141 lines
3.8 KiB
C#
141 lines
3.8 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server
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{
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public enum VirtueLevel
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{
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None,
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Seeker,
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Follower,
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Knight
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}
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public enum VirtueName
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{
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Humility,
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Sacrifice,
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Compassion,
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Spirituality,
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Valor,
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Honor,
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Justice,
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Honesty
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}
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public class VirtueHelper
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{
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public static bool HasAny(Mobile from, VirtueName virtue) => from.Virtues.GetValue((int)virtue) > 0;
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public static bool IsHighestPath(Mobile from, VirtueName virtue) => from.Virtues.GetValue((int)virtue) >= GetMaxAmount(virtue);
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public static VirtueLevel GetLevel(Mobile from, VirtueName virtue)
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{
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int v = from.Virtues.GetValue((int)virtue);
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int vl;
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if (v < 4000)
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vl = 0;
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else if (v >= GetMaxAmount(virtue))
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vl = 3;
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else
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vl = (v + 9999) / 10000;
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return (VirtueLevel)vl;
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}
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public static int GetMaxAmount(VirtueName virtue) =>
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virtue switch
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{
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VirtueName.Honor => 20000,
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VirtueName.Sacrifice => 22000,
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_ => 21000
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};
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public static bool Award(Mobile from, VirtueName virtue, int amount, ref bool gainedPath)
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{
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int current = from.Virtues.GetValue((int)virtue);
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int maxAmount = GetMaxAmount(virtue);
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if (current >= maxAmount)
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return false;
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if (current + amount >= maxAmount)
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amount = maxAmount - current;
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VirtueLevel oldLevel = GetLevel(from, virtue);
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from.Virtues.SetValue((int)virtue, current + amount);
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gainedPath = GetLevel(from, virtue) != oldLevel;
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return true;
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}
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public static bool Atrophy(Mobile from, VirtueName virtue) => Atrophy(from, virtue, 1);
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public static bool Atrophy(Mobile from, VirtueName virtue, int amount)
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{
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int current = from.Virtues.GetValue((int)virtue);
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if (current - amount >= 0)
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from.Virtues.SetValue((int)virtue, current - amount);
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else
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from.Virtues.SetValue((int)virtue, 0);
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return current > 0;
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}
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public static bool IsSeeker(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Seeker;
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public static bool IsFollower(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Follower;
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public static bool IsKnight(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Knight;
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public static void AwardVirtue(PlayerMobile pm, VirtueName virtue, int amount)
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{
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if (virtue == VirtueName.Compassion)
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{
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if (pm.CompassionGains > 0 && DateTime.UtcNow > pm.NextCompassionDay)
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{
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pm.NextCompassionDay = DateTime.MinValue;
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pm.CompassionGains = 0;
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}
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if (pm.CompassionGains >= 5)
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{
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pm.SendLocalizedMessage(1053004); // You must wait about a day before you can gain in compassion again.
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return;
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}
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}
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bool gainedPath = false;
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string virtueName = Enum.GetName(typeof(VirtueName), virtue);
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if (Award(pm, virtue, amount, ref gainedPath))
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{
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// TODO: Localize?
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if (gainedPath)
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pm.SendMessage("You have gained a path in {0}!", virtueName);
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else
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pm.SendMessage("You have gained in {0}.", virtueName);
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if (virtue == VirtueName.Compassion)
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{
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pm.NextCompassionDay = DateTime.UtcNow + TimeSpan.FromDays(1.0);
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++pm.CompassionGains;
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if (pm.CompassionGains >= 5)
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pm.SendLocalizedMessage(
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1053004); // You must wait about a day before you can gain in compassion again.
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}
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}
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else
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{
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// TODO: Localize?
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pm.SendMessage("You have achieved the highest path of {0} and can no longer gain any further.", virtueName);
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}
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}
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}
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}
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