## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
37 lines
996 B
C#
37 lines
996 B
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public abstract partial class BaseDecorationArtifact : Item
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{
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public BaseDecorationArtifact(int itemID) : base(itemID) => Weight = 10.0;
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public abstract int ArtifactRarity { get; }
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public override bool ForceShowProperties => true;
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1061078, ArtifactRarity); // artifact rarity ~1_val~
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}
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}
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[SerializationGenerator(0)]
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public abstract partial class BaseDecorationContainerArtifact : BaseContainer
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{
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public BaseDecorationContainerArtifact(int itemID) : base(itemID) => Weight = 10.0;
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public abstract int ArtifactRarity { get; }
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public override bool ForceShowProperties => true;
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1061078, ArtifactRarity); // artifact rarity ~1_val~
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}
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}
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