Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
3451 lines
100 KiB
C#
3451 lines
100 KiB
C#
using System;
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using System.Text;
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using System.Collections;
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using Server.Network;
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using Server.Targeting;
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using Server.Mobiles;
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using Server.Spells;
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using Server.Spells.Necromancy;
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using Server.Spells.Bushido;
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using Server.Spells.Ninjitsu;
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using Server.Factions;
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using Server.Engines.Craft;
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using System.Collections.Generic;
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using Server.Spells.Spellweaving;
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namespace Server.Items
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{
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public interface ISlayer
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{
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SlayerName Slayer { get; set; }
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SlayerName Slayer2 { get; set; }
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}
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public abstract class BaseWeapon : Item, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability
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{
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#region Factions
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private FactionItem m_FactionState;
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public FactionItem FactionItemState
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{
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get{ return m_FactionState; }
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set
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{
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m_FactionState = value;
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if ( m_FactionState == null )
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Hue = CraftResources.GetHue( Resource );
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LootType = ( m_FactionState == null ? LootType.Regular : LootType.Blessed );
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}
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}
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#endregion
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/* Weapon internals work differently now (Mar 13 2003)
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*
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* The attributes defined below default to -1.
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* If the value is -1, the corresponding virtual 'Aos/Old' property is used.
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* If not, the attribute value itself is used. Here's the list:
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* - MinDamage
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* - MaxDamage
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* - Speed
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* - HitSound
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* - MissSound
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* - StrRequirement, DexRequirement, IntRequirement
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* - WeaponType
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* - WeaponAnimation
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* - MaxRange
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*/
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#region Var declarations
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// Instance values. These values are unique to each weapon.
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private WeaponDamageLevel m_DamageLevel;
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private WeaponAccuracyLevel m_AccuracyLevel;
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private WeaponDurabilityLevel m_DurabilityLevel;
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private WeaponQuality m_Quality;
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private Mobile m_Crafter;
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private Poison m_Poison;
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private int m_PoisonCharges;
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private bool m_Identified;
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private int m_Hits;
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private int m_MaxHits;
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private SlayerName m_Slayer;
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private SlayerName m_Slayer2;
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private SkillMod m_SkillMod, m_MageMod;
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private CraftResource m_Resource;
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private bool m_PlayerConstructed;
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private bool m_Cursed; // Is this weapon cursed via Curse Weapon necromancer spell? Temporary; not serialized.
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private bool m_Consecrated; // Is this weapon blessed via Consecrate Weapon paladin ability? Temporary; not serialized.
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private AosAttributes m_AosAttributes;
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private AosWeaponAttributes m_AosWeaponAttributes;
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private AosSkillBonuses m_AosSkillBonuses;
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private AosElementAttributes m_AosElementDamages;
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// Overridable values. These values are provided to override the defaults which get defined in the individual weapon scripts.
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private int m_StrReq, m_DexReq, m_IntReq;
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private int m_MinDamage, m_MaxDamage;
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private int m_HitSound, m_MissSound;
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private int m_Speed;
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private int m_MaxRange;
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private SkillName m_Skill;
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private WeaponType m_Type;
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private WeaponAnimation m_Animation;
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#endregion
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#region Virtual Properties
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public virtual WeaponAbility PrimaryAbility{ get{ return null; } }
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public virtual WeaponAbility SecondaryAbility{ get{ return null; } }
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public virtual int DefMaxRange{ get{ return 1; } }
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public virtual int DefHitSound{ get{ return 0; } }
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public virtual int DefMissSound{ get{ return 0; } }
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public virtual SkillName DefSkill{ get{ return SkillName.Swords; } }
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public virtual WeaponType DefType{ get{ return WeaponType.Slashing; } }
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public virtual WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
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public virtual int AosStrengthReq{ get{ return 0; } }
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public virtual int AosDexterityReq{ get{ return 0; } }
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public virtual int AosIntelligenceReq{ get{ return 0; } }
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public virtual int AosMinDamage{ get{ return 0; } }
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public virtual int AosMaxDamage{ get{ return 0; } }
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public virtual int AosSpeed{ get{ return 0; } }
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public virtual int AosMaxRange{ get{ return DefMaxRange; } }
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public virtual int AosHitSound{ get{ return DefHitSound; } }
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public virtual int AosMissSound{ get{ return DefMissSound; } }
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public virtual SkillName AosSkill{ get{ return DefSkill; } }
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public virtual WeaponType AosType{ get{ return DefType; } }
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public virtual WeaponAnimation AosAnimation{ get{ return DefAnimation; } }
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public virtual int OldStrengthReq{ get{ return 0; } }
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public virtual int OldDexterityReq{ get{ return 0; } }
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public virtual int OldIntelligenceReq{ get{ return 0; } }
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public virtual int OldMinDamage{ get{ return 0; } }
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public virtual int OldMaxDamage{ get{ return 0; } }
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public virtual int OldSpeed{ get{ return 0; } }
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public virtual int OldMaxRange{ get{ return DefMaxRange; } }
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public virtual int OldHitSound{ get{ return DefHitSound; } }
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public virtual int OldMissSound{ get{ return DefMissSound; } }
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public virtual SkillName OldSkill{ get{ return DefSkill; } }
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public virtual WeaponType OldType{ get{ return DefType; } }
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public virtual WeaponAnimation OldAnimation{ get{ return DefAnimation; } }
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public virtual int InitMinHits{ get{ return 0; } }
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public virtual int InitMaxHits{ get{ return 0; } }
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public override int PhysicalResistance{ get{ return m_AosWeaponAttributes.ResistPhysicalBonus; } }
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public override int FireResistance{ get{ return m_AosWeaponAttributes.ResistFireBonus; } }
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public override int ColdResistance{ get{ return m_AosWeaponAttributes.ResistColdBonus; } }
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public override int PoisonResistance{ get{ return m_AosWeaponAttributes.ResistPoisonBonus; } }
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public override int EnergyResistance{ get{ return m_AosWeaponAttributes.ResistEnergyBonus; } }
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public virtual SkillName AccuracySkill { get { return SkillName.Tactics; } }
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#endregion
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#region Getters & Setters
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[CommandProperty( AccessLevel.GameMaster )]
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public AosAttributes Attributes
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{
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get{ return m_AosAttributes; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosWeaponAttributes WeaponAttributes
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{
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get{ return m_AosWeaponAttributes; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosSkillBonuses SkillBonuses
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{
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get{ return m_AosSkillBonuses; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosElementAttributes AosElementDamages
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{
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get { return m_AosElementDamages; }
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set { }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Cursed
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{
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get{ return m_Cursed; }
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set{ m_Cursed = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Consecrated
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{
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get{ return m_Consecrated; }
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set{ m_Consecrated = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Identified
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{
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get{ return m_Identified; }
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set{ m_Identified = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitPoints
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{
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get{ return m_Hits; }
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set
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{
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if ( m_Hits == value )
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return;
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if ( value > m_MaxHits )
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value = m_MaxHits;
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m_Hits = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxHitPoints
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{
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get{ return m_MaxHits; }
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set{ m_MaxHits = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get{ return m_PoisonCharges; }
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set{ m_PoisonCharges = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WeaponQuality Quality
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{
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get{ return m_Quality; }
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set{ UnscaleDurability(); m_Quality = value; ScaleDurability(); InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SlayerName Slayer
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{
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get{ return m_Slayer; }
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set{ m_Slayer = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SlayerName Slayer2
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{
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get { return m_Slayer2; }
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set { m_Slayer2 = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ UnscaleDurability(); m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); InvalidateProperties(); ScaleDurability(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WeaponDamageLevel DamageLevel
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{
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get{ return m_DamageLevel; }
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set{ m_DamageLevel = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WeaponDurabilityLevel DurabilityLevel
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{
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get{ return m_DurabilityLevel; }
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set{ UnscaleDurability(); m_DurabilityLevel = value; InvalidateProperties(); ScaleDurability(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayerConstructed
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{
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get{ return m_PlayerConstructed; }
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set{ m_PlayerConstructed = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxRange
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{
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get{ return ( m_MaxRange == -1 ? Core.AOS ? AosMaxRange : OldMaxRange : m_MaxRange ); }
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set{ m_MaxRange = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WeaponAnimation Animation
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{
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get{ return ( m_Animation == (WeaponAnimation)(-1) ? Core.AOS ? AosAnimation : OldAnimation : m_Animation ); }
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set{ m_Animation = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WeaponType Type
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{
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get{ return ( m_Type == (WeaponType)(-1) ? Core.AOS ? AosType : OldType : m_Type ); }
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set{ m_Type = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SkillName Skill
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{
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get{ return ( m_Skill == (SkillName)(-1) ? Core.AOS ? AosSkill : OldSkill : m_Skill ); }
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set{ m_Skill = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitSound
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{
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get{ return ( m_HitSound == -1 ? Core.AOS ? AosHitSound : OldHitSound : m_HitSound ); }
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set{ m_HitSound = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MissSound
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{
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get{ return ( m_MissSound == -1 ? Core.AOS ? AosMissSound : OldMissSound : m_MissSound ); }
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set{ m_MissSound = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MinDamage
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{
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get{ return ( m_MinDamage == -1 ? Core.AOS ? AosMinDamage : OldMinDamage : m_MinDamage ); }
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set{ m_MinDamage = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxDamage
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{
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get{ return ( m_MaxDamage == -1 ? Core.AOS ? AosMaxDamage : OldMaxDamage : m_MaxDamage ); }
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set{ m_MaxDamage = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Speed
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{
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get{ return ( m_Speed == -1 ? Core.AOS ? AosSpeed : OldSpeed : m_Speed ); }
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set{ m_Speed = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrRequirement
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{
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get{ return ( m_StrReq == -1 ? Core.AOS ? AosStrengthReq : OldStrengthReq : m_StrReq ); }
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set{ m_StrReq = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DexRequirement
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{
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get{ return ( m_DexReq == -1 ? Core.AOS ? AosDexterityReq : OldDexterityReq : m_DexReq ); }
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set{ m_DexReq = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int IntRequirement
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{
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get{ return ( m_IntReq == -1 ? Core.AOS ? AosIntelligenceReq : OldIntelligenceReq : m_IntReq ); }
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set{ m_IntReq = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WeaponAccuracyLevel AccuracyLevel
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{
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get
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{
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return m_AccuracyLevel;
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}
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set
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{
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if ( m_AccuracyLevel != value )
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{
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m_AccuracyLevel = value;
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if ( UseSkillMod )
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{
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if ( m_AccuracyLevel == WeaponAccuracyLevel.Regular )
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{
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if ( m_SkillMod != null )
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m_SkillMod.Remove();
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m_SkillMod = null;
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}
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else if ( m_SkillMod == null && Parent is Mobile )
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{
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m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
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((Mobile)Parent).AddSkillMod( m_SkillMod );
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}
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else if ( m_SkillMod != null )
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{
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m_SkillMod.Value = (int)m_AccuracyLevel * 5;
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}
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}
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InvalidateProperties();
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}
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}
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}
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#endregion
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public virtual void UnscaleDurability()
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{
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int scale = 100 + GetDurabilityBonus();
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m_Hits = ((m_Hits * 100) + (scale - 1)) / scale;
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m_MaxHits = ((m_MaxHits * 100) + (scale - 1)) / scale;
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InvalidateProperties();
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}
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public virtual void ScaleDurability()
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{
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int scale = 100 + GetDurabilityBonus();
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m_Hits = ((m_Hits * scale) + 99) / 100;
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m_MaxHits = ((m_MaxHits * scale) + 99) / 100;
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InvalidateProperties();
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}
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public int GetDurabilityBonus()
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{
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int bonus = 0;
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if ( m_Quality == WeaponQuality.Exceptional )
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bonus += 20;
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switch ( m_DurabilityLevel )
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{
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case WeaponDurabilityLevel.Durable: bonus += 20; break;
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case WeaponDurabilityLevel.Substantial: bonus += 50; break;
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case WeaponDurabilityLevel.Massive: bonus += 70; break;
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case WeaponDurabilityLevel.Fortified: bonus += 100; break;
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case WeaponDurabilityLevel.Indestructible: bonus += 120; break;
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}
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if ( Core.AOS )
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{
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bonus += m_AosWeaponAttributes.DurabilityBonus;
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CraftResourceInfo resInfo = CraftResources.GetInfo( m_Resource );
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CraftAttributeInfo attrInfo = null;
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if ( resInfo != null )
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attrInfo = resInfo.AttributeInfo;
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if ( attrInfo != null )
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bonus += attrInfo.WeaponDurability;
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}
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return bonus;
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}
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|
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public int GetLowerStatReq()
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{
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if ( !Core.AOS )
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return 0;
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int v = m_AosWeaponAttributes.LowerStatReq;
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CraftResourceInfo info = CraftResources.GetInfo( m_Resource );
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if ( info != null )
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{
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CraftAttributeInfo attrInfo = info.AttributeInfo;
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if ( attrInfo != null )
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v += attrInfo.WeaponLowerRequirements;
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}
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if ( v > 100 )
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v = 100;
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return v;
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}
|
|
|
|
public static void BlockEquip( Mobile m, TimeSpan duration )
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{
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if ( m.BeginAction( typeof( BaseWeapon ) ) )
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new ResetEquipTimer( m, duration ).Start();
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}
|
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|
|
private class ResetEquipTimer : Timer
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{
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private Mobile m_Mobile;
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public ResetEquipTimer( Mobile m, TimeSpan duration ) : base( duration )
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{
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m_Mobile = m;
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}
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|
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protected override void OnTick()
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{
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m_Mobile.EndAction( typeof( BaseWeapon ) );
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}
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}
|
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|
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public override bool CheckConflictingLayer( Mobile m, Item item, Layer layer )
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{
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if ( base.CheckConflictingLayer( m, item, layer ) )
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return true;
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|
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if ( this.Layer == Layer.TwoHanded && layer == Layer.OneHanded )
|
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{
|
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m.SendLocalizedMessage( 500214 ); // You already have something in both hands.
