ModernUO/Projects/Server/Item.cs
2020-04-26 00:16:02 -07:00

3807 lines
100 KiB
C#

/***************************************************************************
* Item.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Server.ContextMenus;
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server
{
/// <summary>
/// Internal flags used to signal how the item should be updated and resent to nearby clients.
/// </summary>
[Flags]
public enum ItemDelta
{
/// <summary>
/// Nothing.
/// </summary>
None = 0x00000000,
/// <summary>
/// Resend the item.
/// </summary>
Update = 0x00000001,
/// <summary>
/// Resend the item only if it is equipped.
/// </summary>
EquipOnly = 0x00000002,
/// <summary>
/// Resend the item's properties.
/// </summary>
Properties = 0x00000004
}
/// <summary>
/// Enumeration containing possible ways to handle item ownership on death.
/// </summary>
public enum DeathMoveResult
{
/// <summary>
/// The item should be placed onto the corpse.
/// </summary>
MoveToCorpse,
/// <summary>
/// The item should remain equipped.
/// </summary>
RemainEquipped,
/// <summary>
/// The item should be placed into the owners backpack.
/// </summary>
MoveToBackpack
}
/// <summary>
/// Enumeration of an item's loot and steal state.
/// </summary>
public enum LootType : byte
{
/// <summary>
/// Stealable. Lootable.
/// </summary>
Regular = 0,
/// <summary>
/// Unstealable. Unlootable, unless owned by a murderer.
/// </summary>
Newbied = 1,
/// <summary>
/// Unstealable. Unlootable, always.
/// </summary>
Blessed = 2,
/// <summary>
/// Stealable. Lootable, always.
/// </summary>
Cursed = 3
}
public class BounceInfo
{
public Point3D Location { get; set; }
public Point3D WorldLoc { get; set; }
public Map Map { get; set; }
public IEntity Parent { get; set; }
public BounceInfo(Item item)
{
Map = item.Map;
Location = item.Location;
WorldLoc = item.GetWorldLocation();
Parent = item.Parent;
}
private BounceInfo(Map map, Point3D loc, Point3D worldLoc, IEntity parent)
{
Map = map;
Location = loc;
WorldLoc = worldLoc;
Parent = parent;
}
public static BounceInfo Deserialize(IGenericReader reader)
{
if (reader.ReadBool())
{
var map = reader.ReadMap();
var loc = reader.ReadPoint3D();
var worldLoc = reader.ReadPoint3D();
IEntity parent;
Serial serial = reader.ReadUInt();
if (serial.IsItem)
parent = World.FindItem(serial);
else if (serial.IsMobile)
parent = World.FindMobile(serial);
else
parent = null;
return new BounceInfo(map, loc, worldLoc, parent);
}
return null;
}
public static void Serialize(BounceInfo info, IGenericWriter writer)
{
if (info == null)
{
writer.Write(false);
}
else
{
writer.Write(true);
writer.Write(info.Map);
writer.Write(info.Location);
writer.Write(info.WorldLoc);
if (info.Parent is Mobile mobile)
writer.Write(mobile);
else if (info.Parent is Item item)
writer.Write(item);
else
writer.Write((Serial)0);
}
}
}
public enum TotalType
{
Gold,
Items,
Weight
}
[Flags]
public enum ExpandFlag
{
None = 0x000,
Name = 0x001,
Items = 0x002,
Bounce = 0x004,
Holder = 0x008,
Blessed = 0x010,
TempFlag = 0x020,
SaveFlag = 0x040,
Weight = 0x080,
Spawner = 0x100
}
public class Item : IHued, IComparable<Item>, ISerializable, ISpawnable, IPropertyListObject
{
private readonly BufferWriter m_SaveBuffer;
public BufferWriter SaveBuffer => m_SaveBuffer;
public const int QuestItemHue = 0x4EA; // Hmmmm... "for EA"?
public static readonly List<Item> EmptyItems = new List<Item>();
private static readonly List<Item> m_DeltaQueue = new List<Item>();
private static bool _processing;
private static int m_OpenSlots;
private CompactInfo m_CompactInfo;
private ItemDelta m_DeltaFlags;
private ImplFlag m_Flags;
[Constructible]
public Item(int itemID = 0)
{
m_ItemID = itemID;
Serial = Serial.NewItem;
// m_Items = new ArrayList( 1 );
Visible = true;
Movable = true;
Amount = 1;
m_Map = Map.Internal;
SetLastMoved();
World.AddItem(this);
var ourType = GetType();
TypeRef = World.m_ItemTypes.IndexOf(ourType);
if (TypeRef == -1)
{
World.m_ItemTypes.Add(ourType);
TypeRef = World.m_ItemTypes.Count - 1;
}
m_SaveBuffer = new BufferWriter(true);
}
public Item(Serial serial)
{
Serial = serial;
var ourType = GetType();
TypeRef = World.m_ItemTypes.IndexOf(ourType);
if (TypeRef == -1)
{
World.m_ItemTypes.Add(ourType);
TypeRef = World.m_ItemTypes.Count - 1;
}
m_SaveBuffer = new BufferWriter(true);
}
public int TempFlags
{
get => LookupCompactInfo()?.m_TempFlags ?? 0;
set
{
var info = AcquireCompactInfo();
info.m_TempFlags = value;
if (info.m_TempFlags == 0)
VerifyCompactInfo();
}
}
public int SavedFlags
{
get => LookupCompactInfo()?.m_SavedFlags ?? 0;
set
{
var info = AcquireCompactInfo();
info.m_SavedFlags = value;
if (info.m_SavedFlags == 0)
VerifyCompactInfo();
}
}
/// <summary>
/// The <see cref="Mobile" /> who is currently <see cref="Mobile.Holding">holding</see> this item.
/// </summary>
public Mobile HeldBy
{
get => LookupCompactInfo()?.m_HeldBy;
set
{
var info = AcquireCompactInfo();
info.m_HeldBy = value;
if (info.m_HeldBy == null)
VerifyCompactInfo();
}
}
/// <summary>
/// Overridable. Determines whether the item will show <see cref="AddWeightProperty" />.
/// </summary>
public virtual bool DisplayWeight => Core.ML && (Movable || IsLockedDown || IsSecure || ItemData.Weight != 255);
[CommandProperty(AccessLevel.GameMaster)]
public LootType LootType
{
get => m_LootType;
set
{
if (m_LootType != value)
{
m_LootType = value;
if (DisplayLootType)
InvalidateProperties();
}
}
}
public static TimeSpan DefaultDecayTime { get; set; } = TimeSpan.FromHours(1.0);
[CommandProperty(AccessLevel.GameMaster)]
public virtual TimeSpan DecayTime => DefaultDecayTime;
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Decays => Movable && Visible;
public DateTime LastMoved { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Stackable
{
get => GetFlag(ImplFlag.Stackable);
set => SetFlag(ImplFlag.Stackable, value);
}
public Packet RemovePacket => StaticPacketHandlers.GetRemoveEntityPacket(this);
public OPLInfo OPLPacket => StaticPacketHandlers.GetOPLInfoPacket(this);
private ObjectPropertyList m_PropertyList;
public ObjectPropertyList PropertyList => m_PropertyList ??= NewObjectPropertyList();
public void ReleaseOPLPacket()
{
if (m_PropertyList == null)
return;
Packet.Release(m_PropertyList);
m_PropertyList = null;
}
// World packets need to be invalidated when any of the following changes:
// - ItemID
// - Amount
// - Location
// - Hue
// - Packet Flags
// - Direction
public Packet WorldPacket => StaticPacketHandlers.GetWorldItemPacket(this);
public Packet WorldPacketSA => StaticPacketHandlers.GetWorldItemSAPacket(this);
public Packet WorldPacketHS => StaticPacketHandlers.GetWorldItemHSPacket(this);
[CommandProperty(AccessLevel.GameMaster)]
public bool Visible
{
get => GetFlag(ImplFlag.Visible);
set
{
if (GetFlag(ImplFlag.Visible) != value)
{
SetFlag(ImplFlag.Visible, value);
ReleaseWorldPackets();
if (m_Map != null)
{
var worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (!m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
state.Send(RemovePacket);
}
eable.Free();
}
Delta(ItemDelta.Update);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Movable
{
get => GetFlag(ImplFlag.Movable);
set
{
if (GetFlag(ImplFlag.Movable) != value)
{
SetFlag(ImplFlag.Movable, value);
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
public virtual bool ForceShowProperties => false;
public virtual bool HandlesOnMovement => false;
public static int LockedDownFlag { get; set; }
public static int SecureFlag { get; set; }
public bool IsLockedDown
{
get => GetTempFlag(LockedDownFlag);
set
{
SetTempFlag(LockedDownFlag, value);
InvalidateProperties();
}
}
public bool IsSecure
{
get => GetTempFlag(SecureFlag);
set
{
SetTempFlag(SecureFlag, value);
InvalidateProperties();
}
}
public virtual bool IsVirtualItem => false;
public virtual int LabelNumber
{
get
{
if (m_ItemID < 0x4000)
return 1020000 + m_ItemID;
return 1078872 + m_ItemID;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int TotalGold => GetTotal(TotalType.Gold);
[CommandProperty(AccessLevel.GameMaster)]
public int TotalItems => GetTotal(TotalType.Items);
[CommandProperty(AccessLevel.GameMaster)]
public int TotalWeight => GetTotal(TotalType.Weight);
public virtual double DefaultWeight
{
get
{
if (m_ItemID < 0 || m_ItemID > TileData.MaxItemValue || this is BaseMulti)
return 0;
var weight = TileData.ItemTable[m_ItemID].Weight;
if (weight == 255 || weight == 0)
weight = 1;
return weight;
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public double Weight
{
get
{
var info = LookupCompactInfo();
return info != null && info.m_Weight != -1 ? info.m_Weight : DefaultWeight;
}
set
{
if (Weight != value)
{
var info = AcquireCompactInfo();
var oldPileWeight = PileWeight;
info.m_Weight = value;
if (info.m_Weight == -1)
VerifyCompactInfo();
var newPileWeight = PileWeight;
UpdateTotal(this, TotalType.Weight, newPileWeight - oldPileWeight);
