblowing, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool Masonry
|
|
{
|
|
get{ return GetFlag( PlayerFlag.Masonry ); }
|
|
set{ SetFlag( PlayerFlag.Masonry, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool SandMining
|
|
{
|
|
get{ return GetFlag( PlayerFlag.SandMining ); }
|
|
set{ SetFlag( PlayerFlag.SandMining, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool StoneMining
|
|
{
|
|
get{ return GetFlag( PlayerFlag.StoneMining ); }
|
|
set{ SetFlag( PlayerFlag.StoneMining, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool ToggleMiningStone
|
|
{
|
|
get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
|
|
set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool KarmaLocked
|
|
{
|
|
get{ return GetFlag( PlayerFlag.KarmaLocked ); }
|
|
set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool AutoRenewInsurance
|
|
{
|
|
get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
|
|
set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool UseOwnFilter
|
|
{
|
|
get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
|
|
set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool PublicMyRunUO
|
|
{
|
|
get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
|
|
set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool AcceptGuildInvites
|
|
{
|
|
get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
|
|
set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
|
|
}
|
|
#endregion
|
|
|
|
|
|
public static Direction GetDirection4( Point3D from, Point3D to )
|
|
{
|
|
int dx = from.X - to.X;
|
|
int dy = from.Y - to.Y;
|
|
|
|
int rx = dx - dy;
|
|
int ry = dx + dy;
|
|
|
|
Direction ret;
|
|
|
|
if ( rx >= 0 && ry >= 0 )
|
|
ret = Direction.West;
|
|
else if ( rx >= 0 && ry < 0 )
|
|
ret = Direction.South;
|
|
else if ( rx < 0 && ry < 0 )
|
|
ret = Direction.East;
|
|
else
|
|
ret = Direction.North;
|
|
|
|
return ret;
|
|
}
|
|
|
|
public override bool OnDroppedItemToWorld( Item item, Point3D location )
|
|
{
|
|
if ( !base.OnDroppedItemToWorld( item, location ) )
|
|
return false;
|
|
|
|
BounceInfo bi = item.GetBounce();
|
|
|
|
if ( bi != null )
|
|
{
|
|
Type type = item.GetType();
|
|
|
|
if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
|
|
{
|
|
object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );
|
|
|
|
if ( objs != null && objs.Length > 0 )
|
|
{
|
|
FlipableAttribute fp = objs[0] as FlipableAttribute;
|
|
|
|
if ( fp != null )
|
|
{
|
|
int[] itemIDs = fp.ItemIDs;
|
|
|
|
Point3D oldWorldLoc = bi.m_WorldLoc;
|
|
Point3D newWorldLoc = location;
|
|
|
|
if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
|
|
{
|
|
Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );
|
|
|
|
if ( itemIDs.Length == 2 )
|
|
{
|
|
switch ( dir )
|
|
{
|
|
case Direction.North:
|
|
case Direction.South: item.ItemID = itemIDs[0]; break;
|
|
case Direction.East:
|
|
case Direction.West: item.ItemID = itemIDs[1]; break;
|
|
}
|
|
}
|
|
else if ( itemIDs.Length == 4 )
|
|
{
|
|
switch ( dir )
|
|
{
|
|
case Direction.South: item.ItemID = itemIDs[0]; break;
|
|
case Direction.East: item.ItemID = itemIDs[1]; break;
|
|
case Direction.North: item.ItemID = itemIDs[2]; break;
|
|
case Direction.West: item.ItemID = itemIDs[3]; break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool GetFlag( PlayerFlag flag )
|
|
{
|
|
return ( (m_Flags & flag) != 0 );
|
|
}
|
|
|
|
public void SetFlag( PlayerFlag flag, bool value )
|
|
{
|
|
if ( value )
|
|
m_Flags |= flag;
|
|
else
|
|
m_Flags &= ~flag;
|
|
}
|
|
|
|
public DesignContext DesignContext
|
|
{
|
|
get{ return m_DesignContext; }
|
|
set{ m_DesignContext = value; }
|
|
}
|
|
|
|
public static void Initialize()
|
|
{
|
|
if ( FastwalkPrevention )
|
|
{
|
|
PacketHandler ph = PacketHandlers.GetHandler( 0x02 );
|
|
|
|
ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback );
|
|
}
|
|
|
|
EventSink.Login += new LoginEventHandler( OnLogin );
|
|
EventSink.Logout += new LogoutEventHandler( OnLogout );
|
|
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
|
|
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
|
|
}
|
|
|
|
public override void OnSkillInvalidated( Skill skill )
|
|
{
|
|
if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
|
|
UpdateResistances();
|
|
}
|
|
|
|
public override int GetMaxResistance( ResistanceType type )
|
|
{
|
|
int max = base.GetMaxResistance( type );
|
|
|
|
if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
|
|
max = 60;
|
|
|
|
if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
|
|
max += 5; //Intended to go after the 60 max from curse
|
|
|
|
return max;
|
|
}
|
|
|
|
protected override void OnRaceChange( Race oldRace )
|
|
{
|
|
ValidateEquipment();
|
|
UpdateResistances();
|
|
}
|
|
|
|
public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }
|
|
|
|
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
|
|
|
|
public override void OnNetStateChanged()
|
|
{
|
|
m_LastGlobalLight = -1;
|
|
m_LastPersonalLight = -1;
|
|
}
|
|
|
|
public override void ComputeBaseLightLevels( out int global, out int personal )
|
|
{
|
|
global = LightCycle.ComputeLevelFor( this );
|
|
|
|
bool racialNightSight = (Core.ML && this.Race == Race.Elf);
|
|
|
|
if ( this.LightLevel < 21 && ( AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 || racialNightSight ))
|
|
personal = 21;
|
|
else
|
|
personal = this.LightLevel;
|
|
}
|
|
|
|
public override void CheckLightLevels( bool forceResend )
|
|
{
|
|
NetState ns = this.NetState;
|
|
|
|
if ( ns == null )
|
|
return;
|
|
|
|
int global, personal;
|
|
|
|
ComputeLightLevels( out global, out personal );
|
|
|
|
if ( !forceResend )
|
|
forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );
|
|
|
|
if ( !forceResend )
|
|
return;
|
|
|
|
m_LastGlobalLight = global;
|
|
m_LastPersonalLight = personal;
|
|
|
|
ns.Send( GlobalLightLevel.Instantiate( global ) );
|
|
ns.Send( new PersonalLightLevel( this, personal ) );
|
|
}
|
|
|
|
public override int GetMinResistance( ResistanceType type )
|
|
{
|
|
int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
|
|
int min = int.MinValue;
|
|
|
|
if ( magicResist >= 1000 )
|
|
min = 40 + ((magicResist - 1000) / 50);
|
|
else if ( magicResist >= 400 )
|
|
min = (magicResist - 400) / 15;
|
|
|
|
if ( min > MaxPlayerResistance )
|
|
min = MaxPlayerResistance;
|
|
|
|
int baseMin = base.GetMinResistance( type );
|
|
|
|
if ( min < baseMin )
|
|
min = baseMin;
|
|
|
|
return min;
|
|
}
|
|
|
|
private static void OnLogin( LoginEventArgs e )
|
|
{
|
|
Mobile from = e.Mobile;
|
|
|
|
CheckAtrophies( from );
|
|
|
|
if ( AccountHandler.LockdownLevel > AccessLevel.Player )
|
|
{
|
|
string notice;
|
|
|
|
Accounting.Account acct = from.Account as Accounting.Account;
|
|
|
|
if ( acct == null || !acct.HasAccess( from.NetState ) )
|
|
{
|
|
if ( from.AccessLevel == AccessLevel.Player )
|
|
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
|
|
else
|
|
notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
|
|
|
|
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
|
|
}
|
|
else if ( from.AccessLevel >= AccessLevel.Administrator )
|
|
{
|
|
notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
|
|
}
|
|
else
|
|
{
|
|
notice = "The server is currently under lockdown. You have sufficient access level to connect.";
|
|
}
|
|
|
|
from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
|
|
}
|
|
}
|
|
|
|
private bool m_NoDeltaRecursion;
|
|
|
|
public void ValidateEquipment()
|
|
{
|
|
if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
|
|
return;
|
|
|
|
if ( this.Items == null )
|
|
return;
|
|
|
|
m_NoDeltaRecursion = true;
|
|
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
|
|
}
|
|
|
|
private void ValidateEquipment_Sandbox()
|
|
{
|
|
try
|
|
{
|
|
if ( Map == null || Map == Map.Internal )
|
|
return;
|
|
|
|
List<Item> items = this.Items;
|
|
|
|
if ( items == null )
|
|
return;
|
|
|
|
bool moved = false;
|
|
|
|
int str = this.Str;
|
|
int dex = this.Dex;
|
|
int intel = this.Int;
|
|
|
|
#region Factions
|
|
int factionItemCount = 0;
|
|
#endregion
|
|
|
|
Mobile from = this;
|
|
|
|
#region Ethics
|
|
Ethics.Ethic ethic = Ethics.Ethic.Find( from );
|
|
#endregion
|
|
|
|
for ( int i = items.Count - 1; i >= 0; --i )
|
|
{
|
|
if ( i >= items.Count )
|
|
continue;
|
|
|
|
Item item = items[i];
|
|
|
|
#region Ethics
|
|
if ( ( item.SavedFlags & 0x100 ) != 0 )
|
|
{
|
|
if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
|
|
{
|
|
item.SavedFlags &= ~0x100;
|
|
}
|
|
else if ( ethic != Ethics.Ethic.Hero )
|
|
{
|
|
from.AddToBackpack( item );
|
|
moved = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if ( ( item.SavedFlags & 0x200 ) != 0 )
|
|
{
|
|
if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
|
|
{
|
|
item.SavedFlags &= ~0x200;
|
|
}
|
|
else if ( ethic != Ethics.Ethic.Evil )
|
|
{
|
|
from.AddToBackpack( item );
|
|
moved = true;
|
|
continue;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
if ( item is BaseWeapon )
|
|
{
|
|
BaseWeapon weapon = (BaseWeapon)item;
|
|
|
|
bool drop = false;
|
|
|
|
if( dex < weapon.DexRequirement )
|
|
drop = true;
|
|
else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
|
|
drop = true;
|
|
else if( intel < weapon.IntRequirement )
|
|
drop = true;
|
|
else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
|
|
drop = true;
|
|
|
|
if ( drop )
|
|
{
|
|
string name = weapon.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", weapon.LabelNumber );
|
|
|
|
from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
|
|
from.AddToBackpack( weapon );
|
|
moved = true;
|
|
}
|
|
}
|
|
else if ( item is BaseArmor )
|
|
{
|
|
BaseArmor armor = (BaseArmor)item;
|
|
|
|
bool drop = false;
|
|
|
|
if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
|
|
{
|
|
drop = true;
|
|
}
|
|
else
|
|
{
|
|
int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
|
|
int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
|
|
int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );
|
|
|
|
if( dex < dexReq || (dex + dexBonus) < 1 )
|
|
drop = true;
|
|
else if( str < strReq || (str + strBonus) < 1 )
|
|
drop = true;
|
|
else if( intel < intReq || (intel + intBonus) < 1 )
|
|
drop = true;
|
|
}
|
|
|
|
if ( drop )
|
|
{
|
|
string name = armor.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", armor.LabelNumber );
|
|
|
|
if ( armor is BaseShield )
|
|
from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
|
|
else
|
|
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
|
|
|
|
from.AddToBackpack( armor );
|
|
moved = true;
|
|
}
|
|
}
|
|
else if ( item is BaseClothing )
|
|
{
|
|
BaseClothing clothing = (BaseClothing)item;
|
|
|
|
bool drop = false;
|
|
|
|
if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
|
|
{
|
|
