ModernUO/Projects/UOContent.Tests/Tests/Engines/Pathing/StepCacheFileTests.cs
Kamron Batman b852bca41e
perf(pathing): pool the StepCache strata buffer, then clean up the pathing engine around it (#2523)
Started as an allocation pass over `StepCache` and grew into a cleanup of the surrounding pathing engine. Four commits, each independently reviewable; net **−560 lines**.

Build clean (0 warnings). All 122 `Server.Tests.Pathfinding` tests pass.

---

## 1. `perf`: pool the strata buffer, cut a hot-path dictionary lookup

**The headline is that `TryGetMask` — the actual hot path — was already allocation-free.** `StepMask` is a readonly struct, `StaticTileEnumerable` is a `ref struct`, `ChunkMissState` is a struct in a `Dictionary`. So most of this is a bake-throughput and GC-churn win, with one exception noted below.

`BuildChunk` accumulated packed multi-Z strata into a `List<byte>` that grew by doubling (256 → 512 → 1024 → …) and then paid a final `ToArray()`. A full map bake runs it ~114k times. It now writes into a `byte[]` rented from `STArrayPool<byte>.Shared` through a span writer, and hands the chunk one exact-size copy.

**This required fixing a latent out-of-bounds guard.** The record-fit check reserved headroom for **8** strata (`StratumByteLength * 8`) while `ComputeStandableSurfaceZs` can return up to **16** — so a cell could write 305 bytes starting from a 65,383-byte offset. Against a `List` that was benign (it just grew past 64 KB, and emitted offsets stayed under the `NoStrata` sentinel). Against a fixed-size rented buffer it is an out-of-bounds write, so tightening it was a *prerequisite* for the pooling, not a drive-by. The guard is now exact, which additionally proves no emitted offset can collide with `NoStrata == ushort.MaxValue`.

**One genuine query-path win:** `ShouldPromoteAfterMiss` did *two* dictionary lookups per miss — a `TryGetValue`, then an indexer assignment that re-hashes and re-probes. It now mutates in place via `CollectionsMarshal.GetValueRefOrNullRef`. This runs on every uncached chunk touch during A* expansion. The window-expiry branch keeps its explicit early return, so `MissPromotionThreshold == 1` still resets rather than promoting.

Also dropped `StepProbe.ComputeStrataAt` / `ComputedStratum` (dead code, zero callers) and collapsed six 18-argument `new StepMask(0, 0, …, kind)` blocks into `Fallthrough(kind)`.

**Considered and rejected:** pooling the `Direction[]` that `Find` returns. It *escapes* the call — `MovementPath` holds it across ticks while `PathFollower` walks `m_Index` through it — so it cannot be rented-and-returned, and it cannot be borrowed from the shared `BitmapAStarAlgorithm.Instance` without one creature clobbering another's in-flight path. `CheckPath` rate-limits repaths to one per 2s per creature, putting this at roughly 60 KB/sec at 1,000 pathing creatures. Not worth a public API break plus a use-after-return footgun.

## 2. `docs`: rewrite the comments for publication

The comments had accumulated as development notes: internal phase jargon (`Tier 4`, `the Phase-2 synthesizer`), change narration aimed at a reviewer (`which the old ComputeStandingZ anchor missed`, `legacy behavior`), benchmark anecdotes (`benchmarked as near-optimal`, `a ~20 ns lookup`), and paragraphs restating the code.

Rewritten to keep the rationale you cannot recover by reading the code — why the source-Z guard cannot be widened, why multis fall through with a halo, why the promotion gate counts Finds rather than calls, why `ComputeFingerprint` must hash the *files* and not the live tile tables — and drop the history that got us there.

Three comments were **factually wrong**, not just wordy:

- `CacheEvictionTimer` and `CacheStats` documented a class called `StaticWalkabilityCache`. No such class exists — it is `StepCache`.
- `StepCacheFile` declared `File layout v8` while `FormatVersion` is 9, and called the current record layout "the v6 layout" in four places. The layout descriptions are now unversioned so they cannot drift again.
- `StepProbe.ComputeStandingZ` claimed `StepCache` uses it to bake `SourceZ`. It has not since the baker moved to the clearance-aware `ComputeStandableSurfaceZs`; only a parity test calls it.