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int PileWeight => (int)Math.Ceiling(Weight * Amount);
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public virtual int Hue
{
get => m_Hue;
set
{
if (m_Hue != value)
{
m_Hue = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
public virtual bool Nontransferable => QuestItem;
[CommandProperty(AccessLevel.GameMaster)]
public virtual Layer Layer
{
get => m_Layer;
set
{
if (m_Layer != value)
{
m_Layer = value;
Delta(ItemDelta.EquipOnly);
}
}
}
public List<Item> Items => LookupItems() ?? EmptyItems;
[CommandProperty(AccessLevel.GameMaster)]
public IEntity RootParent
{
get
{
var p = m_Parent;
while (p is Item item)
{
if (item.m_Parent == null) break;
p = item.m_Parent;
}
return p;
}
}
public bool NoMoveHS { get; set; }
public virtual int PhysicalResistance => 0;
public virtual int FireResistance => 0;
public virtual int ColdResistance => 0;
public virtual int PoisonResistance => 0;
public virtual int EnergyResistance => 0;
[CommandProperty(AccessLevel.GameMaster)]
public virtual int ItemID
{
get => m_ItemID;
set
{
if (m_ItemID != value)
{
var oldPileWeight = PileWeight;
m_ItemID = value;
ReleaseWorldPackets();
var newPileWeight = PileWeight;
UpdateTotal(this, TotalType.Weight, newPileWeight - oldPileWeight);
InvalidateProperties();
Delta(ItemDelta.Update);
}
}
}
public virtual string DefaultName => null;
[CommandProperty(AccessLevel.GameMaster)]
public string Name
{
get => LookupCompactInfo()?.m_Name ?? DefaultName;
set
{
if (value == null || value != DefaultName)
{
var info = AcquireCompactInfo();
info.m_Name = value;
if (info.m_Name == null)
VerifyCompactInfo();
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Developer)]
public IEntity Parent
{
get => m_Parent;
set
{
if (m_Parent == value)
return;
var oldParent = m_Parent;
m_Parent = value;
if (m_Map != null)
{
if (oldParent != null && m_Parent == null)
m_Map.OnEnter(this);
else if (m_Parent != null)
m_Map.OnLeave(this);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public LightType Light
{
get => (LightType)m_Direction;
set
{
if ((LightType)m_Direction != value)
{
m_Direction = (Direction)value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Direction Direction
{
get => m_Direction;
set
{
if (m_Direction != value)
{
m_Direction = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Amount
{
get => m_Amount;
set
{
var oldValue = m_Amount;
if (oldValue != value)
{
var oldPileWeight = PileWeight;
m_Amount = value;
ReleaseWorldPackets();
var newPileWeight = PileWeight;
UpdateTotal(this, TotalType.Weight, newPileWeight - oldPileWeight);
OnAmountChange(oldValue);
Delta(ItemDelta.Update);
if (oldValue > 1 || value > 1)
InvalidateProperties();
if (!Stackable && m_Amount > 1)
Console.WriteLine("Warning: 0x{0:X}: Amount changed for non-stackable item '{2}'. ({1})",
Serial.Value, m_Amount, GetType().Name);
}
}
}
public virtual bool HandlesOnSpeech => false;
public virtual bool BlocksFit => false;
public bool InSecureTrade => GetSecureTradeCont() != null;
public ItemData ItemData => TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
public virtual bool CanTarget => true;
public virtual bool DisplayLootType => true;
public static bool ScissorCopyLootType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool QuestItem
{
get => GetFlag(ImplFlag.QuestItem);
set
{
SetFlag(ImplFlag.QuestItem, value);
InvalidateProperties();
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
public bool Insured
{
get => GetFlag(ImplFlag.Insured);
set
{
SetFlag(ImplFlag.Insured, value);
InvalidateProperties();
}
}
public bool PaidInsurance
{
get => GetFlag(ImplFlag.PaidInsurance);
set => SetFlag(ImplFlag.PaidInsurance, value);
}
public Mobile BlessedFor
{
get => LookupCompactInfo()?.m_BlessedFor;
set
{
var info = AcquireCompactInfo();
info.m_BlessedFor = value;
if (info.m_BlessedFor == null)
VerifyCompactInfo();
InvalidateProperties();
}
}
int IComparable<IEntity>.CompareTo(IEntity other) => other == null ? -1 : Serial.CompareTo(other.Serial);
public int CompareTo(Item other) => other == null ? -1 : Serial.CompareTo(other.Serial);
/// <summary>
/// Moves the Item to a given <paramref name="location" /> and <paramref name="map" />.
/// </summary>
public void MoveToWorld(Point3D location, Map map)
{
if (Deleted)
return;
var oldLocation = GetWorldLocation();
var oldRealLocation = m_Location;
SetLastMoved();
if (Parent is Mobile mobile)
mobile.RemoveItem(this);
else if (Parent is Item item)
item.RemoveItem(this);
if (m_Map != map)
{
var old = m_Map;
if (m_Map != null)
{
m_Map.OnLeave(this);
if (oldLocation.m_X != 0)
{
var eable = m_Map.GetClientsInRange(oldLocation, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (m.InRange(oldLocation, GetUpdateRange(m)))
state.Send(RemovePacket);
}
eable.Free();
}
}
m_Location = location;
OnLocationChange(oldRealLocation);
ReleaseWorldPackets();
var items = LookupItems();
if (items != null)
for (var i = 0; i < items.Count; ++i)
items[i].Map = map;
m_Map = map;
m_Map?.OnEnter(this);
OnMapChange();
if (m_Map != null)
{
var eable = m_Map.GetClientsInRange(m_Location, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (m.CanSee(this) && m.InRange(m_Location, GetUpdateRange(m)))
SendInfoTo(state);
}
eable.Free();
}
RemDelta(ItemDelta.Update);
if (old == null || old == Map.Internal)
InvalidateProperties();
}
else if (m_Map != null)
{
IPooledEnumerable<NetState> eable;
if (oldLocation.m_X != 0)
{
eable = m_Map.GetClientsInRange(oldLocation, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (!m.InRange(location, GetUpdateRange(m))) state.Send(RemovePacket);
}
eable.Free();
}
var oldInternalLocation = m_Location;
m_Location = location;
OnLocationChange(oldRealLocation);
ReleaseWorldPackets();
eable = m_Map.GetClientsInRange(m_Location, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (m.CanSee(this) && m.InRange(m_Location, GetUpdateRange(m)))
SendInfoTo(state);
}
eable.Free();
m_Map.OnMove(oldInternalLocation, this);
RemDelta(ItemDelta.Update);
}
else
{
Map = map;
Location = location;
}
}
/// <summary>
/// Has the item been deleted?
/// </summary>
public bool Deleted => GetFlag(ImplFlag.Deleted);
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Map Map
{
get => m_Map;
set
{
if (m_Map != value)
{
var old = m_Map;
if (m_Map != null && m_Parent == null)
{
m_Map.OnLeave(this);
SendRemovePacket();
}
var items = LookupItems();
if (items != null)
for (var i = 0; i < items.Count; ++i)
items[i].Map = value;
m_Map = value;
if (m_Map != null && m_Parent == null)
m_Map.OnEnter(this);
Delta(ItemDelta.Update);
OnMapChange();
if (old == null || old == Map.Internal)
InvalidateProperties();
}
}
}
public virtual void ProcessDelta()
{
var flags = m_DeltaFlags;
SetFlag(ImplFlag.InQueue, false);
m_DeltaFlags = ItemDelta.None;
var map = m_Map;
if (map == null || Deleted)
return;
var worldLoc = GetWorldLocation();
var update = (flags & ItemDelta.Update) != 0;
if (update && m_Parent is Container contParent && !contParent.IsPublicContainer)
{
var rootParent = contParent.RootParent as Mobile;
Mobile tradeRecip = null;
if (rootParent != null)
{
var ns = rootParent.NetState;
if (ns != null && rootParent.CanSee(this) && rootParent.InRange(worldLoc, GetUpdateRange(rootParent)))
{
if (ns.ContainerGridLines)
ns.Send(new ContainerContentUpdate6017(this));
else
ns.Send(new ContainerContentUpdate(this));
if (ObjectPropertyList.Enabled)
ns.Send(OPLPacket);
}
}
var st = GetSecureTradeCont()?.Trade;
if (st != null)
{
var test = st.From.Mobile;
if (test != null && test != rootParent)
tradeRecip = test;
test = st.To.Mobile;
if (test != null && test != rootParent)
tradeRecip = test;
var ns = tradeRecip?.NetState;
if (ns != null && tradeRecip.CanSee(this) && tradeRecip.InRange(worldLoc, GetUpdateRange(tradeRecip)))
{
if (ns.ContainerGridLines)
ns.Send(new ContainerContentUpdate6017(this));
else
ns.Send(new ContainerContentUpdate(this));
if (ObjectPropertyList.Enabled)
ns.Send(OPLPacket);
}
}
var openers = contParent.Openers;
if (openers != null)
lock (openers)
{
for (var i = 0; i < openers.Count; ++i)
{
var mob = openers[i];
var range = GetUpdateRange(mob);
if (mob.Map != map || !mob.InRange(worldLoc, range))
{
openers.RemoveAt(i--);
}
else
{
if (mob == rootParent || mob == tradeRecip)
continue;
var ns = mob.NetState;
if (ns != null && mob.CanSee(this))
{
if (ns.ContainerGridLines)
ns.Send(new ContainerContentUpdate6017(this));
else
ns.Send(new ContainerContentUpdate(this));
if (ObjectPropertyList.Enabled)
ns.Send(OPLPacket);
}
}
}
if (openers.Count == 0)
contParent.Openers = null;
}
return;
}
Packet p = null;
var eable = map.GetClientsInRange(worldLoc, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (!m.CanSee(this) || !m.InRange(worldLoc, GetUpdateRange(m))) continue;
if (update)
{
if (m_Parent == null)
{
SendInfoTo(state, ObjectPropertyList.Enabled);
}
else
{
if (p != null)
{