drop = true;
|
|
}
|
|
else
|
|
{
|
|
int strBonus = clothing.ComputeStatBonus( StatType.Str );
|
|
int strReq = clothing.ComputeStatReq( StatType.Str );
|
|
|
|
if( str < strReq || (str + strBonus) < 1 )
|
|
drop = true;
|
|
}
|
|
|
|
if ( drop )
|
|
{
|
|
string name = clothing.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", clothing.LabelNumber );
|
|
|
|
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
|
|
|
|
from.AddToBackpack( clothing );
|
|
moved = true;
|
|
}
|
|
}
|
|
|
|
FactionItem factionItem = FactionItem.Find( item );
|
|
|
|
if ( factionItem != null )
|
|
{
|
|
bool drop = false;
|
|
|
|
Faction ourFaction = Faction.Find( this );
|
|
|
|
if ( ourFaction == null || ourFaction != factionItem.Faction )
|
|
drop = true;
|
|
else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
|
|
drop = true;
|
|
|
|
if ( drop )
|
|
{
|
|
from.AddToBackpack( item );
|
|
moved = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( moved )
|
|
from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
|
|
}
|
|
catch ( Exception e )
|
|
{
|
|
Console.WriteLine( e );
|
|
}
|
|
finally
|
|
{
|
|
m_NoDeltaRecursion = false;
|
|
}
|
|
}
|
|
|
|
public override void Delta( MobileDelta flag )
|
|
{
|
|
base.Delta( flag );
|
|
|
|
if ( (flag & MobileDelta.Stat) != 0 )
|
|
ValidateEquipment();
|
|
|
|
if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
private static void Disconnect( object state )
|
|
{
|
|
NetState ns = ((Mobile)state).NetState;
|
|
|
|
if ( ns != null )
|
|
ns.Dispose();
|
|
}
|
|
|
|
private static void OnLogout( LogoutEventArgs e )
|
|
{
|
|
}
|
|
|
|
private static void EventSink_Connected( ConnectedEventArgs e )
|
|
{
|
|
PlayerMobile pm = e.Mobile as PlayerMobile;
|
|
|
|
if ( pm != null )
|
|
{
|
|
pm.m_SessionStart = DateTime.Now;
|
|
|
|
if ( pm.m_Quest != null )
|
|
pm.m_Quest.StartTimer();
|
|
|
|
pm.BedrollLogout = false;
|
|
pm.LastOnline = DateTime.Now;
|
|
}
|
|
|
|
Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
|
|
}
|
|
|
|
private static void ClearSpecialMovesCallback( object state )
|
|
{
|
|
Mobile from = (Mobile)state;
|
|
|
|
SpecialMove.ClearAllMoves( from );
|
|
}
|
|
|
|
private static void EventSink_Disconnected( DisconnectedEventArgs e )
|
|
{
|
|
Mobile from = e.Mobile;
|
|
DesignContext context = DesignContext.Find( from );
|
|
|
|
if ( context != null )
|
|
{
|
|
/* Client disconnected
|
|
* - Remove design context
|
|
* - Eject all from house
|
|
* - Restore relocated entities
|
|
*/
|
|
|
|
// Remove design context
|
|
DesignContext.Remove( from );
|
|
|
|
// Eject all from house
|
|
from.RevealingAction();
|
|
|
|
foreach ( Item item in context.Foundation.GetItems() )
|
|
item.Location = context.Foundation.BanLocation;
|
|
|
|
foreach ( Mobile mobile in context.Foundation.GetMobiles() )
|
|
mobile.Location = context.Foundation.BanLocation;
|
|
|
|
// Restore relocated entities
|
|
context.Foundation.RestoreRelocatedEntities();
|
|
}
|
|
|
|
PlayerMobile pm = e.Mobile as PlayerMobile;
|
|
|
|
if ( pm != null )
|
|
{
|
|
pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
|
|
|
|
if ( pm.m_Quest != null )
|
|
pm.m_Quest.StopTimer();
|
|
|
|
pm.m_SpeechLog = null;
|
|
pm.LastOnline = DateTime.Now;
|
|
}
|
|
}
|
|
|
|
public override void RevealingAction()
|
|
{
|
|
if ( m_DesignContext != null )
|
|
return;
|
|
|
|
Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
|
|
|
|
base.RevealingAction();
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override bool Hidden
|
|
{
|
|
get
|
|
{
|
|
return base.Hidden;
|
|
}
|
|
set
|
|
{
|
|
base.Hidden = value;
|
|
|
|
RemoveBuff( BuffIcon.Invisibility ); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
|
|
|
|
if( !Hidden )
|
|
{
|
|
RemoveBuff( BuffIcon.HidingAndOrStealth );
|
|
}
|
|
else// if( !InvisibilitySpell.HasTimer( this ) )
|
|
{
|
|
BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); //Hidden/Stealthing & You Are Hidden
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnSubItemAdded( Item item )
|
|
{
|
|
if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
|
|
{
|
|
int maxWeight = WeightOverloading.GetMaxWeight( this );
|
|
int curWeight = Mobile.BodyWeight + this.TotalWeight;
|
|
|
|
if ( curWeight > maxWeight )
|
|
this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
|
|
}
|
|
}
|
|
|
|
public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
|
|
{
|
|
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
|
|
return false;
|
|
|
|
if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
|
|
{
|
|
if ( message )
|
|
{
|
|
if ( target.Title == null )
|
|
SendMessage( "{0} the vendor cannot be harmed.", target.Name );
|
|
else
|
|
SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return base.CanBeHarmful( target, message, ignoreOurBlessedness );
|
|
}
|
|
|
|
public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
|
|
{
|
|
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
|
|
return false;
|
|
|
|
return base.CanBeBeneficial( target, message, allowDead );
|
|
}
|
|
|
|
public override bool CheckContextMenuDisplay( IEntity target )
|
|
{
|
|
return ( m_DesignContext == null );
|
|
}
|
|
|
|
public override void OnItemAdded( Item item )
|
|
{
|
|
base.OnItemAdded( item );
|
|
|
|
if ( item is BaseArmor || item is BaseWeapon )
|
|
{
|
|
Hits=Hits; Stam=Stam; Mana=Mana;
|
|
}
|
|
|
|
if ( this.NetState != null )
|
|
CheckLightLevels( false );
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnItemRemoved( Item item )
|
|
{
|
|
base.OnItemRemoved( item );
|
|
|
|
if ( item is BaseArmor || item is BaseWeapon )
|
|
{
|
|
Hits=Hits; Stam=Stam; Mana=Mana;
|
|
}
|
|
|
|
if ( this.NetState != null )
|
|
CheckLightLevels( false );
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override double ArmorRating
|
|
{
|
|
get
|
|
{
|
|
//BaseArmor ar;
|
|
double rating = 0.0;
|
|
|
|
AddArmorRating( ref rating, NeckArmor );
|
|
AddArmorRating( ref rating, HandArmor );
|
|
AddArmorRating( ref rating, HeadArmor );
|
|
AddArmorRating( ref rating, ArmsArmor );
|
|
AddArmorRating( ref rating, LegsArmor );
|
|
AddArmorRating( ref rating, ChestArmor );
|
|
AddArmorRating( ref rating, ShieldArmor );
|
|
|
|
return VirtualArmor + VirtualArmorMod + rating;
|
|
}
|
|
}
|
|
|
|
private void AddArmorRating( ref double rating, Item armor )
|
|
{
|
|
BaseArmor ar = armor as BaseArmor;
|
|
|
|
if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
|
|
rating += ar.ArmorRatingScaled;
|
|
}
|
|
|
|
#region [Stats]Max
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int HitsMax
|
|
{
|
|
get
|
|
{
|
|
int strBase;
|
|
int strOffs = GetStatOffset( StatType.Str );
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
strBase = this.Str; //this.Str already includes GetStatOffset/str
|
|
strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );
|
|
|
|
if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
|
|
strOffs += 20;
|
|
}
|
|
else
|
|
{
|
|
strBase = this.RawStr;
|
|
}
|
|
|
|
return (strBase / 2) + 50 + strOffs;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int StamMax
|
|
{
|
|
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int ManaMax
|
|
{
|
|
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
|
|
}
|
|
#endregion
|
|
|
|
#region Stat Getters/Setters
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Str
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.AccessLevel == AccessLevel.Player )
|
|
return Math.Min( base.Str, 150 );
|
|
|
|
return base.Str;
|
|
}
|
|
set
|
|
{
|
|
base.Str = value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Int
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.AccessLevel == AccessLevel.Player )
|
|
return Math.Min( base.Int, 150 );
|
|
|
|
return base.Int;
|
|
}
|
|
set
|
|
{
|
|
base.Int = value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Dex
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.AccessLevel == AccessLevel.Player )
|
|
return Math.Min( base.Dex, 150 );
|
|
|
|
return base.Dex;
|
|
}
|
|
set
|
|
{
|
|
base.Dex = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public override bool Move( Direction d )
|
|
{
|
|
NetState ns = this.NetState;
|
|
|
|
if ( ns != null )
|
|
{
|
|
if ( HasGump( typeof( ResurrectGump ) ) ) {
|
|
if ( Alive ) {
|
|
CloseGump( typeof( ResurrectGump ) );
|
|
} else {
|
|
SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
TimeSpan speed = ComputeMovementSpeed( d );
|
|
|
|
bool res;
|
|
|
|
if ( !Alive )
|
|
Server.Movement.MovementImpl.IgnoreMovableImpassables = true;
|
|
|
|
res = base.Move( d );
|
|
|
|
Server.Movement.MovementImpl.IgnoreMovableImpassables = false;
|
|
|
|
if ( !res )
|
|
return false;
|
|
|
|
m_NextMovementTime += speed;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool CheckMovement( Direction d, out int newZ )
|
|
{
|
|
DesignContext context = m_DesignContext;
|
|
|
|
if ( context == null )
|
|
return base.CheckMovement( d, out newZ );
|
|
|
|
HouseFoundation foundation = context.Foundation;
|
|
|
|
newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
|
|
|
|
int newX = this.X, newY = this.Y;
|
|
Movement.Movement.Offset( d, ref newX, ref newY );
|
|
|
|
int startX = foundation.X + foundation.Components.Min.X + 1;
|
|
int startY = foundation.Y + foundation.Components.Min.Y + 1;
|
|
int endX = startX + foundation.Components.Width - 1;
|
|
int endY = startY + foundation.Components.Height - 2;
|
|
|
|
return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
|
|
}
|
|
|
|
public override bool AllowItemUse( Item item )
|
|
{
|
|
return DesignContext.Check( this );
|
|
}
|
|
|
|
public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }
|
|
|
|
private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
|
|
{
|
|
SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
|
|
SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
|
|
SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
|
|
SkillName.TasteID
|
|
};
|
|
|
|
public override bool AllowSkillUse( SkillName skill )
|
|
{
|
|
if ( AnimalForm.UnderTransformation( this ) )
|
|
{
|
|
for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
|
|
{
|
|
if( m_AnimalFormRestrictedSkills[i] == skill )
|
|
{
|
|
SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return DesignContext.Check( this );
|
|
}
|
|
|
|
private bool m_LastProtectedMessage;
|
|
private int m_NextProtectionCheck = 10;
|
|
|
|
public virtual void RecheckTownProtection()
|
|
{
|
|
m_NextProtectionCheck = 10;
|
|
|
|
Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
|
|
bool isProtected = ( reg != null && !reg.IsDisabled() );
|
|
|
|
if ( isProtected != m_LastProtectedMessage )
|
|
{
|
|
if ( isProtected )
|
|
SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
|
|
else
|
|
SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.
