ModernUO/Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

473 lines
15 KiB
C#

using ModernUO.Serialization;
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
[SerializationGenerator(2, false)]
public abstract partial class BaseOre : Item
{
public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
[InvalidateProperties]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializableField(0)]
private CraftResource _resource;
public override int LabelNumber
{
get
{
if (_resource is >= CraftResource.DullCopper and <= CraftResource.Valorite)
{
return 1042845 + (_resource - CraftResource.DullCopper);
}
return 1042853; // iron ore;
}
}
public abstract BaseIngot GetIngot();
private void Deserialize(IGenericReader reader, int version)
{
switch (version)
{
case 1:
{
// Use this line instead if you are getting world loading issues
_resource = (CraftResource)reader.ReadByte();
// _resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
var info = reader.ReadInt() switch
{
0 => OreInfo.Iron,
1 => OreInfo.DullCopper,
2 => OreInfo.ShadowIron,
3 => OreInfo.Copper,
4 => OreInfo.Bronze,
5 => OreInfo.Gold,
6 => OreInfo.Agapite,
7 => OreInfo.Verite,
8 => OreInfo.Valorite,
_ => null
};
_resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
private static int RandomSize() =>
Utility.RandomDouble() switch
{
< 0.12 => 0x19B7, // Small
< 0.18 => 0x19B8, // Medium clump
< 0.25 => 0x19BA, // Medium
_ => 0x19B9 // Large
};
public override bool CanStackWith(Item dropped) =>
dropped.Stackable && Stackable && dropped.GetType() == GetType() && dropped.Hue == Hue &&
dropped.Name == Name && dropped.Amount + Amount <= 60000 && dropped != this;
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
list.Add(1050039, $"{Amount}\t{1026583:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
else
{
list.Add(1026583); // ore
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
public override void OnDoubleClick(Mobile from)
{
if (!Movable)
{
return;
}
if (RootParent is BaseCreature)
{
from.SendLocalizedMessage(500447); // That is not accessible
}
else if (from.InRange(GetWorldLocation(), 2))
{
// Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
from.SendLocalizedMessage(501971);
from.Target = new InternalTarget(this);
}
else
{
from.SendLocalizedMessage(501976); // The ore is too far away.
}
}
private class InternalTarget : Target
{
private readonly BaseOre m_Ore;
public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
private bool IsForge(object obj)
{
if (Core.ML && obj is Mobile { IsDeadBondedPet: true })
{
return false;
}
if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
{
return true;
}
var itemID = obj switch
{
Item item => item.ItemID,
StaticTarget target => target.ItemID,
_ => 0
};
return itemID is 4017 or >= 6522 and <= 6569 or 11736;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Ore.Deleted)
{
return;
}
if (!from.InRange(m_Ore.GetWorldLocation(), 2))
{
from.SendLocalizedMessage(501976); // The ore is too far away.
return;
}
if (targeted is BaseOre ore)
{
OnTargetOre(from, ore);
return;
}
if (IsForge(targeted))
{
var difficulty = m_Ore._resource switch
{
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 50.0
};
var minSkill = difficulty - 25.0;
var maxSkill = difficulty + 25.0;
if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
{
from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
return;
}
if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
{
from.SendLocalizedMessage(
501987
); // There is not enough metal-bearing ore in this pile to make an ingot.
return;
}
if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
{
var toConsume = m_Ore.Amount;
if (toConsume <= 0)
{
// There is not enough metal-bearing ore in this pile to make an ingot.
from.SendLocalizedMessage(501987);
return;
}
if (toConsume > 30000)
{
toConsume = 30000;
}
int ingotAmount;
if (m_Ore.ItemID == 0x19B7)
{
ingotAmount = toConsume / 2;
if (toConsume % 2 != 0)
{
--toConsume;
}
}
else if (m_Ore.ItemID == 0x19B9)
{
ingotAmount = toConsume * 2;
}
else
{
ingotAmount = toConsume;
}
var ingot = m_Ore.GetIngot();
ingot.Amount = ingotAmount;
m_Ore.Consume(toConsume);
from.AddToBackpack(ingot);
// from.PlaySound( 0x57 );
// You smelt the ore removing the impurities and put the metal in your backpack.
