## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
163 lines
4.4 KiB
C#
163 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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[Flippable(0x2790, 0x27DB)]
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public class LeatherNinjaBelt : BaseWaist, INinjaWeapon
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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private int m_UsesRemaining;
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[Constructible]
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public LeatherNinjaBelt() : base(0x2790)
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{
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Weight = 1.0;
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Layer = Layer.Waist;
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}
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public LeatherNinjaBelt(Serial serial) : base(serial)
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{
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}
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public virtual int WrongAmmoMessage => 1063301; // You can only place shuriken in a ninja belt.
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public virtual int NoFreeHandMessage => 1063299; // You must have a free hand to throw shuriken.
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public virtual int EmptyWeaponMessage => 1063297; // You have no shuriken in your ninja belt!
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public virtual int RecentlyUsedMessage => 1063298; // You cannot throw another shuriken yet.
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public virtual int FullWeaponMessage => 1063302; // You cannot add any more shuriken.
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public virtual int WeaponMinRange => 2;
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public virtual int WeaponMaxRange => 10;
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public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
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public virtual Type AmmoType => typeof(Shuriken);
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get => m_PoisonCharges;
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set
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{
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m_PoisonCharges = value;
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InvalidateProperties();
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}
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}
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public bool ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman)
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{
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from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
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}
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from.PlaySound(0x23A);
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from.MovingEffect(to, 0x27AC, 1, 0, false, false);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
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if (m_Poison != null && m_PoisonCharges > 0)
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{
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list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
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}
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}
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public override bool OnEquip(Mobile from)
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{
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if (base.OnEquip(from))
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{
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from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
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return true;
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}
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return false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (IsChildOf(from))
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{
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list.Add(new NinjaWeapon.LoadEntry(this, 6222));
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list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_UsesRemaining);
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writer.Write(m_Poison);
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writer.Write(m_PoisonCharges);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = reader.ReadPoison();
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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