|
|
|
|
m_LastProtectedMessage = isProtected;
|
|
}
|
|
}
|
|
|
|
public override void MoveToWorld( Point3D loc, Map map )
|
|
{
|
|
base.MoveToWorld( loc, map );
|
|
|
|
RecheckTownProtection();
|
|
}
|
|
|
|
public override void SetLocation( Point3D loc, bool isTeleport )
|
|
{
|
|
if ( !isTeleport && AccessLevel == AccessLevel.Player )
|
|
{
|
|
// moving, not teleporting
|
|
int zDrop = ( this.Location.Z - loc.Z );
|
|
|
|
if ( zDrop > 20 ) // we fell more than one story
|
|
Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
|
|
}
|
|
|
|
base.SetLocation( loc, isTeleport );
|
|
|
|
if ( isTeleport || --m_NextProtectionCheck == 0 )
|
|
RecheckTownProtection();
|
|
}
|
|
|
|
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
|
{
|
|
base.GetContextMenuEntries( from, list );
|
|
|
|
if ( from == this )
|
|
{
|
|
if ( m_Quest != null )
|
|
m_Quest.GetContextMenuEntries( list );
|
|
|
|
if ( Alive && InsuranceEnabled )
|
|
{
|
|
list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );
|
|
|
|
if ( AutoRenewInsurance )
|
|
list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
|
|
else
|
|
list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
|
|
}
|
|
|
|
BaseHouse house = BaseHouse.FindHouseAt( this );
|
|
|
|
if ( house != null )
|
|
{
|
|
if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
|
|
list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );
|
|
|
|
if ( house.IsAosRules )
|
|
list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
|
|
}
|
|
|
|
if ( m_JusticeProtectors.Count > 0 )
|
|
list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
|
|
|
|
if( Alive )
|
|
list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
|
|
}
|
|
}
|
|
|
|
private void CancelProtection()
|
|
{
|
|
for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
|
|
{
|
|
Mobile prot = m_JusticeProtectors[i];
|
|
|
|
string args = String.Format( "{0}\t{1}", this.Name, prot.Name );
|
|
|
|
prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
|
|
this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
|
|
}
|
|
|
|
m_JusticeProtectors.Clear();
|
|
}
|
|
|
|
#region Insurance
|
|
|
|
private void ToggleItemInsurance()
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
|
}
|
|
|
|
private bool CanInsure( Item item )
|
|
{
|
|
if ( item is Container || item is BagOfSending || item is KeyRing )
|
|
return false;
|
|
|
|
if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
|
|
return false;
|
|
|
|
if ( item.Stackable )
|
|
return false;
|
|
|
|
if ( item.LootType == LootType.Cursed )
|
|
return false;
|
|
|
|
if ( item.ItemID == 0x204E ) // death shroud
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private void ToggleItemInsurance_Callback( Mobile from, object obj )
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
Item item = obj as Item;
|
|
|
|
if ( item == null || !item.IsChildOf( this ) )
|
|
{
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
|
|
}
|
|
else if ( item.Insured )
|
|
{
|
|
item.Insured = false;
|
|
|
|
SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item
|
|
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
|
}
|
|
else if ( !CanInsure( item ) )
|
|
{
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
|
|
}
|
|
else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
|
|
{
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
|
|
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
|
|
}
|
|
else
|
|
{
|
|
if ( !item.PayedInsurance )
|
|
{
|
|
if ( Banker.Withdraw( from, 600 ) )
|
|
{
|
|
SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
|
item.PayedInsurance = true;
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
|
|
return;
|
|
}
|
|
}
|
|
|
|
item.Insured = true;
|
|
|
|
SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item
|
|
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
|
}
|
|
}
|
|
|
|
private void AutoRenewInventoryInsurance()
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
|
|
AutoRenewInsurance = true;
|
|
}
|
|
|
|
private void CancelRenewInventoryInsurance()
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
if( Core.SE )
|
|
{
|
|
if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
|
|
SendGump( new CancelRenewInventoryInsuranceGump( this ) );
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
|
|
AutoRenewInsurance = false;
|
|
}
|
|
}
|
|
|
|
private class CancelRenewInventoryInsuranceGump : Gump
|
|
{
|
|
private PlayerMobile m_Player;
|
|
|
|
public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
|
|
{
|
|
m_Player = player;
|
|
|
|
AddBackground( 0, 0, 240, 142, 0x13BE );
|
|
AddImageTiled( 6, 6, 228, 100, 0xA40 );
|
|
AddImageTiled( 6, 116, 228, 20, 0xA40 );
|
|
AddAlphaRegion( 6, 6, 228, 142 );
|
|
|
|
AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.
|
|
|
|
AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
|
|
AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
|
|
|
|
AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
|
|
AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
|
|
}
|
|
|
|
public override void OnResponse( NetState sender, RelayInfo info )
|
|
{
|
|
if ( !m_Player.CheckAlive() )
|
|
return;
|
|
|
|
if ( info.ButtonID == 1 )
|
|
{
|
|
m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
|
|
m_Player.AutoRenewInsurance = false;
|
|
}
|
|
else
|
|
{
|
|
m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
private void GetVendor()
|
|
{
|
|
BaseHouse house = BaseHouse.FindHouseAt( this );
|
|
|
|
if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
|
|
{
|
|
CloseGump( typeof( ReclaimVendorGump ) );
|
|
SendGump( new ReclaimVendorGump( house ) );
|
|
}
|
|
}
|
|
|
|
private void LeaveHouse()
|
|
{
|
|
BaseHouse house = BaseHouse.FindHouseAt( this );
|
|
|
|
if ( house != null )
|
|
this.Location = house.BanLocation;
|
|
}
|
|
|
|
private delegate void ContextCallback();
|
|
|
|
private class CallbackEntry : ContextMenuEntry
|
|
{
|
|
private ContextCallback m_Callback;
|
|
|
|
public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
|
|
{
|
|
}
|
|
|
|
public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
|
|
{
|
|
m_Callback = callback;
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
if ( m_Callback != null )
|
|
m_Callback();
|
|
}
|
|
}
|
|
|
|
public override void DisruptiveAction()
|
|
{
|
|
if( Meditating )
|
|
{
|
|
RemoveBuff( BuffIcon.ActiveMeditation );
|
|
}
|
|
|
|
base.DisruptiveAction();
|
|
}
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
if ( this == from && !Warmode )
|
|
{
|
|
IMount mount = Mount;
|
|
|
|
if ( mount != null && !DesignContext.Check( this ) )
|
|
return;
|
|
}
|
|
|
|
base.OnDoubleClick( from );
|
|
}
|
|
|
|
public override void DisplayPaperdollTo( Mobile to )
|
|
{
|
|
if ( DesignContext.Check( this ) )
|
|
base.DisplayPaperdollTo( to );
|
|
}
|
|
|
|
private static bool m_NoRecursion;
|
|
|
|
public override bool CheckEquip( Item item )
|
|
{
|
|
if ( !base.CheckEquip( item ) )
|
|
return false;
|
|
|
|
#region Factions
|
|
FactionItem factionItem = FactionItem.Find( item );
|
|
|
|
if ( factionItem != null )
|
|
{
|
|
Faction faction = Faction.Find( this );
|
|
|
|
if ( faction == null )
|
|
{
|
|
SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
|
|
return false;
|
|
}
|
|
else if ( faction != factionItem.Faction )
|
|
{
|
|
SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
int maxWearables = FactionItem.GetMaxWearables( this );
|
|
|
|
for ( int i = 0; i < Items.Count; ++i )
|
|
{
|
|
Item equiped = Items[i];
|
|
|
|
if ( item != equiped && FactionItem.Find( equiped ) != null )
|
|
{
|
|
if ( --maxWearables == 0 )
|
|
{
|
|
SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
|
|
{
|
|
BounceInfo bounce = item.GetBounce();
|
|
|
|
if ( bounce != null )
|
|
{
|
|
if ( bounce.m_Parent is Item )
|
|
{
|
|
Item parent = (Item) bounce.m_Parent;
|
|
|
|
if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
|
|
return true;
|
|
}
|
|
else if ( bounce.m_Parent == this )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
|
|
{
|
|
int msgNum = 0;
|
|
|
|
if ( cont == null )
|
|
{
|
|
if ( to.Holding != null )
|
|
msgNum = 1062727; // You cannot trade with someone who is dragging something.
|
|
else if ( this.HasTrade )
|
|
msgNum = 1062781; // You are already trading with someone else!
|
|
else if ( to.HasTrade )
|
|
msgNum = 1062779; // That person is already involved in a trade
|
|
}
|
|
|
|
if ( msgNum == 0 )
|
|
{
|
|
if ( cont != null )
|
|
{
|
|
plusItems += cont.TotalItems;
|
|
plusWeight += cont.TotalWeight;
|
|
}
|
|
|
|
if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
|
|
msgNum = 1004040; // You would not be able to hold this if the trade failed.
|
|
else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
|
|
msgNum = 1004039; // The recipient of this trade would not be able to carry this.
|
|
else
|
|
msgNum = CheckContentForTrade( item );
|
|
}
|
|
|
|
if ( msgNum != 0 )
|
|
{
|
|
if ( message )
|
|
this.SendLocalizedMessage( msgNum );
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static int CheckContentForTrade( Item item )
|
|
{
|
|
if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
|
|
return 1004044; // You may not trade trapped items.
|
|
|
|
if ( SkillHandlers.StolenItem.IsStolen( item ) )
|
|
return 1004043; // You may not trade recently stolen items.
