ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/WeaponEngravingTool.cs
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00

388 lines
13 KiB
C#

using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class WeaponEngravingTool : Item, IUsesRemaining, IRewardItem
{
private bool m_IsRewardItem;
private int m_UsesRemaining;
[Constructible]
public WeaponEngravingTool(int uses = 10) : base(0x32F8)
{
LootType = LootType.Blessed;
Weight = 1.0;
m_UsesRemaining = uses;
}
public WeaponEngravingTool(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1076158; // Weapon Engraving Tool
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
public bool ShowUsesRemaining
{
get => true;
set { }
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
{
return;
}
if (m_UsesRemaining > 0)
{
from.SendLocalizedMessage(1072357); // Select an object to engrave.
from.Target = new TargetWeapon(this);
}
else
{
if (from.Skills.Tinkering.Value == 0)
{
from.SendLocalizedMessage(
1076179
); // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you.
}
else if (from.Skills.Tinkering.Value < 75.0)
{
from.SendLocalizedMessage(
1076178
); // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee.
}
else
{
if (from.Backpack.FindItemByType<BlueDiamond>() != null)
{
from.SendGump(new ConfirmGump(this, null));
}
else
{
from.SendLocalizedMessage(
1076166
); // You do not have a blue diamond needed to recharge the engraving tool.
}
}
from.SendLocalizedMessage(1076163); // There are no charges left on this engraving tool.
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
{
list.Add(1076224); // 8th Year Veteran Reward
}
if (ShowUsesRemaining)
{
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_UsesRemaining);
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_UsesRemaining = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
}
public virtual void Recharge(Mobile from, Mobile guildmaster)
{
if (from.Backpack == null)
{
return;
}
var diamond = from.Backpack.FindItemByType<BlueDiamond>();
if (guildmaster != null)
{
if (m_UsesRemaining <= 0)
{
if (diamond != null && Banker.Withdraw(from, 100000))
{
diamond.Consume();
UsesRemaining = 10;
guildmaster.Say(1076165); // Your weapon engraver should be good as new!
}
else
{
guildmaster.Say(
1076167
); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
}
}
else
{
guildmaster.Say(
1076164
); // I can only help with this if you are carrying an engraving tool that needs repair.
}
}
else
{
if (from.Skills.Tinkering.Value == 0)
{
from.SendLocalizedMessage(
1076179
); // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you.
}
else if (from.Skills.Tinkering.Value < 75.0)
{
from.SendLocalizedMessage(
1076178
); // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee.
}
else if (diamond != null)
{
diamond.Consume();
if (Utility.RandomDouble() < from.Skills.Tinkering.Value / 100)
{
UsesRemaining = 10;
from.SendLocalizedMessage(1076165); // Your weapon engraver should be good as new! ?????
}
else
{
from.SendLocalizedMessage(
1076175
); // You cracked the diamond attempting to fix the weapon engraver.
}
}
else
{
from.SendLocalizedMessage(
1076166
); // You do not have a blue diamond needed to recharge the engraving tool.
}
}
}
public static WeaponEngravingTool Find(Mobile from) => from.Backpack?.FindItemByType<WeaponEngravingTool>();
private class TargetWeapon : Target
{
private readonly WeaponEngravingTool m_Tool;
public TargetWeapon(WeaponEngravingTool tool) : base(-1, true, TargetFlags.None) => m_Tool = tool;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Tool?.Deleted != false)
{
return;
}
if (targeted is BaseWeapon item)
{
from.CloseGump<InternalGump>();
from.SendGump(new InternalGump(m_Tool, item));
}
else
{
from.SendLocalizedMessage(1072309); // The selected item cannot be engraved by this engraving tool.
}
}
}
private class InternalGump : Gump
{
private readonly BaseWeapon m_Target;
private readonly WeaponEngravingTool m_Tool;
public InternalGump(WeaponEngravingTool tool, BaseWeapon target) : base(0, 0)
{
m_Tool = tool;
m_Target = target;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddBackground(50, 50, 400, 300, 0xA28);
AddPage(0);
AddHtmlLocalized(50, 70, 400, 20, 1072359, 0x0); // <CENTER>Engraving Tool</CENTER>
AddHtmlLocalized(
75,
95,
350,
145,
1076229,
0x0,
true,
true
); // Please enter the text to add to the selected object. Leave the text area blank to remove any existing text. Removing text does not use a charge.
AddButton(125, 300, 0x81A, 0x81B, (int)Buttons.Okay);
AddButton(320, 300, 0x819, 0x818, (int)Buttons.Cancel);
AddImageTiled(75, 245, 350, 40, 0xDB0);
AddImageTiled(76, 245, 350, 2, 0x23C5);
AddImageTiled(75, 245, 2, 40, 0x23C3);
AddImageTiled(75, 285, 350, 2, 0x23C5);
AddImageTiled(425, 245, 2, 42, 0x23C3);
AddTextEntry(75, 245, 350, 40, 0x0, (int)Buttons.Text, "");
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (m_Tool?.Deleted != false || m_Target?.Deleted != false)
{
return;
}
if (info.ButtonID != (int)Buttons.Okay)
{
state.Mobile.SendLocalizedMessage(1072363); // The object was not engraved.
return;
}
var relay = info.GetTextEntry((int)Buttons.Text);
if (relay == null)
{
return;
}
if (string.IsNullOrEmpty(relay.Text))
{
m_Target.EngravedText = null;
state.Mobile.SendLocalizedMessage(1072362); // You remove the engraving from the object.
}
else
{
m_Target.EngravedText =
Utility.FixHtml(relay.Text.Length > 64 ? relay.Text[..64] : relay.Text);
state.Mobile.SendLocalizedMessage(1072361); // You engraved the object.
m_Target.InvalidateProperties();
m_Tool.UsesRemaining -= 1;
m_Tool.InvalidateProperties();
}
}
private enum Buttons
{
Cancel,
Okay,
Text
}
}
public class ConfirmGump : Gump
{
private readonly WeaponEngravingTool m_Engraver;
private readonly Mobile m_Guildmaster;
public ConfirmGump(WeaponEngravingTool engraver, Mobile guildmaster) : base(200, 200)
{
m_Engraver = engraver;
m_Guildmaster = guildmaster;
Closable = false;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 291, 133, 0x13BE);
AddImageTiled(5, 5, 280, 100, 0xA40);
if (guildmaster != null)
{
AddHtmlLocalized(
9,
9,
272,
100,
1076169,
0x7FFF
); // It will cost you 100,000 gold and a blue diamond to recharge your weapon engraver with 10 charges.
AddHtmlLocalized(195, 109, 120, 20, 1076172, 0x7FFF); // Recharge it
}
else
{
AddHtmlLocalized(
9,
9,
272,
100,
1076176,
0x7FFF
); // You will need a blue diamond to repair the tip of the engraver. A successful repair will give the engraver 10 charges.
AddHtmlLocalized(195, 109, 120, 20, 1076177, 0x7FFF); // Replace the tip.
}
AddButton(160, 107, 0xFB7, 0xFB8, (int)Buttons.Confirm);
AddButton(5, 107, 0xFB1, 0xFB2, (int)Buttons.Cancel);
AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (m_Engraver?.Deleted != false || info.ButtonID != (int)Buttons.Confirm)
{
return;
}
m_Engraver.Recharge(state.Mobile, m_Guildmaster);
}
private enum Buttons
{
Cancel,
Confirm
}
}
}
}