### Summary - Fixes issues with non-_ISerializable_ objects having bad serialization (Skill/Stat. Mods) - Fixes issues with MarkDirty and namespaces: https://github.com/modernuo/SerializationGenerator/issues/29 - Fixes missing dirty tracking for some data structures. - Fixes cascading MarkDirty for non-serializable types that have owners that are also non-serializable types. ### New Codegenned API When a data structure (Array, List, Dictionary, HashSet, etc) is source generated for serialization, new methods are added which will handle dirty tracking. Use these instead of the built in methods for that data structure. _All Data Structures_ ```cs public void Clear<PropertyName>(); ``` _Lists and Sets_ ```cs public void AddTo<PropertyName>(V value); public void RemoveFrom<PropertyName>(V value); ``` _Lists_ ```cs public void InsertInto<PropertyName>(int index, V value); public void RemoveFrom<PropertyName>At(int index); ``` _Dictionaries_ ```cs public void AddTo<PropertyName>(T key, V value); public void RemoveFrom<PropertyName>(T key); public void ReplaceIn<PropertyName>(T key, V value); ``` Over time, they will be cleaned up and more variants added such as `bool RemoveFrom<PropertyName>(T key, out V value)`
664 lines
17 KiB
C#
664 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using ModernUO.Serialization;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Regions;
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using Server.Text;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class RaffleEntry
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{
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[SerializableField(0, setter: "private")]
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private Mobile _from;
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[SerializableField(1, setter: "private")]
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private IPAddress _address;
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[SerializableField(2, setter: "private")]
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private DateTime _date;
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public RaffleEntry(Mobile from)
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{
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_from = from;
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_address = from?.NetState?.Address ?? IPAddress.None;
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_date = Core.Now;
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}
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public RaffleEntry()
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{
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_from = null;
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_address = null;
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_date = Core.Now;
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}
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}
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public enum HouseRaffleState
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{
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Inactive,
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Active,
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Completed
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}
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public enum HouseRaffleExpireAction
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{
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None,
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HideStone,
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DeleteStone
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}
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[SerializationGenerator(4, false)]
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[Flippable(0xEDD, 0xEDE)]
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public partial class HouseRaffleStone : Item
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{
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private const int EntryLimitPerIP = 4;
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private const int DefaultTicketPrice = 5000;
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private const int MessageHue = 1153;
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public static readonly TimeSpan DefaultDuration = TimeSpan.FromDays(7.0); // Duration of the raffle itself
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public static readonly TimeSpan ExpirationTime = TimeSpan.FromDays(30.0); // Time a person has to use the stone to place the house
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private static Timer _allStonesTimer;
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private static HashSet<HouseRaffleStone> _allStones;
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private HouseRaffleRegion _region;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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private HouseRaffleExpireAction _expireAction;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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private HouseRaffleDeed _deed;
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[InvalidateProperties]
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[SerializableField(5)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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private Mobile _winner;
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[InvalidateProperties]
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[SerializableField(7)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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private DateTime _started;
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[InvalidateProperties]
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[SerializableField(8)]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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private TimeSpan _duration;
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[SerializableField(9, setter: "private")]
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private List<RaffleEntry> _entries;
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[Constructible]
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public HouseRaffleStone() : base(0xEDD)
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{
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_region = null;
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_plotBounds = new Rectangle2D();
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_plotFacet = null;
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_winner = null;
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_deed = null;
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_currentState = HouseRaffleState.Inactive;
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_started = DateTime.MinValue;
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_duration = DefaultDuration;
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_expireAction = HouseRaffleExpireAction.None;
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_ticketPrice = DefaultTicketPrice;
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Entries = new List<RaffleEntry>();
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Movable = false;
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}
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public HouseRaffleState CurrentState
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{
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get => _currentState;
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set
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{
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if (_currentState != value)
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{
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if (value == HouseRaffleState.Active)
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{
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ClearEntries();
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Winner = null;
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Deed = null;
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Started = Core.Now;
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AddRaffleStone(this);
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}
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else
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{
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RemoveRaffleStone(this);
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}
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_currentState = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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[SerializableProperty(3)]
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public Rectangle2D PlotBounds
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{
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get => _plotBounds;
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set
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{
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_plotBounds = value;
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InvalidateRegion();
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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[SerializableProperty(4)]