|
|
|
|
if ( item is Container )
|
|
{
|
|
foreach ( Item subItem in item.Items )
|
|
{
|
|
int msg = CheckContentForTrade( subItem );
|
|
|
|
if ( msg != 0 )
|
|
return msg;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
|
|
{
|
|
if ( !base.CheckNonlocalDrop( from, item, target ) )
|
|
return false;
|
|
|
|
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
|
return true;
|
|
|
|
Container pack = this.Backpack;
|
|
if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
|
|
{
|
|
BounceInfo bounce = item.GetBounce();
|
|
|
|
if ( bounce != null && bounce.m_Parent is Item )
|
|
{
|
|
Item parent = (Item) bounce.m_Parent;
|
|
|
|
if ( parent == pack || parent.IsChildOf( pack ) )
|
|
return true;
|
|
}
|
|
|
|
SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void OnLocationChange( Point3D oldLocation )
|
|
{
|
|
CheckLightLevels( false );
|
|
|
|
DesignContext context = m_DesignContext;
|
|
|
|
if ( context == null || m_NoRecursion )
|
|
return;
|
|
|
|
m_NoRecursion = true;
|
|
|
|
HouseFoundation foundation = context.Foundation;
|
|
|
|
int newX = this.X, newY = this.Y;
|
|
int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
|
|
|
|
int startX = foundation.X + foundation.Components.Min.X + 1;
|
|
int startY = foundation.Y + foundation.Components.Min.Y + 1;
|
|
int endX = startX + foundation.Components.Width - 1;
|
|
int endY = startY + foundation.Components.Height - 2;
|
|
|
|
if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
|
|
{
|
|
if ( Z != newZ )
|
|
Location = new Point3D( X, Y, newZ );
|
|
|
|
m_NoRecursion = false;
|
|
return;
|
|
}
|
|
|
|
Location = new Point3D( foundation.X, foundation.Y, newZ );
|
|
Map = foundation.Map;
|
|
|
|
m_NoRecursion = false;
|
|
}
|
|
|
|
public override bool OnMoveOver( Mobile m )
|
|
{
|
|
if ( m is BaseCreature && !((BaseCreature)m).Controlled )
|
|
return false;
|
|
|
|
return base.OnMoveOver( m );
|
|
}
|
|
|
|
public override bool CheckShove( Mobile shoved )
|
|
{
|
|
if( TransformationSpellHelper.UnderTransformation( this, typeof( WraithFormSpell ) ) )
|
|
return true;
|
|
else
|
|
return base.CheckShove( shoved );
|
|
}
|
|
|
|
|
|
protected override void OnMapChange( Map oldMap )
|
|
{
|
|
if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
|
|
InvalidateProperties();
|
|
|
|
DesignContext context = m_DesignContext;
|
|
|
|
if ( context == null || m_NoRecursion )
|
|
return;
|
|
|
|
m_NoRecursion = true;
|
|
|
|
HouseFoundation foundation = context.Foundation;
|
|
|
|
if ( Map != foundation.Map )
|
|
Map = foundation.Map;
|
|
|
|
m_NoRecursion = false;
|
|
}
|
|
|
|
public override void OnBeneficialAction( Mobile target, bool isCriminal )
|
|
{
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.OnSourceBeneficialAction( target );
|
|
|
|
base.OnBeneficialAction( target, isCriminal );
|
|
}
|
|
|
|
public override void OnDamage( int amount, Mobile from, bool willKill )
|
|
{
|
|
int disruptThreshold;
|
|
|
|
if ( !Core.AOS )
|
|
disruptThreshold = 0;
|
|
else if ( from != null && from.Player )
|
|
disruptThreshold = 18;
|
|
else
|
|
disruptThreshold = 25;
|
|
|
|
if ( amount > disruptThreshold )
|
|
{
|
|
BandageContext c = BandageContext.GetContext( this );
|
|
|
|
if ( c != null )
|
|
c.Slip();
|
|
}
|
|
|
|
if( Confidence.IsRegenerating( this ) )
|
|
Confidence.StopRegenerating( this );
|
|
|
|
WeightOverloading.FatigueOnDamage( this, amount );
|
|
|
|
if ( m_ReceivedHonorContext != null )
|
|
m_ReceivedHonorContext.OnTargetDamaged( from, amount );
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.OnSourceDamaged( from, amount );
|
|
|
|
base.OnDamage( amount, from, willKill );
|
|
}
|
|
|
|
public override void Resurrect()
|
|
{
|
|
bool wasAlive = this.Alive;
|
|
|
|
base.Resurrect();
|
|
|
|
if ( this.Alive && !wasAlive )
|
|
{
|
|
Item deathRobe = new DeathRobe();
|
|
|
|
if ( !EquipItem( deathRobe ) )
|
|
deathRobe.Delete();
|
|
}
|
|
}
|
|
|
|
public override double RacialSkillBonus
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.Race == Race.Human )
|
|
return 20.0;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
private Mobile m_InsuranceAward;
|
|
private int m_InsuranceCost;
|
|
private int m_InsuranceBonus;
|
|
|
|
public override bool OnBeforeDeath()
|
|
{
|
|
m_InsuranceCost = 0;
|
|
m_InsuranceAward = base.FindMostRecentDamager( false );
|
|
|
|
if ( m_InsuranceAward is BaseCreature )
|
|
{
|
|
Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();
|
|
|
|
if ( master != null )
|
|
m_InsuranceAward = master;
|
|
}
|
|
|
|
if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
|
|
m_InsuranceAward = null;
|
|
|
|
if ( m_InsuranceAward is PlayerMobile )
|
|
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
|
|
|
|
if ( m_ReceivedHonorContext != null )
|
|
m_ReceivedHonorContext.OnTargetKilled();
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.OnSourceKilled();
|
|
|
|
return base.OnBeforeDeath();
|
|
}
|
|
|
|
private bool CheckInsuranceOnDeath( Item item )
|
|
{
|
|
if ( InsuranceEnabled && item.Insured )
|
|
{
|
|
if ( AutoRenewInsurance )
|
|
{
|
|
int cost = ( m_InsuranceAward == null ? 600 : 300 );
|
|
|
|
if ( Banker.Withdraw( this, cost ) )
|
|
{
|
|
m_InsuranceCost += cost;
|
|
item.PayedInsurance = true;
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
|
|
item.PayedInsurance = false;
|
|
item.Insured = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item.PayedInsurance = false;
|
|
item.Insured = false;
|
|
}
|
|
|
|
if ( m_InsuranceAward != null )
|
|
{
|
|
if ( Banker.Deposit( m_InsuranceAward, 300 ) )
|
|
{
|
|
if ( m_InsuranceAward is PlayerMobile )
|
|
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override DeathMoveResult GetParentMoveResultFor( Item item )
|
|
{
|
|
if ( CheckInsuranceOnDeath( item ) )
|
|
return DeathMoveResult.MoveToBackpack;
|
|
|
|
DeathMoveResult res = base.GetParentMoveResultFor( item );
|
|
|
|
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
|
|
res = DeathMoveResult.MoveToBackpack;
|
|
|
|
return res;
|
|
}
|
|
|
|
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
|
|
{
|
|
if ( CheckInsuranceOnDeath( item ) )
|
|
return DeathMoveResult.MoveToBackpack;
|
|
|
|
DeathMoveResult res = base.GetInventoryMoveResultFor( item );
|
|
|
|
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
|
|
res = DeathMoveResult.MoveToBackpack;
|
|
|
|
return res;
|
|
}
|
|
|
|
public override void OnDeath( Container c )
|
|
{
|
|
base.OnDeath( c );
|
|
|
|
HueMod = -1;
|
|
NameMod = null;
|
|
SavagePaintExpiration = TimeSpan.Zero;
|
|
|
|
SetHairMods( -1, -1 );
|
|
|
|
PolymorphSpell.StopTimer( this );
|
|
IncognitoSpell.StopTimer( this );
|
|
DisguiseGump.StopTimer( this );
|
|
|
|
EndAction( typeof( PolymorphSpell ) );
|
|
EndAction( typeof( IncognitoSpell ) );
|
|
|
|
MeerMage.StopEffect( this, false );
|
|
|
|
SkillHandlers.StolenItem.ReturnOnDeath( this, c );
|
|
|
|
if ( m_PermaFlags.Count > 0 )
|
|
{
|
|
m_PermaFlags.Clear();
|
|
|
|
if ( c is Corpse )
|
|
((Corpse)c).Criminal = true;
|
|
|
|
if ( SkillHandlers.Stealing.ClassicMode )
|
|
Criminal = true;
|
|
}
|
|
|
|
if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
|
|
{
|
|
Mobile m = FindMostRecentDamager( false );
|
|
|
|
if( m is BaseCreature )
|
|
m = ((BaseCreature)m).GetMaster();
|
|
|
|
if ( m != null && m is PlayerMobile && m != this )
|
|
{
|
|
bool gainedPath = false;
|
|
|
|
int pointsToGain = 0;
|
|
|
|
pointsToGain += (int) Math.Sqrt( this.GameTime.TotalSeconds * 4 );
|
|
pointsToGain *= 5;
|
|
pointsToGain += (int) Math.Pow( this.Skills.Total / 250, 2 );
|
|
|
|
if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
|
|
{
|
|
if ( gainedPath )
|
|
m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
|
|
else
|
|
m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.
|
|
|
|
m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
|
|
m.PlaySound( 0x1F7 );
|
|
|
|
m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain / 3 );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_InsuranceCost > 0 )
|
|
SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
|
|
|
if ( m_InsuranceAward is PlayerMobile )
|
|
{
|
|
PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
|
|
|
|
if ( pm.m_InsuranceBonus > 0 )
|
|
pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
|
|
}
|
|
|
|
Mobile killer = this.FindMostRecentDamager( true );
|
|
|
|
if ( killer is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)killer;
|
|
|
|
Mobile master = bc.GetMaster();
|
|
if( master != null )
|
|
killer = master;
|
|
}
|
|
|
|
if ( this.Young )
|
|
{
|
|
if ( YoungDeathTeleport() )
|
|
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
|
|
}
|
|
|
|
Faction.HandleDeath( this, killer );
|
|
|
|
Server.Guilds.Guild.HandleDeath( this, killer );
|
|
|
|
if( m_BuffTable != null )
|
|
{
|
|
List<BuffInfo> list = new List<BuffInfo>();
|
|
|
|
foreach( BuffInfo buff in m_BuffTable.Values )
|
|
{
|
|
if( !buff.RetainThroughDeath )
|
|
{
|
|
list.Add( buff );
|
|
}
|
|
}
|
|
|
|
for( int i = 0; i < list.Count; i++ )
|
|
{
|
|
RemoveBuff( list[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Mobile> m_PermaFlags;
|
|
private List<Mobile> m_VisList;
|
|
private Hashtable m_AntiMacroTable;
|
|
private TimeSpan m_GameTime;
|
|
private TimeSpan m_ShortTermElapse;
|
|
private TimeSpan m_LongTermElapse;
|
|
private DateTime m_SessionStart;
|
|
private DateTime m_LastEscortTime;
|
|
private DateTime m_NextSmithBulkOrder;
|
|
private DateTime m_NextTailorBulkOrder;
|
|
private DateTime m_SavagePaintExpiration;
|
|
private SkillName m_Learning = (SkillName)(-1);
|
|
|
|
public SkillName Learning
|
|
{
|
|
get{ return m_Learning; }
|
|
set{ m_Learning = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan SavagePaintExpiration
|
|
{
|
|
get
|
|
{
|
|
TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
ts = TimeSpan.Zero;
|
|
|
|
return ts;
|
|
}
|
|
set
|
|
{
|
|
m_SavagePaintExpiration = DateTime.Now + value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan NextSmithBulkOrder
|
|
{
|
|
get
|
|
{
|
|
TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
ts = TimeSpan.Zero;
|
|
|
|
return ts;
|
|
}
|
|
set
|
|
{
|
|
try{ m_NextSmithBulkOrder = DateTime.Now + value; }
|
|
catch{}
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan NextTailorBulkOrder
|
|
{
|
|
get
|
|
{
|
|
TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
ts = TimeSpan.Zero;
|
|
|
|
return ts;
|
|
}
|
|
set
|
|
{
|
|
try{ m_NextTailorBulkOrder = DateTime.Now + value; }
|
|
catch{}
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public DateTime LastEscortTime
|
|
{
|
|
get{ return m_LastEscortTime; }
|
|
set{ m_LastEscortTime = value; }
|
|
}
|
|
|
|
public PlayerMobile()
|
|
{
|
|
m_VisList = new List<Mobile>();
|
|
m_PermaFlags = new List<Mobile>();
|
|
m_AntiMacroTable = new Hashtable();
|
|
|
|
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
|
|
|
|
m_GameTime = TimeSpan.Zero;
|
|
m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
|
|
m_LongTermElapse = TimeSpan.FromHours( 40.0 );
|
|
|
|
m_JusticeProtectors = new List<Mobile>();
|
|
m_GuildRank = Guilds.RankDefinition.Lowest;
|
|
|
|
m_ChampionTitles = new ChampionTitleInfo();
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
|
|
{
|
|
if ( Alive )
|
|
return false;
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
for ( int i = 0; i < hears.Count; ++i )
|
|
{
|
|
Mobile m = hears[i];
|
|
|
|
if ( m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0 )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return base.MutateSpeech( hears, ref text, ref context );
|
|
}
|
|
|
|
public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
|
|
{
|
|
if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
|
|
{
|
|
Guilds.Guild g = this.Guild as Guilds.Guild;
|
|
if( g == null )
|
|
{
|
|
SendLocalizedMessage( 1063142 ); // You are not in a guild!
|
|
}
|
|
else if( type == MessageType.Alliance )
|
|
{
|
|
if( g.Alliance != null && g.Alliance.IsMember( g ) )
|
|
{
|
|
//g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
|
|
g.Alliance.AllianceChat( this, text );
|
|
SendToStaffMessage( this, "[Alliance]: {0}", text );
|
|
|
|
m_AllianceMessageHue = hue;
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1071020 ); // You are not in an alliance!
