ModernUO/Projects/UOContent/Engines/Factions/Items/Traps/FactionTrapRemovalKit.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

71 lines
1.8 KiB
C#

namespace Server.Factions
{
public class FactionTrapRemovalKit : Item
{
[Constructible]
public FactionTrapRemovalKit() : base(7867)
{
LootType = LootType.Blessed;
Charges = 25;
}
public FactionTrapRemovalKit(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Charges { get; set; }
public override int LabelNumber => 1041508; // a faction trap removal kit
public void ConsumeCharge(Mobile consumer)
{
--Charges;
if (Charges <= 0)
{
Delete();
consumer?.SendLocalizedMessage(1042531); // You have used all of the parts in your trap removal kit.
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
// NOTE: OSI does not list uses remaining; intentional difference
list.Add(1060584, Charges); // uses remaining: ~1_val~
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.WriteEncodedInt(Charges);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
Charges = reader.ReadEncodedInt();
break;
}
case 0:
{
Charges = 25;
break;
}
}
}
}
}