## Summary Migrates the Quest system gumps from legacy `Gump` to `DynamicGump` / `StaticGump<T>`. **Renames** `Engines/ML Quests/Gumps/BaseQuestGump` to **`BaseMLQuestGump`** to disambiguate from the Core quest abstract (`Engines/Quests/Core/QuestSystem.cs`). Both abstracts now extend `DynamicGump`. **Abstract bases**: - `Server.Engines.Quests.BaseQuestGump` (Core) - now `abstract DynamicGump`. Holds constants and a static `AddHtmlObject(ref DynamicGumpBuilder, ...)` helper. Concrete subclasses each provide their own `BuildLayout`. - `Server.Engines.MLQuests.Gumps.BaseMLQuestGump` (ML, renamed) - now `abstract DynamicGump` with a `protected abstract BuildContent(ref DynamicGumpBuilder)` hook. The base's `BuildLayout` draws shared chrome (background art, frame, label header) and then invokes `BuildContent`; subclasses use `BuildPage`, `SetTitle`, `RegisterButton`, `SetPageCount`, and content helpers (`AddDescription`, `AddObjectives`, `AddObjectivesProgress`, `AddRewardsPage`, `AddRewards`, `AddConversation`). **Concrete Core gumps** migrated to `DynamicGump`: - `QuestCancelGump`, `QuestOfferGump` (Core), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump`, `SheetMusicOfferGump` (Impresario), `PaintedImageGump` (renamed from `PaintedImage.InternalGump`). **Concrete ML gumps** migrated to `DynamicGump` (extending `BaseMLQuestGump` or directly): - `InfoNPCGump`, `QuestConversationGump`, `QuestLogDetailedGump`, `QuestLogGump`, `QuestOfferGump` (ML), `QuestReportBackGump`, `QuestRewardGump`, `QuestCancelConfirmGump`, `RaceChangeConfirmGump`. **`StaticGump<T>` migrations**: - `ScrollOfAbraxusGump` (Dark Tides). Its layout is a single hard-coded cliloc (1060116) with no per-instance dynamic content - safe to cache. **Cliloc rule**: Every other quest dialog bakes per-instance cliloc IDs into its layout (quest titles, NPC names, race-specific prompts, era-conditional progress messages, escort destinations). Per the cliloc rule, baking different cliloc numbers into a cached layout would defeat `StaticGump<T>` caching - so all of these are `DynamicGump`. **Signature changes** to support the migration: - `QuestObjective.RenderMessage`/`RenderProgress` now take `ref DynamicGumpBuilder builder` (15 overrides updated across Collector, Solen Matriarch, Ambitious Solen Queen, Study of the Solen Hive, Terrible Hatchlings, The Summoning, Uzeraan Turmoil, Witch Apprentice, Emino's Undertaking). - ML `BaseObjective.WriteToGump` / `BaseObjectiveInstance.WriteToGump` / `BaseReward.WriteToGump` now take `ref DynamicGumpBuilder` (KillObjective, GainSkillObjective, EscortObjective, CollectObjective, DeliverObjective, BaseReward). **Empty-gump and `Singleton` rules**: All concrete gumps now have private constructors with static `DisplayTo` entry points that null-check the player NetState before allocation. All gumps that shouldn't stack are `Singleton => true`. **External callers updated**: `MLQuest.SendOffer`/`OnRefuse`, `MLQuestEntry.SendProgressGump`/`SendRewardGump`/`SendReportBackGump`, `MLQuestSystem.QuestGumpRequest` and `ViewQuestsCommand`, `BoonCollector` (Darius/Nedrick), `SirHelper.OnDoubleClick` (no longer caches a single shared `InfoNPCGump` instance - `DisplayTo` constructs one per click and the gump's `Singleton => true` handles deduplication), `RaceChangeDeed.OnDoubleClick`, `PaintedImage.OnDoubleClick`, `ScrollOfAbraxus.OnDoubleClick`, `Impresario.OnTalk`, and `PlayerMobile`'s `BaseQuestGump` alias is now `BaseMLQuestGump`. **Concrete subclasses found beyond the listed entry points**: `SheetMusicOfferGump` (in Impresario.cs), `PaintedImageGump` (was `PaintedImage.InternalGump`), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump` (the Core base has these embedded across `QuestSystem.cs`/`QuestObjective.cs`/`QuestConversation.cs`/`QuestItemInfo.cs`). **Code-standards cleanup**: Renamed legacy `m_X` private fields to `_x` in rewritten files; braces on all control flow.