|
|
}
|
|
}
|
|
else //Type == MessageType.Guild
|
|
{
|
|
m_GuildMessageHue = hue;
|
|
|
|
g.GuildChat( this, text );
|
|
SendToStaffMessage( this, "[Guild]: {0}", text );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
base.DoSpeech( text, keywords, type, hue );
|
|
}
|
|
}
|
|
|
|
private static void SendToStaffMessage( Mobile from, string text )
|
|
{
|
|
Packet p = null;
|
|
|
|
foreach( NetState ns in from.GetClientsInRange( 8 ) )
|
|
{
|
|
Mobile mob = ns.Mobile;
|
|
|
|
if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
|
|
{
|
|
if( p == null )
|
|
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
|
|
|
|
ns.Send( p );
|
|
}
|
|
}
|
|
|
|
Packet.Release( p );
|
|
}
|
|
private static void SendToStaffMessage( Mobile from, string format, params object[] args )
|
|
{
|
|
SendToStaffMessage( from, String.Format( format, args ) );
|
|
}
|
|
|
|
public override void Damage( int amount, Mobile from )
|
|
{
|
|
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
|
|
amount = (int)(amount * 1.25);
|
|
|
|
Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );
|
|
|
|
if ( oath == this )
|
|
{
|
|
amount = (int)(amount * 1.1);
|
|
from.Damage( amount, from );
|
|
}
|
|
|
|
base.Damage( amount, from );
|
|
}
|
|
|
|
#region Poison
|
|
public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
|
|
{
|
|
if ( !Alive )
|
|
return ApplyPoisonResult.Immune;
|
|
|
|
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
|
|
poison = PoisonImpl.IncreaseLevel( poison );
|
|
|
|
ApplyPoisonResult result = base.ApplyPoison( from, poison );
|
|
|
|
if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
|
|
(PoisonTimer as PoisonImpl.PoisonTimer).From = from;
|
|
|
|
return result;
|
|
}
|
|
|
|
public override bool CheckPoisonImmunity( Mobile from, Poison poison )
|
|
{
|
|
if ( this.Young )
|
|
return true;
|
|
|
|
return base.CheckPoisonImmunity( from, poison );
|
|
}
|
|
|
|
public override void OnPoisonImmunity( Mobile from, Poison poison )
|
|
{
|
|
if ( this.Young )
|
|
SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
|
|
else
|
|
base.OnPoisonImmunity( from, poison );
|
|
}
|
|
#endregion
|
|
|
|
public PlayerMobile( Serial s ) : base( s )
|
|
{
|
|
m_VisList = new List<Mobile>();
|
|
m_AntiMacroTable = new Hashtable();
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public List<Mobile> VisibilityList
|
|
{
|
|
get{ return m_VisList; }
|
|
}
|
|
|
|
public List<Mobile> PermaFlags
|
|
{
|
|
get{ return m_PermaFlags; }
|
|
}
|
|
|
|
public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }
|
|
|
|
public override bool IsHarmfulCriminal( Mobile target )
|
|
{
|
|
if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
|
|
{
|
|
int noto = Notoriety.Compute( this, target );
|
|
|
|
if ( noto == Notoriety.Innocent )
|
|
target.Delta( MobileDelta.Noto );
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
|
|
return false;
|
|
|
|
return base.IsHarmfulCriminal( target );
|
|
}
|
|
|
|
public bool AntiMacroCheck( Skill skill, object obj )
|
|
{
|
|
if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
|
|
return true;
|
|
|
|
Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
|
|
if ( tbl == null )
|
|
m_AntiMacroTable[skill] = tbl = new Hashtable();
|
|
|
|
CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
|
|
if ( count != null )
|
|
{
|
|
if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
|
|
{
|
|
count.Count = 1;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
++count.Count;
|
|
if ( count.Count <= SkillCheck.Allowance )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tbl[obj] = count = new CountAndTimeStamp();
|
|
count.Count = 1;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
private void RevertHair()
|
|
{
|
|
SetHairMods( -1, -1 );
|
|
}
|
|
|
|
private Engines.BulkOrders.BOBFilter m_BOBFilter;
|
|
|
|
public Engines.BulkOrders.BOBFilter BOBFilter
|
|
{
|
|
get{ return m_BOBFilter; }
|
|
}
|
|
|
|
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 25:
|
|
{
|
|
int recipeCount = reader.ReadInt();
|
|
|
|
if( recipeCount > 0 )
|
|
{
|
|
m_AcquiredRecipes = new Dictionary<int, bool>();
|
|
|
|
for( int i = 0; i < recipeCount; i++ )
|
|
{
|
|
int r = reader.ReadInt();
|
|
if( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed
|
|
m_AcquiredRecipes.Add( r, true );
|
|
}
|
|
}
|
|
goto case 24;
|
|
}
|
|
case 24:
|
|
{
|
|
m_LastHonorLoss = reader.ReadDeltaTime();
|
|
goto case 23;
|
|
}
|
|
case 23:
|
|
{
|
|
m_ChampionTitles = new ChampionTitleInfo( reader );
|
|
goto case 22;
|
|
}
|
|
case 22:
|
|
{
|
|
m_LastValorLoss = reader.ReadDateTime();
|
|
goto case 21;
|
|
}
|
|
case 21:
|
|
{
|
|
m_ToTItemsTurnedIn = reader.ReadEncodedInt();
|
|
m_ToTTotalMonsterFame = reader.ReadInt();
|
|
goto case 20;
|
|
}
|
|
case 20:
|
|
{
|
|
m_AllianceMessageHue = reader.ReadEncodedInt();
|
|
m_GuildMessageHue = reader.ReadEncodedInt();
|
|
|
|
goto case 19;
|
|
}
|
|
case 19:
|
|
{
|
|
int rank = reader.ReadEncodedInt();
|
|
int maxRank = Guilds.RankDefinition.Ranks.Length -1;
|
|
if( rank > maxRank )
|
|
rank = maxRank;
|
|
|
|
m_GuildRank = Guilds.RankDefinition.Ranks[rank];
|
|
m_LastOnline = reader.ReadDateTime();
|
|
goto case 18;
|
|
}
|
|
case 18:
|
|
{
|
|
m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();
|
|
|
|
goto case 17;
|
|
}
|
|
case 17: // changed how DoneQuests is serialized
|
|
case 16:
|
|
{
|
|
m_Quest = QuestSerializer.DeserializeQuest( reader );
|
|
|
|
if ( m_Quest != null )
|
|
m_Quest.From = this;
|
|
|
|
int count = reader.ReadEncodedInt();
|
|
|
|
if ( count > 0 )
|
|
{
|
|
m_DoneQuests = new List<QuestRestartInfo>();
|
|
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
|
|
DateTime restartTime;
|
|
|
|
if ( version < 17 )
|
|
restartTime = DateTime.MaxValue;
|
|
else
|
|
restartTime = reader.ReadDateTime();
|
|
|
|
m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
|
|
}
|
|
}
|
|
|
|
m_Profession = reader.ReadEncodedInt();
|
|
goto case 15;
|
|
}
|
|
case 15:
|
|
{
|
|
m_LastCompassionLoss = reader.ReadDeltaTime();
|
|
goto case 14;
|
|
}
|
|
case 14:
|
|
{
|
|
m_CompassionGains = reader.ReadEncodedInt();
|
|
|
|
if ( m_CompassionGains > 0 )
|
|
m_NextCompassionDay = reader.ReadDeltaTime();
|
|
|
|
goto case 13;
|
|
}
|
|
case 13: // just removed m_PayedInsurance list
|
|
case 12:
|
|
{
|
|
m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
|
|
goto case 11;
|
|
}
|
|
case 11:
|
|
{
|
|
if ( version < 13 )
|
|
{
|
|
List<Item> payed = reader.ReadStrongItemList();
|
|
|
|
for ( int i = 0; i < payed.Count; ++i )
|
|
payed[i].PayedInsurance = true;
|
|
}
|
|
|
|
goto case 10;
|
|
}
|
|
case 10:
|
|
{
|
|
if ( reader.ReadBool() )
|
|
{
|
|
m_HairModID = reader.ReadInt();
|
|
m_HairModHue = reader.ReadInt();
|
|
m_BeardModID = reader.ReadInt();
|
|
m_BeardModHue = reader.ReadInt();
|
|
|
|
// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
|
|
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
|
|
}
|
|
|
|
goto case 9;
|
|
}
|
|
case 9:
|
|
{
|
|
SavagePaintExpiration = reader.ReadTimeSpan();
|
|
|
|
if ( SavagePaintExpiration > TimeSpan.Zero )
|
|
{
|
|
BodyMod = ( Female ? 184 : 183 );
|
|
HueMod = 0;
|
|
}
|
|
|
|
goto case 8;
|
|
}
|
|
case 8:
|
|
{
|
|
m_NpcGuild = (NpcGuild)reader.ReadInt();
|
|
m_NpcGuildJoinTime = reader.ReadDateTime();
|
|
m_NpcGuildGameTime = reader.ReadTimeSpan();
|
|
goto case 7;
|
|
}
|
|
case 7:
|
|
{
|
|
m_PermaFlags = reader.ReadStrongMobileList();
|
|
goto case 6;
|
|
}
|
|
case 6:
|
|
{
|
|
NextTailorBulkOrder = reader.ReadTimeSpan();
|
|
goto case 5;
|
|
}
|
|
case 5:
|
|
{
|
|
NextSmithBulkOrder = reader.ReadTimeSpan();
|
|
goto case 4;
|
|
}
|
|
case 4:
|
|
{
|
|
m_LastJusticeLoss = reader.ReadDeltaTime();
|
|
m_JusticeProtectors = reader.ReadStrongMobileList();
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
m_LastSacrificeGain = reader.ReadDeltaTime();
|
|
m_LastSacrificeLoss = reader.ReadDeltaTime();
|
|
m_AvailableResurrects = reader.ReadInt();
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
m_Flags = (PlayerFlag)reader.ReadInt();
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
m_LongTermElapse = reader.ReadTimeSpan();
|
|
m_ShortTermElapse = reader.ReadTimeSpan();
|
|
m_GameTime = reader.ReadTimeSpan();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Professions weren't verified on 1.0 RC0
|
|
if ( !CharacterCreation.VerifyProfession( m_Profession ) )
|
|
m_Profession = 0;
|
|
|
|
if ( m_PermaFlags == null )
|
|
m_PermaFlags = new List<Mobile>();
|
|
|
|
if ( m_JusticeProtectors == null )
|
|
m_JusticeProtectors = new List<Mobile>();
|
|
|
|
if ( m_BOBFilter == null )
|
|
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
|
|
|
|
if( m_GuildRank == null )
|
|
m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null)
|
|
|
|
if( m_LastOnline == DateTime.MinValue && Account != null )
|
|
m_LastOnline = ((Account)Account).LastLogin;
|
|
|
|
if( m_ChampionTitles == null )
|
|
m_ChampionTitles = new ChampionTitleInfo();
|
|
|
|
List<Mobile> list = this.Stabled;
|
|
|
|
for ( int i = 0; i < list.Count; ++i )
|
|
{
|
|
BaseCreature bc = list[i] as BaseCreature;
|
|
|
|
if ( bc != null )
|
|
bc.IsStabled = true;
|
|
}
|
|
|
|
CheckAtrophies( this );
|
|
|
|
|
|
if( Hidden ) //Hiding is the only buff where it has an effect that's serialized.
