## Summary Migrates the Quest system gumps from legacy `Gump` to `DynamicGump` / `StaticGump<T>`. **Renames** `Engines/ML Quests/Gumps/BaseQuestGump` to **`BaseMLQuestGump`** to disambiguate from the Core quest abstract (`Engines/Quests/Core/QuestSystem.cs`). Both abstracts now extend `DynamicGump`. **Abstract bases**: - `Server.Engines.Quests.BaseQuestGump` (Core) - now `abstract DynamicGump`. Holds constants and a static `AddHtmlObject(ref DynamicGumpBuilder, ...)` helper. Concrete subclasses each provide their own `BuildLayout`. - `Server.Engines.MLQuests.Gumps.BaseMLQuestGump` (ML, renamed) - now `abstract DynamicGump` with a `protected abstract BuildContent(ref DynamicGumpBuilder)` hook. The base's `BuildLayout` draws shared chrome (background art, frame, label header) and then invokes `BuildContent`; subclasses use `BuildPage`, `SetTitle`, `RegisterButton`, `SetPageCount`, and content helpers (`AddDescription`, `AddObjectives`, `AddObjectivesProgress`, `AddRewardsPage`, `AddRewards`, `AddConversation`). **Concrete Core gumps** migrated to `DynamicGump`: - `QuestCancelGump`, `QuestOfferGump` (Core), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump`, `SheetMusicOfferGump` (Impresario), `PaintedImageGump` (renamed from `PaintedImage.InternalGump`). **Concrete ML gumps** migrated to `DynamicGump` (extending `BaseMLQuestGump` or directly): - `InfoNPCGump`, `QuestConversationGump`, `QuestLogDetailedGump`, `QuestLogGump`, `QuestOfferGump` (ML), `QuestReportBackGump`, `QuestRewardGump`, `QuestCancelConfirmGump`, `RaceChangeConfirmGump`. **`StaticGump<T>` migrations**: - `ScrollOfAbraxusGump` (Dark Tides). Its layout is a single hard-coded cliloc (1060116) with no per-instance dynamic content - safe to cache. **Cliloc rule**: Every other quest dialog bakes per-instance cliloc IDs into its layout (quest titles, NPC names, race-specific prompts, era-conditional progress messages, escort destinations). Per the cliloc rule, baking different cliloc numbers into a cached layout would defeat `StaticGump<T>` caching - so all of these are `DynamicGump`. **Signature changes** to support the migration: - `QuestObjective.RenderMessage`/`RenderProgress` now take `ref DynamicGumpBuilder builder` (15 overrides updated across Collector, Solen Matriarch, Ambitious Solen Queen, Study of the Solen Hive, Terrible Hatchlings, The Summoning, Uzeraan Turmoil, Witch Apprentice, Emino's Undertaking). - ML `BaseObjective.WriteToGump` / `BaseObjectiveInstance.WriteToGump` / `BaseReward.WriteToGump` now take `ref DynamicGumpBuilder` (KillObjective, GainSkillObjective, EscortObjective, CollectObjective, DeliverObjective, BaseReward). **Empty-gump and `Singleton` rules**: All concrete gumps now have private constructors with static `DisplayTo` entry points that null-check the player NetState before allocation. All gumps that shouldn't stack are `Singleton => true`. **External callers updated**: `MLQuest.SendOffer`/`OnRefuse`, `MLQuestEntry.SendProgressGump`/`SendRewardGump`/`SendReportBackGump`, `MLQuestSystem.QuestGumpRequest` and `ViewQuestsCommand`, `BoonCollector` (Darius/Nedrick), `SirHelper.OnDoubleClick` (no longer caches a single shared `InfoNPCGump` instance - `DisplayTo` constructs one per click and the gump's `Singleton => true` handles deduplication), `RaceChangeDeed.OnDoubleClick`, `PaintedImage.OnDoubleClick`, `ScrollOfAbraxus.OnDoubleClick`, `Impresario.OnTalk`, and `PlayerMobile`'s `BaseQuestGump` alias is now `BaseMLQuestGump`. **Concrete subclasses found beyond the listed entry points**: `SheetMusicOfferGump` (in Impresario.cs), `PaintedImageGump` (was `PaintedImage.InternalGump`), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump` (the Core base has these embedded across `QuestSystem.cs`/`QuestObjective.cs`/`QuestConversation.cs`/`QuestItemInfo.cs`). **Code-standards cleanup**: Renamed legacy `m_X` private fields to `_x` in rewritten files; braces on all control flow.
