ModernUO/Projects/UOContent/Items/Resources/Tailor/Leathers.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

129 lines
3.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(2, false)]
public abstract partial class BaseLeather : Item, ICommodity
{
[InvalidateProperties]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializableField(0)]
private CraftResource _resource;
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override int LabelNumber
{
get
{
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
{
return 1049684 + (_resource - CraftResource.SpinedLeather);
}
return 1047022;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
{
switch (version)
{
case 1:
{
_resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
var info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
_resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
else
{
list.Add(1024199); // cut leather
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class Leather : BaseLeather
{
[Constructible]
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
{
}
}
}