ModernUO/Projects/UOContent/Items/Skill Items/Misc/RecipeScroll.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

127 lines
3.3 KiB
C#

using Server.Engines.Craft;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class RecipeScroll : Item
{
private int m_RecipeID;
public RecipeScroll(Recipe r) : this(r.ID)
{
}
[Constructible]
public RecipeScroll(int recipeID) : base(0x2831) => m_RecipeID = recipeID;
public RecipeScroll(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1074560; // recipe scroll
[CommandProperty(AccessLevel.GameMaster)]
public int RecipeID
{
get => m_RecipeID;
set
{
m_RecipeID = value;
InvalidateProperties();
}
}
public Recipe Recipe
{
get
{
Recipe.Recipes.TryGetValue(m_RecipeID, out var recipe);
return recipe;
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
var r = Recipe;
if (r != null)
{
if (r.TextDefinition.Number > 0)
{
list.Add(1049644, r.TextDefinition.Number); // [~1_stuff~]
}
else
{
list.Add(1049644, r.TextDefinition.String); // [~1_stuff~]
}
}
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
var r = Recipe;
if (r != null && from is PlayerMobile pm)
{
if (!pm.HasRecipe(r))
{
var chance = r.CraftItem.GetSuccessChance(pm, null, r.CraftSystem, false, out var allRequiredSkills);
if (allRequiredSkills && chance >= 0.0)
{
pm.SendLocalizedMessage(
1073451,
r.TextDefinition.ToString()
); // You have learned a new recipe: ~1_RECIPE~
pm.AcquireRecipe(r);
Delete();
}
else
{
pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
}
}
else
{
pm.SendLocalizedMessage(1073427); // You already know this recipe.
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_RecipeID);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_RecipeID = reader.ReadInt();
break;
}
}
}
}
}