ModernUO/Projects/UOContent/Engines/Virtues/VirtueHelper.cs
2020-08-16 06:58:16 -07:00

141 lines
3.8 KiB
C#

using System;
using Server.Mobiles;
namespace Server
{
public enum VirtueLevel
{
None,
Seeker,
Follower,
Knight
}
public enum VirtueName
{
Humility,
Sacrifice,
Compassion,
Spirituality,
Valor,
Honor,
Justice,
Honesty
}
public class VirtueHelper
{
public static bool HasAny(Mobile from, VirtueName virtue) => from.Virtues.GetValue((int)virtue) > 0;
public static bool IsHighestPath(Mobile from, VirtueName virtue) => from.Virtues.GetValue((int)virtue) >= GetMaxAmount(virtue);
public static VirtueLevel GetLevel(Mobile from, VirtueName virtue)
{
int v = from.Virtues.GetValue((int)virtue);
int vl;
if (v < 4000)
vl = 0;
else if (v >= GetMaxAmount(virtue))
vl = 3;
else
vl = (v + 9999) / 10000;
return (VirtueLevel)vl;
}
public static int GetMaxAmount(VirtueName virtue) =>
virtue switch
{
VirtueName.Honor => 20000,
VirtueName.Sacrifice => 22000,
_ => 21000
};
public static bool Award(Mobile from, VirtueName virtue, int amount, ref bool gainedPath)
{
int current = from.Virtues.GetValue((int)virtue);
int maxAmount = GetMaxAmount(virtue);
if (current >= maxAmount)
return false;
if (current + amount >= maxAmount)
amount = maxAmount - current;
VirtueLevel oldLevel = GetLevel(from, virtue);
from.Virtues.SetValue((int)virtue, current + amount);
gainedPath = GetLevel(from, virtue) != oldLevel;
return true;
}
public static bool Atrophy(Mobile from, VirtueName virtue) => Atrophy(from, virtue, 1);
public static bool Atrophy(Mobile from, VirtueName virtue, int amount)
{
int current = from.Virtues.GetValue((int)virtue);
if (current - amount >= 0)
from.Virtues.SetValue((int)virtue, current - amount);
else
from.Virtues.SetValue((int)virtue, 0);
return current > 0;
}
public static bool IsSeeker(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Seeker;
public static bool IsFollower(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Follower;
public static bool IsKnight(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Knight;
public static void AwardVirtue(PlayerMobile pm, VirtueName virtue, int amount)
{
if (virtue == VirtueName.Compassion)
{
if (pm.CompassionGains > 0 && DateTime.UtcNow > pm.NextCompassionDay)
{
pm.NextCompassionDay = DateTime.MinValue;
pm.CompassionGains = 0;
}
if (pm.CompassionGains >= 5)
{
pm.SendLocalizedMessage(1053004); // You must wait about a day before you can gain in compassion again.
return;
}
}
bool gainedPath = false;
string virtueName = Enum.GetName(typeof(VirtueName), virtue);
if (Award(pm, virtue, amount, ref gainedPath))
{
// TODO: Localize?
if (gainedPath)
pm.SendMessage("You have gained a path in {0}!", virtueName);
else
pm.SendMessage("You have gained in {0}.", virtueName);
if (virtue == VirtueName.Compassion)
{
pm.NextCompassionDay = DateTime.UtcNow + TimeSpan.FromDays(1.0);
++pm.CompassionGains;
if (pm.CompassionGains >= 5)
pm.SendLocalizedMessage(
1053004); // You must wait about a day before you can gain in compassion again.
}
}
else
{
// TODO: Localize?
pm.SendMessage("You have achieved the highest path of {0} and can no longer gain any further.", virtueName);
}
}
}
}