742 lines
22 KiB
C#
742 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Engines.Quests.Ambitious;
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using Server.Engines.Quests.Collector;
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using Server.Engines.Quests.Doom;
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using Server.Engines.Quests.Hag;
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using Server.Engines.Quests.Haven;
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using Server.Engines.Quests.Matriarch;
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using Server.Engines.Quests.Naturalist;
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using Server.Engines.Quests.Necro;
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using Server.Engines.Quests.Ninja;
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using Server.Engines.Quests.Samurai;
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using Server.Engines.Quests.Zento;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests
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{
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public delegate void QuestCallback();
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public abstract class QuestSystem
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{
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public static readonly Type[] QuestTypes =
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{
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typeof(TheSummoningQuest),
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typeof(DarkTidesQuest),
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typeof(UzeraanTurmoilQuest),
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typeof(CollectorQuest),
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typeof(WitchApprenticeQuest),
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typeof(StudyOfSolenQuest),
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typeof(SolenMatriarchQuest),
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typeof(AmbitiousQueenQuest),
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typeof(EminosUndertakingQuest),
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typeof(HaochisTrialsQuest),
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typeof(TerribleHatchlingsQuest)
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};
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private TimerExecutionToken _timerToken;
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public QuestSystem(PlayerMobile from)
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{
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From = from;
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Objectives = new List<QuestObjective>();
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Conversations = new List<QuestConversation>();
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}
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public QuestSystem()
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{
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}
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public abstract object Name { get; }
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public abstract object OfferMessage { get; }
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public abstract int Picture { get; }
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public abstract bool IsTutorial { get; }
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public abstract TimeSpan RestartDelay { get; }
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public abstract Type[] TypeReferenceTable { get; }
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public PlayerMobile From { get; set; }
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public List<QuestObjective> Objectives { get; set; }
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public List<QuestConversation> Conversations { get; set; }
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public virtual void StartTimer()
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{
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if (_timerToken.Running)
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{
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return;
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}
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// TODO: Find out if this can go on forever. We should not allow timers to leak if this is the case.
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Timer.StartTimer(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5), Slice, out _timerToken);
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}
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public virtual void StopTimer()
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{
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_timerToken.Cancel();
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}
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public virtual void Slice()
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.GetTimerEvent())
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{
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obj.CheckProgress();
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}
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}
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}
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public virtual void OnKill(BaseCreature creature, Container corpse)
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.GetKillEvent(creature, corpse))
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{
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obj.OnKill(creature, corpse);
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}
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}
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}
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public virtual bool IgnoreYoungProtection(Mobile from)
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.IgnoreYoungProtection(from))
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{
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return true;
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}
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}
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return false;
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}
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public virtual void BaseDeserialize(IGenericReader reader)
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{
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var referenceTable = TypeReferenceTable;
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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var count = reader.ReadEncodedInt();
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Objectives = new List<QuestObjective>(count);
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for (var i = 0; i < count; ++i)
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{
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var obj = QuestSerializer.DeserializeObjective(referenceTable, reader);
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if (obj != null)
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{
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obj.System = this;
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Objectives.Add(obj);
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}
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}
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count = reader.ReadEncodedInt();
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Conversations = new List<QuestConversation>(count);
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for (var i = 0; i < count; ++i)
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{
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var conv = QuestSerializer.DeserializeConversation(referenceTable, reader);
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if (conv != null)
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{
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conv.System = this;
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Conversations.Add(conv);
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}
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}
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break;
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}
