## Summary Migrates the Quest system gumps from legacy `Gump` to `DynamicGump` / `StaticGump<T>`. **Renames** `Engines/ML Quests/Gumps/BaseQuestGump` to **`BaseMLQuestGump`** to disambiguate from the Core quest abstract (`Engines/Quests/Core/QuestSystem.cs`). Both abstracts now extend `DynamicGump`. **Abstract bases**: - `Server.Engines.Quests.BaseQuestGump` (Core) - now `abstract DynamicGump`. Holds constants and a static `AddHtmlObject(ref DynamicGumpBuilder, ...)` helper. Concrete subclasses each provide their own `BuildLayout`. - `Server.Engines.MLQuests.Gumps.BaseMLQuestGump` (ML, renamed) - now `abstract DynamicGump` with a `protected abstract BuildContent(ref DynamicGumpBuilder)` hook. The base's `BuildLayout` draws shared chrome (background art, frame, label header) and then invokes `BuildContent`; subclasses use `BuildPage`, `SetTitle`, `RegisterButton`, `SetPageCount`, and content helpers (`AddDescription`, `AddObjectives`, `AddObjectivesProgress`, `AddRewardsPage`, `AddRewards`, `AddConversation`). **Concrete Core gumps** migrated to `DynamicGump`: - `QuestCancelGump`, `QuestOfferGump` (Core), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump`, `SheetMusicOfferGump` (Impresario), `PaintedImageGump` (renamed from `PaintedImage.InternalGump`). **Concrete ML gumps** migrated to `DynamicGump` (extending `BaseMLQuestGump` or directly): - `InfoNPCGump`, `QuestConversationGump`, `QuestLogDetailedGump`, `QuestLogGump`, `QuestOfferGump` (ML), `QuestReportBackGump`, `QuestRewardGump`, `QuestCancelConfirmGump`, `RaceChangeConfirmGump`. **`StaticGump<T>` migrations**: - `ScrollOfAbraxusGump` (Dark Tides). Its layout is a single hard-coded cliloc (1060116) with no per-instance dynamic content - safe to cache. **Cliloc rule**: Every other quest dialog bakes per-instance cliloc IDs into its layout (quest titles, NPC names, race-specific prompts, era-conditional progress messages, escort destinations). Per the cliloc rule, baking different cliloc numbers into a cached layout would defeat `StaticGump<T>` caching - so all of these are `DynamicGump`. **Signature changes** to support the migration: - `QuestObjective.RenderMessage`/`RenderProgress` now take `ref DynamicGumpBuilder builder` (15 overrides updated across Collector, Solen Matriarch, Ambitious Solen Queen, Study of the Solen Hive, Terrible Hatchlings, The Summoning, Uzeraan Turmoil, Witch Apprentice, Emino's Undertaking). - ML `BaseObjective.WriteToGump` / `BaseObjectiveInstance.WriteToGump` / `BaseReward.WriteToGump` now take `ref DynamicGumpBuilder` (KillObjective, GainSkillObjective, EscortObjective, CollectObjective, DeliverObjective, BaseReward). **Empty-gump and `Singleton` rules**: All concrete gumps now have private constructors with static `DisplayTo` entry points that null-check the player NetState before allocation. All gumps that shouldn't stack are `Singleton => true`. **External callers updated**: `MLQuest.SendOffer`/`OnRefuse`, `MLQuestEntry.SendProgressGump`/`SendRewardGump`/`SendReportBackGump`, `MLQuestSystem.QuestGumpRequest` and `ViewQuestsCommand`, `BoonCollector` (Darius/Nedrick), `SirHelper.OnDoubleClick` (no longer caches a single shared `InfoNPCGump` instance - `DisplayTo` constructs one per click and the gump's `Singleton => true` handles deduplication), `RaceChangeDeed.OnDoubleClick`, `PaintedImage.OnDoubleClick`, `ScrollOfAbraxus.OnDoubleClick`, `Impresario.OnTalk`, and `PlayerMobile`'s `BaseQuestGump` alias is now `BaseMLQuestGump`. **Concrete subclasses found beyond the listed entry points**: `SheetMusicOfferGump` (in Impresario.cs), `PaintedImageGump` (was `PaintedImage.InternalGump`), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump` (the Core base has these embedded across `QuestSystem.cs`/`QuestObjective.cs`/`QuestConversation.cs`/`QuestItemInfo.cs`). **Code-standards cleanup**: Renamed legacy `m_X` private fields to `_x` in rewritten files; braces on all control flow.
