61 lines
No EOL
1.7 KiB
C#
61 lines
No EOL
1.7 KiB
C#
using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public abstract class BaseBashing : BaseMeleeWeapon
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{
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public BaseBashing(int itemID) : base(itemID)
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{
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}
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public BaseBashing(Serial serial) : base(serial)
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{
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}
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Macing;
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public override WeaponType DefType => WeaponType.Bashing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
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}
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public override double GetBaseDamage(Mobile attacker)
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{
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double damage = base.GetBaseDamage(attacker);
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if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
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attacker.Skills.Anatomy.Value >= 80 &&
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attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() &&
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DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
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{
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damage *= 1.5;
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attacker.SendMessage("You deliver a crushing blow!"); // Is this not localized?
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attacker.PlaySound(0x11C);
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}
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return damage;
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}
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}
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} |