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}
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ChildDeserialize(reader);
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}
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public virtual void ChildDeserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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}
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public virtual void BaseSerialize(IGenericWriter writer)
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{
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var referenceTable = TypeReferenceTable;
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(Objectives.Count);
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for (var i = 0; i < Objectives.Count; ++i)
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{
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QuestSerializer.Serialize(referenceTable, Objectives[i], writer);
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}
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writer.WriteEncodedInt(Conversations.Count);
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for (var i = 0; i < Conversations.Count; ++i)
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{
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QuestSerializer.Serialize(referenceTable, Conversations[i], writer);
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}
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ChildSerialize(writer);
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}
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public virtual void ChildSerialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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}
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public bool IsObjectiveInProgress(Type type)
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{
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var obj = FindObjective(type);
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return obj?.Completed == false;
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}
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public T FindObjective<T>() where T : QuestObjective
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj is T t)
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{
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return t;
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}
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}
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return null;
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}
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public QuestObjective FindObjective(Type type)
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.GetType() == type)
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{
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return obj;
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}
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}
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return null;
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}
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public virtual void SendOffer()
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{
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QuestOfferGump.DisplayTo(From, this);
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}
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public virtual void GetContextMenuEntries(ref PooledRefList<ContextMenuEntry> list)
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{
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if (Objectives.Count > 0)
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{
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list.Add(new QuestCallbackEntry(6154, ShowQuestLog)); // View Quest Log
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}
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if (Conversations.Count > 0)
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{
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list.Add(new QuestCallbackEntry(6156, ShowQuestConversation)); // Quest Conversation
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}
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list.Add(new QuestCallbackEntry(6155, BeginCancelQuest)); // Cancel Quest
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}
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public virtual void ShowQuestLogUpdated()
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{
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QuestLogUpdatedGump.DisplayTo(From, this);
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}
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public virtual void ShowQuestLog()
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{
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if (Objectives.Count > 0)
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{
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var gumps = From.GetGumps();
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gumps.Close<QuestItemInfoGump>();
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gumps.Close<QuestLogUpdatedGump>();
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gumps.Close<QuestConversationsGump>();
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gumps.Close<QuestObjectivesGump>();
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QuestObjectivesGump.DisplayTo(From, Objectives);
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var last = Objectives[^1];
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if (last.Info != null)
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{
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QuestItemInfoGump.DisplayTo(From, last.Info);
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}
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}
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}
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public virtual void ShowQuestConversation()
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{
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if (Conversations.Count > 0)
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{
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var gumps = From.GetGumps();
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gumps.Close<QuestItemInfoGump>();
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gumps.Close<QuestObjectivesGump>();
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gumps.Close<QuestConversationsGump>();
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QuestConversationsGump.DisplayTo(From, Conversations);
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var last = Conversations[^1];
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if (last.Info != null)
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{
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QuestItemInfoGump.DisplayTo(From, last.Info);
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}
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}
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}
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public virtual void BeginCancelQuest()
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{
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QuestCancelGump.DisplayTo(From, this);
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}
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public virtual void EndCancelQuest(bool shouldCancel)
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{
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if (From.Quest != this)
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{
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return;
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}
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if (shouldCancel)
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{
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From.SendLocalizedMessage(1049015); // You have canceled your quest.
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Cancel();
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}
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else
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{
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From.SendLocalizedMessage(1049014); // You have chosen not to cancel your quest.