|
|
AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
//cleanup our anti-macro table
|
|
foreach ( Hashtable t in m_AntiMacroTable.Values )
|
|
{
|
|
ArrayList remove = new ArrayList();
|
|
foreach ( CountAndTimeStamp time in t.Values )
|
|
{
|
|
if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
|
|
remove.Add( time );
|
|
}
|
|
|
|
for (int i=0;i<remove.Count;++i)
|
|
t.Remove( remove[i] );
|
|
}
|
|
|
|
//decay our kills
|
|
if ( m_ShortTermElapse < this.GameTime )
|
|
{
|
|
m_ShortTermElapse += TimeSpan.FromHours( 8 );
|
|
if ( ShortTermMurders > 0 )
|
|
--ShortTermMurders;
|
|
}
|
|
|
|
if ( m_LongTermElapse < this.GameTime )
|
|
{
|
|
m_LongTermElapse += TimeSpan.FromHours( 40 );
|
|
if ( Kills > 0 )
|
|
--Kills;
|
|
}
|
|
|
|
CheckAtrophies( this );
|
|
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 25 ); // version
|
|
|
|
if( m_AcquiredRecipes == null )
|
|
{
|
|
writer.Write( (int)0 );
|
|
}
|
|
else
|
|
{
|
|
writer.Write( m_AcquiredRecipes.Count );
|
|
|
|
foreach( KeyValuePair<int, bool> kvp in m_AcquiredRecipes )
|
|
{
|
|
writer.Write( kvp.Key );
|
|
writer.Write( kvp.Value );
|
|
}
|
|
}
|
|
|
|
writer.WriteDeltaTime( m_LastHonorLoss );
|
|
|
|
ChampionTitleInfo.Serialize( writer, m_ChampionTitles );
|
|
|
|
writer.Write( m_LastValorLoss );
|
|
writer.WriteEncodedInt( m_ToTItemsTurnedIn );
|
|
writer.Write( m_ToTTotalMonsterFame ); //This ain't going to be a small #.
|
|
|
|
writer.WriteEncodedInt( m_AllianceMessageHue );
|
|
writer.WriteEncodedInt( m_GuildMessageHue );
|
|
|
|
writer.WriteEncodedInt( m_GuildRank.Rank );
|
|
writer.Write( m_LastOnline );
|
|
|
|
writer.WriteEncodedInt( (int) m_SolenFriendship );
|
|
|
|
QuestSerializer.Serialize( m_Quest, writer );
|
|
|
|
if ( m_DoneQuests == null )
|
|
{
|
|
writer.WriteEncodedInt( (int) 0 );
|
|
}
|
|
else
|
|
{
|
|
writer.WriteEncodedInt( (int) m_DoneQuests.Count );
|
|
|
|
for ( int i = 0; i < m_DoneQuests.Count; ++i )
|
|
{
|
|
QuestRestartInfo restartInfo = m_DoneQuests[i];
|
|
|
|
QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
|
|
writer.Write( (DateTime) restartInfo.RestartTime );
|
|
}
|
|
}
|
|
|
|
writer.WriteEncodedInt( (int) m_Profession );
|
|
|
|
writer.WriteDeltaTime( m_LastCompassionLoss );
|
|
|
|
writer.WriteEncodedInt( m_CompassionGains );
|
|
|
|
if ( m_CompassionGains > 0 )
|
|
writer.WriteDeltaTime( m_NextCompassionDay );
|
|
|
|
m_BOBFilter.Serialize( writer );
|
|
|
|
bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );
|
|
|
|
writer.Write( useMods );
|
|
|
|
if ( useMods )
|
|
{
|
|
writer.Write( (int) m_HairModID );
|
|
writer.Write( (int) m_HairModHue );
|
|
writer.Write( (int) m_BeardModID );
|
|
writer.Write( (int) m_BeardModHue );
|
|
}
|
|
|
|
writer.Write( SavagePaintExpiration );
|
|
|
|
writer.Write( (int) m_NpcGuild );
|
|
writer.Write( (DateTime) m_NpcGuildJoinTime );
|
|
writer.Write( (TimeSpan) m_NpcGuildGameTime );
|
|
|
|
writer.Write( m_PermaFlags, true );
|
|
|
|
writer.Write( NextTailorBulkOrder );
|
|
|
|
writer.Write( NextSmithBulkOrder );
|
|
|
|
writer.WriteDeltaTime( m_LastJusticeLoss );
|
|
writer.Write( m_JusticeProtectors, true );
|
|
|
|
writer.WriteDeltaTime( m_LastSacrificeGain );
|
|
writer.WriteDeltaTime( m_LastSacrificeLoss );
|
|
writer.Write( m_AvailableResurrects );
|
|
|
|
writer.Write( (int) m_Flags );
|
|
|
|
writer.Write( m_LongTermElapse );
|
|
writer.Write( m_ShortTermElapse );
|
|
writer.Write( this.GameTime );
|
|
}
|
|
|
|
|
|
|
|
public static void CheckAtrophies( Mobile m )
|
|
{
|
|
SacrificeVirtue.CheckAtrophy( m );
|
|
JusticeVirtue.CheckAtrophy( m );
|
|
CompassionVirtue.CheckAtrophy( m );
|
|
ValorVirtue.CheckAtrophy( m );
|
|
HonorVirtue.CheckAtrophy( m );
|
|
|
|
if( m is PlayerMobile )
|
|
ChampionTitleInfo.CheckAtrophy( (PlayerMobile)m );
|
|
}
|
|
|
|
public void ResetKillTime()
|
|
{
|
|
m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
|
|
m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public DateTime SessionStart
|
|
{
|
|
get{ return m_SessionStart; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan GameTime
|
|
{
|
|
get
|
|
{
|
|
if ( NetState != null )
|
|
return m_GameTime + (DateTime.Now - m_SessionStart);
|
|
else
|
|
return m_GameTime;
|
|
}
|
|
}
|
|
|
|
public override bool CanSee( Mobile m )
|
|
{
|
|
if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
|
|
return true;
|
|
|
|
return base.CanSee( m );
|
|
}
|
|
|
|
public override bool CanSee( Item item )
|
|
{
|
|
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
|
|
return false;
|
|
|
|
return base.CanSee( item );
|
|
}
|
|
|
|
public override void OnAfterDelete()
|
|
{
|
|
base.OnAfterDelete();
|
|
|
|
Faction faction = Faction.Find( this );
|
|
|
|
if ( faction != null )
|
|
faction.RemoveMember( this );
|
|
|
|
BaseHouse.HandleDeletion( this );
|
|
}
|
|
|
|
public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }
|
|
|
|
public override void GetProperties( ObjectPropertyList list )
|
|
{
|
|
base.GetProperties( list );
|
|
|
|
if ( Map == Faction.Facet )
|
|
{
|
|
PlayerState pl = PlayerState.Find( this );
|
|
|
|
if ( pl != null )
|
|
{
|
|
Faction faction = pl.Faction;
|
|
|
|
if ( faction.Commander == this )
|
|
list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
|
|
else if ( pl.Sheriff != null )
|
|
list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of ~1_CITY~, ~2_FACTION_NAME~
|
|
else if ( pl.Finance != null )
|
|
list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
|
|
else if ( pl.MerchantTitle != MerchantTitle.None )
|
|
list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
|
|
else
|
|
list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnSingleClick( Mobile from )
|
|
{
|
|
if ( Map == Faction.Facet )
|
|
{
|
|
PlayerState pl = PlayerState.Find( this );
|
|
|
|
if ( pl != null )
|
|
{
|
|
string text;
|
|
bool ascii = false;
|
|
|
|
Faction faction = pl.Faction;
|
|
|
|
if ( faction.Commander == this )
|
|
text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
|
|
else if ( pl.Sheriff != null )
|
|
text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
|
|
else if ( pl.Finance != null )
|
|
text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
|
|
else
|
|
{
|
|
ascii = true;
|
|
|
|
if ( pl.MerchantTitle != MerchantTitle.None )
|
|
text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
|
|
else
|
|
text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
|
|
}
|
|
|
|
int hue = ( Faction.Find( from ) == faction ? 98 : 38 );
|
|
|
|
PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
|
|
}
|
|
}
|
|
|
|
base.OnSingleClick( from );
|
|
}
|
|
|
|
protected override bool OnMove( Direction d )
|
|
{
|
|
if( !Core.SE )
|
|
return base.OnMove( d );
|
|
|
|
if( AccessLevel != AccessLevel.Player )
|
|
return true;
|
|
|
|
if( Hidden && DesignContext.Find( this ) == null ) //Hidden & NOT customizing a house
|
|
{
|
|
if( !Mounted && Skills.Stealth.Value >= 25.0 )
|
|
{
|
|
bool running = (d & Direction.Running) != 0;
|
|
|
|
if( running )
|
|
{
|
|
if( (AllowedStealthSteps -= 2) <= 0 )
|
|
RevealingAction();
|
|
}
|
|
else if( AllowedStealthSteps-- <= 0 )
|
|
{
|
|
Server.SkillHandlers.Stealth.OnUse( this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RevealingAction();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool m_BedrollLogout;
|
|
|
|
public bool BedrollLogout
|
|
{
|
|
get{ return m_BedrollLogout; }
|
|
set{ m_BedrollLogout = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override bool Paralyzed
|
|
{
|
|
get
|
|
{
|
|
return base.Paralyzed;
|
|
}
|
|
set
|
|
{
|
|
base.Paralyzed = value;
|
|
|
|
if( value )
|
|
AddBuff( new BuffInfo( BuffIcon.Paralyze, 1075827 ) ); //Paralyze/You are frozen and can not move
|
|
else
|
|
RemoveBuff( BuffIcon.Paralyze );
|
|
}
|
|
}
|
|
|
|
#region Ethics
|
|
private Ethics.Player m_EthicPlayer;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public Ethics.Player EthicPlayer
|
|
{
|
|
get { return m_EthicPlayer; }
|
|
set { m_EthicPlayer = value; }
|
|
}
|
|
#endregion
|
|
|
|
#region Factions
|
|
private PlayerState m_FactionPlayerState;
|
|
|
|
public PlayerState FactionPlayerState
|
|
{
|
|
get{ return m_FactionPlayerState; }
|
|
set{ m_FactionPlayerState = value; }
|
|
}
|
|
#endregion
|
|
|
|
#region Quests
|
|
private QuestSystem m_Quest;
|
|
private List<QuestRestartInfo> m_DoneQuests;
|
|
private SolenFriendship m_SolenFriendship;
|
|
|
|
public QuestSystem Quest
|
|
{
|
|
get{ return m_Quest; }
|
|
set{ m_Quest = value; }
|
|
}
|
|
|
|
public List<QuestRestartInfo> DoneQuests
|
|
{
|
|
get{ return m_DoneQuests; }
|
|
set{ m_DoneQuests = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public SolenFriendship SolenFriendship
|
|
{
|
|
get{ return m_SolenFriendship; }
|
|
set{ m_SolenFriendship = value; }
|
|
}
|
|
#endregion
|
|
|
|
#region MyRunUO Invalidation
|
|
private bool m_ChangedMyRunUO;
|
|
|
|
public bool ChangedMyRunUO
|
|
{
|
|
get{ return m_ChangedMyRunUO; }
|
|
set{ m_ChangedMyRunUO = value; }
|
|
}
|
|
|
|
public void InvalidateMyRunUO()
|
|
{
|
|
if ( !Deleted && !m_ChangedMyRunUO )
|
|
{
|
|
m_ChangedMyRunUO = true;
|
|
Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
|
|
}
|
|
}
|
|
|
|
public override void OnKillsChange( int oldValue )
|
|
{
|
|
if ( this.Young && this.Kills > oldValue )
|
|
{
|
|
Account acc = this.Account as Account;
|
|
|
|
if ( acc != null )
|
|
acc.RemoveYoungStatus( 0 );
|
|
}
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnGenderChanged( bool oldFemale )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnGuildTitleChange( string oldTitle )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnKarmaChange( int oldValue )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnFameChange( int oldValue )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnSkillChange( SkillName skill, double oldBase )
|
|
{
|
|
if ( this.Young && this.SkillsTotal >= 4500 )
|
|
{
|
|
Account acc = this.Account as Account;
|
|
|
|
if ( acc != null )
|
|
acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
|
|
}
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnAccessLevelChanged( AccessLevel oldLevel )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnRawStatChange( StatType stat, int oldValue )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnDelete()
|
|
{
|
|
if ( m_ReceivedHonorContext != null )
|
|
m_ReceivedHonorContext.Cancel();
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.Cancel();
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
#endregion
|
|
|
|
#region Fastwalk Prevention
|
|
private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
|
|
private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds
|
|
|
|
private DateTime m_NextMovementTime;
|
|
|
|
public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }
|
|
|
|
