ModernUO/Projects/Server/Timer/Timer.cs
Kamron Batman 6f0e1a22f9
fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429)
- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly

Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.

```cs
public void async void Talk()
{
    _canTalk = false;
    await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
    DoTalk();
    await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
    _canTalk = true;
}
```
2021-01-25 21:06:46 -08:00

507 lines
14 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Timer.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Server.Diagnostics;
namespace Server
{
public enum TimerPriority
{
EveryTick,
TenMS,
TwentyFiveMS,
FiftyMS,
TwoFiftyMS,
OneSecond,
FiveSeconds,
OneMinute
}
public partial class Timer
{
private static readonly Queue<Timer> m_Queue = new();
private static int m_QueueCountAtSlice;
private long m_Delay;
private long m_Interval;
private List<Timer> m_List;
private long m_Next;
private TimerPriority m_Priority;
private bool m_PrioritySet;
private bool m_Queued;
private bool m_Running;
public Timer(TimeSpan delay) : this(delay, TimeSpan.Zero, 1)
{
}
public Timer(TimeSpan delay, TimeSpan interval, int count = 0)
{
m_Delay = (long)delay.TotalMilliseconds;
m_Interval = (long)interval.TotalMilliseconds;
Count = count;
if (!m_PrioritySet)
{
m_Priority = ComputePriority(count == 1 ? delay : interval);
m_PrioritySet = true;
}
if (DefRegCreation)
{
RegCreation();
}
}
public TimerPriority Priority
{
get => m_Priority;
set
{
if (!m_PrioritySet)
{
m_PrioritySet = true;
}
if (m_Priority != value)
{
m_Priority = value;
if (m_Running)
{
TimerThread.PriorityChange(this, (int)m_Priority);
}
}
}
}
public DateTime Next => DateTime.UtcNow + TimeSpan.FromMilliseconds(m_Next - Core.TickCount);
public TimeSpan Delay
{
get => TimeSpan.FromMilliseconds(m_Delay);
set => m_Delay = (long)value.TotalMilliseconds;
}
public TimeSpan Interval
{
get => TimeSpan.FromMilliseconds(m_Interval);
set => m_Interval = (long)value.TotalMilliseconds;
}
public int Index { get; private set; }
public int Count { get; }
public bool Running
{
get => m_Running;
set
{
if (value)
{
Start();
}
else
{
Stop();
}
}
}
public static int BreakCount { get; set; } = 20000;
public virtual bool DefRegCreation => true;
private static string FormatDelegate(Delegate callback) =>
callback == null ? "null" : $"{callback.Method.DeclaringType?.FullName ?? ""}.{callback.Method.Name}";
public static void DumpInfo(TextWriter tw)
{
TimerThread.DumpInfo(tw);
}
public TimerProfile GetProfile()
{
if (!Core.Profiling)
{
return null;
}
var name = ToString();
return TimerProfile.Acquire(name);
}
public static int Slice()
{
var index = 0;
lock (m_Queue)
{
m_QueueCountAtSlice = m_Queue.Count;
while (index < BreakCount && m_Queue.Count != 0)
{
var t = m_Queue.Dequeue();
var prof = t.GetProfile();
prof?.Start();
t.OnTick();
t.m_Queued = false;
index++;
prof?.Finish();
}
}
return index;
}
public void RegCreation()
{
var prof = GetProfile();
if (prof != null)
{
prof.Created++;
}
}
public override string ToString() => GetType().FullName ?? "";
public static TimerPriority ComputePriority(TimeSpan ts)
{
if (ts >= TimeSpan.FromMinutes(1.0))
{
return TimerPriority.FiveSeconds;
}
if (ts >= TimeSpan.FromSeconds(10.0))
{
return TimerPriority.OneSecond;
}
if (ts >= TimeSpan.FromSeconds(5.0))
{
return TimerPriority.TwoFiftyMS;
}
if (ts >= TimeSpan.FromSeconds(2.5))
{
return TimerPriority.FiftyMS;
}
if (ts >= TimeSpan.FromSeconds(1.0))
{
return TimerPriority.TwentyFiveMS;
}
if (ts >= TimeSpan.FromSeconds(0.5))
{
return TimerPriority.TenMS;
}
return TimerPriority.EveryTick;