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return true;
|
|
}
|
|
else if ( this.Layer == Layer.OneHanded && layer == Layer.TwoHanded && !(item is BaseShield) && !(item is BaseEquipableLight) )
|
|
{
|
|
m.SendLocalizedMessage( 500215 ); // You can only wield one weapon at a time.
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
|
|
{
|
|
if ( !Ethics.Ethic.CheckTrade( from, to, newOwner, this ) )
|
|
return false;
|
|
|
|
return base.AllowSecureTrade( from, to, newOwner, accepted );
|
|
}
|
|
|
|
public virtual Race RequiredRace { get { return null; } } //On OSI, there are no weapons with race requirements, this is for custom stuff
|
|
|
|
public override bool CanEquip( Mobile from )
|
|
{
|
|
if ( !Ethics.Ethic.CheckEquip( from, this ) )
|
|
return false;
|
|
|
|
if( RequiredRace != null && from.Race != RequiredRace )
|
|
{
|
|
if( RequiredRace == Race.Elf )
|
|
from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
|
|
else
|
|
from.SendMessage( "Only {0} may use this.", RequiredRace.PluralName );
|
|
|
|
return false;
|
|
}
|
|
else if ( from.Dex < DexRequirement )
|
|
{
|
|
from.SendMessage( "You are not nimble enough to equip that." );
|
|
return false;
|
|
}
|
|
else if ( from.Str < AOS.Scale( StrRequirement, 100 - GetLowerStatReq() ) )
|
|
{
|
|
from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
|
|
return false;
|
|
}
|
|
else if ( from.Int < IntRequirement )
|
|
{
|
|
from.SendMessage( "You are not smart enough to equip that." );
|
|
return false;
|
|
}
|
|
else if ( !from.CanBeginAction( typeof( BaseWeapon ) ) )
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return base.CanEquip( from );
|
|
}
|
|
}
|
|
|
|
public virtual bool UseSkillMod{ get{ return !Core.AOS; } }
|
|
|
|
public override bool OnEquip( Mobile from )
|
|
{
|
|
int strBonus = m_AosAttributes.BonusStr;
|
|
int dexBonus = m_AosAttributes.BonusDex;
|
|
int intBonus = m_AosAttributes.BonusInt;
|
|
|
|
if ( (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
|
|
{
|
|
Mobile m = from;
|
|
|
|
string modName = this.Serial.ToString();
|
|
|
|
if ( strBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
|
|
|
|
if ( dexBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
|
|
|
|
if ( intBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
|
|
}
|
|
|
|
from.NextCombatTime = DateTime.Now + GetDelay( from );
|
|
|
|
if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular )
|
|
{
|
|
if ( m_SkillMod != null )
|
|
m_SkillMod.Remove();
|
|
|
|
m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
|
|
from.AddSkillMod( m_SkillMod );
|
|
}
|
|
|
|
if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 )
|
|
{
|
|
if ( m_MageMod != null )
|
|
m_MageMod.Remove();
|
|
|
|
m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon );
|
|
from.AddSkillMod( m_MageMod );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnAdded( object parent )
|
|
{
|
|
base.OnAdded( parent );
|
|
|
|
if ( parent is Mobile )
|
|
{
|
|
Mobile from = (Mobile)parent;
|
|
|
|
if ( Core.AOS )
|
|
m_AosSkillBonuses.AddTo( from );
|
|
|
|
from.CheckStatTimers();
|
|
from.Delta( MobileDelta.WeaponDamage );
|
|
}
|
|
}
|
|
|
|
public override void OnRemoved( object parent )
|
|
{
|
|
if ( parent is Mobile )
|
|
{
|
|
Mobile m = (Mobile)parent;
|
|
BaseWeapon weapon = m.Weapon as BaseWeapon;
|
|
|
|
string modName = this.Serial.ToString();
|
|
|
|
m.RemoveStatMod( modName + "Str" );
|
|
m.RemoveStatMod( modName + "Dex" );
|
|
m.RemoveStatMod( modName + "Int" );
|
|
|
|
if ( weapon != null )
|
|
m.NextCombatTime = DateTime.Now + weapon.GetDelay( m );
|
|
|
|
if ( UseSkillMod && m_SkillMod != null )
|
|
{
|
|
m_SkillMod.Remove();
|
|
m_SkillMod = null;
|
|
}
|
|
|
|
if ( m_MageMod != null )
|
|
{
|
|
m_MageMod.Remove();
|
|
m_MageMod = null;
|
|
}
|
|
|
|
if ( Core.AOS )
|
|
m_AosSkillBonuses.Remove();
|
|
|
|
m.CheckStatTimers();
|
|
|
|
m.Delta( MobileDelta.WeaponDamage );
|
|
}
|
|
}
|
|
|
|
public virtual SkillName GetUsedSkill( Mobile m, bool checkSkillAttrs )
|
|
{
|
|
SkillName sk;
|
|
|
|
if ( checkSkillAttrs && m_AosWeaponAttributes.UseBestSkill != 0 )
|
|
{
|
|
double swrd = m.Skills[SkillName.Swords].Value;
|
|
double fenc = m.Skills[SkillName.Fencing].Value;
|
|
double mcng = m.Skills[SkillName.Macing].Value;
|
|
double val;
|
|
|
|
sk = SkillName.Swords;
|
|
val = swrd;
|
|
|
|
if ( fenc > val ){ sk = SkillName.Fencing; val = fenc; }
|
|
if ( mcng > val ){ sk = SkillName.Macing; val = mcng; }
|
|
}
|
|
else if ( m_AosWeaponAttributes.MageWeapon != 0 )
|
|
{
|
|
if ( m.Skills[SkillName.Magery].Value > m.Skills[Skill].Value )
|
|
sk = SkillName.Magery;
|
|
else
|
|
sk = Skill;
|
|
}
|
|
else
|
|
{
|
|
sk = Skill;
|
|
|
|
if ( sk != SkillName.Wrestling && !m.Player && !m.Body.IsHuman && m.Skills[SkillName.Wrestling].Value > m.Skills[sk].Value )
|
|
sk = SkillName.Wrestling;
|
|
}
|
|
|
|
return sk;
|
|
}
|
|
|
|
public virtual double GetAttackSkillValue( Mobile attacker, Mobile defender )
|
|
{
|
|
return attacker.Skills[GetUsedSkill( attacker, true )].Value;
|
|
}
|
|
|
|
public virtual double GetDefendSkillValue( Mobile attacker, Mobile defender )
|
|
{
|
|
return defender.Skills[GetUsedSkill( defender, true )].Value;
|
|
}
|
|
|
|
private static bool CheckAnimal( Mobile m, Type type )
|
|
{
|
|
return AnimalForm.UnderTransformation( m, type );
|
|
}
|
|
|
|
public virtual bool CheckHit( Mobile attacker, Mobile defender )
|
|
{
|
|
BaseWeapon atkWeapon = attacker.Weapon as BaseWeapon;
|
|
BaseWeapon defWeapon = defender.Weapon as BaseWeapon;
|
|
|
|
Skill atkSkill = attacker.Skills[atkWeapon.Skill];
|
|
Skill defSkill = defender.Skills[defWeapon.Skill];
|
|
|
|
double atkValue = atkWeapon.GetAttackSkillValue( attacker, defender );
|
|
double defValue = defWeapon.GetDefendSkillValue( attacker, defender );
|
|
|
|
//attacker.CheckSkill( atkSkill.SkillName, defValue - 20.0, 120.0 );
|
|
//defender.CheckSkill( defSkill.SkillName, atkValue - 20.0, 120.0 );
|
|
|
|
double ourValue, theirValue;
|
|
|
|
int bonus = GetHitChanceBonus();
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
if ( atkValue <= -20.0 )
|
|
atkValue = -19.9;
|
|
|
|
if ( defValue <= -20.0 )
|
|
defValue = -19.9;
|
|
|
|
// Hit Chance Increase = 45%
|
|
int atkChance = AosAttributes.GetValue( attacker, AosAttribute.AttackChance );
|
|
if ( atkChance > 45 )
|
|
atkChance = 45;
|
|
|
|
bonus += atkChance;
|
|
|
|
if ( Spells.Chivalry.DivineFurySpell.UnderEffect( attacker ) )
|
|
bonus += 10; // attacker gets 10% bonus when they're under divine fury
|
|
|
|
if ( CheckAnimal( attacker, typeof( GreyWolf ) ) || CheckAnimal( attacker, typeof( BakeKitsune ) ) )
|
|
bonus += 20; // attacker gets 20% bonus when under Wolf or Bake Kitsune form
|
|
|
|
if ( HitLower.IsUnderAttackEffect( attacker ) )
|
|
bonus -= 25; // Under Hit Lower Attack effect -> 25% malus
|
|
|
|
ourValue = (atkValue + 20.0) * (100 + bonus);
|
|
|
|
// Defense Chance Increase = 45%
|
|
bonus = AosAttributes.GetValue( defender, AosAttribute.DefendChance );
|
|
if ( bonus > 45 )
|
|
bonus = 45;
|
|
|
|
if ( Spells.Chivalry.DivineFurySpell.UnderEffect( defender ) )
|
|
bonus -= 20; // defender loses 20% bonus when they're under divine fury
|
|
|
|
if ( HitLower.IsUnderDefenseEffect( defender ) )
|
|
bonus -= 25; // Under Hit Lower Defense effect -> 25% malus
|
|
|
|
int blockBonus = 0;
|
|
|
|
if ( Block.GetBonus( defender, ref blockBonus ) )
|
|
bonus += blockBonus;
|
|
|
|
int surpriseMalus = 0;
|
|
|
|
if ( SurpriseAttack.GetMalus( defender, ref surpriseMalus ) )
|
|
bonus -= surpriseMalus;
|
|
|
|
int discordanceEffect = 0;
|
|
|
|
// Defender loses -0/-28% if under the effect of Discordance.