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public Map PlotFacet
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{
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get => _plotFacet;
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set
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{
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_plotFacet = value;
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InvalidateRegion();
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsExpired
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{
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get
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{
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if (_currentState != HouseRaffleState.Completed)
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{
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return false;
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}
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return Core.Now > _started + _duration + ExpirationTime;
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}
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}
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[SerializableProperty(6)]
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public int TicketPrice
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{
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get => _ticketPrice;
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set
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{
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_ticketPrice = Math.Max(0, value);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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public override string DefaultName => "a house raffle stone";
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public override bool DisplayWeight => false;
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public static void CheckEnd_OnTick()
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{
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foreach (var stone in _allStones)
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{
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stone.CheckEnd();
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}
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}
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private static void AddRaffleStone(HouseRaffleStone stone)
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{
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_allStones ??= new HashSet<HouseRaffleStone>();
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_allStones.Add(stone);
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if (_allStones.Count == 1)
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{
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Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), CheckEnd_OnTick);
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}
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}
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private static void RemoveRaffleStone(HouseRaffleStone stone)
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{
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if (_allStones?.Remove(stone) == true && _allStones.Count == 0)
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{
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_allStonesTimer.Stop();
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_allStonesTimer = null;
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}
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}
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public bool ValidLocation() =>
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_plotBounds.Start != Point2D.Zero &&
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_plotBounds.End != Point2D.Zero &&
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_plotFacet != null && _plotFacet != Map.Internal;
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private void InvalidateRegion()
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{
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if (_region != null)
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{
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_region.Unregister();
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_region = null;
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}
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if (ValidLocation())
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{
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_region = new HouseRaffleRegion(this);
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_region.Register();
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}
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}
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private bool HasEntered(Mobile from)
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{
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if (from.Account is not Account acc)
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{
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return false;
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}
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foreach (var entry in Entries)
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{
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if (entry.From != null)
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{
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var entryAcc = entry.From.Account as Account;
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if (entryAcc == acc)
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{
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return true;
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}
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}
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}
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return false;
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}
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private bool IsAtIPLimit(Mobile from)
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{
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if (from.NetState == null)
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{
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return false;
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}
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var address = from.NetState.Address;
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var tickets = 0;
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foreach (var entry in Entries)
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{
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if (Utility.IPMatchClassC(entry.Address, address))
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{
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if (++tickets >= EntryLimitPerIP)
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{
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return true;
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}
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}
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}
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return false;
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}
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public static string FormatLocation(Point3D loc, Map map, bool displayMap)
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{
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using var result = ValueStringBuilder.Create();
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var xLong = 0;
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var yLat = 0;
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int xMins = 0;
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var yMins = 0;
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bool xEast = false, ySouth = false;
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if (Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth))
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{
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result.Append($"{yLat}°{yMins}'{(ySouth ? "S" : "N")},{xLong}°{xMins}'{(xEast ? "E" : "W")}");
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}
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else
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{
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result.Append($"{loc.X},{loc.Y}");
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}
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if (displayMap)
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{
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result.Append($" ({map})");
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}
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return result.ToString();
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}
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public Point3D GetPlotCenter()
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{
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var x = _plotBounds.X + _plotBounds.Width / 2;