}
public void Start()
{
if (!m_Running)
{
m_Running = true;
TimerThread.AddTimer(this);
var prof = GetProfile();
if (prof != null)
{
prof.Started++;
}
}
}
public void Stop()
{
if (m_Running)
{
m_Running = false;
TimerThread.RemoveTimer(this);
var prof = GetProfile();
if (prof != null)
{
prof.Stopped++;
}
}
}
protected virtual void OnTick()
{
}
public class TimerThread
{
private static readonly Dictionary<Timer, TimerChangeEntry>
m_Changed = new();
private static readonly long[] m_NextPriorities = new long[8];
private static readonly long[] m_PriorityDelays =
{
0,
10,
25,
50,
250,
1000,
5000,
60000
};
private static readonly List<Timer>[] m_Timers =
{
new(),
new(),
new(),
new(),
new(),
new(),
new(),
new()
};
private static readonly AutoResetEvent m_Signal = new(false);
public static void DumpInfo(TextWriter tw)
{
for (var i = 0; i < 8; ++i)
{
tw.WriteLine("Priority: {0}", (TimerPriority)i);
tw.WriteLine();
var hash = new Dictionary<string, List<Timer>>();
for (var j = 0; j < m_Timers[i].Count; ++j)
{
var t = m_Timers[i][j];
var key = t.ToString();
if (!hash.TryGetValue(key, out var list))
{
hash[key] = list = new List<Timer>();
}
list.Add(t);
}
foreach (var kv in hash)
{
var key = kv.Key;
var list = kv.Value;
tw.WriteLine(
"Type: {0}; Count: {1}; Percent: {2}%",
key,
list.Count,
(int)(100 * (list.Count / (double)m_Timers[i].Count))
);
}
tw.WriteLine();
tw.WriteLine();
}
}
public static void Change(Timer t, int newIndex, bool isAdd)
{
lock (m_Changed)
{
m_Changed[t] = TimerChangeEntry.GetInstance(t, newIndex, isAdd);
}
m_Signal.Set();
}
public static void AddTimer(Timer t)
{
Change(t, (int)t.Priority, true);
}
public static void PriorityChange(Timer t, int newPrio)
{
Change(t, newPrio, false);
}
public static void RemoveTimer(Timer t)
{
Change(t, -1, false);
}
private static void ProcessChanged()
{
lock (m_Changed)
{
var curTicks = Core.TickCount;
foreach (var tce in m_Changed.Values)
{
var timer = tce.m_Timer;
var newIndex = tce.m_NewIndex;
timer.m_List?.Remove(timer);
if (tce.m_IsAdd)
{
timer.m_Next = curTicks + timer.m_Delay;
timer.Index = 0;
}
if (newIndex >= 0)
{
timer.m_List = m_Timers[newIndex];
timer.m_List.Add(timer);
}
else
{
timer.m_List = null;
}
tce.Free();
}
m_Changed.Clear();
}
}
public static void Set()
{
m_Signal.Set();
}
public void TimerMain()
{
while (!Core.Closing)
{
if (World.Loading || World.Saving)
{
m_Signal.WaitOne(1, false);
continue;
}
ProcessChanged();
for (var i = 0; i < m_Timers.Length; i++)
{
var now = Core.TickCount;
if (now < m_NextPriorities[i])
{
break;
}
m_NextPriorities[i] = now + m_PriorityDelays[i];
for (var j = 0; j < m_Timers[i].Count; j++)
{
var t = m_Timers[i][j];
if (!t.m_Queued && now > t.m_Next)
{
t.m_Queued = true;
lock (m_Queue)
{
m_Queue.Enqueue(t);
}
if (t.Count != 0 && ++t.Index >= t.Count)
{
t.Stop();
}
else
{
t.m_Next = now + t.m_Interval;
}
}
}
}
m_Signal.WaitOne(1, false);
}
}
private class TimerChangeEntry
{
private static readonly Queue<TimerChangeEntry> m_InstancePool = new();
public bool m_IsAdd;
public int m_NewIndex;
public Timer m_Timer;
private TimerChangeEntry(Timer t, int newIndex, bool isAdd)
{
m_Timer = t;
m_NewIndex = newIndex;
m_IsAdd = isAdd;
}
public void Free()
{
lock (m_InstancePool)
{
if (m_InstancePool.Count < 200) // Arbitrary
{
m_InstancePool.Enqueue(this);
}
}
}
public static TimerChangeEntry GetInstance(Timer t, int newIndex, bool isAdd)
{
TimerChangeEntry e = null;
lock (m_InstancePool)
{
if (m_InstancePool.Count > 0)
{
e = m_InstancePool.Dequeue();
}
}
if (e != null)
{
e.m_Timer = t;
e.m_NewIndex = newIndex;
e.m_IsAdd = isAdd;
}
else
{
e = new TimerChangeEntry(t, newIndex, isAdd);
}
return e;
}
}
}
}
}