|
|
if ( SkillHandlers.Discordance.GetEffect( attacker, ref discordanceEffect ) )
|
|
bonus -= discordanceEffect;
|
|
|
|
theirValue = (defValue + 20.0) * (100 + bonus);
|
|
|
|
bonus = 0;
|
|
}
|
|
else
|
|
{
|
|
if ( atkValue <= -50.0 )
|
|
atkValue = -49.9;
|
|
|
|
if ( defValue <= -50.0 )
|
|
defValue = -49.9;
|
|
|
|
ourValue = (atkValue + 50.0);
|
|
theirValue = (defValue + 50.0);
|
|
}
|
|
|
|
double chance = ourValue / (theirValue * 2.0);
|
|
|
|
chance *= 1.0 + ((double)bonus / 100);
|
|
|
|
if ( Core.AOS && chance < 0.02 )
|
|
chance = 0.02;
|
|
|
|
WeaponAbility ability = WeaponAbility.GetCurrentAbility( attacker );
|
|
|
|
if ( ability != null )
|
|
chance *= ability.AccuracyScalar;
|
|
|
|
SpecialMove move = SpecialMove.GetCurrentMove( attacker );
|
|
|
|
if ( move != null )
|
|
chance *= move.GetAccuracyScalar( attacker );
|
|
|
|
return attacker.CheckSkill( atkSkill.SkillName, chance );
|
|
|
|
//return ( chance >= Utility.RandomDouble() );
|
|
}
|
|
|
|
public virtual TimeSpan GetDelay( Mobile m )
|
|
{
|
|
int speed = this.Speed;
|
|
|
|
if ( speed == 0 )
|
|
return TimeSpan.FromHours( 1.0 );
|
|
|
|
double delayInSeconds;
|
|
|
|
if ( Core.SE )
|
|
{
|
|
/*
|
|
* This is likely true for Core.AOS as well... both guides report the same
|
|
* formula, and both are wrong.
|
|
* The old formula left in for AOS for legacy & because we aren't quite 100%
|
|
* Sure that AOS has THIS formula
|
|
*/
|
|
int bonus = AosAttributes.GetValue( m, AosAttribute.WeaponSpeed );
|
|
|
|
if ( Spells.Chivalry.DivineFurySpell.UnderEffect( m ) )
|
|
bonus += 10;
|
|
|
|
// Bonus granted by successful use of Honorable Execution.
|
|
bonus += HonorableExecution.GetSwingBonus( m );
|
|
|
|
if( DualWield.Registry.Contains( m ) )
|
|
bonus += ((DualWield.DualWieldTimer)DualWield.Registry[m]).BonusSwingSpeed;
|
|
|
|
if( Feint.Registry.Contains( m ) )
|
|
bonus -= ((Feint.FeintTimer)Feint.Registry[m]).SwingSpeedReduction;
|
|
|
|
TransformContext context = TransformationSpellHelper.GetContext( m );
|
|
|
|
if( context != null && context.Spell is ReaperFormSpell )
|
|
bonus += ((ReaperFormSpell)context.Spell).SwingSpeedBonus;
|
|
|
|
int discordanceEffect = 0;
|
|
|
|
// Discordance gives a malus of -0/-28% to swing speed.
|
|
if ( SkillHandlers.Discordance.GetEffect( m, ref discordanceEffect ) )
|
|
bonus -= discordanceEffect;
|
|
|
|
if( EssenceOfWindSpell.IsDebuffed( m ) )
|
|
bonus -= EssenceOfWindSpell.GetSSIMalus( m );
|
|
|
|
if ( bonus > 60 )
|
|
bonus = 60;
|
|
|
|
speed = (int)Math.Floor( speed * (bonus + 100.0) / 100.0 );
|
|
|
|
if ( speed <= 0 )
|
|
speed = 1;
|
|
|
|
int ticks = (int)Math.Floor( (80000.0 / ((m.Stam + 100) * speed)) - 2 );
|
|
|
|
// Swing speed currently capped at one swing every 1.25 seconds (5 ticks).
|
|
if ( ticks < 5 )
|
|
ticks = 5;
|
|
|
|
delayInSeconds = ticks * 0.25;
|
|
}
|
|
else if ( Core.AOS )
|
|
{
|
|
int v = (m.Stam + 100) * speed;
|
|
|
|
int bonus = AosAttributes.GetValue( m, AosAttribute.WeaponSpeed );
|
|
|
|
if ( Spells.Chivalry.DivineFurySpell.UnderEffect( m ) )
|
|
bonus += 10;
|
|
|
|
int discordanceEffect = 0;
|
|
|
|
// Discordance gives a malus of -0/-28% to swing speed.
|
|
if ( SkillHandlers.Discordance.GetEffect( m, ref discordanceEffect ) )
|
|
bonus -= discordanceEffect;
|
|
|
|
v += AOS.Scale( v, bonus );
|
|
|
|
if ( v <= 0 )
|
|
v = 1;
|
|
|
|
delayInSeconds = Math.Floor( 40000.0 / v ) * 0.5;
|
|
|
|
// Maximum swing rate capped at one swing per second
|
|
// OSI dev said that it has and is supposed to be 1.25
|
|
if ( delayInSeconds < 1.25 )
|
|
delayInSeconds = 1.25;
|
|
}
|
|
else
|
|
{
|
|
int v = (m.Stam + 100) * speed;
|
|
|
|
if ( v <= 0 )
|
|
v = 1;
|
|
|
|
delayInSeconds = 15000.0 / v;
|
|
}
|
|
|
|
return TimeSpan.FromSeconds( delayInSeconds );
|
|
}
|
|
|
|
public virtual void OnBeforeSwing( Mobile attacker, Mobile defender )
|
|
{
|
|
WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
|
|
|
|
if( a != null && !a.OnBeforeSwing( attacker, defender ) )
|
|
WeaponAbility.ClearCurrentAbility( attacker );
|
|
|
|
SpecialMove move = SpecialMove.GetCurrentMove( attacker );
|
|
|
|
if( move != null && !move.OnBeforeSwing( attacker, defender ) )
|
|
SpecialMove.ClearCurrentMove( attacker );
|
|
}
|
|
|
|
public virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )
|
|
{
|
|
return OnSwing( attacker, defender, 1.0 );
|
|
}
|
|
|
|
public virtual TimeSpan OnSwing( Mobile attacker, Mobile defender, double damageBonus )
|
|
{
|
|
bool canSwing = true;
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
canSwing = ( !attacker.Paralyzed && !attacker.Frozen );
|
|
|
|
if ( canSwing )
|
|
{
|
|
Spell sp = attacker.Spell as Spell;
|
|
|
|
canSwing = ( sp == null || !sp.IsCasting || !sp.BlocksMovement );
|
|
}
|
|
}
|
|
|
|
if ( canSwing && attacker.HarmfulCheck( defender ) )
|
|
{
|
|
attacker.DisruptiveAction();
|
|
|
|
if ( attacker.NetState != null )
|
|
attacker.Send( new Swing( 0, attacker, defender ) );
|
|
|
|
if ( attacker is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)attacker;
|
|
WeaponAbility ab = bc.GetWeaponAbility();
|
|
|
|
if ( ab != null )
|
|
{
|
|
if ( bc.WeaponAbilityChance > Utility.RandomDouble() )
|
|
WeaponAbility.SetCurrentAbility( bc, ab );
|
|
else
|
|
WeaponAbility.ClearCurrentAbility( bc );
|
|
}
|
|
}
|
|
|
|
if ( CheckHit( attacker, defender ) )
|
|
OnHit( attacker, defender, damageBonus );
|
|
else
|
|
OnMiss( attacker, defender );
|
|
}
|
|
|
|
return GetDelay( attacker );
|
|
}
|
|
|
|
#region Sounds
|
|
public virtual int GetHitAttackSound( Mobile attacker, Mobile defender )
|
|
{
|
|
int sound = attacker.GetAttackSound();
|
|
|
|
if ( sound == -1 )
|
|
sound = HitSound;
|
|
|
|
return sound;
|
|
}
|
|
|
|
public virtual int GetHitDefendSound( Mobile attacker, Mobile defender )
|
|
{
|
|
return defender.GetHurtSound();
|
|
}
|
|
|
|
public virtual int GetMissAttackSound( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( attacker.GetAttackSound() == -1 )
|
|
return MissSound;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
public virtual int GetMissDefendSound( Mobile attacker, Mobile defender )
|
|
{
|
|
return -1;
|
|
}
|
|
#endregion
|
|
|
|
public static bool CheckParry( Mobile defender )
|
|
{
|
|
if ( defender == null )
|
|
return false;
|
|
|
|
BaseShield shield = defender.FindItemOnLayer( Layer.TwoHanded ) as BaseShield;
|
|
|
|
double parry = defender.Skills[SkillName.Parry].Value;
|
|
double bushidoNonRacial = defender.Skills[SkillName.Bushido].NonRacialValue;
|
|
double bushido = defender.Skills[SkillName.Bushido].Value;
|
|
|
|
if ( shield != null )
|
|
{
|
|
double chance = (parry - bushidoNonRacial) / 400.0; //As per OSI, no negitive effect from the Racial stuffs, ie, 120 parry and '0' bushido with humans
|
|
|
|
|
|
// Parry over 100 grants a 5% bonus.
|
|
if ( parry >= 100.0 )
|
|
chance += 0.05;
|
|
|
|
// Evasion grants a variable bonus post ML. 50% prior.
|
|
if ( Evasion.IsEvading( defender ) )
|
|
chance *= Evasion.GetParryScalar( defender );
|
|
|
|
// Low dexterity lowers the chance.
|
|
if ( defender.Dex < 80 )
|
|
chance = chance * (20 + defender.Dex) / 100;
|
|
|
|
return defender.CheckSkill( SkillName.Parry, chance );
|
|
}
|
|
else if ( !(defender.Weapon is Fists) && !(defender.Weapon is BaseRanged) )
|
|
{
|
|
BaseWeapon weapon = defender.Weapon as BaseWeapon;
|
|
|
|
double divisor = (weapon.Layer == Layer.OneHanded) ? 48000.0 : 41140.0;
|
|
|
|
double chance = (parry * bushido) / divisor;
|
|
|
|
double aosChance = parry / 800.0;
|
|
|
|
// Parry or Bushido over 100 grant a 5% bonus.
|
|
if( parry >= 100.0 )
|
|
{
|
|
chance += 0.05;
|
|
aosChance += 0.05;
|
|
}
|
|
else if( bushido >= 100.0 )
|
|
{
|
|
chance += 0.05;
|
|
}
|
|
|
|
// Evasion grants a variable bonus post ML. 50% prior.
|
|
if( Evasion.IsEvading( defender ) )
|
|
chance *= Evasion.GetParryScalar( defender );
|
|
|
|
// Low dexterity lowers the chance.
|
|
if( defender.Dex < 80 )
|
|
chance = chance * (20 + defender.Dex) / 100;
|
|
|
|
if ( chance > aosChance )
|
|
return defender.CheckSkill( SkillName.Parry, chance );
|
|
else
|
|
return (aosChance > Utility.RandomDouble()); // Only skillcheck if wielding a shield & there's no effect from Bushido
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual int AbsorbDamageAOS( Mobile attacker, Mobile defender, int damage )
|
|
{
|
|
bool blocked = false;
|
|
|
|
if ( defender.Player || defender.Body.IsHuman )
|
|
{
|
|
blocked = CheckParry( defender );
|
|
|
|
if ( blocked )
|
|
{
|
|
defender.FixedEffect( 0x37B9, 10, 16 );
|
|
damage = 0;
|
|
|
|
// Successful block removes the Honorable Execution penalty.
|
|
HonorableExecution.RemovePenalty( defender );
|
|
|
|
if ( CounterAttack.IsCountering( defender ) )
|
|
{
|
|
BaseWeapon weapon = defender.Weapon as BaseWeapon;
|
|
|
|
if ( weapon != null )
|
|
weapon.OnSwing( defender, attacker );
|
|
|
|
CounterAttack.StopCountering( defender );
|
|
}
|
|
|
|
if ( Confidence.IsConfident( defender ) )
|
|
{
|
|
defender.SendLocalizedMessage( 1063117 ); // Your confidence reassures you as you successfully block your opponent's blow.
