ModernUO/Projects/UOContent/Mobiles/NewbieDungeon/FledglingImp.cs

64 lines
1.9 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class FledglingImp : BaseCreature
{
[Constructible]
public FledglingImp() : base(AIType.AI_Mage)
{
Body = 74;
BaseSoundID = 422;
SetStr(71, 85);
SetDex(41, 60);
SetInt(66, 85);
SetHits(55, 70);
SetDamage(6, 9);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 50.1, 70.0);
SetSkill(SkillName.MagicResist, 20.1, 30.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
Fame = 1200;
Karma = -1200;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 65.1;
}
public override string CorpseName => "a fledgling imp corpse";
public override string DefaultName => "a fledgling imp";
public override int Meat => 1;
public override int Hides => 3;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2);
}
}
}