state.Send(p);
}
else if (m_Parent is Item)
{
if (state.ContainerGridLines)
state.Send(new ContainerContentUpdate6017(this));
else
state.Send(new ContainerContentUpdate(this));
}
else if (m_Parent is Mobile)
{
p = new EquipUpdate(this);
p.Acquire();
state.Send(p);
}
if (ObjectPropertyList.Enabled)
state.Send(OPLPacket);
}
}
else if ((flags & ItemDelta.EquipOnly) != 0 && m_Parent is Mobile)
{
state.Send(p ??= Packet.Acquire(new EquipUpdate(this)));
if (ObjectPropertyList.Enabled)
state.Send(OPLPacket);
}
else if (ObjectPropertyList.Enabled && (flags & ItemDelta.Properties) != 0)
{
state.Send(OPLPacket);
}
}
Packet.Release(p);
eable.Free();
}
public virtual void Delete()
{
if (Deleted || !World.OnDelete(this))
return;
OnDelete();
var items = LookupItems();
if (items != null)
for (var i = items.Count - 1; i >= 0; --i)
if (i < items.Count)
items[i].OnParentDeleted(this);
SendRemovePacket();
SetFlag(ImplFlag.Deleted, true);
if (Parent is Mobile mobile)
mobile.RemoveItem(this);
else if (Parent is Item item)
item.RemoveItem(this);
ClearBounce();
if (m_Map != null)
{
if (m_Parent == null)
m_Map.OnLeave(this);
m_Map = null;
}
World.RemoveItem(this);
OnAfterDelete();
FreeCache();
}
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get; }
public virtual int HuedItemID => m_ItemID;
public int TypeRef { get; }
public void Serialize()
{
SaveBuffer.Flush();
Serialize(SaveBuffer);
}
public virtual void Serialize(IGenericWriter writer)
{
writer.Write(9); // version
var flags = SaveFlag.None;
int x = m_Location.m_X, y = m_Location.m_Y, z = m_Location.m_Z;
if (x != 0 || y != 0 || z != 0)
{
if (x >= short.MinValue && x <= short.MaxValue && y >= short.MinValue && y <= short.MaxValue &&
z >= sbyte.MinValue && z <= sbyte.MaxValue)
{
if (x != 0 || y != 0)
{
if (x >= byte.MinValue && x <= byte.MaxValue && y >= byte.MinValue && y <= byte.MaxValue)
flags |= SaveFlag.LocationByteXY;
else
flags |= SaveFlag.LocationShortXY;
}
if (z != 0)
flags |= SaveFlag.LocationSByteZ;
}
else
{
flags |= SaveFlag.LocationFull;
}
}
var info = LookupCompactInfo();
var items = LookupItems();
if (m_Direction != Direction.North)
flags |= SaveFlag.Direction;
if (info?.m_Bounce != null)
flags |= SaveFlag.Bounce;
if (m_LootType != LootType.Regular)
flags |= SaveFlag.LootType;
if (m_ItemID != 0)
flags |= SaveFlag.ItemID;
if (m_Hue != 0)
flags |= SaveFlag.Hue;
if (m_Amount != 1)
flags |= SaveFlag.Amount;
if (m_Layer != Layer.Invalid)
flags |= SaveFlag.Layer;
if (info?.m_Name != null)
flags |= SaveFlag.Name;
if (m_Parent != null)
flags |= SaveFlag.Parent;
if (items != null && items.Count > 0)
flags |= SaveFlag.Items;
if (m_Map != Map.Internal)
flags |= SaveFlag.Map;
// if (m_InsuredFor != null && !m_InsuredFor.Deleted)
// flags |= SaveFlag.InsuredFor;
if (info != null)
{
if (info.m_BlessedFor?.Deleted == false)
flags |= SaveFlag.BlessedFor;
if (info.m_HeldBy?.Deleted == false)
flags |= SaveFlag.HeldBy;
if (info.m_SavedFlags != 0)
flags |= SaveFlag.SavedFlags;
}
if (info == null || info.m_Weight == -1.0)
{
flags |= SaveFlag.NullWeight;
}
else
{
if (info.m_Weight == 0.0)
{
flags |= SaveFlag.WeightIs0;
}
else if (info.m_Weight != 1.0)
{
if (info.m_Weight == (int)info.m_Weight)
flags |= SaveFlag.IntWeight;
else
flags |= SaveFlag.WeightNot1or0;
}
}
var implFlags = m_Flags & (ImplFlag.Visible | ImplFlag.Movable | ImplFlag.Stackable | ImplFlag.Insured |
ImplFlag.PaidInsurance | ImplFlag.QuestItem);
if (implFlags != (ImplFlag.Visible | ImplFlag.Movable))
flags |= SaveFlag.ImplFlags;
writer.Write((int)flags);
/* begin last moved time optimization */
var ticks = LastMoved.Ticks;
var now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
if (ticks < now) d = TimeSpan.MaxValue;
else d = TimeSpan.MaxValue;
}
var minutes = -d.TotalMinutes;
if (minutes < int.MinValue)
minutes = int.MinValue;
else if (minutes > int.MaxValue)
minutes = int.MaxValue;
writer.WriteEncodedInt((int)minutes);
/* end */
if (GetSaveFlag(flags, SaveFlag.Direction))
writer.Write((byte)m_Direction);
if (GetSaveFlag(flags, SaveFlag.Bounce))
BounceInfo.Serialize(info?.m_Bounce, writer);
if (GetSaveFlag(flags, SaveFlag.LootType))
writer.Write((byte)m_LootType);
if (GetSaveFlag(flags, SaveFlag.LocationFull))
{
writer.WriteEncodedInt(x);
writer.WriteEncodedInt(y);
writer.WriteEncodedInt(z);
}
else
{
if (GetSaveFlag(flags, SaveFlag.LocationByteXY))
{
writer.Write((byte)x);
writer.Write((byte)y);
}
else if (GetSaveFlag(flags, SaveFlag.LocationShortXY))
{
writer.Write((short)x);
writer.Write((short)y);
}
if (GetSaveFlag(flags, SaveFlag.LocationSByteZ))
writer.Write((sbyte)z);
}
if (GetSaveFlag(flags, SaveFlag.ItemID))
writer.WriteEncodedInt(m_ItemID);
if (GetSaveFlag(flags, SaveFlag.Hue))
writer.WriteEncodedInt(m_Hue);
if (GetSaveFlag(flags, SaveFlag.Amount))
writer.WriteEncodedInt(m_Amount);
if (GetSaveFlag(flags, SaveFlag.Layer))
writer.Write((byte)m_Layer);
if (GetSaveFlag(flags, SaveFlag.Name))
writer.Write(info.m_Name);
if (GetSaveFlag(flags, SaveFlag.Parent))
{
if (m_Parent?.Deleted == false)
writer.Write(m_Parent.Serial);
else
writer.Write(Serial.MinusOne);
}
if (GetSaveFlag(flags, SaveFlag.Items))
writer.Write(items, false);
if (GetSaveFlag(flags, SaveFlag.IntWeight))
writer.WriteEncodedInt((int)info.m_Weight);
else if (GetSaveFlag(flags, SaveFlag.WeightNot1or0))
writer.Write(info.m_Weight);
if (GetSaveFlag(flags, SaveFlag.Map))
writer.Write(m_Map);
if (GetSaveFlag(flags, SaveFlag.ImplFlags))
writer.WriteEncodedInt((int)implFlags);
if (GetSaveFlag(flags, SaveFlag.InsuredFor))
writer.Write((Mobile)null);
if (GetSaveFlag(flags, SaveFlag.BlessedFor))
writer.Write(info.m_BlessedFor);
if (GetSaveFlag(flags, SaveFlag.HeldBy))
writer.Write(info.m_HeldBy);
if (GetSaveFlag(flags, SaveFlag.SavedFlags))
writer.WriteEncodedInt(info.m_SavedFlags);
}
public ISpawner Spawner
{
get => LookupCompactInfo()?.m_Spawner;
set
{
var info = AcquireCompactInfo();
info.m_Spawner = value;
if (info.m_Spawner == null)
VerifyCompactInfo();
}
}
public virtual void OnBeforeSpawn(Point3D location, Map m)
{
}
public virtual void OnAfterSpawn()
{
}
public ExpandFlag GetExpandFlags()
{
var info = LookupCompactInfo();
ExpandFlag flags = 0;
if (info != null)
{
if (info.m_BlessedFor != null)
flags |= ExpandFlag.Blessed;
if (info.m_Bounce != null)
flags |= ExpandFlag.Bounce;
if (info.m_HeldBy != null)
flags |= ExpandFlag.Holder;
if (info.m_Items != null)
flags |= ExpandFlag.Items;
if (info.m_Name != null)
flags |= ExpandFlag.Name;
if (info.m_Spawner != null)
flags |= ExpandFlag.Spawner;
if (info.m_SavedFlags != 0)
flags |= ExpandFlag.SaveFlag;
if (info.m_TempFlags != 0)
flags |= ExpandFlag.TempFlag;
if (info.m_Weight != -1)
flags |= ExpandFlag.Weight;
}
return flags;
}
private CompactInfo LookupCompactInfo() => m_CompactInfo;
private CompactInfo AcquireCompactInfo() => m_CompactInfo ??= new CompactInfo();
private void ReleaseCompactInfo()
{
m_CompactInfo = null;
}
private void VerifyCompactInfo()
{
var info = m_CompactInfo;
if (info == null)
return;
var isValid = info.m_Name != null
|| info.m_Items != null
|| info.m_Bounce != null
|| info.m_HeldBy != null
|| info.m_BlessedFor != null
|| info.m_Spawner != null
|| info.m_TempFlags != 0
|| info.m_SavedFlags != 0
|| info.m_Weight != -1;
if (!isValid)
ReleaseCompactInfo();
}
public List<Item> LookupItems()
{
if (this is Container container)
return container.m_Items;
return LookupCompactInfo()?.m_Items;
}
public List<Item> AcquireItems()
{
if (this is Container cont)
return cont.m_Items ?? (cont.m_Items = new List<Item>());
var info = AcquireCompactInfo();
return info.m_Items ?? (info.m_Items = new List<Item>());
}
private void SetFlag(ImplFlag flag, bool value)
{
if (value)
m_Flags |= flag;
else
m_Flags &= ~flag;
}
private bool GetFlag(ImplFlag flag) => (m_Flags & flag) != 0;
public BounceInfo GetBounce() => LookupCompactInfo()?.m_Bounce;
public void RecordBounce()
{
AcquireCompactInfo().m_Bounce = new BounceInfo(this);
}
public void ClearBounce()
{
var info = LookupCompactInfo();
var bounce = info?.m_Bounce;
if (bounce == null)
return;
info.m_Bounce = null;
if (bounce.Parent is Item parentItem)
{
if (!parentItem.Deleted)
parentItem.OnItemBounceCleared(this);
}
else if (bounce.Parent is Mobile parentMobile)
{
if (!parentMobile.Deleted)
parentMobile.OnItemBounceCleared(this);
}
VerifyCompactInfo();
}
/// <summary>
/// Overridable. Virtual event invoked when a client, <paramref name="from" />, invokes a 'help request' for the Item.
/// Seemingly no longer functional in newer clients.
/// </summary>
public virtual void OnHelpRequest(Mobile from)
{
}
/// <summary>
/// Overridable. Method checked to see if the item can be traded.
/// </summary>
/// <returns>True if the trade is allowed, false if not.</returns>
public virtual bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) => true;
/// <summary>
/// Overridable. Virtual event invoked when a trade has completed, either successfully or not.