|
|
|
|
double bushido = defender.Skills.Bushido.Value;
|
|
|
|
defender.Hits += Utility.RandomMinMax( 1, (int)(bushido / 12) );
|
|
defender.Stam += Utility.RandomMinMax( 1, (int)(bushido / 5) );
|
|
}
|
|
|
|
BaseShield shield = defender.FindItemOnLayer( Layer.TwoHanded ) as BaseShield;
|
|
|
|
if ( shield != null )
|
|
{
|
|
shield.OnHit( this, damage );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !blocked )
|
|
{
|
|
double positionChance = Utility.RandomDouble();
|
|
|
|
Item armorItem;
|
|
|
|
if( positionChance < 0.07 )
|
|
armorItem = defender.NeckArmor;
|
|
else if( positionChance < 0.14 )
|
|
armorItem = defender.HandArmor;
|
|
else if( positionChance < 0.28 )
|
|
armorItem = defender.ArmsArmor;
|
|
else if( positionChance < 0.43 )
|
|
armorItem = defender.HeadArmor;
|
|
else if( positionChance < 0.65 )
|
|
armorItem = defender.LegsArmor;
|
|
else
|
|
armorItem = defender.ChestArmor;
|
|
|
|
IWearableDurability armor = armorItem as IWearableDurability;
|
|
|
|
if ( armor != null )
|
|
armor.OnHit( this, damage ); // call OnHit to lose durability
|
|
}
|
|
|
|
return damage;
|
|
}
|
|
|
|
public virtual int AbsorbDamage( Mobile attacker, Mobile defender, int damage )
|
|
{
|
|
if ( Core.AOS )
|
|
return AbsorbDamageAOS( attacker, defender, damage );
|
|
|
|
double chance = Utility.RandomDouble();
|
|
|
|
Item armorItem;
|
|
|
|
if( chance < 0.07 )
|
|
armorItem = defender.NeckArmor;
|
|
else if( chance < 0.14 )
|
|
armorItem = defender.HandArmor;
|
|
else if( chance < 0.28 )
|
|
armorItem = defender.ArmsArmor;
|
|
else if( chance < 0.43 )
|
|
armorItem = defender.HeadArmor;
|
|
else if( chance < 0.65 )
|
|
armorItem = defender.LegsArmor;
|
|
else
|
|
armorItem = defender.ChestArmor;
|
|
|
|
IWearableDurability armor = armorItem as IWearableDurability;
|
|
|
|
if ( armor != null )
|
|
damage = armor.OnHit( this, damage );
|
|
|
|
BaseShield shield = defender.FindItemOnLayer( Layer.TwoHanded ) as BaseShield;
|
|
if ( shield != null )
|
|
damage = shield.OnHit( this, damage );
|
|
|
|
int virtualArmor = defender.VirtualArmor + defender.VirtualArmorMod;
|
|
|
|
if ( virtualArmor > 0 )
|
|
{
|
|
double scalar;
|
|
|
|
if ( chance < 0.14 )
|
|
scalar = 0.07;
|
|
else if ( chance < 0.28 )
|
|
scalar = 0.14;
|
|
else if ( chance < 0.43 )
|
|
scalar = 0.15;
|
|
else if ( chance < 0.65 )
|
|
scalar = 0.22;
|
|
else
|
|
scalar = 0.35;
|
|
|
|
int from = (int)(virtualArmor * scalar) / 2;
|
|
int to = (int)(virtualArmor * scalar);
|
|
|
|
damage -= Utility.Random( from, (to - from) + 1 );
|
|
}
|
|
|
|
return damage;
|
|
}
|
|
|
|
public virtual int GetPackInstinctBonus( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( attacker.Player || defender.Player )
|
|
return 0;
|
|
|
|
BaseCreature bc = attacker as BaseCreature;
|
|
|
|
if ( bc == null || bc.PackInstinct == PackInstinct.None || (!bc.Controlled && !bc.Summoned) )
|
|
return 0;
|
|
|
|
Mobile master = bc.ControlMaster;
|
|
|
|
if ( master == null )
|
|
master = bc.SummonMaster;
|
|
|
|
if ( master == null )
|
|
return 0;
|
|
|
|
int inPack = 1;
|
|
|
|
foreach ( Mobile m in defender.GetMobilesInRange( 1 ) )
|
|
{
|
|
if ( m != attacker && m is BaseCreature )
|
|
{
|
|
BaseCreature tc = (BaseCreature)m;
|
|
|
|
if ( (tc.PackInstinct & bc.PackInstinct) == 0 || (!tc.Controlled && !tc.Summoned) )
|
|
continue;
|
|
|
|
Mobile theirMaster = tc.ControlMaster;
|
|
|
|
if ( theirMaster == null )
|
|
theirMaster = tc.SummonMaster;
|
|
|
|
if ( master == theirMaster && tc.Combatant == defender )
|
|
++inPack;
|
|
}
|
|
}
|
|
|
|
if ( inPack >= 5 )
|
|
return 100;
|
|
else if ( inPack >= 4 )
|
|
return 75;
|
|
else if ( inPack >= 3 )
|
|
return 50;
|
|
else if ( inPack >= 2 )
|
|
return 25;
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static bool m_InDoubleStrike;
|
|
|
|
public static bool InDoubleStrike
|
|
{
|
|
get{ return m_InDoubleStrike; }
|
|
set{ m_InDoubleStrike = value; }
|
|
}
|
|
|
|
public void OnHit( Mobile attacker, Mobile defender )
|
|
{
|
|
OnHit( attacker, defender, 1.0 );
|
|
}
|
|
|
|
public virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
|
{
|
|
if ( MirrorImage.HasClone( defender ) && (defender.Skills.Ninjitsu.Value / 150.0) > Utility.RandomDouble() )
|
|
{
|
|
Clone bc;
|
|
|
|
foreach ( Mobile m in defender.GetMobilesInRange( 4 ) )
|
|
{
|
|
bc = m as Clone;
|
|
|
|
if ( bc != null && bc.Summoned && bc.SummonMaster == defender )
|
|
{
|
|
attacker.SendLocalizedMessage( 1063141 ); // Your attack has been diverted to a nearby mirror image of your target!
|
|
defender.SendLocalizedMessage( 1063140 ); // You manage to divert the attack onto one of your nearby mirror images.
|
|
|
|
/*
|
|
* TODO: What happens if the Clone parries a blow?
|
|
* And what about if the attacker is using Honorable Execution
|
|
* and kills it?
|
|
*/
|
|
|
|
defender = m;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
PlaySwingAnimation( attacker );
|
|
PlayHurtAnimation( defender );
|
|
|
|
attacker.PlaySound( GetHitAttackSound( attacker, defender ) );
|
|
defender.PlaySound( GetHitDefendSound( attacker, defender ) );
|
|
|
|
int damage = ComputeDamage( attacker, defender );
|
|
|
|
#region Damage Multipliers
|
|
/*
|
|
* The following damage bonuses multiply damage by a factor.
|
|
* Capped at x3 (300%).
|
|
*/
|
|
//double factor = 1.0;
|
|
int percentageBonus = 0;
|
|
|
|
WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
|
|
SpecialMove move = SpecialMove.GetCurrentMove( attacker );
|
|
|
|
if( a != null )
|
|
{
|
|
//factor *= a.DamageScalar;
|
|
percentageBonus += (int)(a.DamageScalar * 100) - 100;
|
|
}
|
|
|
|
if( move != null )
|
|
{
|
|
//factor *= move.GetDamageScalar( attacker, defender );
|
|
percentageBonus += (int)(move.GetDamageScalar( attacker, defender ) * 100) - 100;
|
|
}
|
|
|
|
//factor *= damageBonus;
|
|
percentageBonus += (int)(damageBonus * 100) - 100;
|
|
|
|
CheckSlayerResult cs = CheckSlayers( attacker, defender );
|
|
|
|
if ( cs != CheckSlayerResult.None )
|
|
{
|
|
if ( cs == CheckSlayerResult.Slayer )
|
|
defender.FixedEffect( 0x37B9, 10, 5 );
|
|
|
|
//factor *= 2.0;
|
|
percentageBonus += 100;
|
|
}
|
|
|
|
if ( !attacker.Player )
|
|
{
|
|
if ( defender is PlayerMobile )
|
|
{
|
|
PlayerMobile pm = (PlayerMobile)defender;
|
|
|
|
if( pm.EnemyOfOneType != null && pm.EnemyOfOneType != attacker.GetType() )
|
|
{
|
|
//factor *= 2.0;
|
|
percentageBonus += 100;
|
|
}
|
|
}
|
|
}
|
|
else if ( !defender.Player )
|
|
{
|
|
if ( attacker is PlayerMobile )
|
|
{
|
|
PlayerMobile pm = (PlayerMobile)attacker;
|
|
|
|
if ( pm.WaitingForEnemy )
|
|
{
|
|
pm.EnemyOfOneType = defender.GetType();
|
|
pm.WaitingForEnemy = false;
|
|
}
|
|
|
|
if ( pm.EnemyOfOneType == defender.GetType() )
|
|
{
|
|
defender.FixedEffect( 0x37B9, 10, 5, 1160, 0 );
|
|
//factor *= 1.5;
|
|
percentageBonus += 50;
|
|
}
|
|
}
|
|
}
|
|
|
|
int packInstinctBonus = GetPackInstinctBonus( attacker, defender );
|
|
|
|
if( packInstinctBonus != 0 )
|
|
{
|
|
//factor *= 1.0 + (double)packInstinctBonus / 100.0;
|
|
percentageBonus += packInstinctBonus;
|
|
}
|
|
|
|
if( m_InDoubleStrike )
|
|
{
|
|
//factor *= 0.9; // 10% loss when attacking with double-strike
|
|
percentageBonus -= 10;
|
|
}
|
|
|
|
TransformContext context = TransformationSpellHelper.GetContext( defender );
|
|
|
|
if( (m_Slayer == SlayerName.Silver || m_Slayer2 == SlayerName.Silver) && context != null && context.Spell is NecromancerSpell && context.Type != typeof( HorrificBeastSpell ) )
|
|
{
|
|
//factor *= 1.25; // Every necromancer transformation other than horrific beast takes an additional 25% damage
|
|
percentageBonus += 25;
|
|
}
|
|
|
|
if ( attacker is PlayerMobile && !(Core.ML && defender is PlayerMobile ))
|
|
{
|
|
PlayerMobile pmAttacker = (PlayerMobile) attacker;
|
|
|
|
if( pmAttacker.HonorActive && pmAttacker.InRange( defender, 1 ) )
|
|
{
|
|
//factor *= 1.25;
|
|
percentageBonus += 25;
|
|
}
|
|
|
|
if( pmAttacker.SentHonorContext != null && pmAttacker.SentHonorContext.Target == defender )
|
|
{
|
|
//pmAttacker.SentHonorContext.ApplyPerfectionDamageBonus( ref factor );
|
|
percentageBonus += pmAttacker.SentHonorContext.PerfectionDamageBonus;
|
|
}
|
|
}
|
|
|
|
//if ( factor > 3.0 )
|
|
// factor = 3.0;
|
|
|
|
percentageBonus = Math.Min( percentageBonus, 300 );
|
|
|
|
//damage = (int)(damage * factor);
|
|
damage = AOS.Scale( damage, 100 + percentageBonus );
|
|
#endregion
|
|
|
|
if ( attacker is BaseCreature )
|
|
((BaseCreature)attacker).AlterMeleeDamageTo( defender, ref damage );
|
|
|
|
if ( defender is BaseCreature )
|
|
((BaseCreature)defender).AlterMeleeDamageFrom( attacker, ref damage );
|
|
|
|
damage = AbsorbDamage( attacker, defender, damage );
|
|
|
|
if ( !Core.AOS && damage < 1 )
|
|
damage = 1;
|
|
else if ( Core.AOS && damage == 0 ) // parried
|
|
{
|
|
if ( a != null && a.Validate( attacker ) /*&& a.CheckMana( attacker, true )*/ ) // Parried special moves have no mana cost
|
|
{
|
|
a = null;
|
|
WeaponAbility.ClearCurrentAbility( attacker );
|
|
|
|
attacker.SendLocalizedMessage( 1061140 ); // Your attack was parried!
