ModernUO/Projects/UOContent/Network/Blocklist/FileAllowlist.cs
Kamron Batman b8b5a1e0c9
docs: tighten the comments across the ban subsystem
Comments only -- no code changed. Covers the blocklist, file allowlist,
login allowlist, auto-denylist, CrowdSec reporter and firewall.

Removes development narration: "(Task 2)" left over from a plan in
Firewall.PurgeExpired, "matching the per-feature JSON config pattern used
by X" repeated across four config loaders, "Recurring and tokenless
before" describing an edit rather than the code, and a duplicated
threading note in BlocklistSnapshot that the inline comment already made.
Points Firewall at dev-docs/ip-bans-and-allowlists.md instead of a
"ban-channel design doc" that does not exist.

Fixes a stale reference the cleanup surfaced: FileAllowlist's remarks
still told readers to opt in via blocklist.json's "allowlistEnabled",
which moved to "enabled" in ip-allowlist.json.

Kept, in tightened form, everything that encodes a reason the code cannot
show: the CrowdSec culture and LAPI protocol notes, why the reporter
flushes off the loop thread at shutdown, why FullMode.Wait rather than
DropWrite, why Firewall reads Core.Now instead of DateTime.UtcNow, and the
volatile-swap contracts on both snapshots.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 21:19:50 -07:00

