ModernUO/Projects/UOContent/Items/Skill Items/Tools/BaseTool.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

219 lines
5.7 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public enum ToolQuality
{
Low,
Regular,
Exceptional
}
public abstract class BaseTool : Item, IUsesRemaining, ICraftable
{
private Mobile m_Crafter;
private ToolQuality m_Quality;
private int m_UsesRemaining;
public BaseTool(int itemID) : this(Utility.RandomMinMax(25, 75), itemID)
{
}
public BaseTool(int uses, int itemID) : base(itemID)
{
m_UsesRemaining = uses;
m_Quality = ToolQuality.Regular;
}
public BaseTool(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ToolQuality Quality
{
get => m_Quality;
set
{
UnscaleUses();
m_Quality = value;
InvalidateProperties();
ScaleUses();
}
}
public virtual bool BreakOnDepletion => true;
public abstract CraftSystem CraftSystem { get; }
private bool ShowUsesRemaining { get; set; } = true;
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
Quality = (ToolQuality)quality;
if (makersMark)
{
Crafter = from;
}
return quality;
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
bool IUsesRemaining.ShowUsesRemaining
{
get => ShowUsesRemaining;
set => ShowUsesRemaining = value;
}
public void ScaleUses()
{
m_UsesRemaining = m_UsesRemaining * GetUsesScalar() / 100;
InvalidateProperties();
}
public void UnscaleUses()
{
m_UsesRemaining = m_UsesRemaining * 100 / GetUsesScalar();
}
public int GetUsesScalar()
{
if (m_Quality == ToolQuality.Exceptional)
{
return 200;
}
return 100;
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
// Makers mark not displayed on OSI
// if (m_Crafter != null)
// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if (m_Quality == ToolQuality.Exceptional)
{
list.Add(1060636); // exceptional
}
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
}
public virtual void DisplayDurabilityTo(Mobile m)
{
LabelToAffix(m, 1017323, AffixType.Append, $": {m_UsesRemaining}"); // Durability
}
public static bool CheckAccessible(Item tool, Mobile m) => tool.IsChildOf(m) || tool.Parent == m;
public static bool CheckTool(Item tool, Mobile m)
{
var check = m.FindItemOnLayer(Layer.OneHanded);
if (check is BaseTool && check != tool && check is not AncientSmithyHammer)
{
return false;
}
check = m.FindItemOnLayer(Layer.TwoHanded);
return check is not BaseTool || check == tool || check is AncientSmithyHammer;
}
public override void OnSingleClick(Mobile from)
{
DisplayDurabilityTo(from);
base.OnSingleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || Parent == from)
{
var system = CraftSystem;
var num = system.CanCraft(from, this, null);
// Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
if (num > 0 && (num != 1044267 || !Core.SE))
{
from.SendLocalizedMessage(num);
}
else
{
from.SendGump(new CraftGump(from, system, this, null));
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Crafter);
writer.Write((int)m_Quality);
writer.Write(m_UsesRemaining);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Crafter = reader.ReadEntity<Mobile>();
m_Quality = (ToolQuality)reader.ReadInt();
goto case 0;
}
case 0:
{
m_UsesRemaining = reader.ReadInt();
break;
}
}
}
}
}