|
|
}
|
|
}
|
|
|
|
AddBlood( attacker, defender, damage );
|
|
|
|
int phys, fire, cold, pois, nrgy;
|
|
|
|
GetDamageTypes( attacker, out phys, out fire, out cold, out pois, out nrgy );
|
|
|
|
if ( m_Consecrated )
|
|
{
|
|
phys = defender.PhysicalResistance;
|
|
fire = defender.FireResistance;
|
|
cold = defender.ColdResistance;
|
|
pois = defender.PoisonResistance;
|
|
nrgy = defender.EnergyResistance;
|
|
|
|
int low = phys, type = 0;
|
|
|
|
if ( fire < low ){ low = fire; type = 1; }
|
|
if ( cold < low ){ low = cold; type = 2; }
|
|
if ( pois < low ){ low = pois; type = 3; }
|
|
if ( nrgy < low ){ low = nrgy; type = 4; }
|
|
|
|
phys = fire = cold = pois = nrgy = 0;
|
|
|
|
if ( type == 0 ) phys = 100;
|
|
else if ( type == 1 ) fire = 100;
|
|
else if ( type == 2 ) cold = 100;
|
|
else if ( type == 3 ) pois = 100;
|
|
else if ( type == 4 ) nrgy = 100;
|
|
}
|
|
|
|
int damageGiven = damage;
|
|
|
|
if ( a != null && !a.OnBeforeDamage( attacker, defender ) )
|
|
{
|
|
WeaponAbility.ClearCurrentAbility( attacker );
|
|
a = null;
|
|
}
|
|
|
|
if ( move != null && !move.OnBeforeDamage( attacker, defender ) )
|
|
{
|
|
SpecialMove.ClearCurrentMove( attacker );
|
|
move = null;
|
|
}
|
|
|
|
bool ignoreArmor = ( a is ArmorIgnore || (move != null && move.IgnoreArmor( attacker )) );
|
|
|
|
damageGiven = AOS.Damage( defender, attacker, damage, ignoreArmor, phys, fire, cold, pois, nrgy );
|
|
|
|
double propertyBonus = ( move == null ) ? 1.0 : move.GetPropertyBonus( attacker );
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
int lifeLeech = 0;
|
|
int stamLeech = 0;
|
|
int manaLeech = 0;
|
|
int wraithLeech = 0;
|
|
|
|
if ( (int)(m_AosWeaponAttributes.HitLeechHits * propertyBonus) > Utility.Random( 100 ) )
|
|
lifeLeech += 30; // HitLeechHits% chance to leech 30% of damage as hit points
|
|
|
|
if ( (int)(m_AosWeaponAttributes.HitLeechStam * propertyBonus) > Utility.Random( 100 ) )
|
|
stamLeech += 100; // HitLeechStam% chance to leech 100% of damage as stamina
|
|
|
|
if ( (int)(m_AosWeaponAttributes.HitLeechMana * propertyBonus) > Utility.Random( 100 ) )
|
|
manaLeech += 40; // HitLeechMana% chance to leech 40% of damage as mana
|
|
|
|
if ( m_Cursed )
|
|
lifeLeech += 50; // Additional 50% life leech for cursed weapons (necro spell)
|
|
|
|
context = TransformationSpellHelper.GetContext( attacker );
|
|
|
|
if ( context != null && context.Type == typeof( VampiricEmbraceSpell ) )
|
|
lifeLeech += 20; // Vampiric embrace gives an additional 20% life leech
|
|
|
|
if ( context != null && context.Type == typeof( WraithFormSpell ) )
|
|
{
|
|
wraithLeech = (5 + (int)((15 * attacker.Skills.SpiritSpeak.Value) / 100)); // Wraith form gives an additional 5-20% mana leech
|
|
|
|
// Mana leeched by the Wraith Form spell is actually stolen, not just leeched.
|
|
defender.Mana -= AOS.Scale( damageGiven, wraithLeech );
|
|
|
|
manaLeech += wraithLeech;
|
|
}
|
|
|
|
if ( lifeLeech != 0 )
|
|
attacker.Hits += AOS.Scale( damageGiven, lifeLeech );
|
|
|
|
if ( stamLeech != 0 )
|
|
attacker.Stam += AOS.Scale( damageGiven, stamLeech );
|
|
|
|
if ( manaLeech != 0 )
|
|
attacker.Mana += AOS.Scale( damageGiven, manaLeech );
|
|
|
|
if ( lifeLeech != 0 || stamLeech != 0 || manaLeech != 0 )
|
|
attacker.PlaySound( 0x44D );
|
|
}
|
|
|
|
if ( m_MaxHits > 0 && ((MaxRange <= 1 && (defender is Slime || defender is ToxicElemental)) || Utility.Random( 25 ) == 0) ) // Stratics says 50% chance, seems more like 4%..
|
|
{
|
|
if ( MaxRange <= 1 && (defender is Slime || defender is ToxicElemental) )
|
|
attacker.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500263 ); // *Acid blood scars your weapon!*
|
|
|
|
if ( Core.AOS && m_AosWeaponAttributes.SelfRepair > Utility.Random( 10 ) )
|
|
{
|
|
HitPoints += 2;
|
|
}
|
|
else
|
|
{
|
|
if ( m_Hits > 0 )
|
|
{
|
|
--HitPoints;
|
|
}
|
|
else if ( m_MaxHits > 1 )
|
|
{
|
|
--MaxHitPoints;
|
|
|
|
if ( Parent is Mobile )
|
|
((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
|
|
}
|
|
else
|
|
{
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( attacker is VampireBatFamiliar )
|
|
{
|
|
BaseCreature bc = (BaseCreature)attacker;
|
|
Mobile caster = bc.ControlMaster;
|
|
|
|
if ( caster == null )
|
|
caster = bc.SummonMaster;
|
|
|
|
if ( caster != null && caster.Map == bc.Map && caster.InRange( bc, 2 ) )
|
|
caster.Hits += damage;
|
|
else
|
|
bc.Hits += damage;
|
|
}
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
int physChance = (int)(m_AosWeaponAttributes.HitPhysicalArea * propertyBonus);
|
|
int fireChance = (int)(m_AosWeaponAttributes.HitFireArea * propertyBonus);
|
|
int coldChance = (int)(m_AosWeaponAttributes.HitColdArea * propertyBonus);
|
|
int poisChance = (int)(m_AosWeaponAttributes.HitPoisonArea * propertyBonus);
|
|
int nrgyChance = (int)(m_AosWeaponAttributes.HitEnergyArea * propertyBonus);
|
|
|
|
if ( physChance != 0 && physChance > Utility.Random( 100 ) )
|
|
DoAreaAttack( attacker, defender, 0x10E, 50, 100, 0, 0, 0, 0 );
|
|
|
|
if ( fireChance != 0 && fireChance > Utility.Random( 100 ) )
|
|
DoAreaAttack( attacker, defender, 0x11D, 1160, 0, 100, 0, 0, 0 );
|
|
|
|
if ( coldChance != 0 && coldChance > Utility.Random( 100 ) )
|
|
DoAreaAttack( attacker, defender, 0x0FC, 2100, 0, 0, 100, 0, 0 );
|
|
|
|
if ( poisChance != 0 && poisChance > Utility.Random( 100 ) )
|
|
DoAreaAttack( attacker, defender, 0x205, 1166, 0, 0, 0, 100, 0 );
|
|
|
|
if ( nrgyChance != 0 && nrgyChance > Utility.Random( 100 ) )
|
|
DoAreaAttack( attacker, defender, 0x1F1, 120, 0, 0, 0, 0, 100 );
|
|
|
|
int maChance = (int)(m_AosWeaponAttributes.HitMagicArrow * propertyBonus);
|
|
int harmChance = (int)(m_AosWeaponAttributes.HitHarm * propertyBonus);
|
|
int fireballChance = (int)(m_AosWeaponAttributes.HitFireball * propertyBonus);
|
|
int lightningChance = (int)(m_AosWeaponAttributes.HitLightning * propertyBonus);
|
|
int dispelChance = (int)(m_AosWeaponAttributes.HitDispel * propertyBonus);
|
|
|
|
if ( maChance != 0 && maChance > Utility.Random( 100 ) )
|
|
DoMagicArrow( attacker, defender );
|
|
|
|
if ( harmChance != 0 && harmChance > Utility.Random( 100 ) )
|
|
DoHarm( attacker, defender );
|
|
|
|
if ( fireballChance != 0 && fireballChance > Utility.Random( 100 ) )
|
|
DoFireball( attacker, defender );
|
|
|
|
if ( lightningChance != 0 && lightningChance > Utility.Random( 100 ) )
|
|
DoLightning( attacker, defender );
|
|
|
|
if ( dispelChance != 0 && dispelChance > Utility.Random( 100 ) )
|
|
DoDispel( attacker, defender );
|
|
|
|
int laChance = (int)(m_AosWeaponAttributes.HitLowerAttack * propertyBonus);
|
|
int ldChance = (int)(m_AosWeaponAttributes.HitLowerDefend * propertyBonus);
|
|
|
|
if ( laChance != 0 && laChance > Utility.Random( 100 ) )
|
|
DoLowerAttack( attacker, defender );
|
|
|
|
if ( ldChance != 0 && ldChance > Utility.Random( 100 ) )
|
|
DoLowerDefense( attacker, defender );
|
|
}
|
|
|
|
if ( attacker is BaseCreature )
|
|
((BaseCreature)attacker).OnGaveMeleeAttack( defender );
|
|
|
|
if ( defender is BaseCreature )
|
|
((BaseCreature)defender).OnGotMeleeAttack( attacker );
|
|
|
|
if ( a != null )
|
|
a.OnHit( attacker, defender, damage );
|
|
|
|
if ( move != null )
|
|
move.OnHit( attacker, defender, damage );
|
|
|
|
if ( defender is IHonorTarget && ((IHonorTarget)defender).ReceivedHonorContext != null )
|
|
((IHonorTarget)defender).ReceivedHonorContext.OnTargetHit( attacker );
|
|
|
|
if ( !(this is BaseRanged) )
|
|
{
|
|
if ( AnimalForm.UnderTransformation( attacker, typeof( GiantSerpent ) ) )
|
|
defender.ApplyPoison( attacker, Poison.Lesser );
|
|
|
|
if ( AnimalForm.UnderTransformation( defender, typeof( BullFrog ) ) )
|
|
attacker.ApplyPoison( defender, Poison.Regular );
|
|
}
|
|
}
|
|
|
|
public virtual double GetAosDamage( Mobile attacker, int bonus, int dice, int sides )
|
|
{
|
|
int damage = Utility.Dice( dice, sides, bonus ) * 100;
|
|
int damageBonus = 0;
|
|
|
|
// Inscription bonus
|
|
int inscribeSkill = attacker.Skills[SkillName.Inscribe].Fixed;
|
|
|
|
damageBonus += inscribeSkill / 200;
|
|
|
|
if ( inscribeSkill >= 1000 )
|
|
damageBonus += 5;
|
|
|
|
if ( attacker.Player )
|
|
{
|
|
// Int bonus
|
|
damageBonus += (attacker.Int / 10);
|
|
|
|
// SDI bonus
|
|
damageBonus += AosAttributes.GetValue( attacker, AosAttribute.SpellDamage );
|
|
|
|
TransformContext context = TransformationSpellHelper.GetContext( attacker );
|
|
|
|
if( context != null && context.Spell is ReaperFormSpell )
|
|
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
|
|
}
|
|
|
|
damage = AOS.Scale( damage, 100 + damageBonus );
|
|
|
|
return damage / 100;
|
|
}
|
|
|
|
#region Do<AoSEffect>
|
|
public virtual void DoMagicArrow( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( !attacker.CanBeHarmful( defender, false ) )
|
|
return;
|
|
|
|
attacker.DoHarmful( defender );
|
|
|
|
double damage = GetAosDamage( attacker, 10, 1, 4 );
|
|
|
|
attacker.MovingParticles( defender, 0x36E4, 5, 0, false, true, 3006, 4006, 0 );
|
|
attacker.PlaySound( 0x1E5 );
|
|
|
|
SpellHelper.Damage( TimeSpan.FromSeconds( 1.0 ), defender, attacker, damage, 0, 100, 0, 0, 0 );
|
|
}
|
|
|
|
public virtual void DoHarm( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( !attacker.CanBeHarmful( defender, false ) )
|
|
return;
|
|
|
|
attacker.DoHarmful( defender );
|
|
|
|
double damage = GetAosDamage( attacker, 17, 1, 5 );
|
|
|
|
if ( !defender.InRange( attacker, 2 ) )
|
|
damage *= 0.25; // 1/4 damage at > 2 tile range
|
|
else if ( !defender.InRange( attacker, 1 ) )
|
|
damage *= 0.50; // 1/2 damage at 2 tile range
|
|
|
|
defender.FixedParticles( 0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist );
|
|
defender.PlaySound( 0x0FC );
|
|
|
|
SpellHelper.Damage( TimeSpan.Zero, defender, attacker, damage, 0, 0, 100, 0, 0 );
|
|
}
|
|
|
|
public virtual void DoFireball( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( !attacker.CanBeHarmful( defender, false ) )
|
|
return;
|
|
|
|
attacker.DoHarmful( defender );
|
|
|
|
double damage = GetAosDamage( attacker, 19, 1, 5 );
|
|
|
|
attacker.MovingParticles( defender, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
