## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
89 lines
2.3 KiB
C#
89 lines
2.3 KiB
C#
using Server.Engines.Craft;
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namespace Server.Items
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{
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public class RunicSewingKit : BaseRunicTool
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{
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[Constructible]
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public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D)
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{
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Weight = 2.0;
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Hue = CraftResources.GetHue(resource);
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}
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[Constructible]
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public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D)
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{
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Weight = 2.0;
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Hue = CraftResources.GetHue(resource);
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}
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public RunicSewingKit(Serial serial) : base(serial)
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{
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}
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public override CraftSystem CraftSystem => DefTailoring.CraftSystem;
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public override void AddNameProperty(IPropertyList list)
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{
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if (CraftResources.IsStandard(Resource))
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{
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list.Add(1061119, " "); // ~1_LEATHER_TYPE~ runic sewing kit
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return;
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}
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var num = CraftResources.GetLocalizationNumber(Resource);
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if (num > 0)
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{
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// ~1_LEATHER_TYPE~ runic sewing kit
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list.Add(1061119, $"#{num}");
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}
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else
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{
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// ~1_LEATHER_TYPE~ runic sewing kit
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list.Add(1061119, CraftResources.GetName(Resource));
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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var v = " ";
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if (!CraftResources.IsStandard(Resource))
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{
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var num = CraftResources.GetLocalizationNumber(Resource);
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if (num > 0)
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{
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v = $"#{num}";
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}
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else
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{
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v = CraftResources.GetName(Resource);
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}
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}
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LabelTo(from, 1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (ItemID is 0x13E4 or 0x13E3)
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{
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ItemID = 0xF9D;
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}
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}
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}
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}
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