## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
388 lines
13 KiB
C#
388 lines
13 KiB
C#
using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class WeaponEngravingTool : Item, IUsesRemaining, IRewardItem
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{
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private bool m_IsRewardItem;
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private int m_UsesRemaining;
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[Constructible]
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public WeaponEngravingTool(int uses = 10) : base(0x32F8)
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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m_UsesRemaining = uses;
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}
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public WeaponEngravingTool(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1076158; // Weapon Engraving Tool
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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public bool ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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if (m_UsesRemaining > 0)
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{
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from.SendLocalizedMessage(1072357); // Select an object to engrave.
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from.Target = new TargetWeapon(this);
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}
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else
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{
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if (from.Skills.Tinkering.Value == 0)
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{
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from.SendLocalizedMessage(
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1076179
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); // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you.
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}
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else if (from.Skills.Tinkering.Value < 75.0)
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{
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from.SendLocalizedMessage(
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1076178
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); // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee.
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}
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else
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{
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if (from.Backpack.FindItemByType<BlueDiamond>() != null)
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{
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from.SendGump(new ConfirmGump(this, null));
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}
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else
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{
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from.SendLocalizedMessage(
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1076166
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); // You do not have a blue diamond needed to recharge the engraving tool.
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}
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}
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from.SendLocalizedMessage(1076163); // There are no charges left on this engraving tool.
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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{
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list.Add(1076224); // 8th Year Veteran Reward
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}
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if (ShowUsesRemaining)
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{
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list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_UsesRemaining);
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writer.Write(m_IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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m_UsesRemaining = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public virtual void Recharge(Mobile from, Mobile guildmaster)
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{
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if (from.Backpack == null)
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{
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return;
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}
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var diamond = from.Backpack.FindItemByType<BlueDiamond>();
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if (guildmaster != null)
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{
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if (m_UsesRemaining <= 0)
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{
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if (diamond != null && Banker.Withdraw(from, 100000))
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{
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diamond.Consume();
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UsesRemaining = 10;
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guildmaster.Say(1076165); // Your weapon engraver should be good as new!
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}
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else
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{
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guildmaster.Say(
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1076167
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); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
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}
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}
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else
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{
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guildmaster.Say(
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1076164
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); // I can only help with this if you are carrying an engraving tool that needs repair.
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}
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}
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else
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{
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if (from.Skills.Tinkering.Value == 0)
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{
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from.SendLocalizedMessage(
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1076179
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); // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you.
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}
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else if (from.Skills.Tinkering.Value < 75.0)
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{
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from.SendLocalizedMessage(
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1076178
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); // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee.
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}
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else if (diamond != null)
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{
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diamond.Consume();
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if (Utility.RandomDouble() < from.Skills.Tinkering.Value / 100)
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{
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UsesRemaining = 10;
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from.SendLocalizedMessage(1076165); // Your weapon engraver should be good as new! ?????
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}
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else
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{
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from.SendLocalizedMessage(
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1076175
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); // You cracked the diamond attempting to fix the weapon engraver.
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}
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}
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else
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{
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from.SendLocalizedMessage(
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1076166
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); // You do not have a blue diamond needed to recharge the engraving tool.
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}
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}
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}
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public static WeaponEngravingTool Find(Mobile from) => from.Backpack?.FindItemByType<WeaponEngravingTool>();
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private class TargetWeapon : Target
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{
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private readonly WeaponEngravingTool m_Tool;
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public TargetWeapon(WeaponEngravingTool tool) : base(-1, true, TargetFlags.None) => m_Tool = tool;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Tool?.Deleted != false)
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{
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return;
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}
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if (targeted is BaseWeapon item)
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{
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from.CloseGump<InternalGump>();
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from.SendGump(new InternalGump(m_Tool, item));
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}
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else
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{
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from.SendLocalizedMessage(1072309); // The selected item cannot be engraved by this engraving tool.
