ModernUO/Projects/UOContent/Items/Skill Items/Tools/BaseTool.cs
2020-08-16 06:58:16 -07:00

205 lines
4.8 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public enum ToolQuality
{
Low,
Regular,
Exceptional
}
public abstract class BaseTool : Item, IUsesRemaining, ICraftable
{
private Mobile m_Crafter;
private ToolQuality m_Quality;
private int m_UsesRemaining;
public BaseTool(int itemID) : this(Utility.RandomMinMax(25, 75), itemID)
{
}
public BaseTool(int uses, int itemID) : base(itemID)
{
m_UsesRemaining = uses;
m_Quality = ToolQuality.Regular;
}
public BaseTool(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ToolQuality Quality
{
get => m_Quality;
set
{
UnscaleUses();
m_Quality = value;
InvalidateProperties();
ScaleUses();
}
}
public virtual bool BreakOnDepletion => true;
public abstract CraftSystem CraftSystem { get; }
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
Quality = (ToolQuality)quality;
if (makersMark)
Crafter = from;
return quality;
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
private bool ShowUsesRemaining { get; set; } = true;
bool IUsesRemaining.ShowUsesRemaining
{
get => ShowUsesRemaining;
set => ShowUsesRemaining = value;
}
public void ScaleUses()
{
m_UsesRemaining = m_UsesRemaining * GetUsesScalar() / 100;
InvalidateProperties();
}
public void UnscaleUses()
{
m_UsesRemaining = m_UsesRemaining * 100 / GetUsesScalar();
}
public int GetUsesScalar()
{
if (m_Quality == ToolQuality.Exceptional)
return 200;
return 100;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
// Makers mark not displayed on OSI
// if (m_Crafter != null)
// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if (m_Quality == ToolQuality.Exceptional)
list.Add(1060636); // exceptional
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public virtual void DisplayDurabilityTo(Mobile m)
{
LabelToAffix(m, 1017323, AffixType.Append, $": {m_UsesRemaining}"); // Durability
}
public static bool CheckAccessible(Item tool, Mobile m) => tool.IsChildOf(m) || tool.Parent == m;
public static bool CheckTool(Item tool, Mobile m)
{
Item check = m.FindItemOnLayer(Layer.OneHanded);
if (check is BaseTool && check != tool && !(check is AncientSmithyHammer))
return false;
check = m.FindItemOnLayer(Layer.TwoHanded);
return !(check is BaseTool) || check == tool || check is AncientSmithyHammer;
}
public override void OnSingleClick(Mobile from)
{
DisplayDurabilityTo(from);
base.OnSingleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || Parent == from)
{
CraftSystem system = CraftSystem;
int num = system.CanCraft(from, this, null);
// Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
if (num > 0 && (num != 1044267 || !Core.SE))
from.SendLocalizedMessage(num);
else
from.SendGump(new CraftGump(from, system, this, null));
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Crafter);
writer.Write((int)m_Quality);
writer.Write(m_UsesRemaining);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ToolQuality)reader.ReadInt();
goto case 0;
}
case 0:
{
m_UsesRemaining = reader.ReadInt();
break;
}
}
}
}
}