## Summary First PR in a multi-PR migration of player-facing legacy `Gump` subclasses to the modern `DynamicGump` / `StaticGump<T>` system. Plan covers ~95 files across ~14 PRs by system; this PR is the foundation (smallest, isolated, no cross-refs). - `VirtueGump` → `DynamicGump`: per-instance virtue hues from `GetHueFor()` and the conditional self/other button block prevent layout caching. - `VirtueStatusGump` → `StaticGump<VirtueStatusGump>`: layout is identical for every player; only used as a navigation hub. - `VirtueInfoGump` → `DynamicGump`: dynamic cliloc IDs (`1051000 + (int)virtue`, the description cliloc, and the conditional `1052055`/`1052052` footer) cannot be cached by `StaticGump<T>` — cliloc *numbers* are baked into layout bytes, only HTML/label *text* can be deferred to placeholders. All three: - `Singleton => true` (replaces previous instance instead of stacking) - Constructors made `private`; entry points are static (`RequestVirtueGump`, `DisplayTo`) per the empty-gump rule (CLAUDE.md §13) - `OnResponse` updated to `in RelayInfo info` modern signature - `VirtueInfoGump` self-refresh button now uses `_beholder.SendGump(this)` instead of allocating a new instance - Removed the unused `VirtueGumpItem : GumpImage` nested class — replaced with direct `builder.AddImage(...)` calls; preserves the legacy `class=VirtueGumpItem` attribute for packet parity The special-cased TypeID for VirtueGump (`BaseGump.cs:86`) is preserved because the type's full name (`Server.Engines.Virtues.VirtueGump`) is unchanged.
151 lines
4.1 KiB
C#
151 lines
4.1 KiB
C#
using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Virtues;
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public delegate void OnVirtueUsed(PlayerMobile from);
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public class VirtueGump : DynamicGump
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{
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private static readonly Dictionary<int, OnVirtueUsed> _callbacks = new();
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private static readonly int[] _table =
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{
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0x0481, 0x0963, 0x0965,
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0x060A, 0x060F, 0x002A,
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0x08A4, 0x08A7, 0x0034,
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0x0965, 0x08FD, 0x0480,
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0x00EA, 0x0845, 0x0020,
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0x0011, 0x0269, 0x013D,
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0x08A1, 0x08A3, 0x0042,
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0x0543, 0x0547, 0x0061
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};
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private readonly PlayerMobile _beheld;
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private readonly PlayerMobile _beholder;
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public override bool Singleton => true;
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private VirtueGump(PlayerMobile beholder, PlayerMobile beheld) : base(0, 0)
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{
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_beholder = beholder;
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_beheld = beheld;
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Serial = beheld.Serial;
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}
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public static void Register(int gumpID, OnVirtueUsed callback)
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{
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_callbacks[gumpID] = callback;
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}
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public static void RequestVirtueGump(PlayerMobile beholder, PlayerMobile beheld)
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{
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if (beholder == beheld && beholder.Murderer)
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{
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beholder.SendLocalizedMessage(1049609); // Murderers cannot invoke this virtue.
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}
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else if (beholder.Map == beheld.Map && beholder.InRange(beheld, 12))
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{
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beholder.SendGump(new VirtueGump(beholder, beheld));
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}
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}
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public static void RequestVirtueItem(PlayerMobile beholder, Mobile beheld, int gumpID)
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{
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if (beholder != beheld)
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{
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return;
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}
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beholder.CloseGump<VirtueGump>();
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if (beholder.Murderer)
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{
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beholder.SendLocalizedMessage(1049609); // Murderers cannot invoke this virtue.
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return;
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}
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if (_callbacks.TryGetValue(gumpID, out var callback))
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{
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callback(beholder);
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}
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else
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{
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beholder.SendLocalizedMessage(1052066); // That virtue is not active yet.
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}
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}
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public static void RequestVirtueMacro(PlayerMobile beholder, int virtue)
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{
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var virtueID = virtue switch
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{
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0 => 107, // Honor
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1 => 110, // Sacrifice
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2 => 112, // Valor;
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_ => 0
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};
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RequestVirtueItem(beholder, beholder, virtueID);
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddImage(30, 40, 104);
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builder.AddPage(1);
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builder.AddImage(61, 71, 108, GetHueFor(0), "VirtueGumpItem"); // Humility
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builder.AddImage(123, 46, 112, GetHueFor(4), "VirtueGumpItem"); // Valor
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builder.AddImage(187, 70, 107, GetHueFor(5), "VirtueGumpItem"); // Honor
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builder.AddImage(35, 135, 110, GetHueFor(1), "VirtueGumpItem"); // Sacrifice
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builder.AddImage(211, 133, 105, GetHueFor(2), "VirtueGumpItem"); // Compassion
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builder.AddImage(61, 195, 111, GetHueFor(3), "VirtueGumpItem"); // Spirituality
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builder.AddImage(186, 195, 109, GetHueFor(6), "VirtueGumpItem"); // Justice
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builder.AddImage(121, 221, 106, GetHueFor(7), "VirtueGumpItem"); // Honesty
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if (_beholder == _beheld)
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{
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builder.AddButton(57, 269, 2027, 2027, 1);
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builder.AddButton(186, 269, 2071, 2071, 2);
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}
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}
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private int GetHueFor(int index)
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{
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var value = VirtueSystem.GetVirtues(_beheld)?.GetValue(index) ?? 0;
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if (value < 4000)
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{
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return 2402;
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}
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if (value >= 30000)
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{
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value = 20000;
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}
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var vl = value switch
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{
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< 10000 => 0,
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>= 20000 when index == 5 => 2,
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>= 22000 when index == 1 => 2,
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>= 21000 when index != 1 => 2,
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_ => 1
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};
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return _table[index * 3 + vl];
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID == 1 && _beholder == _beheld)
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{
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VirtueStatusGump.DisplayTo(_beholder);
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}
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}
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}
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