|
|
attacker.PlaySound( 0x15E );
|
|
|
|
SpellHelper.Damage( TimeSpan.FromSeconds( 1.0 ), defender, attacker, damage, 0, 100, 0, 0, 0 );
|
|
}
|
|
|
|
public virtual void DoLightning( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( !attacker.CanBeHarmful( defender, false ) )
|
|
return;
|
|
|
|
attacker.DoHarmful( defender );
|
|
|
|
double damage = GetAosDamage( attacker, 23, 1, 4 );
|
|
|
|
defender.BoltEffect( 0 );
|
|
|
|
SpellHelper.Damage( TimeSpan.Zero, defender, attacker, damage, 0, 0, 0, 0, 100 );
|
|
}
|
|
|
|
public virtual void DoDispel( Mobile attacker, Mobile defender )
|
|
{
|
|
bool dispellable = false;
|
|
|
|
if ( defender is BaseCreature )
|
|
dispellable = ((BaseCreature)defender).Summoned && !((BaseCreature)defender).IsAnimatedDead;
|
|
|
|
if ( !dispellable )
|
|
return;
|
|
|
|
if ( !attacker.CanBeHarmful( defender, false ) )
|
|
return;
|
|
|
|
attacker.DoHarmful( defender );
|
|
|
|
Spells.MagerySpell sp = new Spells.Sixth.DispelSpell( attacker, null );
|
|
|
|
if ( sp.CheckResisted( defender ) )
|
|
{
|
|
defender.FixedEffect( 0x3779, 10, 20 );
|
|
}
|
|
else
|
|
{
|
|
Effects.SendLocationParticles( EffectItem.Create( defender.Location, defender.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
|
|
Effects.PlaySound( defender, defender.Map, 0x201 );
|
|
|
|
defender.Delete();
|
|
}
|
|
}
|
|
|
|
public virtual void DoLowerAttack( Mobile from, Mobile defender )
|
|
{
|
|
if ( HitLower.ApplyAttack( defender ) )
|
|
{
|
|
defender.PlaySound( 0x28E );
|
|
Effects.SendTargetEffect( defender, 0x37BE, 1, 4, 0xA, 3 );
|
|
}
|
|
}
|
|
|
|
public virtual void DoLowerDefense( Mobile from, Mobile defender )
|
|
{
|
|
if ( HitLower.ApplyDefense( defender ) )
|
|
{
|
|
defender.PlaySound( 0x28E );
|
|
Effects.SendTargetEffect( defender, 0x37BE, 1, 4, 0x23, 3 );
|
|
}
|
|
}
|
|
|
|
public virtual void DoAreaAttack( Mobile from, Mobile defender, int sound, int hue, int phys, int fire, int cold, int pois, int nrgy )
|
|
{
|
|
Map map = from.Map;
|
|
|
|
if ( map == null )
|
|
return;
|
|
|
|
List<Mobile> list = new List<Mobile>();
|
|
|
|
foreach ( Mobile m in from.GetMobilesInRange( 10 ) )
|
|
{
|
|
if ( from != m && defender != m && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) && ( !Core.ML || from.InLOS( m ) ) )
|
|
list.Add( m );
|
|
}
|
|
|
|
if ( list.Count == 0 )
|
|
return;
|
|
|
|
Effects.PlaySound( from.Location, map, sound );
|
|
|
|
// TODO: What is the damage calculation?
|
|
|
|
for ( int i = 0; i < list.Count; ++i )
|
|
{
|
|
Mobile m = list[i];
|
|
|
|
double scalar = (11 - from.GetDistanceToSqrt( m )) / 10;
|
|
|
|
if ( scalar > 1.0 )
|
|
scalar = 1.0;
|
|
else if ( scalar < 0.0 )
|
|
continue;
|
|
|
|
from.DoHarmful( m, true );
|
|
m.FixedEffect( 0x3779, 1, 15, hue, 0 );
|
|
AOS.Damage( m, from, (int)(GetBaseDamage( from ) * scalar), phys, fire, cold, pois, nrgy );
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
public virtual CheckSlayerResult CheckSlayers( Mobile attacker, Mobile defender )
|
|
{
|
|
BaseWeapon atkWeapon = attacker.Weapon as BaseWeapon;
|
|
SlayerEntry atkSlayer = SlayerGroup.GetEntryByName( atkWeapon.Slayer );
|
|
SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName( atkWeapon.Slayer2 );
|
|
|
|
if ( atkSlayer != null && atkSlayer.Slays( defender ) || atkSlayer2 != null && atkSlayer2.Slays( defender ) )
|
|
return CheckSlayerResult.Slayer;
|
|
|
|
if ( !Core.SE )
|
|
{
|
|
ISlayer defISlayer = Spellbook.FindEquippedSpellbook( defender );
|
|
|
|
if( defISlayer == null )
|
|
defISlayer = defender.Weapon as ISlayer;
|
|
|
|
if( defISlayer != null )
|
|
{
|
|
SlayerEntry defSlayer = SlayerGroup.GetEntryByName( defISlayer.Slayer );
|
|
SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName( defISlayer.Slayer2 );
|
|
|
|
if( defSlayer != null && defSlayer.Group.OppositionSuperSlays( attacker ) || defSlayer2 != null && defSlayer2.Group.OppositionSuperSlays( attacker ) )
|
|
return CheckSlayerResult.Opposition;
|
|
}
|
|
}
|
|
|
|
return CheckSlayerResult.None;
|
|
}
|
|
|
|
public virtual void AddBlood( Mobile attacker, Mobile defender, int damage )
|
|
{
|
|
if ( damage > 0 )
|
|
{
|
|
new Blood().MoveToWorld( defender.Location, defender.Map );
|
|
|
|
int extraBlood = (Core.SE ? Utility.RandomMinMax( 3, 4 ) : Utility.RandomMinMax( 0, 1 ) );
|
|
|
|
for( int i = 0; i < extraBlood; i++ )
|
|
{
|
|
new Blood().MoveToWorld( new Point3D(
|
|
defender.X + Utility.RandomMinMax( -1, 1 ),
|
|
defender.Y + Utility.RandomMinMax( -1, 1 ),
|
|
defender.Z ), defender.Map );
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
|
|
{
|
|
if( wielder is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)wielder;
|
|
|
|
phys = bc.PhysicalDamage;
|
|
fire = bc.FireDamage;
|
|
cold = bc.ColdDamage;
|
|
pois = bc.PoisonDamage;
|
|
nrgy = bc.EnergyDamage;
|
|
}
|
|
else
|
|
{
|
|
fire = m_AosElementDamages.Fire;
|
|
cold = m_AosElementDamages.Cold;
|
|
pois = m_AosElementDamages.Poison;
|
|
nrgy = m_AosElementDamages.Energy;
|
|
|
|
phys = 100 - fire - cold - pois - nrgy;
|
|
|
|
CraftResourceInfo resInfo = CraftResources.GetInfo( m_Resource );
|
|
|
|
if( resInfo != null )
|
|
{
|
|
CraftAttributeInfo attrInfo = resInfo.AttributeInfo;
|
|
|
|
if( attrInfo != null )
|
|
{
|
|
int left = phys;
|
|
|
|
left = ApplyCraftAttributeElementDamage( attrInfo.WeaponColdDamage, ref cold, left );
|
|
left = ApplyCraftAttributeElementDamage( attrInfo.WeaponEnergyDamage, ref nrgy, left );
|
|
left = ApplyCraftAttributeElementDamage( attrInfo.WeaponFireDamage, ref fire, left );
|
|
left = ApplyCraftAttributeElementDamage( attrInfo.WeaponPoisonDamage, ref pois, left );
|
|
|
|
phys = left;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private int ApplyCraftAttributeElementDamage( int attrDamage, ref int element, int totalRemaining )
|
|
{
|
|
if( totalRemaining <= 0 )
|
|
return 0;
|
|
|
|
if ( attrDamage <= 0 )
|
|
return totalRemaining;
|
|
|
|
int appliedDamage = attrDamage;
|
|
|
|
if ( (appliedDamage + element) > 100 )
|
|
appliedDamage = 100 - element;
|
|
|
|
if( appliedDamage > totalRemaining )
|
|
appliedDamage = totalRemaining;
|
|
|
|
element += appliedDamage;
|
|
|
|
return totalRemaining - appliedDamage;
|
|
}
|
|
|
|
public virtual void OnMiss( Mobile attacker, Mobile defender )
|
|
{
|
|
PlaySwingAnimation( attacker );
|
|
attacker.PlaySound( GetMissAttackSound( attacker, defender ) );
|
|
defender.PlaySound( GetMissDefendSound( attacker, defender ) );
|
|
|
|
WeaponAbility ability = WeaponAbility.GetCurrentAbility( attacker );
|
|
|
|
if ( ability != null )
|
|
ability.OnMiss( attacker, defender );
|
|
|
|
SpecialMove move = SpecialMove.GetCurrentMove( attacker );
|
|
|
|
if ( move != null )
|
|
move.OnMiss( attacker, defender );
|
|
|
|
if ( defender is IHonorTarget && ((IHonorTarget)defender).ReceivedHonorContext != null )
|
|
((IHonorTarget)defender).ReceivedHonorContext.OnTargetMissed( attacker );
|
|
}
|
|
|
|
public virtual void GetBaseDamageRange( Mobile attacker, out int min, out int max )
|
|
{
|
|
if ( attacker is BaseCreature )
|
|
{
|
|
BaseCreature c = (BaseCreature)attacker;
|
|
|
|
if ( c.DamageMin >= 0 )
|
|
{
|
|
min = c.DamageMin;
|
|
max = c.DamageMax;
|
|
return;
|
|
}
|
|
|
|
if ( this is Fists && !attacker.Body.IsHuman )
|
|
{
|
|
min = attacker.Str / 28;
|
|
max = attacker.Str / 28;
|
|
return;
|
|
}
|
|
}
|
|
|
|
min = MinDamage;
|
|
max = MaxDamage;
|
|
}
|
|
|
|
public virtual double GetBaseDamage( Mobile attacker )
|
|
{
|
|
int min, max;
|
|
|
|
GetBaseDamageRange( attacker, out min, out max );
|
|
|
|
return Utility.RandomMinMax( min, max );
|
|
}
|
|
|
|
public virtual double GetBonus( double value, double scalar, double threshold, double offset )
|
|
{
|
|
double bonus = value * scalar;
|
|
|
|
if ( value >= threshold )
|
|
bonus += offset;
|
|
|
|
return bonus / 100;
|
|
}
|
|
|
|
public virtual int GetHitChanceBonus()
|
|
{
|
|
if ( !Core.AOS )
|
|
return 0;
|
|
|
|
int bonus = 0;
|
|
|
|
switch ( m_AccuracyLevel )
|
|
{
|
|
case WeaponAccuracyLevel.Accurate: bonus += 02; break;
|
|
case WeaponAccuracyLevel.Surpassingly: bonus += 04; break;
|
|
case WeaponAccuracyLevel.Eminently: bonus += 06; break;
|
|
case WeaponAccuracyLevel.Exceedingly: bonus += 08; break;
|
|
case WeaponAccuracyLevel.Supremely: bonus += 10; break;
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
public virtual int GetDamageBonus()
|
|
{
|
|
int bonus = VirtualDamageBonus;
|
|
|
|
switch ( m_Quality )
|
|
{
|
|
case WeaponQuality.Low: bonus -= 20; break;
|
|
case WeaponQuality.Exceptional: bonus += 20; break;
|
|
}
|
|
|
|
switch ( m_DamageLevel )
|
|
{
|
|
case WeaponDamageLevel.Ruin: bonus += 15; break;
|
|
case WeaponDamageLevel.Might: bonus += 20; break;
|
|
case WeaponDamageLevel.Force: bonus += 25; break;
|
|
case WeaponDamageLevel.Power: bonus += 30; break;
|
|
case WeaponDamageLevel.Vanq: bonus += 35; break;
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
public virtual void GetStatusDamage( Mobile from, out int min, out int max )
|
|
{
|
|
int baseMin, baseMax;
|
|
|
|
GetBaseDamageRange( from, out baseMin, out baseMax );
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
min = Math.Max( (int)ScaleDamageAOS( from, baseMin, false ), 1 );
|
|
max = Math.Max( (int)ScaleDamageAOS( from, baseMax, false ), 1 );
|
|
}
|
|
else
|
|
{
|
|
min = Math.Max( (int)ScaleDamageOld( from, baseMin, false ), 1 );
|
|
max = Math.Max( (int)ScaleDamageOld( from, baseMax, false ), 1 );
|
|
}
|
|
}
|
|
|
|
public virtual double ScaleDamageAOS( Mobile attacker, double damage, bool checkSkills )
|
|
{
|
|
if ( checkSkills )
|
|
{
|
|
attacker.CheckSkill( SkillName.Tactics, 0.0, 120.0 ); // Passively check tactics for gain
|
|
attacker.CheckSkill( SkillName.Anatomy, 0.0, 120.0 ); // Passively check Anatomy for gain
|
|
|
|
if ( Type == WeaponType.Axe )
|
|
attacker.CheckSkill( SkillName.Lumberjacking, 0.0, 100.0 ); // Passively check Lumberjacking for gain
|
|
}
|
|
|
|
#region Physical bonuses
|
|
/*
|
|
* These are the bonuses given by the physical characteristics of the mobile.
