ModernUO/Projects/UOContent/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

163 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Mobiles;
namespace Server.Items
{
[Flippable(0x2790, 0x27DB)]
public class LeatherNinjaBelt : BaseWaist, INinjaWeapon
{
private Poison m_Poison;
private int m_PoisonCharges;
private int m_UsesRemaining;
[Constructible]
public LeatherNinjaBelt() : base(0x2790)
{
Weight = 1.0;
Layer = Layer.Waist;
}
public LeatherNinjaBelt(Serial serial) : base(serial)
{
}
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public virtual int WrongAmmoMessage => 1063301; // You can only place shuriken in a ninja belt.
public virtual int NoFreeHandMessage => 1063299; // You must have a free hand to throw shuriken.
public virtual int EmptyWeaponMessage => 1063297; // You have no shuriken in your ninja belt!
public virtual int RecentlyUsedMessage => 1063298; // You cannot throw another shuriken yet.
public virtual int FullWeaponMessage => 1063302; // You cannot add any more shuriken.
public virtual int WeaponMinRange => 2;
public virtual int WeaponMaxRange => 10;
public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
public virtual Type AmmoType => typeof(Shuriken);
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Poison Poison
{
get => m_Poison;
set
{
m_Poison = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonCharges
{
get => m_PoisonCharges;
set
{
m_PoisonCharges = value;
InvalidateProperties();
}
}
public bool ShowUsesRemaining
{
get => true;
set { }
}
public void AttackAnimation(Mobile from, Mobile to)
{
if (from.Body.IsHuman)
{
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
}
from.PlaySound(0x23A);
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
if (m_Poison != null && m_PoisonCharges > 0)
{
list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
}
}
public override bool OnEquip(Mobile from)
{
if (base.OnEquip(from))
{
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
return true;
}
return false;
}
public override void OnDoubleClick(Mobile from)
{
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (IsChildOf(from))
{
list.Add(new NinjaWeapon.LoadEntry(this, 6222));
list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_UsesRemaining);
writer.Write(m_Poison);
writer.Write(m_PoisonCharges);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = reader.ReadPoison();
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
}
}