public override TimeSpan ComputeMovementSpeed( Direction dir, bool checkTurning )
|
|
{
|
|
if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
|
|
return TimeSpan.FromSeconds( 0.1 ); // We are NOT actually moving (just a direction change)
|
|
|
|
TransformContext context = TransformationSpellHelper.GetContext( this );
|
|
|
|
if( context != null && context.Type == typeof( ReaperFormSpell ) )
|
|
return Mobile.WalkFoot;
|
|
|
|
bool running = ( (dir & Direction.Running) != 0 );
|
|
|
|
bool onHorse = ( this.Mount != null );
|
|
|
|
AnimalFormContext animalContext = AnimalForm.GetContext( this );
|
|
|
|
if( onHorse || (animalContext != null && animalContext.SpeedBoost) )
|
|
return ( running ? Mobile.RunMount : Mobile.WalkMount );
|
|
|
|
return ( running ? Mobile.RunFoot : Mobile.WalkFoot );
|
|
}
|
|
|
|
public static bool MovementThrottle_Callback( NetState ns )
|
|
{
|
|
PlayerMobile pm = ns.Mobile as PlayerMobile;
|
|
|
|
if ( pm == null || !pm.UsesFastwalkPrevention )
|
|
return true;
|
|
|
|
if ( pm.m_NextMovementTime == DateTime.MinValue )
|
|
{
|
|
// has not yet moved
|
|
pm.m_NextMovementTime = DateTime.Now;
|
|
return true;
|
|
}
|
|
|
|
TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
{
|
|
// been a while since we've last moved
|
|
pm.m_NextMovementTime = DateTime.Now;
|
|
return true;
|
|
}
|
|
|
|
return ( ts < FastwalkThreshold );
|
|
}
|
|
#endregion
|
|
|
|
#region Enemy of One
|
|
private Type m_EnemyOfOneType;
|
|
private bool m_WaitingForEnemy;
|
|
|
|
public Type EnemyOfOneType
|
|
{
|
|
get{ return m_EnemyOfOneType; }
|
|
set
|
|
{
|
|
Type oldType = m_EnemyOfOneType;
|
|
Type newType = value;
|
|
|
|
if ( oldType == newType )
|
|
return;
|
|
|
|
m_EnemyOfOneType = value;
|
|
|
|
DeltaEnemies( oldType, newType );
|
|
}
|
|
}
|
|
|
|
public bool WaitingForEnemy
|
|
{
|
|
get{ return m_WaitingForEnemy; }
|
|
set{ m_WaitingForEnemy = value; }
|
|
}
|
|
|
|
private void DeltaEnemies( Type oldType, Type newType )
|
|
{
|
|
foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
|
|
{
|
|
Type t = m.GetType();
|
|
|
|
if ( t == oldType || t == newType )
|
|
Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Hair and beard mods
|
|
private int m_HairModID = -1, m_HairModHue;
|
|
private int m_BeardModID = -1, m_BeardModHue;
|
|
|
|
public void SetHairMods( int hairID, int beardID )
|
|
{
|
|
if ( hairID == -1 )
|
|
InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
|
|
else if ( hairID != -2 )
|
|
InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );
|
|
|
|
if ( beardID == -1 )
|
|
InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
|
|
else if ( beardID != -2 )
|
|
InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
|
|
}
|
|
|
|
private void CreateHair( bool hair, int id, int hue )
|
|
{
|
|
if( hair )
|
|
{
|
|
//TODO Verification?
|
|
HairItemID = id;
|
|
HairHue = hue;
|
|
}
|
|
else
|
|
{
|
|
FacialHairItemID = id;
|
|
FacialHairHue = hue;
|
|
}
|
|
}
|
|
|
|
private void InternalRestoreHair( bool hair, ref int id, ref int hue )
|
|
{
|
|
if ( id == -1 )
|
|
return;
|
|
|
|
if ( hair )
|
|
HairItemID = 0;
|
|
else
|
|
FacialHairItemID = 0;
|
|
|
|
//if( id != 0 )
|
|
CreateHair( hair, id, hue );
|
|
|
|
id = -1;
|
|
hue = 0;
|
|
}
|
|
|
|
private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
|
|
{
|
|
if ( storeID == -1 )
|
|
{
|
|
storeID = hair ? HairItemID : FacialHairItemID;
|
|
storeHue = hair ? HairHue : FacialHairHue;
|
|
}
|
|
CreateHair( hair, id, 0 );
|
|
}
|
|
#endregion
|
|
|
|
#region Virtues
|
|
private DateTime m_LastSacrificeGain;
|
|
private DateTime m_LastSacrificeLoss;
|
|
private int m_AvailableResurrects;
|
|
|
|
public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
|
|
public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }
|
|
|
|
private DateTime m_NextJustAward;
|
|
private DateTime m_LastJusticeLoss;
|
|
private List<Mobile> m_JusticeProtectors;
|
|
|
|
public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
|
|
public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }
|
|
|
|
private DateTime m_LastCompassionLoss;
|
|
private DateTime m_NextCompassionDay;
|
|
private int m_CompassionGains;
|
|
|
|
public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
|
|
public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
|
|
public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }
|
|
|
|
private DateTime m_LastValorLoss;
|
|
|
|
public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }
|
|
|
|
private DateTime m_LastHonorLoss;
|
|
private DateTime m_LastHonorUse;
|
|
private bool m_HonorActive;
|
|
private HonorContext m_ReceivedHonorContext;
|
|
private HonorContext m_SentHonorContext;
|
|
|
|
public DateTime LastHonorLoss{ get{ return m_LastHonorLoss; } set{ m_LastHonorLoss = value; } }
|
|
public DateTime LastHonorUse{ get{ return m_LastHonorUse; } set{ m_LastHonorUse = value; } }
|
|
public bool HonorActive{ get{ return m_HonorActive; } set{ m_HonorActive = value; } }
|
|
public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
|
|
public HonorContext SentHonorContext{ get{ return m_SentHonorContext; } set{ m_SentHonorContext = value; } }
|
|
#endregion
|
|
|
|
#region Young system
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool Young
|
|
{
|
|
get{ return GetFlag( PlayerFlag.Young ); }
|
|
set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
|
|
}
|
|
|
|
public override string ApplyNameSuffix( string suffix )
|
|
{
|
|
if ( Young )
|
|
{
|
|
if ( suffix.Length == 0 )
|
|
suffix = "(Young)";
|
|
else
|
|
suffix = String.Concat( suffix, " (Young)" );
|
|
}
|
|
|
|
#region Ethics
|
|
if ( m_EthicPlayer != null )
|
|
{
|
|
if ( suffix.Length == 0 )
|
|
suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
|
|
else
|
|
suffix = String.Concat( suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String );
|
|
}
|
|
#endregion
|
|
|
|
return base.ApplyNameSuffix( suffix );
|
|
}
|
|
|
|
|
|
public override TimeSpan GetLogoutDelay()
|
|
{
|
|
if ( Young || BedrollLogout || TestCenter.Enabled )
|
|
return TimeSpan.Zero;
|
|
|
|
return base.GetLogoutDelay();
|
|
}
|
|
|
|
private DateTime m_LastYoungMessage = DateTime.MinValue;
|
|
|
|
public bool CheckYoungProtection( Mobile from )
|
|
{
|
|
if ( !this.Young )
|
|
return false;
|
|
|
|
if ( Region.IsPartOf( typeof( DungeonRegion ) ) )
|
|
return false;
|
|
|
|
if( from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection )
|
|
return false;
|
|
|
|
if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
|
|
return false;
|
|
|
|
if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
|
|
{
|
|
m_LastYoungMessage = DateTime.Now;
|
|
SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack. You would be under attack now if not for your status as a new citizen of Britannia.
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private DateTime m_LastYoungHeal = DateTime.MinValue;
|
|
|
|
public bool CheckYoungHealTime()
|
|
{
|
|
if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
|
|
{
|
|
m_LastYoungHeal = DateTime.Now;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 1481, 1612, 20 ),
|
|
new Point3D( 2708, 2153, 0 ),
|
|
new Point3D( 2249, 1230, 0 ),
|
|
new Point3D( 5197, 3994, 37 ),
|
|
new Point3D( 1412, 3793, 0 ),
|
|
new Point3D( 3688, 2232, 20 ),
|
|
new Point3D( 2578, 604, 0 ),
|
|
new Point3D( 4397, 1089, 0 ),
|
|
new Point3D( 5741, 3218, -2 ),
|
|
new Point3D( 2996, 3441, 15 ),
|
|
new Point3D( 624, 2225, 0 ),
|
|
new Point3D( 1916, 2814, 0 ),
|
|
new Point3D( 2929, 854, 0 ),
|
|
new Point3D( 545, 967, 0 ),
|
|
new Point3D( 3665, 2587, 0 )
|
|
};
|
|
|
|
private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 1216, 468, -13 ),
|
|
new Point3D( 723, 1367, -60 ),
|
|
new Point3D( 745, 725, -28 ),
|
|
new Point3D( 281, 1017, 0 ),
|
|
new Point3D( 986, 1011, -32 ),
|
|
new Point3D( 1175, 1287, -30 ),
|
|
new Point3D( 1533, 1341, -3 ),
|
|
new Point3D( 529, 217, -44 ),
|
|
new Point3D( 1722, 219, 96 )
|
|
};
|
|
|
|
private static Point3D[] m_MalasDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 2079, 1376, -70 ),
|
|
new Point3D( 944, 519, -71 )
|
|
};
|
|
|
|
private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 1166, 801, 27 ),
|
|
new Point3D( 782, 1228, 25 ),
|
|
new Point3D( 268, 624, 15 )
|
|
};
|
|
|
|
public bool YoungDeathTeleport()
|
|
{
|
|
if ( this.Region.IsPartOf( typeof( Jail ) )
|
|
|| this.Region.IsPartOf( "Samurai start location" )
|
|
|| this.Region.IsPartOf( "Ninja start location" )
|
|
|| this.Region.IsPartOf( "Ninja cave" ) )
|
|
return false;
|
|
|
|
Point3D loc;
|
|
Map map;
|
|
|
|
DungeonRegion dungeon = (DungeonRegion) this.Region.GetRegion( typeof( DungeonRegion ) );
|
|
if ( dungeon != null && dungeon.EntranceLocation != Point3D.Zero )
|
|
{
|
|
loc = dungeon.EntranceLocation;
|
|
map = dungeon.EntranceMap;
|
|
}
|
|
else
|
|
{
|
|
loc = this.Location;
|
|
map = this.Map;
|
|
}
|
|
|
|
Point3D[] list;
|
|
|
|
if ( map == Map.Trammel )
|
|
list = m_TrammelDeathDestinations;
|
|
else if ( map == Map.Ilshenar )
|
|
list = m_IlshenarDeathDestinations;
|
|
else if ( map == Map.Malas )
|
|
list = m_MalasDeathDestinations;
|
|
else if ( map == Map.Tokuno )
|
|
list = m_TokunoDeathDestinations;
|
|
else
|
|
return false;
|
|
|
|
Point3D dest = Point3D.Zero;
|
|
int sqDistance = int.MaxValue;
|
|
|
|
for ( int i = 0; i < list.Length; i++ )
|
|
{
|
|
Point3D curDest = list[i];
|
|
|
|
int width = loc.X - curDest.X;
|
|
int height = loc.Y - curDest.Y;
|
|
int curSqDistance = width * width + height * height;
|
|
|
|
if ( curSqDistance < sqDistance )
|
|
{
|
|
dest = curDest;
|
|
sqDistance = curSqDistance;
|
|
}
|
|
}
|
|
|
|
this.MoveToWorld( dest, map );
|
|
return true;
|
|
}
|
|
|
|
private void SendYoungDeathNotice()
|
|
{
|
|
this.SendGump( new YoungDeathNotice() );
|
|
}
|
|
#endregion
|
|
|
|
#region Speech log
|
|
private SpeechLog m_SpeechLog;
|
|
|
|
public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }
|
|
|
|
public override void OnSpeech( SpeechEventArgs e )
|
|
{
|
|
if ( SpeechLog.Enabled && this.NetState != null )
|
|
{
|
|
if ( m_SpeechLog == null )
|
|
m_SpeechLog = new SpeechLog();
|
|
|
|
m_SpeechLog.Add( e.Mobile, e.Speech );
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Champion Titles
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool DisplayChampionTitle
|
|
{
|
|
get { return GetFlag( PlayerFlag.DisplayChampionTitle ); }
|
|
set { SetFlag( PlayerFlag.DisplayChampionTitle, value ); }
|
|
}
|
|
|
|
private ChampionTitleInfo m_ChampionTitles;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }
|
|
|
|
private void ToggleChampionTitleDisplay()
|
|
{
|
|
if( !CheckAlive() )
|
|
return;
|
|
|
|
if( DisplayChampionTitle )
|
|
SendLocalizedMessage( 1062419, "", 0x23 ); // You have chosen to hide your monster kill title.