/// </summary>
public virtual void OnSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
}
/// <summary>
/// Overridable. Method checked to see if the elemental resistances of this Item conflict with another Item on the
/// <see cref="Mobile" />.
/// </summary>
/// <returns>
/// <list type="table">
/// <item>
/// <term>True</term>
/// <description>
/// There is a conflict. The elemental resistance bonuses of this Item should not be applied to the
/// <see cref="Mobile" />
/// </description>
/// </item>
/// <item>
/// <term>False</term>
/// <description>There is no conflict. The bonuses should be applied.</description>
/// </item>
/// </list>
/// </returns>
public virtual bool CheckPropertyConflict(Mobile m) => false;
/// <summary>
/// Overridable. Sends the <see cref="PropertyList">object property list</see> to <paramref name="from" />.
/// </summary>
public virtual void SendPropertiesTo(Mobile from)
{
from.Send(PropertyList);
}
/// <summary>
/// Overridable. Adds the name of this item to the given <see cref="ObjectPropertyList" />. This method should be overridden
/// if the item requires a complex naming format.
/// </summary>
public virtual void AddNameProperty(ObjectPropertyList list)
{
var name = Name;
if (name == null)
{
if (m_Amount <= 1)
list.Add(LabelNumber);
else
list.Add(1050039, "{0}\t#{1}", m_Amount, LabelNumber); // ~1_NUMBER~ ~2_ITEMNAME~
}
else
{
if (m_Amount <= 1)
list.Add(name);
else
list.Add(1050039, "{0}\t{1}", m_Amount, Name); // ~1_NUMBER~ ~2_ITEMNAME~
}
}
/// <summary>
/// Overridable. Adds the loot type of this item to the given <see cref="ObjectPropertyList" />. By default, this will be
/// either 'blessed', 'cursed', or 'insured'.
/// </summary>
public virtual void AddLootTypeProperty(ObjectPropertyList list)
{
if (m_LootType == LootType.Blessed)
list.Add(1038021); // blessed
else if (m_LootType == LootType.Cursed)
list.Add(1049643); // cursed
else if (Insured)
list.Add(1061682); // <b>insured</b>
}
/// <summary>
/// Overridable. Adds any elemental resistances of this item to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddResistanceProperties(ObjectPropertyList list)
{
var v = PhysicalResistance;
if (v != 0)
list.Add(1060448, v.ToString()); // physical resist ~1_val~%
v = FireResistance;
if (v != 0)
list.Add(1060447, v.ToString()); // fire resist ~1_val~%
v = ColdResistance;
if (v != 0)
list.Add(1060445, v.ToString()); // cold resist ~1_val~%
v = PoisonResistance;
if (v != 0)
list.Add(1060449, v.ToString()); // poison resist ~1_val~%
v = EnergyResistance;
if (v != 0)
list.Add(1060446, v.ToString()); // energy resist ~1_val~%
}
/// <summary>
/// Overridable. Displays cliloc 1072788-1072789.
/// </summary>
public virtual void AddWeightProperty(ObjectPropertyList list)
{
var weight = PileWeight + TotalWeight;
if (weight == 1)
list.Add(1072788, weight.ToString()); // Weight: ~1_WEIGHT~ stone
else
list.Add(1072789, weight.ToString()); // Weight: ~1_WEIGHT~ stones
}
/// <summary>
/// Overridable. Adds header properties. By default, this invokes <see cref="AddNameProperty" />,
/// <see cref="AddBlessedForProperty" /> (if applicable), and <see cref="AddLootTypeProperty" /> (if
/// <see cref="DisplayLootType" />).
/// </summary>
public virtual void AddNameProperties(ObjectPropertyList list)
{
AddNameProperty(list);
if (IsSecure)
AddSecureProperty(list);
else if (IsLockedDown)
AddLockedDownProperty(list);
var blessedFor = BlessedFor;
if (blessedFor?.Deleted == false)
AddBlessedForProperty(list, blessedFor);
if (DisplayLootType)
AddLootTypeProperty(list);
if (DisplayWeight)
AddWeightProperty(list);
if (QuestItem)
AddQuestItemProperty(list);
AppendChildNameProperties(list);
}
/// <summary>
/// Overridable. Adds the "Quest Item" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddQuestItemProperty(ObjectPropertyList list)
{
list.Add(1072351); // Quest Item
}
/// <summary>
/// Overridable. Adds the "Locked Down & Secure" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddSecureProperty(ObjectPropertyList list)
{
list.Add(501644); // locked down & secure
}
/// <summary>
/// Overridable. Adds the "Locked Down" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddLockedDownProperty(ObjectPropertyList list)
{
list.Add(501643); // locked down
}
/// <summary>
/// Overridable. Adds the "Blessed for ~1_NAME~" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddBlessedForProperty(ObjectPropertyList list, Mobile m)
{
list.Add(1062203, "{0}", m.Name); // Blessed for ~1_NAME~
}
/// <summary>
/// Overridable. Fills an <see cref="ObjectPropertyList" /> with everything applicable. By default, this invokes
/// <see cref="AddNameProperties" />, then <see cref="Item.GetChildProperties">Item.GetChildProperties</see> or
/// <see cref="Mobile.GetChildProperties">Mobile.GetChildProperties</see>. This method should be overridden to add any custom
/// properties.
/// </summary>
public virtual void GetProperties(ObjectPropertyList list)
{
AddNameProperties(list);
}
/// <summary>
/// Overridable. Event invoked when a child (<paramref name="item" />) is building it's <see cref="ObjectPropertyList" />.
/// Recursively calls <see cref="Item.GetChildProperties">Item.GetChildProperties</see> or
/// <see cref="Mobile.GetChildProperties">Mobile.GetChildProperties</see>.
/// </summary>
public virtual void GetChildProperties(ObjectPropertyList list, Item item)
{
if (m_Parent is Item parentItem)
parentItem.GetChildProperties(list, item);
else if (m_Parent is Mobile parentMobile)
parentMobile.GetChildProperties(list, item);
}
/// <summary>
/// Overridable. Event invoked when a child (<paramref name="item" />) is building it's Name <see cref="ObjectPropertyList" />
/// . Recursively calls <see cref="Item.GetChildProperties">Item.GetChildNameProperties</see> or
/// <see cref="Mobile.GetChildProperties">Mobile.GetChildNameProperties</see>.
/// </summary>
public virtual void GetChildNameProperties(ObjectPropertyList list, Item item)
{
if (m_Parent is Item parentItem)
parentItem.GetChildNameProperties(list, item);
else if (m_Parent is Mobile parentMobile)
parentMobile.GetChildNameProperties(list, item);
}
public virtual bool IsChildVisibleTo(Mobile m, Item child) => true;
public void Bounce(Mobile from)
{
if (m_Parent is Item item)
item.RemoveItem(this);
else if (m_Parent is Mobile mobile)
mobile.RemoveItem(this);
m_Parent = null;
var bounce = GetBounce();
if (bounce != null)
{
var parent = bounce.Parent;
if (parent?.Deleted != false)
{
MoveToWorld(bounce.WorldLoc, bounce.Map);
}
else if (parent is Item p)
{
var root = p.RootParent;
if (p.IsAccessibleTo(from) &&
(!(root is Mobile mobileRoot) || mobileRoot.CheckNonlocalDrop(from, this, p)))
{
Location = bounce.Location;
p.AddItem(this);
}
else
{
MoveToWorld(from.Location, from.Map);
}
}
else if (parent is Mobile parentMobile)
{
if (!parentMobile.EquipItem(this))
MoveToWorld(bounce.WorldLoc, bounce.Map);
}
else
{
MoveToWorld(bounce.WorldLoc, bounce.Map);
}
ClearBounce();
}
else
{
MoveToWorld(from.Location, from.Map);
}
}
/// <summary>
/// Overridable. Method checked to see if this item may be equipped while casting a spell. By default, this returns false. It
/// is overridden on spellbook and spell channeling weapons or shields.
/// </summary>
/// <returns>True if it may, false if not.</returns>
/// <example>
/// <code>
/// public override bool AllowEquippedCast( Mobile from )
/// {
/// if (from.Int &gt;= 100)
/// return true;
///
/// return base.AllowEquippedCast( from );
/// }</code>
/// When placed in an Item script, the item may be cast when equipped if the <paramref name="from" /> has 100 or more
/// intelligence. Otherwise, it will drop to their backpack.
/// </example>
public virtual bool AllowEquippedCast(Mobile from) => false;
public virtual bool CheckConflictingLayer(Mobile m, Item item, Layer layer) => m_Layer == layer;
public virtual bool CanEquip(Mobile m) => m_Layer != Layer.Invalid && m.FindItemOnLayer(m_Layer) == null;
public virtual void GetChildContextMenuEntries(Mobile from, List<ContextMenuEntry> list, Item item)
{
if (m_Parent is Item parentItem)
parentItem.GetChildContextMenuEntries(from, list, item);
else if (m_Parent is Mobile parentMobile)
parentMobile.GetChildContextMenuEntries(from, list, item);
}
public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
if (m_Parent is Item item)
item.GetChildContextMenuEntries(from, list, this);
else if (m_Parent is Mobile mobile)
mobile.GetChildContextMenuEntries(from, list, this);
}
public virtual bool VerifyMove(Mobile from) => Movable;
public virtual DeathMoveResult OnParentDeath(Mobile parent)
{
if (!Movable)
return DeathMoveResult.RemainEquipped;
if (parent.KeepsItemsOnDeath)
return DeathMoveResult.MoveToBackpack;
if (CheckBlessed(parent))
return DeathMoveResult.MoveToBackpack;
if (CheckNewbied() && parent.Kills < 5)
return DeathMoveResult.MoveToBackpack;
if (parent.Player && Nontransferable)
return DeathMoveResult.MoveToBackpack;
return DeathMoveResult.MoveToCorpse;
}
public virtual DeathMoveResult OnInventoryDeath(Mobile parent)
{
if (!Movable)
return DeathMoveResult.MoveToBackpack;
if (parent.KeepsItemsOnDeath)
return DeathMoveResult.MoveToBackpack;
if (CheckBlessed(parent))
return DeathMoveResult.MoveToBackpack;
if (CheckNewbied() && parent.Kills < 5)
return DeathMoveResult.MoveToBackpack;
if (parent.Player && Nontransferable)
return DeathMoveResult.MoveToBackpack;
return DeathMoveResult.MoveToCorpse;
}
/// <summary>
/// Moves the Item to <paramref name="location" />. The Item does not change maps.