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var y = _plotBounds.Y + _plotBounds.Height / 2;
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var z = _plotFacet?.GetAverageZ(x, y) ?? 0;
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return new Point3D(x, y, z);
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}
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public string FormatLocation() =>
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!ValidLocation() ? "no location set" : FormatLocation(GetPlotCenter(), _plotFacet, true);
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public string FormatPrice() => _ticketPrice == 0 ? "FREE" : $"{_ticketPrice} gold";
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (ValidLocation())
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{
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list.Add(FormatLocation());
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}
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switch (_currentState)
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{
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case HouseRaffleState.Active:
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{
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list.Add(1060658, $"{"ticket price"}\t{FormatPrice()}"); // ~1_val~: ~2_val~
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list.Add(1060659, $"{"ends"}\t{_started + _duration}"); // ~1_val~: ~2_val~
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break;
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}
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case HouseRaffleState.Completed:
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{
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list.Add(1060658, $"winner\t{_winner?.Name ?? "Unknown"}"); // ~1_val~: ~2_val~
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break;
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}
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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switch (_currentState)
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{
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case HouseRaffleState.Active:
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{
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LabelTo(from, 1060658, $"Ends\t{_started + _duration}"); // ~1_val~: ~2_val~
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break;
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}
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case HouseRaffleState.Completed:
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{
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LabelTo(
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from,
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1060658, // ~1_val~: ~2_val~
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$"Winner\t{_winner?.Name ?? "Unknown"}"
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);
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break;
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.AccessLevel >= AccessLevel.Seer)
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{
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list.Add(new EditEntry(from, this));
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if (_currentState == HouseRaffleState.Inactive)
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{
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list.Add(new ActivateEntry(from, this));
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}
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else
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{
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list.Add(new ManagementEntry(from, this));
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_currentState != HouseRaffleState.Active || !from.CheckAlive())
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{
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return;
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}
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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if (HasEntered(from))
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{
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from.SendMessage(MessageHue, "You have already entered this plot's raffle.");
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}
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else if (IsAtIPLimit(from))
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{
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from.SendMessage(MessageHue, "You may not enter this plot's raffle.");
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}
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else
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{
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from.SendGump(
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new WarningGump(
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1150470, // CONFIRM TICKET PURCHASE
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0x7F00,
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$"You are about to purchase a raffle ticket for the house plot located at {FormatLocation()}. The ticket price is {FormatPrice()}. Tickets are non-refundable and you can only purchase one ticket per account. Do you wish to continue?",
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0xFFFFFF,
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420,
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280,
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okay => Purchase_Callback(from, okay)
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)
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);
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}
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}
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public void Purchase_Callback(Mobile from, bool okay)
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{
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if (Deleted || _currentState != HouseRaffleState.Active || !from.CheckAlive() || HasEntered(from) || IsAtIPLimit(from))
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{
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return;
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}
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if (from.Account is not Account)
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{
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return;
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}
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if (okay)
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{
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Container bank = from.FindBankNoCreate();
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if (_ticketPrice == 0 || from.Backpack?.ConsumeTotal(typeof(Gold), _ticketPrice) == true ||
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Banker.Withdraw(from, _ticketPrice))
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{
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AddToEntries(new RaffleEntry(from));
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from.SendMessage(MessageHue, "You have successfully entered the plot's raffle.");
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}
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else
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{
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from.SendMessage(MessageHue, $"You do not have the {FormatPrice()} required to enter the raffle.");
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}
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}
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else
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{
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from.SendMessage(MessageHue, "You have chosen not to enter the raffle.");
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}
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}
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public void CheckEnd()
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{
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if (_currentState != HouseRaffleState.Active || Core.Now < _started + _duration)
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{
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return;
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}
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CurrentState = HouseRaffleState.Completed;
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if (_region != null && _entries.Count != 0)
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{
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Winner = _entries.RandomElement().From;
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if (_winner != null)
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{
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Deed = new HouseRaffleDeed(this, _winner);
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_winner.SendMessage(
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MessageHue,
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$"Congratulations, {_winner.Name}! You have won the raffle for the plot located at {FormatLocation()}."
