ModernUO/Scripts/Engines/Factions/Items/JoinStone.cs
2006-06-15 04:14:30 +00:00

81 lines
No EOL
1.8 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class JoinStone : BaseSystemController
{
private Faction m_Faction;
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Faction Faction
{
get{ return m_Faction; }
set
{
m_Faction = value;
Hue = ( m_Faction == null ? 0 : m_Faction.Definition.HueJoin );
AssignName( m_Faction == null ? null : m_Faction.Definition.SignupName );
}
}
public override string DefaultName { get { return "faction signup stone"; } }
[Constructable]
public JoinStone() : this( null )
{
}
[Constructable]
public JoinStone( Faction faction ) : base( 0xEDC )
{
Movable = false;
Faction = faction;
}
public override void OnDoubleClick( Mobile from )
{
if ( m_Faction == null )
return;
if ( !from.InRange( GetWorldLocation(), 2 ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
else if ( FactionGump.Exists( from ) )
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
else if ( Faction.Find( from ) == null && from is PlayerMobile )
from.SendGump( new JoinStoneGump( (PlayerMobile) from, m_Faction ) );
}
public JoinStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Faction.WriteReference( writer, m_Faction );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Faction = Faction.ReadReference( reader );
break;
}
}
}
}
}