## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
127 lines
3.3 KiB
C#
127 lines
3.3 KiB
C#
using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class RecipeScroll : Item
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{
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private int m_RecipeID;
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public RecipeScroll(Recipe r) : this(r.ID)
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{
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}
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[Constructible]
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public RecipeScroll(int recipeID) : base(0x2831) => m_RecipeID = recipeID;
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public RecipeScroll(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1074560; // recipe scroll
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[CommandProperty(AccessLevel.GameMaster)]
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public int RecipeID
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{
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get => m_RecipeID;
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set
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{
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m_RecipeID = value;
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InvalidateProperties();
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}
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}
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public Recipe Recipe
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{
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get
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{
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Recipe.Recipes.TryGetValue(m_RecipeID, out var recipe);
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return recipe;
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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var r = Recipe;
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if (r != null)
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{
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if (r.TextDefinition.Number > 0)
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{
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list.Add(1049644, r.TextDefinition.Number); // [~1_stuff~]
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}
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else
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{
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list.Add(1049644, r.TextDefinition.String); // [~1_stuff~]
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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var r = Recipe;
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if (r != null && from is PlayerMobile pm)
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{
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if (!pm.HasRecipe(r))
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{
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var chance = r.CraftItem.GetSuccessChance(pm, null, r.CraftSystem, false, out var allRequiredSkills);
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if (allRequiredSkills && chance >= 0.0)
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{
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pm.SendLocalizedMessage(
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1073451,
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r.TextDefinition.ToString()
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); // You have learned a new recipe: ~1_RECIPE~
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pm.AcquireRecipe(r);
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Delete();
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}
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else
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{
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pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
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}
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}
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else
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{
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pm.SendLocalizedMessage(1073427); // You already know this recipe.
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}
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_RecipeID);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_RecipeID = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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