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}
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}
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}
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private class InternalGump : Gump
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{
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private readonly BaseWeapon m_Target;
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private readonly WeaponEngravingTool m_Tool;
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public InternalGump(WeaponEngravingTool tool, BaseWeapon target) : base(0, 0)
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{
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m_Tool = tool;
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m_Target = target;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddBackground(50, 50, 400, 300, 0xA28);
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AddPage(0);
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AddHtmlLocalized(50, 70, 400, 20, 1072359, 0x0); // <CENTER>Engraving Tool</CENTER>
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AddHtmlLocalized(
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75,
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95,
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350,
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145,
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1076229,
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0x0,
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true,
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true
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); // Please enter the text to add to the selected object. Leave the text area blank to remove any existing text. Removing text does not use a charge.
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AddButton(125, 300, 0x81A, 0x81B, (int)Buttons.Okay);
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AddButton(320, 300, 0x819, 0x818, (int)Buttons.Cancel);
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AddImageTiled(75, 245, 350, 40, 0xDB0);
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AddImageTiled(76, 245, 350, 2, 0x23C5);
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AddImageTiled(75, 245, 2, 40, 0x23C3);
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AddImageTiled(75, 285, 350, 2, 0x23C5);
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AddImageTiled(425, 245, 2, 42, 0x23C3);
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AddTextEntry(75, 245, 350, 40, 0x0, (int)Buttons.Text, "");
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (m_Tool?.Deleted != false || m_Target?.Deleted != false)
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{
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return;
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}
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if (info.ButtonID != (int)Buttons.Okay)
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{
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state.Mobile.SendLocalizedMessage(1072363); // The object was not engraved.
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return;
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}
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var relay = info.GetTextEntry((int)Buttons.Text);
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if (relay == null)
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{
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return;
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}
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if (string.IsNullOrEmpty(relay.Text))
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{
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m_Target.EngravedText = null;
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state.Mobile.SendLocalizedMessage(1072362); // You remove the engraving from the object.
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}
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else
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{
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m_Target.EngravedText =
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Utility.FixHtml(relay.Text.Length > 64 ? relay.Text[..64] : relay.Text);
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state.Mobile.SendLocalizedMessage(1072361); // You engraved the object.
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m_Target.InvalidateProperties();
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m_Tool.UsesRemaining -= 1;
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m_Tool.InvalidateProperties();
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}
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}
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private enum Buttons
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{
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Cancel,
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Okay,
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Text
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}
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}
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public class ConfirmGump : Gump
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{
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private readonly WeaponEngravingTool m_Engraver;
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private readonly Mobile m_Guildmaster;
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public ConfirmGump(WeaponEngravingTool engraver, Mobile guildmaster) : base(200, 200)
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{
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m_Engraver = engraver;
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m_Guildmaster = guildmaster;
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Closable = false;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 291, 133, 0x13BE);
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AddImageTiled(5, 5, 280, 100, 0xA40);
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if (guildmaster != null)
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{
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AddHtmlLocalized(
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9,
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9,
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272,
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100,
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1076169,
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0x7FFF
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); // It will cost you 100,000 gold and a blue diamond to recharge your weapon engraver with 10 charges.
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AddHtmlLocalized(195, 109, 120, 20, 1076172, 0x7FFF); // Recharge it
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}
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else
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{
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AddHtmlLocalized(
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9,
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9,
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272,
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100,
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1076176,
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0x7FFF
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); // You will need a blue diamond to repair the tip of the engraver. A successful repair will give the engraver 10 charges.
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AddHtmlLocalized(195, 109, 120, 20, 1076177, 0x7FFF); // Replace the tip.
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}
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AddButton(160, 107, 0xFB7, 0xFB8, (int)Buttons.Confirm);
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AddButton(5, 107, 0xFB1, 0xFB2, (int)Buttons.Cancel);
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AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (m_Engraver?.Deleted != false || info.ButtonID != (int)Buttons.Confirm)
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{
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return;
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}
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m_Engraver.Recharge(state.Mobile, m_Guildmaster);
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}
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private enum Buttons
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{
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Cancel,
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Confirm
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}
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}
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}
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}
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