## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
129 lines
3.5 KiB
C#
129 lines
3.5 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[SerializationGenerator(2, false)]
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public abstract partial class BaseLeather : Item, ICommodity
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{
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializableField(0)]
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private CraftResource _resource;
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public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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public override int LabelNumber
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{
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get
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{
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if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
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{
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return 1049684 + (_resource - CraftResource.SpinedLeather);
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}
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return 1047022;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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private void Deserialize(IGenericReader reader, int version)
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{
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switch (version)
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{
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case 1:
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{
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_resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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var info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
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_resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (Amount > 1)
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{
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list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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else
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{
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list.Add(1024199); // cut leather
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class Leather : BaseLeather
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{
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[Constructible]
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public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class SpinedLeather : BaseLeather
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{
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[Constructible]
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public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class HornedLeather : BaseLeather
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{
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[Constructible]
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public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class BarbedLeather : BaseLeather
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{
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[Constructible]
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public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
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{
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}
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}
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}
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