/// </summary>
public virtual void MoveToWorld(Point3D location)
{
MoveToWorld(location, m_Map);
}
public void LabelTo(Mobile to, int number)
{
to.Send(new MessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", ""));
}
public void LabelTo(Mobile to, int number, string args)
{
to.Send(new MessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", args));
}
public void LabelTo(Mobile to, string text)
{
to.Send(new UnicodeMessage(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, "ENU", "", text));
}
public void LabelTo(Mobile to, string format, params object[] args)
{
LabelTo(to, string.Format(format, args));
}
public void LabelToAffix(Mobile to, int number, AffixType type, string affix)
{
to.Send(new MessageLocalizedAffix(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", type, affix, ""));
}
public void LabelToAffix(Mobile to, int number, AffixType type, string affix, string args)
{
to.Send(new MessageLocalizedAffix(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", type, affix, args));
}
public virtual void LabelLootTypeTo(Mobile to)
{
if (m_LootType == LootType.Blessed)
LabelTo(to, 1041362); // (blessed)
else if (m_LootType == LootType.Cursed)
LabelTo(to, "(cursed)");
}
public bool AtWorldPoint(int x, int y) => m_Parent == null && m_Location.m_X == x && m_Location.m_Y == y;
public bool AtPoint(int x, int y) => m_Location.m_X == x && m_Location.m_Y == y;
public virtual bool OnDecay() =>
Decays && Parent == null && Map != Map.Internal && Region.Find(Location, Map).OnDecay(this);
public void SetLastMoved()
{
LastMoved = DateTime.UtcNow;
}
public virtual bool CanStackWith(Item dropped) =>
dropped.Stackable && Stackable && dropped.GetType() == GetType() && dropped.ItemID == ItemID &&
dropped.Hue == Hue && dropped.Name == Name && dropped.Amount + Amount <= 60000 && dropped != this;
public bool StackWith(Mobile from, Item dropped) => StackWith(from, dropped, true);
public virtual bool StackWith(Mobile from, Item dropped, bool playSound)
{
if (CanStackWith(dropped))
{
if (m_LootType != dropped.m_LootType)
m_LootType = LootType.Regular;
Amount += dropped.Amount;
dropped.Delete();
if (playSound && from != null)
{
var soundID = GetDropSound();
if (soundID == -1)
soundID = 0x42;
from.SendSound(soundID, GetWorldLocation());
}
return true;
}
return false;
}
public virtual bool OnDragDrop(Mobile from, Item dropped)
{
var success = (Parent is Container container && container.OnStackAttempt(from, this, dropped)) ||
StackWith(from, dropped);
if (success && Spawner != null)
{
Spawner.Remove(this);
Spawner = null;
}
return success;
}
public Rectangle2D GetGraphicBounds()
{
var itemID = m_ItemID;
var doubled = m_Amount > 1;
if (itemID >= 0xEEA && itemID <= 0xEF2) // Are we coins?
{
var coinBase = (itemID - 0xEEA) / 3;
coinBase *= 3;
coinBase += 0xEEA;
doubled = false;
if (m_Amount <= 1)
itemID = coinBase;
else if (m_Amount <= 5)
itemID = coinBase + 1;
else // m_Amount > 5
itemID = coinBase + 2;
}
var bounds = ItemBounds.Table[itemID & 0x3FFF];
if (doubled) bounds.Set(bounds.X, bounds.Y, bounds.Width + 5, bounds.Height + 5);
return bounds;
}
public virtual void AppendChildProperties(ObjectPropertyList list)
{
if (m_Parent is Item item)
item.GetChildProperties(list, this);
else if (m_Parent is Mobile mobile)
mobile.GetChildProperties(list, this);
}
public virtual void AppendChildNameProperties(ObjectPropertyList list)
{
if (m_Parent is Item item)
item.GetChildNameProperties(list, this);
else if (m_Parent is Mobile mobile)
mobile.GetChildNameProperties(list, this);
}
public ObjectPropertyList NewObjectPropertyList()
{
var list = new ObjectPropertyList(this);
GetProperties(list);
AppendChildProperties(list);
list.Terminate();
list.SetStatic();
return list;
}
public void ClearProperties()
{
ReleaseOPLPacket();
StaticPacketHandlers.FreeOPLInfoPacket(this);
}
public void InvalidateProperties()
{
if (!ObjectPropertyList.Enabled)
return;
if (m_Map != null && m_Map != Map.Internal && !World.Loading)
{
var oldList = m_PropertyList;
m_PropertyList = null;
if (oldList != null && oldList.Hash != PropertyList.Hash)
{
StaticPacketHandlers.FreeOPLInfoPacket(this);
Delta(ItemDelta.Properties);
}
}
else
{
ClearProperties();
}
}
public void ReleaseWorldPackets()
{
StaticPacketHandlers.FreeWorldItemPackets(this);
}
public virtual int GetPacketFlags()
{
var flags = 0;
if (!Visible)
flags |= 0x80;
if (Movable || ForceShowProperties)
flags |= 0x20;
return flags;
}
public virtual bool OnMoveOff(Mobile m) => true;
public virtual bool OnMoveOver(Mobile m) => true;
public virtual void OnMovement(Mobile m, Point3D oldLocation)
{
}
public void Internalize()
{
MoveToWorld(Point3D.Zero, Map.Internal);
}
public virtual void OnMapChange()
{
}
public virtual void OnRemoved(IEntity parent)
{
}
public virtual void OnAdded(IEntity parent)
{
}
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
{
if (setIf)
flags |= toSet;
}
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
public IPooledEnumerable<IEntity> GetObjectsInRange(int range)
{
var map = m_Map;
return map == null ? Map.NullEnumerable<IEntity>.Instance : map.GetObjectsInRange(m_Parent == null ? m_Location : GetWorldLocation(), range);
}
public IPooledEnumerable<Item> GetItemsInRange(int range)
{
var map = m_Map;
if (map == null)
return Map.NullEnumerable<Item>.Instance;
if (m_Parent == null)
return map.GetItemsInRange(m_Location, range);
return map.GetItemsInRange(GetWorldLocation(), range);
}
public IPooledEnumerable<Mobile> GetMobilesInRange(int range)
{
var map = m_Map;
if (map == null)
return Map.NullEnumerable<Mobile>.Instance;
if (m_Parent == null)
return map.GetMobilesInRange(m_Location, range);
return map.GetMobilesInRange(GetWorldLocation(), range);
}
public IPooledEnumerable<NetState> GetClientsInRange(int range)
{
var map = m_Map;
if (map == null)
return Map.NullEnumerable<NetState>.Instance;
if (m_Parent == null)
return map.GetClientsInRange(m_Location, range);
return map.GetClientsInRange(GetWorldLocation(), range);
}
public bool GetTempFlag(int flag) => ((LookupCompactInfo()?.m_TempFlags ?? 0) & flag) != 0;
public void SetTempFlag(int flag, bool value)
{
var info = AcquireCompactInfo();
if (value)
info.m_TempFlags |= flag;
else
info.m_TempFlags &= ~flag;
if (info.m_TempFlags == 0)
VerifyCompactInfo();
}
public bool GetSavedFlag(int flag) => ((LookupCompactInfo()?.m_SavedFlags ?? 0) & flag) != 0;
public void SetSavedFlag(int flag, bool value)
{
var info = AcquireCompactInfo();
if (value)
info.m_SavedFlags |= flag;
else
info.m_SavedFlags &= ~flag;
if (info.m_SavedFlags == 0)
VerifyCompactInfo();
}
public virtual void Deserialize(IGenericReader reader)
{
var version = reader.ReadInt();
SetLastMoved();
switch (version)
{
case 9:
case 8:
case 7:
case 6:
{
var flags = (SaveFlag)reader.ReadInt();
if (version < 7)
{
LastMoved = reader.ReadDeltaTime();
}
else
{
var minutes = reader.ReadEncodedInt();
try
{
LastMoved = DateTime.UtcNow - TimeSpan.FromMinutes(minutes);
}
catch
{
LastMoved = DateTime.UtcNow;
}
}
if (GetSaveFlag(flags, SaveFlag.Direction))
m_Direction = (Direction)reader.ReadByte();
if (GetSaveFlag(flags, SaveFlag.Bounce))
AcquireCompactInfo().m_Bounce = BounceInfo.Deserialize(reader);
if (GetSaveFlag(flags, SaveFlag.LootType))
m_LootType = (LootType)reader.ReadByte();
int x = 0, y = 0, z = 0;
if (GetSaveFlag(flags, SaveFlag.LocationFull))
{
x = reader.ReadEncodedInt();
y = reader.ReadEncodedInt();
z = reader.ReadEncodedInt();
}
else
{
if (GetSaveFlag(flags, SaveFlag.LocationByteXY))
{
x = reader.ReadByte();
y = reader.ReadByte();
}