|
|
* No caps apply.
|
|
*/
|
|
double strengthBonus = GetBonus( attacker.Str, 0.300, 100.0, 5.00 );
|
|
double anatomyBonus = GetBonus( attacker.Skills[SkillName.Anatomy].Value, 0.500, 100.0, 5.00 );
|
|
double tacticsBonus = GetBonus( attacker.Skills[SkillName.Tactics].Value, 0.625, 100.0, 6.25 );
|
|
double lumberBonus = GetBonus( attacker.Skills[SkillName.Lumberjacking].Value, 0.200, 100.0, 10.00 );
|
|
|
|
if ( Type != WeaponType.Axe )
|
|
lumberBonus = 0.0;
|
|
#endregion
|
|
|
|
#region Modifiers
|
|
/*
|
|
* The following are damage modifiers whose effect shows on the status bar.
|
|
* Capped at 100% total.
|
|
*/
|
|
int damageBonus = AosAttributes.GetValue( attacker, AosAttribute.WeaponDamage );
|
|
|
|
// Horrific Beast transformation gives a +25% bonus to damage.
|
|
if( TransformationSpellHelper.UnderTransformation( attacker, typeof( HorrificBeastSpell ) ) )
|
|
damageBonus += 25;
|
|
|
|
// Divine Fury gives a +10% bonus to damage.
|
|
if ( Spells.Chivalry.DivineFurySpell.UnderEffect( attacker ) )
|
|
damageBonus += 10;
|
|
|
|
int defenseMasteryMalus = 0;
|
|
|
|
// Defense Mastery gives a -50%/-80% malus to damage.
|
|
if ( Server.Items.DefenseMastery.GetMalus( attacker, ref defenseMasteryMalus ) )
|
|
damageBonus -= defenseMasteryMalus;
|
|
|
|
int discordanceEffect = 0;
|
|
|
|
// Discordance gives a -2%/-48% malus to damage.
|
|
if ( SkillHandlers.Discordance.GetEffect( attacker, ref discordanceEffect ) )
|
|
damageBonus -= discordanceEffect * 2;
|
|
|
|
if ( damageBonus > 100 )
|
|
damageBonus = 100;
|
|
#endregion
|
|
|
|
double totalBonus = strengthBonus + anatomyBonus + tacticsBonus + lumberBonus + ((double)(GetDamageBonus() + damageBonus) / 100.0);
|
|
|
|
return damage + (int)(damage * totalBonus);
|
|
}
|
|
|
|
public virtual int VirtualDamageBonus{ get{ return 0; } }
|
|
|
|
public virtual int ComputeDamageAOS( Mobile attacker, Mobile defender )
|
|
{
|
|
return (int)ScaleDamageAOS( attacker, GetBaseDamage( attacker ), true );
|
|
}
|
|
|
|
public virtual double ScaleDamageOld( Mobile attacker, double damage, bool checkSkills )
|
|
{
|
|
if ( checkSkills )
|
|
{
|
|
attacker.CheckSkill( SkillName.Tactics, 0.0, 120.0 ); // Passively check tactics for gain
|
|
attacker.CheckSkill( SkillName.Anatomy, 0.0, 120.0 ); // Passively check Anatomy for gain
|
|
|
|
if ( Type == WeaponType.Axe )
|
|
attacker.CheckSkill( SkillName.Lumberjacking, 0.0, 100.0 ); // Passively check Lumberjacking for gain
|
|
}
|
|
|
|
/* Compute tactics modifier
|
|
* : 0.0 = 50% loss
|
|
* : 50.0 = unchanged
|
|
* : 100.0 = 50% bonus
|
|
*/
|
|
double tacticsBonus = (attacker.Skills[SkillName.Tactics].Value - 50.0) / 100.0;
|
|
|
|
/* Compute strength modifier
|
|
* : 1% bonus for every 5 strength
|
|
*/
|
|
double strBonus = (attacker.Str / 5.0) / 100.0;
|
|
|
|
/* Compute anatomy modifier
|
|
* : 1% bonus for every 5 points of anatomy
|
|
* : +10% bonus at Grandmaster or higher
|
|
*/
|
|
double anatomyValue = attacker.Skills[SkillName.Anatomy].Value;
|
|
double anatomyBonus = (anatomyValue / 5.0) / 100.0;
|
|
|
|
if ( anatomyValue >= 100.0 )
|
|
anatomyBonus += 0.1;
|
|
|
|
/* Compute lumberjacking bonus
|
|
* : 1% bonus for every 5 points of lumberjacking
|
|
* : +10% bonus at Grandmaster or higher
|
|
*/
|
|
double lumberBonus;
|
|
|
|
if ( Type == WeaponType.Axe )
|
|
{
|
|
double lumberValue = attacker.Skills[SkillName.Lumberjacking].Value;
|
|
|
|
lumberBonus = (lumberValue / 5.0) / 100.0;
|
|
|
|
if ( lumberValue >= 100.0 )
|
|
lumberBonus += 0.1;
|
|
}
|
|
else
|
|
{
|
|
lumberBonus = 0.0;
|
|
}
|
|
|
|
// New quality bonus:
|
|
double qualityBonus = ((int)m_Quality - 1) * 0.2;
|
|
|
|
// Apply bonuses
|
|
damage += (damage * tacticsBonus) + (damage * strBonus) + (damage * anatomyBonus) + (damage * lumberBonus) + (damage * qualityBonus) + ((damage * VirtualDamageBonus) / 100);
|
|
|
|
// Old quality bonus:
|
|
#if false
|
|
/* Apply quality offset
|
|
* : Low : -4
|
|
* : Regular : 0
|
|
* : Exceptional : +4
|
|
*/
|
|
damage += ((int)m_Quality - 1) * 4.0;
|
|
#endif
|
|
|
|
/* Apply damage level offset
|
|
* : Regular : 0
|
|
* : Ruin : 1
|
|
* : Might : 3
|
|
* : Force : 5
|
|
* : Power : 7
|
|
* : Vanq : 9
|
|
*/
|
|
if ( m_DamageLevel != WeaponDamageLevel.Regular )
|
|
damage += (2.0 * (int)m_DamageLevel) - 1.0;
|
|
|
|
// Halve the computed damage and return
|
|
damage /= 2.0;
|
|
|
|
return ScaleDamageByDurability( (int)damage );
|
|
}
|
|
|
|
public virtual int ScaleDamageByDurability( int damage )
|
|
{
|
|
int scale = 100;
|
|
|
|
if ( m_MaxHits > 0 && m_Hits < m_MaxHits )
|
|
scale = 50 + ((50 * m_Hits) / m_MaxHits);
|
|
|
|
return AOS.Scale( damage, scale );
|
|
}
|
|
|
|
public virtual int ComputeDamage( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( Core.AOS )
|
|
return ComputeDamageAOS( attacker, defender );
|
|
|
|
return (int)ScaleDamageOld( attacker, GetBaseDamage( attacker ), true );
|
|
}
|
|
|
|
public virtual void PlayHurtAnimation( Mobile from )
|
|
{
|
|
int action;
|
|
int frames;
|
|
|
|
switch ( from.Body.Type )
|
|
{
|
|
case BodyType.Sea:
|
|
case BodyType.Animal:
|
|
{
|
|
action = 7;
|
|
frames = 5;
|
|
break;
|
|
}
|
|
case BodyType.Monster:
|
|
{
|
|
action = 10;
|
|
frames = 4;
|
|
break;
|
|
}
|
|
case BodyType.Human:
|
|
{
|
|
action = 20;
|
|
frames = 5;
|
|
break;
|
|
}
|
|
default: return;
|
|
}
|
|
|
|
if ( from.Mounted )
|
|
return;
|
|
|
|
from.Animate( action, frames, 1, true, false, 0 );
|
|
}
|
|
|
|
public virtual void PlaySwingAnimation( Mobile from )
|
|
{
|
|
int action;
|
|
|
|
switch ( from.Body.Type )
|
|
{
|
|
case BodyType.Sea:
|
|
case BodyType.Animal:
|
|
{
|
|
action = Utility.Random( 5, 2 );
|
|
break;
|
|
}
|
|
case BodyType.Monster:
|
|
{
|
|
switch ( Animation )
|
|
{
|
|
default:
|
|
case WeaponAnimation.Wrestle:
|
|
case WeaponAnimation.Bash1H:
|
|
case WeaponAnimation.Pierce1H:
|
|
case WeaponAnimation.Slash1H:
|
|
case WeaponAnimation.Bash2H:
|
|
case WeaponAnimation.Pierce2H:
|
|
case WeaponAnimation.Slash2H: action = Utility.Random( 4, 3 ); break;
|
|
case WeaponAnimation.ShootBow: return; // 7
|
|
case WeaponAnimation.ShootXBow: return; // 8
|
|
}
|
|
|
|
break;
|
|
}
|
|
case BodyType.Human:
|
|
{
|
|
if ( !from.Mounted )
|
|
{
|
|
action = (int)Animation;
|
|
}
|
|
else
|
|
{
|
|
switch ( Animation )
|
|
{
|
|
default:
|
|
case WeaponAnimation.Wrestle:
|
|
case WeaponAnimation.Bash1H:
|
|
case WeaponAnimation.Pierce1H:
|
|
case WeaponAnimation.Slash1H: action = 26; break;
|
|
case WeaponAnimation.Bash2H:
|
|
case WeaponAnimation.Pierce2H:
|
|
case WeaponAnimation.Slash2H: action = 29; break;
|
|
case WeaponAnimation.ShootBow: action = 27; break;
|
|
case WeaponAnimation.ShootXBow: action = 28; break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
default: return;
|
|
}
|
|
|
|
from.Animate( action, 7, 1, true, false, 0 );
|
|
}
|
|
|
|
#region Serialization/Deserialization
|
|
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
|
|
{
|
|
if ( setIf )
|
|
flags |= toSet;
|
|
}
|
|
|
|
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
|
|
{
|
|
return ( (flags & toGet) != 0 );
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 8 ); // version
|
|
|
|
SaveFlag flags = SaveFlag.None;
|
|
|
|
SetSaveFlag( ref flags, SaveFlag.DamageLevel, m_DamageLevel != WeaponDamageLevel.Regular );
|
|
SetSaveFlag( ref flags, SaveFlag.AccuracyLevel, m_AccuracyLevel != WeaponAccuracyLevel.Regular );
|
|
SetSaveFlag( ref flags, SaveFlag.DurabilityLevel, m_DurabilityLevel != WeaponDurabilityLevel.Regular );
|
|
SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != WeaponQuality.Regular );
|
|
SetSaveFlag( ref flags, SaveFlag.Hits, m_Hits != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.MaxHits, m_MaxHits != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.Slayer, m_Slayer != SlayerName.None );
|
|
SetSaveFlag( ref flags, SaveFlag.Poison, m_Poison != null );
|
|
SetSaveFlag( ref flags, SaveFlag.PoisonCharges, m_PoisonCharges != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
|
|
SetSaveFlag( ref flags, SaveFlag.Identified, m_Identified != false );
|
|
SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.DexReq, m_DexReq != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.IntReq, m_IntReq != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.MinDamage, m_MinDamage != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.MaxDamage, m_MaxDamage != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.HitSound, m_HitSound != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.MissSound, m_MissSound != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.Speed, m_Speed != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.MaxRange, m_MaxRange != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.Skill, m_Skill != (SkillName)(-1) );
|
|
SetSaveFlag( ref flags, SaveFlag.Type, m_Type != (WeaponType)(-1) );
|
|
SetSaveFlag( ref flags, SaveFlag.Animation, m_Animation != (WeaponAnimation)(-1) );
|
|
SetSaveFlag( ref flags, SaveFlag.Resource, m_Resource != CraftResource.Iron );
|
|
SetSaveFlag( ref flags, SaveFlag.xAttributes, !m_AosAttributes.IsEmpty );
|
|
SetSaveFlag( ref flags, SaveFlag.xWeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
|
|
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed );
|
|
SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty );
|
|
SetSaveFlag( ref flags, SaveFlag.Slayer2, m_Slayer2 != SlayerName.None );
|
|
SetSaveFlag( ref flags, SaveFlag.ElementalDamages, !m_AosElementDamages.IsEmpty );
|
|
|
|
writer.Write( (int) flags );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
|
|
writer.Write( (int) m_DamageLevel );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
|
|
writer.Write( (int) m_AccuracyLevel );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
|
|
writer.Write( (int) m_DurabilityLevel );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