|
|
else
|
|
SendLocalizedMessage( 1062418, "", 0x23 ); // You have chosen to display your monster kill title.
|
|
|
|
DisplayChampionTitle = !DisplayChampionTitle;
|
|
}
|
|
|
|
[PropertyObject]
|
|
public class ChampionTitleInfo
|
|
{
|
|
public static TimeSpan LossDelay = TimeSpan.FromDays( 1.0 );
|
|
public const int LossAmount = 90;
|
|
|
|
private class TitleInfo
|
|
{
|
|
private int m_Value;
|
|
private DateTime m_LastDecay;
|
|
|
|
public int Value { get { return m_Value; } set { m_Value = value; } }
|
|
public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }
|
|
|
|
public TitleInfo()
|
|
{
|
|
}
|
|
|
|
public TitleInfo( GenericReader reader )
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
switch( version )
|
|
{
|
|
case 0:
|
|
{
|
|
m_Value = reader.ReadEncodedInt();
|
|
m_LastDecay = reader.ReadDateTime();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Serialize( GenericWriter writer, TitleInfo info )
|
|
{
|
|
writer.WriteEncodedInt( (int)0 ); // version
|
|
|
|
writer.WriteEncodedInt( info.m_Value );
|
|
writer.Write( info.m_LastDecay );
|
|
}
|
|
|
|
}
|
|
private TitleInfo[] m_Values;
|
|
|
|
private int m_Harrower; //Harrower titles do NOT decay
|
|
|
|
|
|
public int GetValue( ChampionSpawnType type )
|
|
{
|
|
return GetValue( (int)type );
|
|
}
|
|
|
|
public void SetValue( ChampionSpawnType type, int value )
|
|
{
|
|
SetValue( (int)type, value );
|
|
}
|
|
|
|
public void Award( ChampionSpawnType type, int value )
|
|
{
|
|
Award( (int)type, value );
|
|
}
|
|
|
|
public int GetValue( int index )
|
|
{
|
|
if( m_Values == null || index < 0 || index >= m_Values.Length )
|
|
return 0;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
return m_Values[index].Value;
|
|
}
|
|
|
|
public DateTime GetLastDecay( int index )
|
|
{
|
|
if( m_Values == null || index < 0 || index >= m_Values.Length )
|
|
return DateTime.MinValue;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
return m_Values[index].LastDecay;
|
|
}
|
|
|
|
public void SetValue( int index, int value )
|
|
{
|
|
if( m_Values == null )
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
if( value < 0 )
|
|
value = 0;
|
|
|
|
if( index < 0 || index >= m_Values.Length )
|
|
return;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
m_Values[index].Value = value;
|
|
}
|
|
|
|
public void Award( int index, int value )
|
|
{
|
|
if( m_Values == null )
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
if( index < 0 || index >= m_Values.Length || value <= 0 )
|
|
return;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
m_Values[index].Value += value;
|
|
}
|
|
|
|
public void Atrophy( int index, int value )
|
|
{
|
|
if( m_Values == null )
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
if( index < 0 || index >= m_Values.Length || value <= 0 )
|
|
return;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
int before = m_Values[index].Value;
|
|
|
|
if( (m_Values[index].Value - value) < 0 )
|
|
m_Values[index].Value = 0;
|
|
else
|
|
m_Values[index].Value -= value;
|
|
|
|
if( before != m_Values[index].Value )
|
|
m_Values[index].LastDecay = DateTime.Now;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "...";
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Abyss { get { return GetValue( ChampionSpawnType.Abyss ); } set { SetValue( ChampionSpawnType.Abyss, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Arachnid { get { return GetValue( ChampionSpawnType.Arachnid ); } set { SetValue( ChampionSpawnType.Arachnid, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int ColdBlood { get { return GetValue( ChampionSpawnType.ColdBlood ); } set { SetValue( ChampionSpawnType.ColdBlood, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int ForestLord { get { return GetValue( ChampionSpawnType.ForestLord ); } set { SetValue( ChampionSpawnType.ForestLord, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int SleepingDragon { get { return GetValue( ChampionSpawnType.SleepingDragon ); } set { SetValue( ChampionSpawnType.SleepingDragon, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int UnholyTerror { get { return GetValue( ChampionSpawnType.UnholyTerror ); } set { SetValue( ChampionSpawnType.UnholyTerror, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }
|
|
|
|
public ChampionTitleInfo()
|
|
{
|
|
}
|
|
|
|
public ChampionTitleInfo( GenericReader reader )
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
switch( version )
|
|
{
|
|
case 0:
|
|
{
|
|
m_Harrower = reader.ReadEncodedInt();
|
|
|
|
int length = reader.ReadEncodedInt();
|
|
m_Values = new TitleInfo[length];
|
|
|
|
for( int i = 0; i < length; i++ )
|
|
{
|
|
m_Values[i] = new TitleInfo( reader );
|
|
}
|
|
|
|
if( m_Values.Length != ChampionSpawnInfo.Table.Length )
|
|
{
|
|
TitleInfo[] oldValues = m_Values;
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
for( int i = 0; i < m_Values.Length && i < oldValues.Length; i++ )
|
|
{
|
|
m_Values[i] = oldValues[i];
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Serialize( GenericWriter writer, ChampionTitleInfo titles )
|
|
{
|
|
writer.WriteEncodedInt( (int)0 ); // version
|
|
|
|
writer.WriteEncodedInt( titles.m_Harrower );
|
|
|
|
int length = titles.m_Values.Length;
|
|
writer.WriteEncodedInt( length );
|
|
|
|
for( int i = 0; i < length; i++ )
|
|
{
|
|
if( titles.m_Values[i] == null )
|
|
titles.m_Values[i] = new TitleInfo();
|
|
|
|
TitleInfo.Serialize( writer, titles.m_Values[i] );
|
|
}
|
|
}
|
|
|
|
public static void CheckAtrophy( PlayerMobile pm )
|
|
{
|
|
ChampionTitleInfo t = pm.m_ChampionTitles;
|
|
if( t == null )
|
|
return;
|
|
|
|
if( t.m_Values == null )
|
|
t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
for( int i = 0; i < t.m_Values.Length; i++ )
|
|
{
|
|
if( (t.GetLastDecay( i ) + LossDelay) < DateTime.Now )
|
|
{
|
|
t.Atrophy( i, LossAmount );
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void AwardHarrowerTitle( PlayerMobile pm ) //Called when killing a harrower. Will give a minimum of 1 point.
|
|
{
|
|
ChampionTitleInfo t = pm.m_ChampionTitles;
|
|
if( t == null )
|
|
return;
|
|
|
|
if( t.m_Values == null )
|
|
t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
int count = 1;
|
|
|
|
for( int i = 0; i < t.m_Values.Length; i++ )
|
|
{
|
|
if( t.m_Values[i].Value > 900 )
|
|
count++;
|
|
}
|
|
|
|
t.m_Harrower = Math.Max( count, t.m_Harrower ); //Harrower titles never decay.
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Recipes
|
|
|
|
private Dictionary<int, bool> m_AcquiredRecipes;
|
|
|
|
public virtual bool HasRecipe( Recipe r )
|
|
{
|
|
if( r == null )
|
|
return false;
|
|
|
|
return HasRecipe( r.ID );
|
|
}
|
|
|
|
public virtual bool HasRecipe( int recipeID )
|
|
{
|
|
if( m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey( recipeID ) )
|
|
return m_AcquiredRecipes[recipeID];
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual void AcquireRecipe( Recipe r )
|
|
{
|
|
if( r != null )
|
|
AcquireRecipe( r.ID );
|
|
}
|
|
|
|
public virtual void AcquireRecipe( int recipeID )
|
|
{
|
|
if( m_AcquiredRecipes == null )
|
|
m_AcquiredRecipes = new Dictionary<int, bool>();
|
|
|
|
m_AcquiredRecipes[recipeID] = true;
|
|
}
|
|
|
|
public virtual void ResetRecipes()
|
|
{
|
|
m_AcquiredRecipes = null;
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int KnownRecipes
|
|
{
|
|
get
|
|
{
|
|
if( m_AcquiredRecipes == null )
|
|
return 0;
|
|
|
|
return m_AcquiredRecipes.Count;
|
|
}
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
#region Buff Icons
|
|
|
|
public void ResendBuffs()
|
|
{
|
|
if( !BuffInfo.Enabled || m_BuffTable == null )
|
|
return;
|
|
|
|
NetState state = this.NetState;
|
|
|
|
if( state != null && state.Version >= BuffInfo.RequiredClient )
|
|
{
|
|
foreach( BuffInfo info in m_BuffTable.Values )
|
|
{
|
|
state.Send( new AddBuffPacket( this, info ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
private Dictionary<BuffIcon, BuffInfo> m_BuffTable;
|
|
|
|
public void AddBuff( BuffInfo b )
|
|
{
|
|
if( !BuffInfo.Enabled || b == null )
|
|
return;
|
|
|
|
RemoveBuff( b ); //Check & subsequently remove the old one.
|
|
|
|
if( m_BuffTable == null )
|
|
m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();
|
|
|
|
m_BuffTable.Add( b.ID, b );
|
|
|
|
NetState state = this.NetState;
|
|
|
|
if( state != null && state.Version >= BuffInfo.RequiredClient )
|
|
{
|
|
state.Send( new AddBuffPacket( this, b ) );
|
|
}
|
|
}
|
|
|
|
public void RemoveBuff( BuffInfo b )
|
|
{
|
|
if( b == null )
|
|
return;
|
|
|
|
RemoveBuff( b.ID );
|
|
}
|
|
|
|
public void RemoveBuff( BuffIcon b )
|
|
{
|
|
if( m_BuffTable == null || !m_BuffTable.ContainsKey( b ) )
|
|
return;
|
|
|
|
BuffInfo info = m_BuffTable[b];
|
|
|
|
if( info.Timer != null && info.Timer.Running )
|
|
info.Timer.Stop();
|
|
|
|
m_BuffTable.Remove( b );
|
|
|
|
NetState state = this.NetState;
|
|
|
|
if( state != null && state.Version >= BuffInfo.RequiredClient )
|
|
{
|
|
state.Send( new RemoveBuffPacket( this, b ) );
|
|
}
|
|
|
|
if( m_BuffTable.Count <= 0 )
|
|
m_BuffTable = null;
|
|
}
|
|
#endregion
|
|
}
|
|
} |