else if (GetSaveFlag(flags, SaveFlag.LocationShortXY))
{
x = reader.ReadShort();
y = reader.ReadShort();
}
if (GetSaveFlag(flags, SaveFlag.LocationSByteZ))
z = reader.ReadSByte();
}
m_Location = new Point3D(x, y, z);
if (GetSaveFlag(flags, SaveFlag.ItemID))
m_ItemID = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Hue))
m_Hue = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Amount))
m_Amount = reader.ReadEncodedInt();
else
m_Amount = 1;
if (GetSaveFlag(flags, SaveFlag.Layer))
m_Layer = (Layer)reader.ReadByte();
if (GetSaveFlag(flags, SaveFlag.Name))
{
var name = reader.ReadString();
if (name != DefaultName)
AcquireCompactInfo().m_Name = name;
}
if (GetSaveFlag(flags, SaveFlag.Parent))
{
Serial parent = reader.ReadUInt();
if (parent.IsMobile)
m_Parent = World.FindMobile(parent);
else if (parent.IsItem)
m_Parent = World.FindItem(parent);
else
m_Parent = null;
if (m_Parent == null && (parent.IsMobile || parent.IsItem))
Delete();
}
if (GetSaveFlag(flags, SaveFlag.Items))
{
var items = reader.ReadStrongItemList();
if (this is Container)
(this as Container).m_Items = items;
else
AcquireCompactInfo().m_Items = items;
}
if (version < 8 || !GetSaveFlag(flags, SaveFlag.NullWeight))
{
double weight;
if (GetSaveFlag(flags, SaveFlag.IntWeight))
weight = reader.ReadEncodedInt();
else if (GetSaveFlag(flags, SaveFlag.WeightNot1or0))
weight = reader.ReadDouble();
else if (GetSaveFlag(flags, SaveFlag.WeightIs0))
weight = 0.0;
else
weight = 1.0;
if (weight != DefaultWeight)
AcquireCompactInfo().m_Weight = weight;
}
if (GetSaveFlag(flags, SaveFlag.Map))
m_Map = reader.ReadMap();
else
m_Map = Map.Internal;
if (GetSaveFlag(flags, SaveFlag.Visible))
SetFlag(ImplFlag.Visible, reader.ReadBool());
else
SetFlag(ImplFlag.Visible, true);
if (GetSaveFlag(flags, SaveFlag.Movable))
SetFlag(ImplFlag.Movable, reader.ReadBool());
else
SetFlag(ImplFlag.Movable, true);
if (GetSaveFlag(flags, SaveFlag.Stackable))
SetFlag(ImplFlag.Stackable, reader.ReadBool());
if (GetSaveFlag(flags, SaveFlag.ImplFlags))
m_Flags = (ImplFlag)reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.InsuredFor))
/*m_InsuredFor = */
reader.ReadMobile();
if (GetSaveFlag(flags, SaveFlag.BlessedFor))
AcquireCompactInfo().m_BlessedFor = reader.ReadMobile();
if (GetSaveFlag(flags, SaveFlag.HeldBy))
AcquireCompactInfo().m_HeldBy = reader.ReadMobile();
if (GetSaveFlag(flags, SaveFlag.SavedFlags))
AcquireCompactInfo().m_SavedFlags = reader.ReadEncodedInt();
if (m_Map != null && m_Parent == null)
m_Map.OnEnter(this);
break;
}
case 5:
{
var flags = (SaveFlag)reader.ReadInt();
LastMoved = reader.ReadDeltaTime();
if (GetSaveFlag(flags, SaveFlag.Direction))
m_Direction = (Direction)reader.ReadByte();
if (GetSaveFlag(flags, SaveFlag.Bounce))
AcquireCompactInfo().m_Bounce = BounceInfo.Deserialize(reader);
if (GetSaveFlag(flags, SaveFlag.LootType))
m_LootType = (LootType)reader.ReadByte();
if (GetSaveFlag(flags, SaveFlag.LocationFull))
m_Location = reader.ReadPoint3D();
if (GetSaveFlag(flags, SaveFlag.ItemID))
m_ItemID = reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.Hue))
m_Hue = reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.Amount))
m_Amount = reader.ReadInt();
else
m_Amount = 1;
if (GetSaveFlag(flags, SaveFlag.Layer))
m_Layer = (Layer)reader.ReadByte();
if (GetSaveFlag(flags, SaveFlag.Name))
{
var name = reader.ReadString();
if (name != DefaultName)
AcquireCompactInfo().m_Name = name;
}
if (GetSaveFlag(flags, SaveFlag.Parent))
{
Serial parent = reader.ReadUInt();
if (parent.IsMobile)
m_Parent = World.FindMobile(parent);
else if (parent.IsItem)
m_Parent = World.FindItem(parent);
else
m_Parent = null;
if (m_Parent == null && (parent.IsMobile || parent.IsItem))
Delete();
}
if (GetSaveFlag(flags, SaveFlag.Items))
{
var items = reader.ReadStrongItemList();
if (this is Container cont)
cont.m_Items = items;
else
AcquireCompactInfo().m_Items = items;
}
double weight;
if (GetSaveFlag(flags, SaveFlag.IntWeight))
weight = reader.ReadEncodedInt();
else if (GetSaveFlag(flags, SaveFlag.WeightNot1or0))
weight = reader.ReadDouble();
else if (GetSaveFlag(flags, SaveFlag.WeightIs0))
weight = 0.0;
else
weight = 1.0;
if (weight != DefaultWeight)
AcquireCompactInfo().m_Weight = weight;
if (GetSaveFlag(flags, SaveFlag.Map))
m_Map = reader.ReadMap();
else
m_Map = Map.Internal;
if (GetSaveFlag(flags, SaveFlag.Visible))
SetFlag(ImplFlag.Visible, reader.ReadBool());
else
SetFlag(ImplFlag.Visible, true);
if (GetSaveFlag(flags, SaveFlag.Movable))
SetFlag(ImplFlag.Movable, reader.ReadBool());
else
SetFlag(ImplFlag.Movable, true);
if (GetSaveFlag(flags, SaveFlag.Stackable))
SetFlag(ImplFlag.Stackable, reader.ReadBool());
if (m_Map != null && m_Parent == null)
m_Map.OnEnter(this);
break;
}
case 4: // Just removed variables
case 3:
{
m_Direction = (Direction)reader.ReadInt();
goto case 2;
}
case 2:
{
AcquireCompactInfo().m_Bounce = BounceInfo.Deserialize(reader);
LastMoved = reader.ReadDeltaTime();
goto case 1;
}
case 1:
{
m_LootType = (LootType)reader.ReadByte(); // m_Newbied = reader.ReadBool();
goto case 0;
}
case 0:
{
m_Location = reader.ReadPoint3D();
m_ItemID = reader.ReadInt();
m_Hue = reader.ReadInt();
m_Amount = reader.ReadInt();
m_Layer = (Layer)reader.ReadByte();
var name = reader.ReadString();
if (name != DefaultName)
AcquireCompactInfo().m_Name = name;
Serial parent = reader.ReadUInt();
if (parent.IsMobile)
m_Parent = World.FindMobile(parent);
else if (parent.IsItem)
m_Parent = World.FindItem(parent);
else
m_Parent = null;
if (m_Parent == null && (parent.IsMobile || parent.IsItem))
Delete();
var count = reader.ReadInt();
if (count > 0)
{
var items = new List<Item>(count);
for (var i = 0; i < count; ++i)
{
var item = reader.ReadItem();
if (item != null)
items.Add(item);
}
if (this is Container cont)
cont.m_Items = items;
else
AcquireCompactInfo().m_Items = items;
}
var weight = reader.ReadDouble();
if (weight != DefaultWeight)
AcquireCompactInfo().m_Weight = weight;
if (version <= 3)
{
reader.ReadInt();
reader.ReadInt();
reader.ReadInt();
}
m_Map = reader.ReadMap();
SetFlag(ImplFlag.Visible, reader.ReadBool());
SetFlag(ImplFlag.Movable, reader.ReadBool());
if (version <= 3)
/*m_Deleted =*/
reader.ReadBool();
Stackable = reader.ReadBool();
if (m_Map != null && m_Parent == null)
m_Map.OnEnter(this);
break;
}
}
if (HeldBy != null)
Timer.DelayCall(TimeSpan.Zero, FixHolding_Sandbox);
// if (version < 9)
VerifyCompactInfo();
}
private void FixHolding_Sandbox()
{
var heldBy = HeldBy;
if (heldBy != null)
{
if (GetBounce() != null)
{
Bounce(heldBy);
}
else
{
heldBy.Holding = null;
heldBy.AddToBackpack(this);
ClearBounce();
}
}
}
public virtual int GetMaxUpdateRange() => 18;
public virtual int GetUpdateRange(Mobile m) => 18;
public void SendInfoTo(NetState state)
{
SendInfoTo(state, ObjectPropertyList.Enabled);
}
public virtual void SendInfoTo(NetState state, bool sendOplPacket)
{
state.Send(GetWorldPacketFor(state));
if (sendOplPacket) state.Send(OPLPacket);
}
protected virtual Packet GetWorldPacketFor(NetState state)
{
if (state.HighSeas)
return WorldPacketHS;
if (state.StygianAbyss)
return WorldPacketSA;
return WorldPacket;
}
public virtual int GetTotal(TotalType type) => 0;
public virtual void UpdateTotal(Item sender, TotalType type, int delta)
{
if (!IsVirtualItem)
{
if (m_Parent is Item item)
item.UpdateTotal(sender, type, delta);
else if (m_Parent is Mobile mobile)
mobile.UpdateTotal(sender, type, delta);
else
HeldBy?.UpdateTotal(sender, type, delta);
}
}
public virtual void UpdateTotals()
{
}
public virtual void HandleInvalidTransfer(Mobile from)
{
// OSI sends 1074769, bug!