## 3. `refactor`: simplify `StepCacheFile.Write`, consolidate the format tests

`SaveToFile` walked `_keysList` **twice** — once to count the map's chunks, then again through a `ChunkEnumerator` closure to emit them — because `Write` needed the count up front to size its index array. Both loops had the same root cause. Passing a **span** collapses them: the count is just `span.Length`.

That deletes the `ChunkEnumerator` delegate, the closure over the list enumerator, and **both `InvalidOperationException` throws**, which existed only to police the delegate's "yield exactly `chunkCount` chunks" contract — a contract a span makes unrepresentable.

`Write` now patches the header's `IndexOffset` by seeking back to it rather than reaching into the writer's live buffer with `BinaryPrimitives`. That also retires `IndexOffsetFieldPosition`, a hand-maintained byte offset that had to track the header layout, and sidesteps the stale-array hazard that motivated the manual patch (`BufferWriter` reallocates on growth).

**Tests:** `StepCacheFileV6/V7/V8Tests` were named for the format version that introduced each transform — and the format is now **v9**, so all three names described formats the loader rejects outright. Beyond triplicated builders and plumbing, two things were actually broken:

- The three near-identical rejection tests each cited a `MinSupportedVersion` that had since moved (`"version 5 < MinSupportedVersion 6"`, `"6 < 7"`, `"7 < 8"`). They passed for the wrong reason.
- `AssertBaseEqual` (used by V7 and V8) **silently skipped the swim and strata trailers**. A regression dropping either would not have failed those tests.

Now one `StepCacheFileFormatTests`, named for behavior — predictive-Z elision, compression, compact index — with a single `AssertIdentical` that does check both trailers, the three rejection tests folded into one theory that also covers a future version, and a zero-chunk case the delegate-based writer never had coverage for.

## 4. `test`: consolidate the parity and lifecycle tests

Three files tested "parity" and none of the names said *which*. They were three different layers, and the seams are the useful part, so they are now one `StepCacheParityTests` that names them:

| Test | Compares | Answers |
|---|---|---|
| `ProbeMatchesSlowPath` | StepProbe vs MovementImpl | Is the bake right? |
| `CacheMatchesProbe` | StepCache vs StepProbe | Is it stored and returned intact? |
| `CacheServesReachableWalkStates` | StepCache vs MovementImpl | End to end, over the states A* visits |

Merging removed a duplicated stub `Mobile`, duplicated region seeds, and a filename/class mismatch (`StepProbeParityTests.cs` declared `StaticWalkabilityParityTests`). `SwimBake_ProducesWetCells` moved with it — it lived in the cache parity file but never touched the cache.

Tests reached into `StepCache._chunks` via `GetField` in **9 places**, each rebuilding the key encoding and cell-index arithmetic by hand. `StepCache` now exposes `GetResidentChunk` and `ResidentIndexInSync` alongside the internal test hooks it already had (`LazyReaderHasChunk`, `CurrentFindGeneration`), and the shared arithmetic moved to `PathingTestSupport`. All 9 reflection blocks are gone.

`StepCacheLifecycleTests` is regrouped by what it covers — promotion gate, fallthrough routes, strata, swim layer, eviction — with the `Tier4*` names dropped. Removed `Singleton_IsAvailable`, which asserted an inline-initialized static property was not null; that is the entire 123 → 122 test-count delta.

---

## Verification

Tests were mutation-checked rather than just run, since round-trip and parity tests can pass while a transform silently no-ops:

- Injecting an off-by-one into the `IndexOffset` patch fails **15 of 123** — the format tests are load-bearing.
- Offsetting the cache's cell index by one fails **7 of 10** parity cases, and the 3 that stay green are exactly the ones that do not touch the cache. The layering localizes a fault rather than just reporting one.
2026-07-12 20:02:29 -07:00

