Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
153 lines
No EOL
4.4 KiB
C#
153 lines
No EOL
4.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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using Server.Spells;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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namespace Server
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{
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public class PoisonImpl : Poison
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{
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[CallPriority( 10 )]
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public static void Configure()
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{
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if ( Core.AOS )
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{
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Register( new PoisonImpl( "Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4 ) );
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Register( new PoisonImpl( "Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3 ) );
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Register( new PoisonImpl( "Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2 ) );
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Register( new PoisonImpl( "Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2 ) );
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Register( new PoisonImpl( "Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2 ) );
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}
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else
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{
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Register( new PoisonImpl( "Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2 ) );
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Register( new PoisonImpl( "Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2 ) );
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Register( new PoisonImpl( "Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2 ) );
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Register( new PoisonImpl( "Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2 ) );
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Register( new PoisonImpl( "Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2 ) );
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}
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}
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public static Poison IncreaseLevel( Poison oldPoison )
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{
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Poison newPoison = ( oldPoison == null ? null : GetPoison( oldPoison.Level + 1 ) );
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return ( newPoison == null ? oldPoison : newPoison );
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}
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// Info
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private string m_Name;
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private int m_Level;
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// Damage
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private int m_Minimum, m_Maximum;
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private double m_Scalar;
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// Timers
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private TimeSpan m_Delay;
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private TimeSpan m_Interval;
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private int m_Count, m_MessageInterval;
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public PoisonImpl( string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval )
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{
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m_Name = name;
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m_Level = level;
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m_Minimum = min;
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m_Maximum = max;
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m_Scalar = percent * 0.01;
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m_Delay = TimeSpan.FromSeconds( delay );
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m_Interval = TimeSpan.FromSeconds( interval );
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m_Count = count;
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m_MessageInterval = messageInterval;
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}
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public override string Name{ get{ return m_Name; } }
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public override int Level{ get{ return m_Level; } }
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public class PoisonTimer : Timer
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{
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private PoisonImpl m_Poison;
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private Mobile m_Mobile;
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private Mobile m_From;
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private int m_LastDamage;
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private int m_Index;
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public Mobile From{ get{ return m_From; } set{ m_From = value; } }
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public PoisonTimer( Mobile m, PoisonImpl p ) : base( p.m_Delay, p.m_Interval )
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{
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m_From = m;
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m_Mobile = m;
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m_Poison = p;
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}
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protected override void OnTick()
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{
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if ( (Core.AOS && m_Poison.Level < 4 && TransformationSpellHelper.UnderTransformation( m_Mobile, typeof( VampiricEmbraceSpell ) )) ||
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(m_Poison.Level < 3 && OrangePetals.UnderEffect( m_Mobile )) ||
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AnimalForm.UnderTransformation( m_Mobile, typeof( Unicorn ) ) )
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{
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if ( m_Mobile.CurePoison( m_Mobile ) )
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{
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m_Mobile.LocalOverheadMessage( MessageType.Emote, 0x3F, true,
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"* You feel yourself resisting the effects of the poison *" );
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m_Mobile.NonlocalOverheadMessage( MessageType.Emote, 0x3F, true,
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String.Format( "* {0} seems resistant to the poison *", m_Mobile.Name ) );
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Stop();
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return;
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}
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}
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if ( m_Index++ == m_Poison.m_Count )
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{
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m_Mobile.SendLocalizedMessage( 502136 ); // The poison seems to have worn off.
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m_Mobile.Poison = null;
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Stop();
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return;
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}
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int damage;
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if ( !Core.AOS && m_LastDamage != 0 && Utility.RandomBool() )
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{
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damage = m_LastDamage;
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}
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else
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{
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damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
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if ( damage < m_Poison.m_Minimum )
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damage = m_Poison.m_Minimum;
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else if ( damage > m_Poison.m_Maximum )
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damage = m_Poison.m_Maximum;
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m_LastDamage = damage;
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}
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if ( m_From != null )
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m_From.DoHarmful( m_Mobile, true );
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IHonorTarget honorTarget = m_Mobile as IHonorTarget;
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if ( honorTarget != null && honorTarget.ReceivedHonorContext != null )
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honorTarget.ReceivedHonorContext.OnTargetPoisoned();
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AOS.Damage( m_Mobile, m_From, damage, 0, 0, 0, 100, 0 );
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if ( (m_Index % m_Poison.m_MessageInterval) == 0 )
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m_Mobile.OnPoisoned( m_From, m_Poison, m_Poison );
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}
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}
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public override Timer ConstructTimer( Mobile m )
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{
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return new PoisonTimer( m, this );
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}
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}
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} |