if (QuestItem)
from.SendLocalizedMessage(
1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
}
public bool ParentsContain<T>() where T : Item
{
var p = m_Parent;
while (p is Item item)
{
if (item is T)
return true;
if (item.m_Parent == null) break;
p = item.m_Parent;
}
return false;
}
public virtual void AddItem(Item item)
{
if (item?.Deleted != false || item.m_Parent == this) return;
if (item == this)
{
Console.WriteLine("Warning: Adding item to itself: [0x{0:X} {1}].AddItem( [0x{2:X} {3}] )", Serial.Value,
GetType().Name, item.Serial.Value, item.GetType().Name);
Console.WriteLine(new StackTrace());
return;
}
if (IsChildOf(item))
{
Console.WriteLine("Warning: Adding parent item to child: [0x{0:X} {1}].AddItem( [0x{2:X} {3}] )",
Serial.Value, GetType().Name, item.Serial.Value, item.GetType().Name);
Console.WriteLine(new StackTrace());
return;
}
if (item.m_Parent is Mobile parentMobile)
parentMobile.RemoveItem(item);
else if (item.m_Parent is Item parentItem)
parentItem.RemoveItem(item);
else
item.SendRemovePacket();
item.Parent = this;
item.Map = m_Map;
var items = AcquireItems();
items.Add(item);
if (!item.IsVirtualItem)
{
UpdateTotal(item, TotalType.Gold, item.TotalGold);
UpdateTotal(item, TotalType.Items, item.TotalItems + 1);
UpdateTotal(item, TotalType.Weight, item.TotalWeight + item.PileWeight);
}
item.Delta(ItemDelta.Update);
item.OnAdded(this);
OnItemAdded(item);
}
public void Delta(ItemDelta flags)
{
if (m_Map == null || m_Map == Map.Internal)
return;
m_DeltaFlags |= flags;
if (!GetFlag(ImplFlag.InQueue))
{
SetFlag(ImplFlag.InQueue, true);
if (_processing)
try
{
using var op = new StreamWriter("delta-recursion.log", true);
op.WriteLine("# {0}", DateTime.UtcNow);
op.WriteLine(new StackTrace());
op.WriteLine();
}
catch
{
// ignored
}
else
m_DeltaQueue.Add(this);
}
Core.Set();
}
public void RemDelta(ItemDelta flags)
{
m_DeltaFlags &= ~flags;
if (GetFlag(ImplFlag.InQueue) && m_DeltaFlags == ItemDelta.None)
{
SetFlag(ImplFlag.InQueue, false);
if (_processing)
try
{
using var op = new StreamWriter("delta-recursion.log", true);
op.WriteLine("# {0}", DateTime.UtcNow);
op.WriteLine(new StackTrace());
op.WriteLine();
}
catch
{
// ignored
}
else
m_DeltaQueue.Remove(this);
}
}
public static void ProcessDeltaQueue()
{
_processing = true;
if (m_DeltaQueue.Count >= 512)
Parallel.ForEach(m_DeltaQueue, i => i.ProcessDelta());
else
for (var i = 0; i < m_DeltaQueue.Count; i++)
m_DeltaQueue[i].ProcessDelta();
m_DeltaQueue.Clear();
_processing = false;
}
public virtual void OnDelete()
{
if (Spawner != null)
{
Spawner.Remove(this);
Spawner = null;
}
}
public virtual void OnParentDeleted(IEntity parent)
{
Delete();
}
public virtual void FreeCache()
{
ReleaseWorldPackets();
StaticPacketHandlers.FreeRemoveItemPacket(this);
StaticPacketHandlers.FreeOPLInfoPacket(this);
ReleaseOPLPacket();
}
public void PublicOverheadMessage(MessageType type, int hue, bool ascii, string text)
{
if (m_Map == null)
return;
Packet p = null;
var worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
{
if (p == null)
{
if (ascii)
p = new AsciiMessage(Serial, m_ItemID, type, hue, 3, Name, text);
else
p = new UnicodeMessage(Serial, m_ItemID, type, hue, 3, "ENU", Name, text);
p.Acquire();
}
state.Send(p);
}
}
Packet.Release(p);
eable.Free();
}
public void PublicOverheadMessage(MessageType type, int hue, int number)
{
PublicOverheadMessage(type, hue, number, "");
}
public void PublicOverheadMessage(MessageType type, int hue, int number, string args)
{
if (m_Map == null)
return;
Packet p = null;
var worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
{
p ??= Packet.Acquire(new MessageLocalized(Serial, m_ItemID, type, hue, 3, number, Name, args));
state.Send(p);
}
}
Packet.Release(p);
eable.Free();
}
public virtual void OnAfterDelete()
{
}
public virtual void RemoveItem(Item item)
{
var items = LookupItems();
if (items?.Contains(item) == true)
{
item.SendRemovePacket();
items.Remove(item);
if (!item.IsVirtualItem)
{
UpdateTotal(item, TotalType.Gold, -item.TotalGold);
UpdateTotal(item, TotalType.Items, -(item.TotalItems + 1));
UpdateTotal(item, TotalType.Weight, -(item.TotalWeight + item.PileWeight));
}
item.Parent = null;
item.OnRemoved(this);
OnItemRemoved(item);
}
}
public virtual void OnAfterDuped(Item newItem)
{
}
public virtual bool OnDragLift(Mobile from) => true;
public virtual bool OnEquip(Mobile from) => true;
protected virtual void OnAmountChange(int oldValue)
{
}
public virtual void OnSpeech(SpeechEventArgs e)
{
}
public virtual bool OnDroppedToMobile(Mobile from, Mobile target)
{
if (Nontransferable && from.Player)
{
HandleInvalidTransfer(from);
return false;
}
return true;
}
public virtual bool DropToMobile(Mobile from, Mobile target, Point3D p) =>
!(Deleted || from.Deleted || target.Deleted) && from.Map == target.Map && from.Map != null &&
target.Map != null && (from.AccessLevel >= AccessLevel.GameMaster || from.InRange(target.Location, 2)) &&
from.CanSee(target) && from.InLOS(target) && from.OnDroppedItemToMobile(this, target) &&
OnDroppedToMobile(from, target) && target.OnDragDrop(from, this);
public virtual bool OnDroppedInto(Mobile from, Container target, Point3D p)
{
if (!from.OnDroppedItemInto(this, target, p))
return false;
if (Nontransferable && from.Player && target != from.Backpack)
{
HandleInvalidTransfer(from);
return false;
}
return target.OnDragDropInto(from, this, p);
}
public virtual bool OnDroppedOnto(Mobile from, Item target)
{
if (Deleted || from.Deleted || target.Deleted || from.Map != target.Map || from.Map == null ||
target.Map == null)
return false;
if (from.AccessLevel < AccessLevel.GameMaster && !from.InRange(target.GetWorldLocation(), 2))
return false;
if (!from.CanSee(target) || !from.InLOS(target))
return false;
if (!target.IsAccessibleTo(from))
return false;
if (!from.OnDroppedItemOnto(this, target))
return false;
if (Nontransferable && from.Player && target != from.Backpack)
{
HandleInvalidTransfer(from);
return false;
}
return target.OnDragDrop(from, this);
}
public virtual bool DropToItem(Mobile from, Item target, Point3D p)
{
if (Deleted || from.Deleted || target.Deleted || from.Map != target.Map || from.Map == null ||
target.Map == null)
return false;
if (from.AccessLevel < AccessLevel.GameMaster && !from.InRange(target.GetWorldLocation(), 2))
return false;
if (!from.CanSee(target) || !from.InLOS(target))
return false;
if (!target.IsAccessibleTo(from))
return false;
if (target.RootParent is Mobile mobile && !mobile.CheckNonlocalDrop(from, this, target))
return false;
if (!from.OnDroppedItemToItem(this, target, p))
return false;
if (target is Container container && p.m_X != -1 && p.m_Y != -1)
return OnDroppedInto(from, container, p);
return OnDroppedOnto(from, target);
}
public virtual bool OnDroppedToWorld(Mobile from, Point3D p)
{
if (Nontransferable && from.Player)
{
HandleInvalidTransfer(from);
return false;
}
return true;
}
public virtual int GetLiftSound(Mobile from) => 0x57;
public virtual bool DropToWorld(Mobile from, Point3D p)
{
if (Deleted || from.Deleted || from.Map == null)
return false;
if (!from.InRange(p, 2))
return false;
var map = from.Map;
if (map == null)
return false;
int x = p.m_X, y = p.m_Y;
var z = int.MinValue;
var maxZ = from.Z + 16;
var landTile = map.Tiles.GetLandTile(x, y);
var landFlags = TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags;
int landZ = 0, landAvg = 0, landTop = 0;
map.GetAverageZ(x, y, ref landZ, ref landAvg, ref landTop);
if (!landTile.Ignored && (landFlags & TileFlag.Impassable) == 0)
if (landAvg <= maxZ)
z = landAvg;
var tiles = map.Tiles.GetStaticTiles(x, y, true);
for (var i = 0; i < tiles.Length; ++i)
{
var tile = tiles[i];
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if (!id.Surface)
continue;
var top = tile.Z + id.CalcHeight;
if (top > maxZ || top < z)
continue;
z = top;
}
var eable = map.GetItemsInRange(p, 0);
var items = eable.Where(item =>
{
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue)
return false;
var id = item.ItemData;
if (id.Surface)
{
var top = item.Z + id.CalcHeight;
if (top <= maxZ && top >= z)
z = top;
}
return true;
}).ToList();
eable.Free();
if (z == int.MinValue)
return false;
if (z > maxZ)
return false;
m_OpenSlots = (1 << 20) - 1;
var surfaceZ = z;
for (var i = 0; i < tiles.Length; ++i)
{
var tile = tiles[i];
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
var checkZ = tile.Z;
var checkTop = checkZ + id.CalcHeight;
if (checkTop == checkZ && !id.Surface)
++checkTop;
var zStart = checkZ - z;
var zEnd = checkTop - z;
if (zStart >= 20 || zEnd < 0)
continue;
if (zStart < 0)
zStart = 0;
if (zEnd > 19)
zEnd = 19;
var bitCount = zEnd - zStart;
m_OpenSlots &= ~(((1 << bitCount) - 1) << zStart);
}
for (var i = 0; i < items.Count; ++i)
{
var item = items[i];
var id = item.ItemData;
var checkZ = item.Z;
var checkTop = checkZ + id.CalcHeight;
if (checkTop == checkZ && !id.Surface)
++checkTop;
var zStart = checkZ - z;
var zEnd = checkTop - z;
if (zStart >= 20 || zEnd < 0)
continue;
if (zStart < 0)
zStart = 0;
if (zEnd > 19)
zEnd = 19;
var bitCount = zEnd - zStart;
m_OpenSlots &= ~(((1 << bitCount) - 1) << zStart);
}
var height = ItemData.Height;
if (height == 0)
++height;
if (height > 30)
height = 30;
var match = (1 << height) - 1;
var okay = false;
for (var i = 0; i < 20; ++i)
{
if (i + height > 20)
match >>= 1;
okay = ((m_OpenSlots >> i) & match) == match;
if (okay)
{
z += i;
break;
}
}
if (!okay)
return false;
height = ItemData.Height;
if (height == 0)
++height;
if (landAvg > z && z + height > landZ)
return false;
if ((landFlags & TileFlag.Impassable) != 0 && landAvg > surfaceZ && z + height > landZ)
return false;
for (var i = 0; i < tiles.Length; ++i)
{
var tile = tiles[i];
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
var checkZ = tile.Z;
var checkTop = checkZ + id.CalcHeight;
if (checkTop > z && z + height > checkZ)
return false;
if ((id.Surface || id.Impassable) && checkTop > surfaceZ && z + height > checkZ)
return false;
}
for (var i = 0; i < items.Count; ++i)
{
var item = items[i];
var id = item.ItemData;
// int checkZ = item.Z;
// int checkTop = checkZ + id.CalcHeight;
if (item.Z + id.CalcHeight > z && z + height > item.Z)
return false;
}
p = new Point3D(x, y, z);
if (!from.InLOS(new Point3D(x, y, z + 1)))
return false;
if (!from.OnDroppedItemToWorld(this, p))
return false;
if (!OnDroppedToWorld(from, p))
return false;
var soundID = GetDropSound();
MoveToWorld(p, from.Map);
from.SendSound(soundID == -1 ? 0x42 : soundID, GetWorldLocation());
return true;
}
public void SendRemovePacket()
{
if (Deleted || m_Map == null)
return;
var worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (m.InRange(worldLoc, GetUpdateRange(m))) state.Send(RemovePacket);
}
eable.Free();
}
public virtual int GetDropSound() => -1;
public Point3D GetWorldLocation()
{
var root = RootParent;
if (root == null)
return m_Location;
return root.Location;
// return root == null ? m_Location : new Point3D( (IPoint3D) root );
}
public Point3D GetSurfaceTop()
{
var root = RootParent;
if (root == null)
return new Point3D(m_Location.m_X, m_Location.m_Y,
m_Location.m_Z + (ItemData.Surface ? ItemData.CalcHeight : 0));
return root.Location;
}
public Point3D GetWorldTop() => RootParent?.Location ??
