203 lines
No EOL
4.1 KiB
C#
203 lines
No EOL
4.1 KiB
C#
using Server.Items;
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namespace Server.Engines.MLQuests.Items
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{
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public static class RewardBag
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{
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public static void Fill(Container c, int itemCount, double talismanChance)
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{
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c.Hue = Utility.RandomNondyedHue();
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int done = 0;
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if (Utility.RandomDouble() < talismanChance)
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{
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c.DropItem(new RandomTalisman());
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++done;
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}
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for (; done < itemCount; ++done)
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{
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Item loot = null;
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switch (Utility.Random(5))
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{
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case 0:
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loot = Loot.RandomWeapon(false, true);
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break;
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case 1:
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loot = Loot.RandomArmor(false, true);
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break;
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case 2:
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loot = Loot.RandomRangedWeapon(false, true);
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break;
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case 3:
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loot = Loot.RandomJewelry();
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break;
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case 4:
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loot = Loot.RandomHat(false);
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break;
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}
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if (loot == null)
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continue;
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Enhance(loot);
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c.DropItem(loot);
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}
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}
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public static void Enhance(Item loot)
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{
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if (loot is BaseWeapon weapon)
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{
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BaseRunicTool.ApplyAttributesTo(weapon, Utility.RandomMinMax(1, 5), 10, 80);
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return;
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}
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if (loot is BaseArmor armor) BaseRunicTool.ApplyAttributesTo(armor, Utility.RandomMinMax(1, 5), 10, 80);
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if (loot is BaseJewel jewel) BaseRunicTool.ApplyAttributesTo(jewel, Utility.RandomMinMax(1, 5), 10, 80);
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}
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}
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public class SmallBagOfTrinkets : Bag
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{
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[Constructible]
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public SmallBagOfTrinkets()
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{
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RewardBag.Fill(this, 1, 0.0);
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}
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public SmallBagOfTrinkets(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BagOfTrinkets : Bag
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{
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[Constructible]
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public BagOfTrinkets()
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{
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RewardBag.Fill(this, 2, 0.05);
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}
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public BagOfTrinkets(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BagOfTreasure : Bag
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{
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[Constructible]
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public BagOfTreasure()
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{
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RewardBag.Fill(this, 3, 0.20);
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}
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public BagOfTreasure(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LargeBagOfTreasure : Bag
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{
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[Constructible]
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public LargeBagOfTreasure()
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{
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RewardBag.Fill(this, 4, 0.50);
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}
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public LargeBagOfTreasure(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RewardStrongbox : WoodenBox
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{
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[Constructible]
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public RewardStrongbox()
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{
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RewardBag.Fill(this, 5, 1.0);
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}
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public RewardStrongbox(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |