## BREAKING CHANGE - Deletes `map.GetObjectsInRange` and `map.GetObejctsInBounds` ### Notes Developers are expected to enumerate mobiles and items separately now using `map.GetMobilesInRange` and `map.GetItemsInRange`. This helps keep the code streamlined so we don't have to maintain multiple copies of ref struct enumerators that do the same thing. ### Fixes - [X] Fixes bug with planks closing - [X] Fixes issue with iterating items/mobiles from a null map |
||
|---|---|---|
| .. | ||
| Election.cs | ||
| Faction.cs | ||
| FactionItem.cs | ||
| FactionState.cs | ||
| FactionSystem.cs | ||
| Generator.cs | ||
| GuardList.cs | ||
| Keywords.cs | ||
| MerchantTitles.cs | ||
| PlayerState.cs | ||
| Reflector.cs | ||
| SilverGivenEntry.cs | ||
| StrongholdRegion.cs | ||
| Town.cs | ||
| TownState.cs | ||
| VendorList.cs | ||