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}
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}
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public virtual void Cancel()
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{
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ClearQuest(false);
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}
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public virtual void Complete()
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{
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ClearQuest(true);
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}
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public virtual void ClearQuest(bool completed)
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{
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StopTimer();
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if (From.Quest != this)
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{
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return;
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}
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From.Quest = null;
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var restartDelay = RestartDelay;
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if (completed && restartDelay > TimeSpan.Zero || !completed && restartDelay == TimeSpan.MaxValue)
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{
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From.DoneQuests ??= new List<QuestRestartInfo>();
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var found = false;
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var ourQuestType = GetType();
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for (var i = 0; i < From.DoneQuests.Count; ++i)
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{
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var restartInfo = From.DoneQuests[i];
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if (restartInfo.QuestType == ourQuestType)
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{
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restartInfo.Reset(restartDelay);
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found = true;
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break;
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}
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}
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if (!found)
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{
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From.DoneQuests.Add(new QuestRestartInfo(ourQuestType, restartDelay));
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}
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}
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}
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public virtual void AddConversation(QuestConversation conv)
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{
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conv.System = this;
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if (conv.Logged)
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{
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Conversations.Add(conv);
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}
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var gumps = From.GetGumps();
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gumps.Close<QuestItemInfoGump>();
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gumps.Close<QuestObjectivesGump>();
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if (conv.Logged)
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{
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QuestConversationsGump.DisplayTo(From, Conversations);
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}
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else
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{
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QuestConversationsGump.DisplayTo(From, conv);
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}
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if (conv.Info != null)
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{
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QuestItemInfoGump.DisplayTo(From, conv.Info);
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}
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}
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public virtual void AddObjective(QuestObjective obj)
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{
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obj.System = this;
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Objectives.Add(obj);
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ShowQuestLogUpdated();
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}
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public virtual void Accept()
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{
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if (From.Quest != null)
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{
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return;
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}
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From.Quest = this;
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From.SendLocalizedMessage(1049019); // You have accepted the Quest.
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StartTimer();
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}
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public virtual void Decline()
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{
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From.SendLocalizedMessage(1049018); // You have declined the Quest.
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}
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public static bool CanOfferQuest(Mobile check, Type questType) => CanOfferQuest(check, questType, out _);
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public static bool CanOfferQuest(Mobile check, Type questType, out bool inRestartPeriod)
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{
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inRestartPeriod = false;
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if (check is not PlayerMobile pm)
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{
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return false;
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}
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if (pm.HasGump<QuestOfferGump>())
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{
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return false;
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}
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if (questType == typeof(DarkTidesQuest) && pm.Profession != 4) // necromancer
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{
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return false;
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}
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// warrior / magician / paladin
