## Summary Migrates 10 player-facing legacy `Gump` subclasses for holiday and decorative items to the modern `DynamicGump` / `StaticGump<T>` system. All migrated gumps are `Singleton`, use private constructors gated by static `DisplayTo(...)` entry points (empty-gump rule, CLAUDE.md §13), and replace legacy `m_X` fields with `_x` per coding standards. Per-gump base type and rationale: - **Mistletoe.cs** — `MistletoeAddonGump` -> `StaticGump<MistletoeAddonGump>`. Fixed re-deed confirmation layout. - **StValentinesBears.cs** — Renamed `InternalGump` -> `StValentinesBearsGump`, base `StaticGump<T>`. Fixed sign-bear layout with three text entries; legacy `m_Bear` -> `_bear`. Switched legacy `AddTextEntry(..., size)` -> `AddTextEntryLimited(...)` (modern API split). - **Wreath.cs** — `WreathAddonGump` -> `StaticGump<WreathAddonGump>`. Fixed re-deed confirmation layout. - **HolidayPottedPlant.cs** — Renamed `InternalGump` -> `HolidayPottedPlantGump`, base `StaticGump<T>`. Fixed plant-picker layout. - **SnowStatue.cs** — Renamed `InternalGump` -> `SnowStatueGump`, base `StaticGump<T>`. Fixed statue-picker layout. Dropped unused `Mobile from` ctor arg. - **TapestryOfSosaria.cs** — Renamed `InternalGump` -> `TapestryOfSosariaGump`, base `StaticGump<T>`. Single image, fixed. - **HouseRaffleDeed.cs** — `WritOfLeaseGump` -> `DynamicGump`. Description HTML is computed per-instance from deed expiration / days-left, so layout text varies per instance. Added `Singleton => true` (was missing implicitly via legacy default). - **SpecialScroll.cs** — Renamed `InternalGump` -> `SpecialScrollGump`, base `DynamicGump`. **Cliloc rule**: `_scroll.Message`, `_scroll.Title`, `_scroll.SkillLabel` are dynamic cliloc numbers per scroll type — `AddHtmlLocalized` bakes the cliloc number into the cached layout, so `StaticGump<T>` cannot cache it. - **BallotBox.cs** — Renamed `InternalGump` -> `BallotBoxGump`, base `DynamicGump`. Layout shape varies: variable topic-line count, owner-vs-voter buttons, and vote-tally bars all add/remove elements. Legacy `m_Box` -> `_box`. Updated the `TopicPrompt` callbacks to call `BallotBoxGump.DisplayTo(...)` instead of allocating a new gump directly. - **AquariumGump.cs** — `AquariumGump` -> `DynamicGump`. Per-page layout depends on each item's `LabelNumber` and (for `BaseFish`) `GetDescription()` cliloc — those vary per fish/decoration. Two `DisplayTo` overloads (auto-detect access vs explicit edit flag) to mirror the original two call sites in `Aquarium.cs`. Legacy `m_Aquarium` -> `_aquarium`. ### Skipped - **HouseRaffleManagementGump.cs** — Skipped as **staff-only**. Only invoked via `ManagementEntry` context entry inside `HouseRaffleStone.cs`, gated by `from.AccessLevel >= AccessLevel.Seer`. Per task instructions, staff-only gumps are out of scope for this PR. ### External callers updated - `Aquarium.cs` — Two `new AquariumGump(...)` sites swapped to `AquariumGump.DisplayTo(...)`. All other migrated inner classes were nested in the same file and only had local references, which were updated to call the new `DisplayTo(...)` static entry point.
108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using ModernUO.Serialization;
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using Server.Targeting;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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public partial class CupidsArrow : Item
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{
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[InternString]
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _from;
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[InternString]
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _to;
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[Constructible]
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public CupidsArrow() : base(0x4F7F) => LootType = LootType.Blessed;
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// TODO: Check messages
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public override int LabelNumber => 1152270; // Cupid's Arrow 2012
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public bool IsSigned => _from != null && _to != null;
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public override void AddNameProperty(IPropertyList list)
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{
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base.AddNameProperty(list);
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if (IsSigned)
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{
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list.Add(1152273, $"{_from}\t{_to}"); // ~1_val~ is madly in love with ~2_val~
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}
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}
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public static bool CheckSeason(Mobile from)
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{
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if (Core.Now.Month == 2)
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{
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return true;
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}
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from.SendLocalizedMessage(1152318); // You may not use this item out of season.
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return true;
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (IsSigned)
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{
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LabelTo(from, 1152273, $"{_from}\t{_to}"); // ~1_val~ is madly in love with ~2_val~
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsSigned || !CheckSeason(from))
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{
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return;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1080063); // This must be in your backpack to use it.
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return;
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}
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from.BeginTarget(10, false, TargetFlags.None, OnTarget);
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from.SendMessage("Who do you wish to use this on?");
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}
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private void OnTarget(Mobile from, object targeted)
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{
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if (IsSigned || !IsChildOf(from.Backpack))
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{
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return;
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}
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if (targeted is Mobile m)
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{
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if (!m.Alive)
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{
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from.SendLocalizedMessage(
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1152269
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); // That target is dead and even Cupid's arrow won't make them love you.
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return;
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}
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From = from.Name;
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To = m.Name;
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InvalidateProperties();
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from.SendMessage("You inscribe the arrow.");
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}
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else
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{
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from.SendMessage("That is not a person.");
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}
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}
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}
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}
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