164 lines
4.3 KiB
C#
164 lines
4.3 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Collector;
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[SerializationGenerator(0, false)]
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public partial class Impresario : BaseQuester
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{
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[Constructible]
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public Impresario() : base("the impresario")
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{
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}
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = Race.Human.RandomSkinHue();
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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public override void InitOutfit()
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{
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AddItem(new FancyShirt(Utility.RandomDyedHue()));
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AddItem(new LongPants(Utility.RandomNondyedHue()));
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AddItem(new Shoes(Utility.RandomNeutralHue()));
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this);
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}
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public override bool CanTalkTo(PlayerMobile to) =>
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to.Quest is CollectorQuest qs && qs.IsObjectiveInProgress(typeof(FindSheetMusicObjective));
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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var qs = player.Quest;
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if (qs is not CollectorQuest)
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{
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return;
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}
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var obj = qs.FindObjective<FindSheetMusicObjective>();
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if (obj?.Completed == false)
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{
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Direction = GetDirectionTo(player);
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if (obj.IsInRightTheater())
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{
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SheetMusicOfferGump.DisplayTo(player);
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}
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else
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{
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qs.AddConversation(new NoSheetMusicConversation());
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}
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}
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}
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}
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public class SheetMusicOfferGump : BaseQuestGump
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{
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public override bool Singleton => true;
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private SheetMusicOfferGump() : base(75, 25)
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{
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}
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public static void DisplayTo(Mobile from)
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{
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if (from?.NetState == null)
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{
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return;
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}
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from.SendGump(new SheetMusicOfferGump());
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.SetNoClose();
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builder.AddPage();
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builder.AddImage(349, 10, 0x24B0);
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builder.AddImageTiled(349, 130, 100, 120, 0x24B3);
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builder.AddImageTiled(149, 10, 200, 140, 0x24AF);
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builder.AddImageTiled(149, 300, 200, 140, 0x24B5);
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builder.AddImage(349, 300, 0x24B6);
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builder.AddImage(35, 10, 0x24AE);
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builder.AddImageTiled(35, 150, 120, 100, 0x24B1);
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builder.AddImage(35, 300, 0x24B4);
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builder.AddHtmlLocalized(110, 60, 200, 20, 1049069, White); // <STRONG>Conversation Event</STRONG>
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builder.AddImage(65, 14, 0x2776);
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builder.AddImageTiled(81, 14, 349, 17, 0x2775);
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builder.AddImage(426, 14, 0x2778);
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builder.AddImageTiled(50, 37, 400, 376, 0xA40);
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builder.AddAlphaRegion(50, 37, 400, 376);
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builder.AddImage(0, 0, 0x28C8);
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builder.AddImageTiled(75, 90, 200, 1, 0x238D);
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builder.AddImage(75, 58, 0x2635);
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builder.AddImage(380, 45, 0xDF);
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// Sure, I have some sheet music for a Gabriel Piete song. I'd be happy to sell you a copy for 10 gold.
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builder.AddHtmlLocalized(98, 140, 312, 200, 1055107, LightGreen, false, true);
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builder.AddRadio(85, 350, 0x25F8, 0x25FB, true, 1);
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builder.AddHtmlLocalized(120, 356, 280, 20, 1014088, White); // I accept.
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builder.AddRadio(85, 385, 0x25F8, 0x25FB, false, 0);
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builder.AddHtmlLocalized(120, 391, 280, 20, 1049012, White); // No thanks, I decline.
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builder.AddButton(340, 390, 0xF7, 0xF8, 1);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID != 1 || !info.IsSwitched(1))
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{
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return;
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}
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if (sender.Mobile is not PlayerMobile player)
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{
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return;
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}
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var qs = player.Quest;
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if (qs is not CollectorQuest)
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{
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return;
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}
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var obj = qs.FindObjective<FindSheetMusicObjective>();
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if (obj?.Completed != false)
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{
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return;
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}
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if (player.Backpack?.ConsumeTotal(typeof(Gold), 10) == true || Banker.Withdraw(player, 10))
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{
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obj.Complete();
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}
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else
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{
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// You don't have enough gold to buy the sheet music.
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player.SendLocalizedMessage(1055108);
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}
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}
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}
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