441 lines
16 KiB
C#

using System;
using System.IO;
using Server.Engines.Pathing.Cache;
using Xunit;
namespace Server.Tests.Pathfinding;
[Collection("Sequential Pathfinding Tests")]
public class StepCacheFileTests
{
/// <summary>
/// Round-trip a populated cache through a .swb file under lazy loading: build chunks,
/// save, clear (closes lazy readers + drops residents), open as lazy backing store,
/// then re-query and verify chunks come back from the file (not the runtime baker).
/// </summary>
[Fact]
public void RoundTrip_LazyLoad_PreservesChunkMaskAndZ()
{
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1; // eager build to populate chunks for save
var map = Map.Maps[1];
Assert.NotNull(map);
// Populate three distinct chunks by querying different sectors. Query at each cell's
// real standable surface Z (where the cache anchors) so first-touch yields a clean
// hit rather than an off-surface fallthrough.
var sourceQueries = new[] { (1500, 1600), (1516, 1600), (1500, 1616) };
var standZ = new sbyte[sourceQueries.Length];
{
Span<sbyte> surfZ = stackalloc sbyte[16];
for (var i = 0; i < sourceQueries.Length; i++)
{
var (qx, qy) = sourceQueries[i];
var n = StepProbe.ComputeStandableSurfaceZs(map, qx, qy, surfZ);
Assert.True(n > 0, $"({qx},{qy}) has no standable surface — bad test cell");
standZ[i] = surfZ[0];
}
}
for (var i = 0; i < sourceQueries.Length; i++)
{
var (x, y) = sourceQueries[i];
cache.TryGetMask(map, x, y, standZ[i]);
}
Assert.Equal(3, cache.GetStats().ResidentChunks);
Assert.Equal(3L, cache.GetStats().BuildsTotal);
// Snapshot the answers we expect to recover after round-trip.
var expected = new StepMask[sourceQueries.Length];
for (var i = 0; i < sourceQueries.Length; i++)
{
var (x, y) = sourceQueries[i];
expected[i] = cache.TryGetMask(map, x, y, standZ[i]);
}
var path = Path.Combine(Path.GetTempPath(), $"step-cache-roundtrip-{Guid.NewGuid():N}.swb");
try
{
var written = cache.SaveToFile(path, map.MapID);
Assert.Equal(3, written);
cache.Clear();
Assert.Equal(0, cache.GetStats().ResidentChunks);
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
Assert.Equal(1, cache.OpenLazyReaderCount);
// Lazy: opening doesn't materialize chunks, so the resident set stays empty
// until we query.
Assert.Equal(0, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().BuildsTotal);
// Sanity: the lazy reader's index covers each chunk we're about to query.
foreach (var (x, y) in sourceQueries)
{
Assert.True(cache.LazyReaderHasChunk(map.MapID, x >> 4, y >> 4),
$"lazy reader missing chunk ({x >> 4},{y >> 4})");
}
for (var i = 0; i < sourceQueries.Length; i++)
{
var (x, y) = sourceQueries[i];
var lookup = cache.TryGetMask(map, x, y, standZ[i]);
Assert.Equal(CacheHitKind.Miss_NotBuilt, lookup.HitKind);
Assert.Equal(expected[i].WalkMask, lookup.WalkMask);
Assert.Equal(expected[i].WetMask, lookup.WetMask);
Assert.Equal(expected[i].WalkZ_N, lookup.WalkZ_N);
Assert.Equal(expected[i].WalkZ_NW, lookup.WalkZ_NW);
}
Assert.Equal(0L, cache.GetStats().BuildsTotal);
Assert.Equal(3, cache.GetStats().ResidentChunks);
}
finally
{
cache.Clear(); // Releases the FileStream so the delete below succeeds on Windows.
if (File.Exists(path))
{
File.Delete(path);
}
}
}
[Fact]
public void TryOpenLazyReader_MissingFile_ReturnsFalse()
{
var cache = StepCache.Instance;
cache.Clear();
var path = Path.Combine(Path.GetTempPath(), $"step-cache-missing-{Guid.NewGuid():N}.swb");
Assert.False(cache.TryOpenLazyReader(path, mapId: 1));
Assert.Equal(0, cache.OpenLazyReaderCount);
}
/// <summary>
/// HasLazyReader is the boot prebake's skip predicate (PathCacheCommands.Initialize): a map
/// with an open, fingerprint-valid reader needs no bake. Lock the open/clear contract.
/// </summary>
[Fact]
public void HasLazyReader_TracksOpenAndClear()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
Assert.NotNull(map);
Assert.False(cache.HasLazyReader(map.MapID));
// Build + save a chunk so there's a valid .swb to open.
