ModernUO/Projects/UOContent/Mobiles/NewbieDungeon/SicklyRatmanMage.cs

65 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SicklyRatmanMage : BaseCreature
{
[Constructible]
public SicklyRatmanMage() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("ratman");
Body = 0x8F;
BaseSoundID = 437;
SetStr(906, 130);
SetDex(50, 70);
SetInt(100, 130);
SetHits(88, 108);
SetDamage(4, 11);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 45);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.EvalInt, 30.1, 60.0);
SetSkill(SkillName.Magery, 40.1, 65.0);
SetSkill(SkillName.MagicResist, 65.1, 90.0);
SetSkill(SkillName.Tactics, 30.1, 55.0);
SetSkill(SkillName.Wrestling, 30.1, 55.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 44;
PackReg(6);
if (Utility.RandomDouble() < 0.02)
{
PackStatue();
}
}
public override string CorpseName => "a sickly ratman mage corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 4;
//public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
}
}
}