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);
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if (_winner.AddToBackpack(Deed))
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{
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_winner.SendMessage(MessageHue, "The writ of lease has been placed in your backpack.");
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}
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else
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{
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_winner.BankBox.DropItem(Deed);
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_winner.SendMessage(
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MessageHue,
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"As your backpack is full, the writ of lease has been placed in your bank box."
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);
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}
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}
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}
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InvalidateProperties();
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}
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public override void OnDelete()
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{
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if (_region != null)
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{
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_region.Unregister();
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_region = null;
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}
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RemoveRaffleStone(this);
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base.OnDelete();
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_currentState = (HouseRaffleState)reader.ReadEncodedInt();
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_expireAction = (HouseRaffleExpireAction)reader.ReadEncodedInt();
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_deed = reader.ReadEntity<HouseRaffleDeed>();
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_plotBounds = reader.ReadRect2D();
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_plotFacet = reader.ReadMap();
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_winner = reader.ReadEntity<Mobile>();
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_ticketPrice = reader.ReadInt();
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_started = reader.ReadDateTime();
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_duration = reader.ReadTimeSpan();
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var entryCount = reader.ReadInt();
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_entries = new List<RaffleEntry>(entryCount);
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for (var i = 0; i < entryCount; i++)
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{
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var entry = new RaffleEntry();
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entry.Deserialize(reader);
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if (entry.From == null)
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{
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continue; // Character was deleted
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}
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_entries.Add(entry);
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}
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}
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|
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[AfterDeserialization]
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|
private void AfterDeserialization()
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|
{
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InvalidateRegion();
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|
// Only check for expirations on world load since the wait time is so long (30 days)
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|
if (IsExpired)
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{
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switch (ExpireAction)
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{
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|
case HouseRaffleExpireAction.HideStone:
|
|
{
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if (Visible)
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|
{
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Visible = false;
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ItemID = 0x1B7B; // Non-blocking ItemID
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}
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break;
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}
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case HouseRaffleExpireAction.DeleteStone:
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{
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Timer.DelayCall(Delete);
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break;
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}
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|
}
|
|
}
|
|
else if (_currentState == HouseRaffleState.Active)
|
|
{
|
|
AddRaffleStone(this);
|
|
}
|
|
}
|
|
|
|
private class RaffleContextMenuEntry : ContextMenuEntry
|
|
{
|
|
protected readonly Mobile _from;
|
|
protected readonly HouseRaffleStone _stone;
|
|
|
|
public RaffleContextMenuEntry(Mobile from, HouseRaffleStone stone, int label) : base(label)
|
|
{
|
|
_from = from;
|
|
_stone = stone;
|
|
}
|
|
}
|
|
|
|
private class EditEntry : RaffleContextMenuEntry
|
|
{
|
|
public EditEntry(Mobile from, HouseRaffleStone stone) : base(from, stone, 5101) // Edit
|
|
{
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (_stone.Deleted || _from.AccessLevel < AccessLevel.Seer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_from.SendGump(new PropertiesGump(_from, _stone));
|
|
}
|
|
}
|
|
|
|
private class ActivateEntry : RaffleContextMenuEntry
|
|
{
|
|
public ActivateEntry(Mobile from, HouseRaffleStone stone) : base(from, stone, 5113) // Start
|
|
{
|
|
if (!stone.ValidLocation())
|
|
{
|
|
Flags |= CMEFlags.Disabled;
|
|
}
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (_stone.Deleted || _from.AccessLevel < AccessLevel.Seer || !_stone.ValidLocation())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_stone.CurrentState = HouseRaffleState.Active;
|
|
}
|
|
}
|
|
|
|
private class ManagementEntry : RaffleContextMenuEntry
|
|
{
|
|
public ManagementEntry(Mobile from, HouseRaffleStone stone) : base(from, stone, 5032) // Game Monitor
|
|
{
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (_stone.Deleted || _from.AccessLevel < AccessLevel.Seer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_from.SendGump(new HouseRaffleManagementGump(_stone));
|
|
}
|
|
}
|
|
}
|