cache.MissPromotionThreshold = 1;
Span<sbyte> surfZ = stackalloc sbyte[16];
Assert.True(StepProbe.ComputeStandableSurfaceZs(map, 1500, 1600, surfZ) > 0);
cache.TryGetMask(map, 1500, 1600, surfZ[0]);
var path = Path.Combine(Path.GetTempPath(), $"step-cache-haslazy-{Guid.NewGuid():N}.swb");
try
{
Assert.True(cache.SaveToFile(path, map.MapID) > 0);
cache.Clear();
Assert.False(cache.HasLazyReader(map.MapID));
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
Assert.True(cache.HasLazyReader(map.MapID)); // open → true
cache.Clear();
Assert.False(cache.HasLazyReader(map.MapID)); // clear closes the reader → false
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
[Fact]
public void TryOpenLazyReader_BadMagic_ReturnsFalse()
{
var cache = StepCache.Instance;
cache.Clear();
var path = Path.Combine(Path.GetTempPath(), $"step-cache-badmagic-{Guid.NewGuid():N}.swb");
try
{
File.WriteAllBytes(path, new byte[]
{
0xDE, 0xAD, 0xBE, 0xEF,
0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
});
Assert.False(cache.TryOpenLazyReader(path, mapId: 1));
Assert.Equal(0, cache.OpenLazyReaderCount);
}
finally
{
if (File.Exists(path))
{
File.Delete(path);
}
}
}
[Fact]
public void TryOpenLazyReader_FingerprintMismatch_ReturnsFalse()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
var path = Path.Combine(Path.GetTempPath(), $"step-cache-stalehash-{Guid.NewGuid():N}.swb");
try
{
cache.SaveToFile(path, map.MapID);
// Corrupt the Fingerprint field at byte offset 12 (Magic[4] + Version[4] + MapId[4]).
var bytes = File.ReadAllBytes(path);
for (var i = 12; i < 20; i++)
{
bytes[i] ^= 0xFF;
}
File.WriteAllBytes(path, bytes);
cache.Clear();
Assert.False(cache.TryOpenLazyReader(path, map.MapID));
Assert.Equal(0, cache.OpenLazyReaderCount);
}
finally
{
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// The lazy reader holds a FileStream open. Saving 100 chunks then opening them all
/// must NOT materialize any of them in the resident set — that's the whole point of
/// lazy loading on RAM-constrained shards. A query for one specific chunk pulls only
/// that one chunk into memory.
/// </summary>
[Fact]
public void LazyReader_DoesNotMaterializeUntilQueried()
{
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1; // eager build to populate chunks for save
var map = Map.Maps[1];
Assert.NotNull(map);
// Populate a handful of chunks.
var coords = new[]
{
(1500, 1600), (1516, 1600), (1500, 1616), (1516, 1616), (1532, 1600)
};
foreach (var (x, y) in coords)
{
cache.TryGetMask(map, x, y, sourceZ: 10);
}
var path = Path.Combine(Path.GetTempPath(), $"step-cache-lazy-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(coords.Length, cache.SaveToFile(path, map.MapID));
cache.Clear();
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// Open succeeded — but no chunks resident yet.
Assert.Equal(0, cache.GetStats().ResidentChunks);
// Query one specific chunk: only that chunk lands in the resident set.
cache.TryGetMask(map, coords[0].Item1, coords[0].Item2, sourceZ: 10);
Assert.Equal(1, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().BuildsTotal); // resolved from file, not baker
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// A chunk's swim layer must survive Save → Clear → LazyOpen → first-touch query. The layer is
/// an optional trailer, so a chunk that has one is the only thing that proves it is written and
/// read back rather than silently dropped.
/// </summary>
[Fact]
public void SwimLayer_RoundTrips_ThroughLazyReader()
{
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1;
var map = Map.Maps[1];
Assert.NotNull(map);
// Build a chunk and inject a synthetic swim layer onto one cell.
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
var chunk = cache.GetResidentChunk(map.MapID, 1500 >> 4, 1600 >> 4);
Assert.NotNull(chunk);
chunk.AllocateSwimLayer();
var cellIndex = PathingTestSupport.CellIndex(1500, 1600);
chunk.SwimSourceZ[cellIndex] = -7;
chunk.SwimMask[cellIndex] = 0b0000_1111;
chunk.SwimZN_Layer[cellIndex] = -7;
