- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
107 lines
4.1 KiB
C#
107 lines
4.1 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: IncomingPackets.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Server.Network
|
|
{
|
|
public static class IncomingPackets
|
|
{
|
|
private static readonly PacketHandler[] m_6017Handlers = new PacketHandler[0x100];
|
|
|
|
private static readonly EncodedPacketHandler[] m_EncodedHandlersLow = new EncodedPacketHandler[0x100];
|
|
|
|
private static readonly Dictionary<int, EncodedPacketHandler> m_EncodedHandlersHigh =
|
|
new();
|
|
|
|
public static PacketHandler[] Handlers { get; } = new PacketHandler[0x100];
|
|
|
|
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
|
|
{
|
|
Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
|
|
m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
|
|
}
|
|
|
|
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
|
|
|
|
public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
|
|
{
|
|
if (packetID >= 0 && packetID < 0x100)
|
|
{
|
|
m_EncodedHandlersLow[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
|
|
}
|
|
else
|
|
{
|
|
m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
|
|
}
|
|
}
|
|
|
|
public static EncodedPacketHandler GetEncodedHandler(int packetID)
|
|
{
|
|
if (packetID >= 0 && packetID < 0x100)
|
|
{
|
|
return m_EncodedHandlersLow[packetID];
|
|
}
|
|
|
|
m_EncodedHandlersHigh.TryGetValue(packetID, out var handler);
|
|
return handler;
|
|
}
|
|
|
|
public static void RemoveEncodedHandler(int packetID)
|
|
{
|
|
if (packetID >= 0 && packetID < 0x100)
|
|
{
|
|
m_EncodedHandlersLow[packetID] = null;
|
|
}
|
|
else
|
|
{
|
|
m_EncodedHandlersHigh.Remove(packetID);
|
|
}
|
|
}
|
|
|
|
public static void RegisterThrottler(int packetID, ThrottlePacketCallback t)
|
|
{
|
|
var ph = GetHandler(packetID);
|
|
|
|
if (ph != null)
|
|
{
|
|
ph.ThrottleCallback = t;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool IsInfoPacket(byte packetId)
|
|
{
|
|
// These packets can arrive at any time during the login process. They're just informational.
|
|
return packetId switch
|
|
{
|
|
0x01 => true, // Disconnect
|
|
0x73 => true, // Ping
|
|
0xA4 => true, // SystemInfo
|
|
0xB1 => true, // Gump Response
|
|
0xBB => true, // Account ID
|
|
0xBD => true, // Client Version
|
|
0xBE => true, // Assist Version
|
|
0xD9 => true, // Hardware Info
|
|
0xDD => true, // Gumps (Packed)
|
|
0xE1 => true, // Client Type
|
|
0xF4 => true, // CrashReport
|
|
_ => false
|
|
};
|
|
}
|
|
}
|
|
}
|