358 lines
12 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: FileAllowlist.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Server.Logging;
namespace Server.Network.Bans;
/// <summary>
/// The operator's own "leave this address alone" list, read from the same files
/// <c>tools/Export-IpBlocklist.ps1</c> subtracts at generation time.
/// </summary>
/// <remarks>
/// The generator already subtracts these from the blocklist, but that only covers being BLOCKED.
/// Behavioural detections never consult the blocklist, so without reading the files here a carve-out is
/// quietly routed around: one scanner behind a shared CGNAT address is enough to get the whole address
/// contributed and firewalled. Reading them also means an entry applies on the next reload rather than the
/// next regeneration. Opt-in via <c>ip-allowlist.json</c>'s <c>enabled</c>, since the poll runs for the
/// whole uptime; no shield against a manual ban either — see <see cref="BanExemptions"/>.
/// </remarks>
public static class FileAllowlist
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(FileAllowlist));
// Written by the reload poll (off-loop), read by the accept path (game loop). One volatile reference
// swap is the whole synchronization story: readers see the old or the new snapshot, whole.
private static volatile BlocklistSnapshot _snapshot = BlocklistSnapshot.Empty;
private static string[] _patterns = [];
private static TimeSpan _interval = TimeSpan.FromSeconds(60);
private static long _lastStamp;
private static CancellationTokenSource _cts;
public static int Count => _snapshot.Count;
/// <summary>True when an operator listed this address. Safe before <see cref="Initialize"/>.</summary>
public static bool Contains(IPAddress address) => address != null && _snapshot.Contains(address);
/// <summary>True when the shard is reading allowlist files. Safe before <see cref="Initialize"/>.</summary>
public static bool Enabled { get; private set; }
public static void Initialize()
{
FileAllowlistConfiguration.Load();
var settings = FileAllowlistConfiguration.Settings;
if (settings == null)
{
return;
}
// Ran after the Configure sweep, so blocklist.json is loaded and the deprecated key is readable.
WarnOnDeprecatedKey();
_patterns = ResolvePaths(settings.Files);
_interval = settings.ReloadInterval <= TimeSpan.Zero ? TimeSpan.FromSeconds(60) : settings.ReloadInterval;
if (!settings.Enabled)
{
// The generator still subtracts these files, so a carve-out an operator already wrote looks
// like it works right up until a behavioural detection contributes the address anyway.
var present = ExpandPaths().Length;
_patterns = [];
if (present > 0)
{
logger.Warning(
"File allowlist is off (\"enabled\" false in ip-allowlist.json) but {Count} allowlist file(s) " +
"are present; those carve-outs will not suppress ban contributions",
present
);
}
else
{
logger.Information("File allowlist disabled (\"enabled\" false in ip-allowlist.json)");
}
return;
}
if (_patterns.Length == 0)
{
logger.Information("File allowlist disabled (\"files\" empty in ip-allowlist.json)");
return;
}
Enabled = true;
Reload();
_cts = CancellationTokenSource.CreateLinkedTokenSource(Core.ClosingTokenSource.Token);
_ = Task.Run(() => PollLoop(_cts.Token), _cts.Token);
}
public static void Stop()
{
_cts?.Cancel();
_cts?.Dispose();
_cts = null;
}
/// <summary>
/// Deliberately not honoured from <c>blocklist.json</c> — that would keep the coupling alive — but an
/// operator who set it there is told rather than losing it silently.
/// </summary>
private static void WarnOnDeprecatedKey()
{
if (BlocklistConfiguration.Settings?.AllowlistFiles is { Length: > 0 })
{
logger.Warning(
"\"allowlistFiles\" in blocklist.json is ignored; it moved to \"files\" in ip-allowlist.json. " +
"Copy it there and delete it from blocklist.json"
);
}
}
private static string[] ResolvePaths(string[] configured)
{
if (configured == null)
{
return [];
}
var resolved = new string[configured.Length];
var count = 0;
for (var i = 0; i < configured.Length; i++)
{
var path = configured[i];
if (string.IsNullOrWhiteSpace(path))
{
continue;
}
// Relative resolves against BaseDirectory, never the working directory, which differs when the
// shard is launched from elsewhere. Absolute is as-is, so shards can share a list.
resolved[count++] = Path.IsPathRooted(path) ? path : Path.Join(Core.BaseDirectory, path);
}
Array.Resize(ref resolved, count);
return resolved;
}
/// <summary>
/// Expands the configured patterns to actual files. Done per poll rather than once, so a carve-out an
/// admin adds is picked up without a restart.
/// </summary>
private static string[] ExpandPaths()
{
var files = new List<string>();
for (var i = 0; i < _patterns.Length; i++)
{
var pattern = _patterns[i];
var name = Path.GetFileName(pattern);
if (name.IndexOf('*') < 0 && name.IndexOf('?') < 0)
{
if (File.Exists(pattern))
{
files.Add(pattern);
}
continue;
}
try
{
var dir = Path.GetDirectoryName(pattern);
if (string.IsNullOrEmpty(dir) || !Directory.Exists(dir))
{
continue;
}
var matches = Directory.GetFiles(dir, name);
Array.Sort(matches, StringComparer.Ordinal);
for (var j = 0; j < matches.Length; j++)
{
// Windows wildcard matching still honours legacy short names, so ".txt" can pull in the
// generator's ".txt.tmp" mid-swap. Check the real extension.
if (matches[j].EndsWith(".txt", StringComparison.OrdinalIgnoreCase))
{
files.Add(matches[j]);
}
}
}
catch
{
// Unreadable directory; the next poll retries.
}
}
return files.ToArray();
}
private static async ValueTask PollLoop(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
try
{
await Task.Delay(_interval, token);
}
catch (OperationCanceledException)
{
return;
}
try
{
if (Stamp() != _lastStamp)
{
// A save owns the disk and nothing here is urgent.
// See the threading policy in CLAUDE.md (rules #3 and #10).
while (World.Saving || World.WorldState == WorldState.PendingSave)
{
await Task.Delay(TimeSpan.FromSeconds(1), token);
}
Reload();
}
}
catch (OperationCanceledException)
{
return;
}
catch (Exception e)
{
logger.Warning(e, "File allowlist reload check failed; keeping last snapshot ({Count})", Count);
}
}
}
/// <summary>
/// Change fingerprint across every configured file. A missing file contributes nothing, so creating or
/// deleting one also registers as a change.
/// </summary>
private static long Stamp()
{
var stamp = 0L;
var paths = ExpandPaths();
for (var i = 0; i < paths.Length; i++)
{
try
{
var info = new FileInfo(paths[i]);
if (info.Exists)
{
stamp = stamp * 31 + info.LastWriteTimeUtc.Ticks + info.Length;
}
}
catch
{
// Mid-swap by the generator; the next poll picks it up.
}
}
return stamp;
}
private static void Reload()
{
// Fingerprint BEFORE parsing, so it describes the version being read. Capturing after could skip a
// version; a stale fingerprint only costs an extra reload.
var stamp = Stamp();
var combined = ReadAll(out var files);
// Reuses the blocklist parser and interval index: an address set is direction-agnostic.
var next = combined.Length == 0
? BlocklistSnapshot.Empty
: BlocklistSnapshot.Build(combined, out _, out _);
_snapshot = next; // single volatile swap; readers see old or new whole
_lastStamp = stamp;
logger.Information(
"File allowlist loaded {Count} range(s) from {Files} file(s)",
next.Count,
files
);
}
/// <summary>
/// Concatenates every configured file into one buffer. The parser is line-based, so a newline join is
/// enough, and membership stays a single lookup.
/// </summary>
private static byte[] ReadAll(out int files)
{
files = 0;
var paths = ExpandPaths();
var chunks = new byte[paths.Length][];
var total = 0;
for (var i = 0; i < paths.Length; i++)
{
try
{
if (!File.Exists(paths[i]))
{
continue;
}
var bytes = File.ReadAllBytes(paths[i]);
chunks[i] = bytes;
total += bytes.Length + 1; // + newline separator
files++;
}
catch (Exception e)
{
// Fail open per file: losing one entry beats refusing to load the rest.
logger.Warning(e, "Could not read allowlist \"{Path}\"", paths[i]);
}
}
if (total == 0)
{
return [];
}
var combined = new byte[total];
var offset = 0;
for (var i = 0; i < chunks.Length; i++)
{
var chunk = chunks[i];
if (chunk == null)
{
continue;
}
Buffer.BlockCopy(chunk, 0, combined, offset, chunk.Length);
offset += chunk.Length;
combined[offset++] = (byte)'\n';
}
return combined;
}
internal static void LoadForTesting(BlocklistSnapshot snapshot) => _snapshot = snapshot ?? BlocklistSnapshot.Empty;
}