new Point3D(m_Location.m_X, m_Location.m_Y, m_Location.m_Z + ItemData.CalcHeight);
public void SendLocalizedMessageTo(Mobile to, int number)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
}
public void SendLocalizedMessageTo(Mobile to, int number, string args)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", args));
}
public void SendLocalizedMessageTo(Mobile to, int number, AffixType affixType, string affix, string args)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new MessageLocalizedAffix(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", affixType, affix,
args));
}
public virtual void OnSnoop(Mobile from)
{
}
public SecureTradeContainer GetSecureTradeCont()
{
object p = this;
while (p is Item item)
{
if (item is SecureTradeContainer container)
return container;
p = item.m_Parent;
}
return null;
}
public virtual void OnItemAdded(Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnSubItemAdded(item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnSubItemAdded(item);
}
public virtual void OnItemRemoved(Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnSubItemRemoved(item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnSubItemRemoved(item);
}
public virtual void OnSubItemAdded(Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnSubItemAdded(item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnSubItemAdded(item);
}
public virtual void OnSubItemRemoved(Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnSubItemRemoved(item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnSubItemRemoved(item);
}
public virtual void OnItemBounceCleared(Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnSubItemBounceCleared(item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnSubItemBounceCleared(item);
}
public virtual void OnSubItemBounceCleared(Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnSubItemBounceCleared(item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnSubItemBounceCleared(item);
}
public virtual bool CheckTarget(Mobile from, Target targ, object targeted)
{
if (m_Parent is Item item)
return item.CheckTarget(from, targ, targeted);
if (m_Parent is Mobile mobile)
return mobile.CheckTarget(from, targ, targeted);
return true;
}
public virtual bool IsAccessibleTo(Mobile check)
{
if (m_Parent is Item item)
return item.IsAccessibleTo(check);
var reg = Region.Find(GetWorldLocation(), m_Map);
return reg.CheckAccessibility(this, check);
/*SecureTradeContainer cont = GetSecureTradeCont();
if (cont != null && !cont.IsChildOf( check ))
return false;
return true;*/
}
public bool IsChildOf(IEntity o) => IsChildOf(o, false);
public bool IsChildOf(IEntity o, bool allowNull)
{
var p = m_Parent;
if ((p == null || o == null) && !allowNull)
return false;
if (p == o)
return true;
while (p is Item item)
{
if (item.m_Parent == null)
break;
p = item.m_Parent;
if (p == o)
return true;
}
return false;
}
public virtual void OnItemUsed(Mobile from, Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnItemUsed(from, item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnItemUsed(from, item);
}
public bool CheckItemUse(Mobile from) => CheckItemUse(from, this);
public virtual bool CheckItemUse(Mobile from, Item item)
{
if (m_Parent is Item parentItem)
return parentItem.CheckItemUse(from, item);
if (m_Parent is Mobile parentMobile)
return parentMobile.CheckItemUse(from, item);
return true;
}
public virtual void OnItemLifted(Mobile from, Item item)
{
if (m_Parent is Item parentItem)
parentItem.OnItemLifted(from, item);
else if (m_Parent is Mobile parentMobile)
parentMobile.OnItemLifted(from, item);
}
public bool CheckLift(Mobile from)
{
var reject = LRReason.Inspecific;
return CheckLift(from, this, ref reject);
}
public virtual bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (m_Parent is Item parentItem)
return parentItem.CheckLift(from, item, ref reject);
if (m_Parent is Mobile parentMobile)
return parentMobile.CheckLift(from, item, ref reject);
return true;
}
public virtual void OnSingleClickContained(Mobile from, Item item)
{
if (m_Parent is Item item1)
item1.OnSingleClickContained(from, item);
}
public virtual void OnAosSingleClick(Mobile from)
{
var opl = PropertyList;
if (opl.Header > 0)
from.Send(new MessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, opl.Header, Name,
opl.HeaderArgs));
}
public virtual void OnSingleClick(Mobile from)
{
if (Deleted || !from.CanSee(this))
return;
if (DisplayLootType)
LabelLootTypeTo(from);
var ns = from.NetState;
if (ns == null)
return;
if (Name == null)
{
if (m_Amount <= 1)
ns.Send(new MessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, LabelNumber, "", ""));
else
ns.Send(new MessageLocalizedAffix(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, LabelNumber, "",
AffixType.Append,
$" : {m_Amount}", ""));
}
else
{
ns.Send(new UnicodeMessage(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, "ENU", "",
Name + (m_Amount > 1 ? $" : {m_Amount}" : "")));
}
}
public virtual void ScissorHelper(Mobile from, Item newItem, int amountPerOldItem)
{
ScissorHelper(from, newItem, amountPerOldItem, true);
}
public virtual void ScissorHelper(Mobile from, Item newItem, int amountPerOldItem, bool carryHue)
{
var amount = Amount;
if (amount > 60000 / amountPerOldItem) // let's not go over 60000
amount = 60000 / amountPerOldItem;
Amount -= amount;
var ourHue = Hue;
var thisMap = Map;
var thisParent = m_Parent;
var worldLoc = GetWorldLocation();
var type = LootType;
if (Amount == 0)
Delete();
newItem.Amount = amount * amountPerOldItem;
if (carryHue)
newItem.Hue = ourHue;
if (ScissorCopyLootType)
newItem.LootType = type;
if ((thisParent as Container)?.TryDropItem(from, newItem, false) != true)
newItem.MoveToWorld(worldLoc, thisMap);
}
public virtual void Consume()
{
Consume(1);
}
public virtual void Consume(int amount)
{
Amount -= amount;
if (Amount <= 0)
Delete();
}
public virtual void ReplaceWith(Item newItem)
{
if (m_Parent is Container container)
{
container.AddItem(newItem);
newItem.Location = m_Location;
}
else
{
newItem.MoveToWorld(GetWorldLocation(), m_Map);
}
Delete();
}
public virtual bool CheckBlessed(Mobile m)
{
if (m_LootType == LootType.Blessed || (Mobile.InsuranceEnabled && Insured))
return true;
return m != null && m == BlessedFor;
}
public virtual bool CheckNewbied() => m_LootType == LootType.Newbied;
public virtual bool IsStandardLoot()
{
if (Mobile.InsuranceEnabled && Insured)
return false;
if (BlessedFor != null)
return false;
return m_LootType == LootType.Regular;
}
public override string ToString() => $"0x{Serial.Value:X} \"{GetType().Name}\"";
public virtual void OnSectorActivate()
{
}
public virtual void OnSectorDeactivate()
{
}
[Flags]
private enum ImplFlag : byte
{
None = 0x00,
Visible = 0x01,
Movable = 0x02,
Deleted = 0x04,
Stackable = 0x08,
InQueue = 0x10,
Insured = 0x20,
PaidInsurance = 0x40,
QuestItem = 0x80
}
private class CompactInfo
{
public Mobile m_BlessedFor;
public BounceInfo m_Bounce;
public Mobile m_HeldBy;
public List<Item> m_Items;
public string m_Name;
public int m_SavedFlags;
public ISpawner m_Spawner;
public int m_TempFlags;
public double m_Weight = -1;
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Direction = 0x00000001,
Bounce = 0x00000002,
LootType = 0x00000004,
LocationFull = 0x00000008,
ItemID = 0x00000010,
Hue = 0x00000020,
Amount = 0x00000040,
Layer = 0x00000080,
Name = 0x00000100,
Parent = 0x00000200,
Items = 0x00000400,
WeightNot1or0 = 0x00000800,
Map = 0x00001000,
Visible = 0x00002000,
Movable = 0x00004000,
Stackable = 0x00008000,
WeightIs0 = 0x00010000,
LocationSByteZ = 0x00020000,
LocationShortXY = 0x00040000,
LocationByteXY = 0x00080000,
ImplFlags = 0x00100000,
InsuredFor = 0x00200000,
BlessedFor = 0x00400000,
HeldBy = 0x00800000,
IntWeight = 0x01000000,
SavedFlags = 0x02000000,
NullWeight = 0x04000000
}
private Point3D m_Location;
private int m_ItemID;
private int m_Hue;
private int m_Amount;
private Layer m_Layer;
private IEntity m_Parent; // Mobile, Item, or null=World
private Map m_Map;
private LootType m_LootType;
private Direction m_Direction;
public virtual void OnLocationChange(Point3D oldLocation)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public virtual Point3D Location
{
get => m_Location;
set
{
var oldLocation = m_Location;
if (oldLocation == value)
return;
if (m_Map != null)
{
if (m_Parent == null)
{
IPooledEnumerable<NetState> eable;
if (m_Location.m_X != 0)
{
eable = m_Map.GetClientsInRange(oldLocation, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (!m.InRange(value, GetUpdateRange(m))) state.Send(RemovePacket);
}
eable.Free();
}
var oldLoc = m_Location;
m_Location = value;
ReleaseWorldPackets();
SetLastMoved();
eable = m_Map.GetClientsInRange(m_Location, GetMaxUpdateRange());
foreach (var state in eable)
{
var m = state.Mobile;
if (m.CanSee(this) && m.InRange(m_Location, GetUpdateRange(m)) &&
(!state.HighSeas || !NoMoveHS || (m_DeltaFlags & ItemDelta.Update) != 0 ||
!m.InRange(oldLoc, GetUpdateRange(m))))
SendInfoTo(state);
}
eable.Free();
RemDelta(ItemDelta.Update);
}
else if (m_Parent is Item)
{
m_Location = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
else
{
m_Location = value;
ReleaseWorldPackets();
}
if (m_Parent == null)
m_Map.OnMove(oldLocation, this);
}
else
{
m_Location = value;
ReleaseWorldPackets();
}
OnLocationChange(oldLocation);
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int X
{
get => m_Location.m_X;
set => Location = new Point3D(value, m_Location.m_Y, m_Location.m_Z);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Y
{
get => m_Location.m_Y;
set => Location = new Point3D(m_Location.m_X, value, m_Location.m_Z);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Z
{
get => m_Location.m_Z;
set => Location = new Point3D(m_Location.m_X, m_Location.m_Y, value);
}
public virtual bool InRange(Point2D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public virtual bool InRange(Point3D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public virtual bool InRange(IPoint2D p, int range) =>
p.X >= Location.m_X - range
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public virtual void OnDoubleClick(Mobile from)
{
}
public virtual void OnDoubleClickOutOfRange(Mobile from)
{
}
public virtual void OnDoubleClickCantSee(Mobile from)
{
}
public virtual void OnDoubleClickDead(Mobile from)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019048); // I am dead and cannot do that.
}
public virtual void OnDoubleClickNotAccessible(Mobile from)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
public virtual void OnDoubleClickSecureTrade(Mobile from)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
}
}