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if (questType == typeof(UzeraanTurmoilQuest) && pm.Profession != 1 && pm.Profession != 2 && pm.Profession != 5)
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{
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return false;
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}
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if (questType == typeof(HaochisTrialsQuest) && pm.Profession != 6) // samurai
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{
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return false;
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}
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if (questType == typeof(EminosUndertakingQuest) && pm.Profession != 7) // ninja
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{
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return false;
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}
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var doneQuests = pm.DoneQuests;
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if (doneQuests != null)
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{
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for (var i = 0; i < doneQuests.Count; ++i)
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{
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var restartInfo = doneQuests[i];
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if (restartInfo.QuestType == questType)
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{
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var endTime = restartInfo.RestartTime;
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if (Core.Now < endTime)
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{
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inRestartPeriod = true;
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return false;
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}
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doneQuests.RemoveAt(i);
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return true;
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}
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}
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}
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return true;
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}
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public static void FocusTo(Mobile who, Mobile to)
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{
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if (Utility.RandomBool())
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{
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who.Animate(17, 7, 1, true, false, 0);
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}
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else
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{
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who.Animate(32 + Utility.Random(3), 7, 1, true, false, 0);
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}
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who.Direction = who.GetDirectionTo(to);
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}
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public static int RandomBrightHue()
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{
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if (Utility.RandomDouble() < 0.1)
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{
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return Utility.RandomList(0x62, 0x71);
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}
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return Utility.RandomList(0x03, 0x0D, 0x13, 0x1C, 0x21, 0x30, 0x37, 0x3A, 0x44, 0x59);
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}
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}
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public class QuestCancelGump : BaseQuestGump
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{
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private readonly QuestSystem _system;
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public override bool Singleton => true;
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private QuestCancelGump(QuestSystem system) : base(120, 50) => _system = system;
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public static void DisplayTo(Mobile from, QuestSystem system)
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{
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if (from?.NetState == null || system == null)
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{
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return;
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}
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from.SendGump(new QuestCancelGump(system));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.SetNoClose();
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|
|
|
builder.AddPage();
|
|
|
|
builder.AddImageTiled(0, 0, 348, 262, 2702);
|
|
builder.AddAlphaRegion(0, 0, 348, 262);
|
|
|
|
builder.AddImage(0, 15, 10152);
|
|
builder.AddImageTiled(0, 30, 17, 200, 10151);
|
|
builder.AddImage(0, 230, 10154);
|
|
|
|
builder.AddImage(15, 0, 10252);
|
|
builder.AddImageTiled(30, 0, 300, 17, 10250);
|
|
builder.AddImage(315, 0, 10254);
|
|
|
|
builder.AddImage(15, 244, 10252);
|
|
builder.AddImageTiled(30, 244, 300, 17, 10250);
|
|
builder.AddImage(315, 244, 10254);
|
|
|
|
builder.AddImage(330, 15, 10152);
|
|
builder.AddImageTiled(330, 30, 17, 200, 10151);
|
|
builder.AddImage(330, 230, 10154);
|
|
|
|
builder.AddImage(333, 2, 10006);
|
|
builder.AddImage(333, 248, 10006);
|
|
builder.AddImage(2, 248, 10006);
|
|
builder.AddImage(2, 2, 10006);
|
|
|
|
builder.AddHtmlLocalized(25, 22, 200, 20, 1049000, 32000); // Confirm Quest Cancellation
|
|
builder.AddImage(25, 40, 3007);
|
|
|
|
if (_system.IsTutorial)
|
|
{
|
|
builder.AddHtmlLocalized(
|
|
25,
|
|
55,
|
|
300,
|
|
120,
|
|
1060836,
|
|
BaseQuestGump.White
|
|
); // This quest will give you valuable information, skills and equipment that will help you advance in the game at a quicker pace.<BR><BR>Are you certain you wish to cancel at this time?
|
|
}
|
|
else
|
|
{
|
|
builder.AddHtmlLocalized(25, 60, 300, 20, 1049001, BaseQuestGump.White); // You have chosen to abort your quest:
|
|
builder.AddImage(25, 81, 0x25E7);
|
|
BaseQuestGump.AddHtmlObject(ref builder, 48, 80, 280, 20, _system.Name, BaseQuestGump.DarkGreen, false, false);
|
|
|
|
builder.AddHtmlLocalized(25, 120, 280, 20, 1049002, BaseQuestGump.White); // Can this quest be restarted after quitting?
|
|
builder.AddImage(25, 141, 0x25E7);
|
|
builder.AddHtmlLocalized(
|
|
48,
|
|
140,
|
|
280,
|
|
20,
|
|
_system.RestartDelay < TimeSpan.MaxValue ? 1049016 : 1049017,
|
|
BaseQuestGump.DarkGreen
|
|
); // Yes/No
|
|
}
|
|
|
|
builder.AddRadio(25, 175, 9720, 9723, true, 1);
|
|
builder.AddHtmlLocalized(60, 180, 280, 20, 1049005, BaseQuestGump.White); // Yes, I really want to quit!
|
|
|
|
builder.AddRadio(25, 210, 9720, 9723, false, 0);
|
|
builder.AddHtmlLocalized(60, 215, 280, 20, 1049006, BaseQuestGump.White); // No, I don't want to quit.