146 lines
4.4 KiB
C#
146 lines
4.4 KiB
C#
using System;
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using Server.Gumps;
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namespace Server.Engines.MLQuests.Objectives
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{
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public class KillObjective : BaseObjective
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{
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public KillObjective(
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int amount = 0, Type[] types = null, TextDefinition name = null, QuestArea area = null
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)
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{
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DesiredAmount = amount;
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AcceptedTypes = types;
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Name = name;
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Area = area;
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}
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public int DesiredAmount { get; set; }
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public Type[] AcceptedTypes { get; set; }
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public TextDefinition Name { get; set; }
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public QuestArea Area { get; set; }
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public override void WriteToGump(ref DynamicGumpBuilder builder, ref int y)
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{
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var amount = DesiredAmount.ToString();
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builder.AddHtmlLocalized(98, y, 312, 16, 1072204, 0x5F90); // Slay
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builder.AddLabel(133, y, 0x481, amount);
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if (Name.Number > 0)
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{
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builder.AddHtmlLocalized(133 + amount.Length * 15, y, 190, 18, Name.Number, 0x77BF);
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}
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else if (Name.String != null)
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{
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builder.AddLabel(133 + amount.Length * 15, y, 0x481, Name.String);
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}
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y += 16;
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if (Area != null)
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{
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builder.AddHtmlLocalized(103, y, 312, 20, 1018327, 0x5F90); // Location
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if (Area.Name.Number > 0)
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{
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builder.AddHtmlLocalized(223, y, 312, 20, Area.Name.Number, 0x7FFF);
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}
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else if (Area.Name.String != null)
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{
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builder.AddLabel(223, y, 0x481, Area.Name.String);
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}
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y += 16;
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}
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}
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public override BaseObjectiveInstance CreateInstance(MLQuestInstance instance) =>
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new KillObjectiveInstance(this, instance);
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}
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public class TimedKillObjective : KillObjective
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{
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public TimedKillObjective(TimeSpan duration, int amount, Type[] types, TextDefinition name, QuestArea area = null)
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: base(amount, types, name, area) =>
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Duration = duration;
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public override bool IsTimed => true;
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public override TimeSpan Duration { get; }
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}
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public class KillObjectiveInstance : BaseObjectiveInstance
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{
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public KillObjectiveInstance(KillObjective objective, MLQuestInstance instance)
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: base(instance, objective)
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{
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Objective = objective;
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Slain = 0;
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}
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public KillObjective Objective { get; set; }
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public int Slain { get; set; }
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public override DataType ExtraDataType => DataType.KillObjective;
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public bool AddKill(Mobile mob, Type type)
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{
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var desired = Objective.DesiredAmount;
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foreach (var acceptedType in Objective.AcceptedTypes)
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{
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if (acceptedType.IsAssignableFrom(type))
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{
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if (Objective.Area?.Contains(mob) == false)
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{
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return false;
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}
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var pm = Instance.Player;
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if (++Slain >= desired)
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{
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pm.SendLocalizedMessage(1075050); // You have killed all the required quest creatures of this type.
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}
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else
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{
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// You have killed a quest creature. ~1_val~ more left.
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pm.SendLocalizedMessage(1075051, (desired - Slain).ToString());
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}
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return true;
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}
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}
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return false;
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}
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public override bool IsCompleted() => Slain >= Objective.DesiredAmount;
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public override void WriteToGump(ref DynamicGumpBuilder builder, ref int y)
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{
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Objective.WriteToGump(ref builder, ref y);
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base.WriteToGump(ref builder, ref y);
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builder.AddHtmlLocalized(103, y, 120, 16, 3000087, 0x5F90); // Total
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builder.AddLabel(223, y, 0x481, $"{Slain}");
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y += 16;
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builder.AddHtmlLocalized(103, y, 120, 16, 1074782, 0x5F90); // Return to
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builder.AddLabel(223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor(Instance.QuesterType));
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y += 16;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(Slain);
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}
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}
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}
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