chunk.SwimZNE_Layer[cellIndex] = -7;
chunk.SwimZE_Layer[cellIndex] = -7;
chunk.SwimZSE_Layer[cellIndex] = -7;
var path = Path.Combine(Path.GetTempPath(), $"step-cache-swim-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(1, cache.SaveToFile(path, map.MapID));
cache.Clear();
cache.MissPromotionThreshold = 1;
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// Pull the chunk back via a query at swim Z; the layer must hit and serve our
// injected mask. Walk-Z query of the same cell should still hit the walk
// layer with whatever the bake produced.
var swim = cache.TryGetMask(map, 1500, 1600, sourceZ: -7);
Assert.True(swim.IsHit);
Assert.Equal((byte)0, swim.WalkMask);
Assert.Equal((byte)0b0000_1111, swim.WetMask);
Assert.Equal((sbyte)-7, swim.SwimZ_N);
Assert.Equal((sbyte)-7, swim.SwimZ_E);
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// PreloadOnLazyOpen=true must materialize every chunk in the .swb file into the
/// resident set immediately, eliminating first-touch file-read latency. Counterpart
/// to <see cref="LazyReader_DoesNotMaterializeUntilQueried"/> which proves the
/// default lazy behavior.
/// </summary>
[SkippableFact]
public void TryOpenLazyReader_WithPreloadFlag_MaterializesAllChunksImmediately()
{
TileDataRequirement.SkipIfMissing();
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1;
var map = Map.Maps[1];
Assert.NotNull(map);
var coords = new[]
{
(1500, 1600), (1516, 1600), (1500, 1616), (1516, 1616), (1532, 1600)
};
foreach (var (x, y) in coords)
{
cache.TryGetMask(map, x, y, sourceZ: 10);
}
var path = Path.Combine(Path.GetTempPath(), $"step-cache-preload-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(coords.Length, cache.SaveToFile(path, map.MapID));
cache.Clear();
cache.PreloadOnLazyOpen = true;
try
{
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// Every chunk should be resident — no further queries needed.
Assert.Equal(coords.Length, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().BuildsTotal); // came from file, not baker
// Subsequent query is a clean Hit, not a Miss_NotBuilt.
var lookup = cache.TryGetMask(map, coords[0].Item1, coords[0].Item2, sourceZ: 10);
Assert.Equal(CacheHitKind.Hit, lookup.HitKind);
Assert.Equal(coords.Length, cache.GetStats().ResidentChunks);
}
finally
{
cache.PreloadOnLazyOpen = false;
}
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// A chunk the .swb can satisfy must be served on first touch, without consulting the promotion
/// gate. This is the deployment shape where an admin ships baked files and expects the very
/// first pathfind through a region to use the cache rather than the slow path — the gate would
/// otherwise defer that first touch and defeat the whole point of shipping the bake.
/// </summary>
[SkippableFact]
public void LazyReaderHit_BypassesMissTrackerOnFirstTouch()
{
TileDataRequirement.SkipIfMissing();
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1; // eager build for save phase
var map = Map.Maps[1];
// Build + save one chunk.
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
var path = Path.Combine(Path.GetTempPath(), $"step-cache-bypass-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(1, cache.SaveToFile(path, map.MapID));
// Reset to a fresh state with the file open as a lazy reader and the deferred
// promotion threshold restored to 2.
cache.Clear();
cache.MissPromotionThreshold = 2;
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// First touch must NOT return Fallthrough_NotBuilt — the lazy reader has the
// chunk and serves it before the miss tracker is consulted.
var lookup = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
Assert.True(lookup.IsHit);
Assert.Equal(CacheHitKind.Miss_NotBuilt, lookup.HitKind);
Assert.Equal(1, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().FallthroughNotBuilt);
Assert.Equal(0L, cache.GetStats().BuildsTotal); // came from file, not baker
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
}