|
|
|
|
builder.AddButton(265, 220, 247, 248, 1);
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, in RelayInfo info)
|
|
{
|
|
if (info.ButtonID == 1)
|
|
{
|
|
_system.EndCancelQuest(info.IsSwitched(1));
|
|
}
|
|
}
|
|
}
|
|
|
|
public class QuestOfferGump : BaseQuestGump
|
|
{
|
|
private readonly QuestSystem _system;
|
|
|
|
public override bool Singleton => true;
|
|
|
|
private QuestOfferGump(QuestSystem system) : base(75, 25) => _system = system;
|
|
|
|
public static void DisplayTo(Mobile from, QuestSystem system)
|
|
{
|
|
if (from?.NetState == null || system == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
from.SendGump(new QuestOfferGump(system));
|
|
}
|
|
|
|
protected override void BuildLayout(ref DynamicGumpBuilder builder)
|
|
{
|
|
builder.SetNoClose();
|
|
|
|
builder.AddPage();
|
|
|
|
builder.AddImageTiled(50, 20, 400, 400, 2624);
|
|
builder.AddAlphaRegion(50, 20, 400, 400);
|
|
|
|
builder.AddImage(90, 33, 9005);
|
|
builder.AddHtmlLocalized(130, 45, 270, 20, 1049010, BaseQuestGump.White); // Quest Offer
|
|
builder.AddImageTiled(130, 65, 175, 1, 9101);
|
|
|
|
builder.AddImage(140, 110, 1209);
|
|
BaseQuestGump.AddHtmlObject(ref builder, 160, 108, 250, 20, _system.Name, BaseQuestGump.DarkGreen, false, false);
|
|
|
|
BaseQuestGump.AddHtmlObject(ref builder, 98, 140, 312, 200, _system.OfferMessage, BaseQuestGump.LightGreen, false, true);
|
|
|
|
builder.AddRadio(85, 350, 9720, 9723, true, 1);
|
|
builder.AddHtmlLocalized(120, 356, 280, 20, 1049011, BaseQuestGump.White); // I accept!
|
|
|
|
builder.AddRadio(85, 385, 9720, 9723, false, 0);
|
|
builder.AddHtmlLocalized(120, 391, 280, 20, 1049012, BaseQuestGump.White); // No thanks, I decline.
|
|
|
|
builder.AddButton(340, 390, 247, 248, 1);
|
|
|
|
builder.AddImageTiled(50, 29, 30, 390, 10460);
|
|
builder.AddImageTiled(34, 140, 17, 279, 9263);
|
|
|
|
builder.AddImage(48, 135, 10411);
|
|
builder.AddImage(-16, 285, 10402);
|
|
builder.AddImage(0, 10, 10421);
|
|
builder.AddImage(25, 0, 10420);
|
|
|
|
builder.AddImageTiled(83, 15, 350, 15, 10250);
|
|
|
|
builder.AddImage(34, 419, 10306);
|
|
builder.AddImage(442, 419, 10304);
|
|
builder.AddImageTiled(51, 419, 392, 17, 10101);
|
|
|
|
builder.AddImageTiled(415, 29, 44, 390, 2605);
|
|
builder.AddImageTiled(415, 29, 30, 390, 10460);
|
|
builder.AddImage(425, 0, 10441);
|
|
|
|
builder.AddImage(370, 50, 1417);
|
|
builder.AddImage(379, 60, _system.Picture);
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, in RelayInfo info)
|
|
{
|
|
if (info.ButtonID == 1)
|
|
{
|
|
if (info.IsSwitched(1))
|
|
{
|
|
_system.Accept();
|
|
}
|
|
else
|
|
{
|
|
_system.Decline();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public abstract class BaseQuestGump : DynamicGump
|
|
{
|
|
public const int Black = 0x0000;
|
|
public const int White = 0x7FFF;
|
|
public const int DarkGreen = 10000;
|
|
public const int LightGreen = 90000;
|
|
public const int Blue = 19777215;
|
|
|
|
protected BaseQuestGump(int x, int y) : base(x, y)
|
|
{
|
|
}
|
|
|
|
public static void AddHtmlObject(
|
|
ref DynamicGumpBuilder builder,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
object message,
|
|
int color,
|
|
bool back,
|
|
bool scroll
|
|
)
|
|
{
|
|
if (message is int html)
|
|
{
|
|
builder.AddHtmlLocalized(x, y, width, height, html, color.C16216(), back, scroll);
|
|
}
|
|
else
|
|
{
|
|
builder.AddHtml(x, y, width, height, Html.Color($"{message}", color.C16216()), background: back, scrollbar: scroll);
|
|
}
|
|
}
|
|
}
|
|
}
|