ModernUO/Projects/UOContent/Mobiles/NewbieDungeon/CaveBear.cs

54 lines
1.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Grizzlybear")]
[SerializationGenerator(0, false)]
public partial class CaveBear : BaseCreature
{
[Constructible]
public CaveBear() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 212;
BaseSoundID = 0xA3;
Hue = 0x08FD;
SetStr(50, 75);
SetDex(51, 75);
SetInt(16, 40);
SetHits(56, 73);
SetMana(0);
SetDamage(3, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public override string CorpseName => "a cave bear corpse";
public override string DefaultName => "a cave bear";
public override int Meat => 1;
public override int Hides => 4;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVeggies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
}
}