from.SendLocalizedMessage(501988);
}
else
{
if (m_Ore.Amount < 2)
{
m_Ore.ItemID = m_Ore.ItemID == 0x19B9 ? 0x19B8 : 0x19B7;
}
else
{
m_Ore.Amount /= 2;
}
// You burn away the impurities but are left with less useable metal.
from.SendLocalizedMessage(501990);
}
}
}
private void OnTargetOre(Mobile from, BaseOre ore)
{
if (!ore.Movable)
{
return;
}
if (m_Ore == ore)
{
from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
from.Target = new InternalTarget(ore);
return;
}
if (ore._resource != m_Ore._resource)
{
from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
return;
}
var worth = ore.Amount * ore.ItemID switch
{
0x19B9 => 8,
0x19B7 => 2,
_ => 4
};
var sourceWorth = m_Ore.Amount * m_Ore.ItemID switch
{
0x19B9 => 8,
0x19B7 => 2,
_ => 4
};
worth += sourceWorth;
var plusWeight = 0;
var newID = ore.ItemID;
if (ore.DefaultWeight != m_Ore.DefaultWeight)
{
if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
{
newID = 0x19B7;
}
else if (ore.ItemID == 0x19B9)
{
newID = m_Ore.ItemID;
plusWeight = ore.Amount * 2;
}
else
{
plusWeight = m_Ore.Amount * 2;
}
}
if (ore.ItemID == 0x19B9 && worth > 120000 ||
ore.ItemID is 0x19B8 or 0x19BA && worth > 60000 ||
ore.ItemID == 0x19B7 && worth > 30000)
{
from.SendLocalizedMessage(1062844); // There is too much ore to combine.
return;
}
if (ore.RootParent is Mobile mobile &&
plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
{
from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
return;
}
ore.ItemID = newID;
ore.Amount = ore.ItemID switch
{
0x19B9 => worth / 8,
0x19B7 => worth / 2,
_ => worth / 4
};
m_Ore.Delete();
}
}
}
[SerializationGenerator(0, false)]
public partial class IronOre : BaseOre
{
[Constructible]
public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
{
}
public IronOre(bool fixedSize) : this()
{
if (fixedSize)
{
ItemID = 0x19B8;
}
}
public override BaseIngot GetIngot() => new IronIngot();
}
[SerializationGenerator(0, false)]
public partial class DullCopperOre : BaseOre
{
[Constructible]
public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
public override BaseIngot GetIngot() => new DullCopperIngot();
}
[SerializationGenerator(0, false)]
public partial class ShadowIronOre : BaseOre
{
[Constructible]
public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
public override BaseIngot GetIngot() => new ShadowIronIngot();
}
[SerializationGenerator(0, false)]
public partial class CopperOre : BaseOre
{
[Constructible]
public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
{
}
public override BaseIngot GetIngot() => new CopperIngot();
}
[SerializationGenerator(0, false)]
public partial class BronzeOre : BaseOre
{
[Constructible]
public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
public override BaseIngot GetIngot() => new BronzeIngot();
}
[SerializationGenerator(0, false)]
public partial class GoldOre : BaseOre
{
[Constructible]
public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
{
}
public override BaseIngot GetIngot() => new GoldIngot();
}
[SerializationGenerator(0, false)]
public partial class AgapiteOre : BaseOre
{
[Constructible]
public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
public override BaseIngot GetIngot() => new AgapiteIngot();
}
[SerializationGenerator(0, false)]
public partial class VeriteOre : BaseOre
{
[Constructible]
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
{
}
public override BaseIngot GetIngot() => new VeriteIngot();
}
[SerializationGenerator(0, false)]
public partial class ValoriteOre : BaseOre
{
[Constructible]
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
public override BaseIngot GetIngot() => new ValoriteIngot();
}
}