ModernUO/Scripts/Engines/Factions/Definitions/StrongholdDefintion.cs
2006-06-15 04:14:30 +00:00

27 lines
No EOL
707 B
C#

using System;
namespace Server.Factions
{
public class StrongholdDefinition
{
private Rectangle2D[] m_Area;
private Point3D m_JoinStone;
private Point3D m_FactionStone;
private Point3D[] m_Monoliths;
public Rectangle2D[] Area{ get{ return m_Area; } }
public Point3D JoinStone{ get{ return m_JoinStone; } }
public Point3D FactionStone{ get{ return m_FactionStone; } }
public Point3D[] Monoliths{ get{ return m_Monoliths; } }
public StrongholdDefinition( Rectangle2D[] area, Point3D joinStone, Point3D factionStone, Point3D[] monoliths )
{
m_Area = area;
m_JoinStone = joinStone;
m_FactionStone = factionStone;
m_Monoliths = monoliths;
}
}
}