ModernUO/Projects/UOContent/Mobiles/NewbieDungeon/CrackedEarthElemental.cs

62 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class CrackedEarthElemental : BaseCreature
{
[Constructible]
public CrackedEarthElemental() : base(AIType.AI_Melee)
{
Body = 14;
BaseSoundID = 268;
SetStr(75, 100);
SetDex(66, 85);
SetInt(71, 92);
SetHits(56, 73);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 50.1, 80.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 34;
PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
PackItem(new MandrakeRoot());
PackItem(new IronOre(2)
{
ItemID = 0x19B7
});
}
public override string CorpseName => "an cracked earth elemental corpse";
public override string DefaultName => "an cracked earth elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
}
}
}