|
|
writer.Write( (int) m_Quality );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Hits ) )
|
|
writer.Write( (int) m_Hits );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
|
|
writer.Write( (int) m_MaxHits );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
|
|
writer.Write( (int) m_Slayer );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Poison ) )
|
|
Poison.Serialize( m_Poison, writer );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
|
|
writer.Write( (int) m_PoisonCharges );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
|
|
writer.Write( (Mobile) m_Crafter );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
|
|
writer.Write( (int) m_StrReq );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
|
|
writer.Write( (int) m_DexReq );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
|
|
writer.Write( (int) m_IntReq );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
|
|
writer.Write( (int) m_MinDamage );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
|
|
writer.Write( (int) m_MaxDamage );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
|
|
writer.Write( (int) m_HitSound );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
|
|
writer.Write( (int) m_MissSound );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Speed ) )
|
|
writer.Write( (int) m_Speed );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
|
|
writer.Write( (int) m_MaxRange );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Skill ) )
|
|
writer.Write( (int) m_Skill );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Type ) )
|
|
writer.Write( (int) m_Type );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Animation ) )
|
|
writer.Write( (int) m_Animation );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
|
|
writer.Write( (int) m_Resource );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.xAttributes ) )
|
|
m_AosAttributes.Serialize( writer );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) )
|
|
m_AosWeaponAttributes.Serialize( writer );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
|
|
m_AosSkillBonuses.Serialize( writer );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
|
|
writer.Write( (int)m_Slayer2 );
|
|
|
|
if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) )
|
|
m_AosElementDamages.Serialize( writer );
|
|
}
|
|
|
|
[Flags]
|
|
private enum SaveFlag
|
|
{
|
|
None = 0x00000000,
|
|
DamageLevel = 0x00000001,
|
|
AccuracyLevel = 0x00000002,
|
|
DurabilityLevel = 0x00000004,
|
|
Quality = 0x00000008,
|
|
Hits = 0x00000010,
|
|
MaxHits = 0x00000020,
|
|
Slayer = 0x00000040,
|
|
Poison = 0x00000080,
|
|
PoisonCharges = 0x00000100,
|
|
Crafter = 0x00000200,
|
|
Identified = 0x00000400,
|
|
StrReq = 0x00000800,
|
|
DexReq = 0x00001000,
|
|
IntReq = 0x00002000,
|
|
MinDamage = 0x00004000,
|
|
MaxDamage = 0x00008000,
|
|
HitSound = 0x00010000,
|
|
MissSound = 0x00020000,
|
|
Speed = 0x00040000,
|
|
MaxRange = 0x00080000,
|
|
Skill = 0x00100000,
|
|
Type = 0x00200000,
|
|
Animation = 0x00400000,
|
|
Resource = 0x00800000,
|
|
xAttributes = 0x01000000,
|
|
xWeaponAttributes = 0x02000000,
|
|
PlayerConstructed = 0x04000000,
|
|
SkillBonuses = 0x08000000,
|
|
Slayer2 = 0x10000000,
|
|
ElementalDamages = 0x20000000
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 8:
|
|
case 7:
|
|
case 6:
|
|
case 5:
|
|
{
|
|
SaveFlag flags = (SaveFlag)reader.ReadInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
|
|
{
|
|
m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
|
|
|
|
if ( m_DamageLevel > WeaponDamageLevel.Vanq )
|
|
m_DamageLevel = WeaponDamageLevel.Ruin;
|
|
}
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
|
|
{
|
|
m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
|
|
|
|
if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
|
|
m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
|
|
}
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
|
|
{
|
|
m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
|
|
|
|
if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
|
|
m_DurabilityLevel = WeaponDurabilityLevel.Durable;
|
|
}
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
|
|
m_Quality = (WeaponQuality)reader.ReadInt();
|
|
else
|
|
m_Quality = WeaponQuality.Regular;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Hits ) )
|
|
m_Hits = reader.ReadInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
|
|
m_MaxHits = reader.ReadInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
|
|
m_Slayer = (SlayerName)reader.ReadInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Poison ) )
|
|
m_Poison = Poison.Deserialize( reader );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
|
|
m_PoisonCharges = reader.ReadInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
|
|
m_Crafter = reader.ReadMobile();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Identified ) )
|
|
m_Identified = ( version >= 6 || reader.ReadBool() );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
|
|
m_StrReq = reader.ReadInt();
|
|
else
|
|
m_StrReq = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
|
|
m_DexReq = reader.ReadInt();
|
|
else
|
|
m_DexReq = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
|
|
m_IntReq = reader.ReadInt();
|
|
else
|
|
m_IntReq = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
|
|
m_MinDamage = reader.ReadInt();
|
|
else
|
|
m_MinDamage = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
|
|
m_MaxDamage = reader.ReadInt();
|
|
else
|
|
m_MaxDamage = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
|
|
m_HitSound = reader.ReadInt();
|
|
else
|
|
m_HitSound = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
|
|
m_MissSound = reader.ReadInt();
|
|
else
|
|
m_MissSound = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Speed ) )
|
|
m_Speed = reader.ReadInt();
|
|
else
|
|
m_Speed = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
|
|
m_MaxRange = reader.ReadInt();
|
|
else
|
|
m_MaxRange = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Skill ) )
|
|
m_Skill = (SkillName)reader.ReadInt();
|
|
else
|
|
m_Skill = (SkillName)(-1);
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Type ) )
|
|
m_Type = (WeaponType)reader.ReadInt();
|
|
else
|
|
m_Type = (WeaponType)(-1);
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Animation ) )
|
|
m_Animation = (WeaponAnimation)reader.ReadInt();
|
|
else
|
|
m_Animation = (WeaponAnimation)(-1);
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
|
|
m_Resource = (CraftResource)reader.ReadInt();
|
|
else
|
|
m_Resource = CraftResource.Iron;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.xAttributes ) )
|
|
m_AosAttributes = new AosAttributes( this, reader );
|
|
else
|
|
m_AosAttributes = new AosAttributes( this );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) )
|
|
m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
|
|
else
|
|
m_AosWeaponAttributes = new AosWeaponAttributes( this );
|
|
|
|
if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
|
|
{
|
|
m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
|
|
((Mobile)Parent).AddSkillMod( m_SkillMod );
|
|
}
|
|
|
|
if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
|
|
m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;
|
|
|
|
if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile )
|
|
{
|
|
m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon );
|
|
((Mobile)Parent).AddSkillMod( m_MageMod );
|
|
}
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
|
|
m_PlayerConstructed = true;
|
|
|
|
if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
|
|
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
|
|
else
|
|
m_AosSkillBonuses = new AosSkillBonuses( this );
|
|
|
|
if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
|
|
m_Slayer2 = (SlayerName)reader.ReadInt();
|
|
|
|
if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) )
|
|
m_AosElementDamages = new AosElementAttributes( this, reader );
|
|
else
|
|
m_AosElementDamages = new AosElementAttributes( this );
|
|
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
m_Slayer = (SlayerName)reader.ReadInt();
|
|
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
m_StrReq = reader.ReadInt();
|
|
m_DexReq = reader.ReadInt();
|
|
m_IntReq = reader.ReadInt();
|
|
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
m_Identified = reader.ReadBool();
|
|
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
m_MaxRange = reader.ReadInt();
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
if ( version == 0 )
|
|
m_MaxRange = 1; // default
|
|
|
|
if ( version < 5 )
|
|
{
|
|
m_Resource = CraftResource.Iron;
|
|
m_AosAttributes = new AosAttributes( this );
|
|
m_AosWeaponAttributes = new AosWeaponAttributes( this );
|
|
m_AosElementDamages = new AosElementAttributes( this );
|
|
m_AosSkillBonuses = new AosSkillBonuses( this );
|
|
}
|
|
|
|
m_MinDamage = reader.ReadInt();
|
|
m_MaxDamage = reader.ReadInt();
|
|
|
|
m_Speed = reader.ReadInt();
|
|
|
|
m_HitSound = reader.ReadInt();
|
|
m_MissSound = reader.ReadInt();
|
|
|
|
m_Skill = (SkillName)reader.ReadInt();
|
|
m_Type = (WeaponType)reader.ReadInt();
|
|
m_Animation = (WeaponAnimation)reader.ReadInt();
|
|
m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
|
|
m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
|
|
m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
|
|
m_Quality = (WeaponQuality)reader.ReadInt();
|
|
|
|
m_Crafter = reader.ReadMobile();
|
|
|
|
m_Poison = Poison.Deserialize( reader );
|
|
m_PoisonCharges = reader.ReadInt();
|
|
|
|
if ( m_StrReq == OldStrengthReq )
|
|
m_StrReq = -1;
|
|
|
|
if ( m_DexReq == OldDexterityReq )
|
|
m_DexReq = -1;
|
|
|
|
if ( m_IntReq == OldIntelligenceReq )
|
|
m_IntReq = -1;
|
|
|
|
if ( m_MinDamage == OldMinDamage )
|
|
m_MinDamage = -1;
|
|
|
|
if ( m_MaxDamage == OldMaxDamage )
|
|
m_MaxDamage = -1;
|
|
|
|
if ( m_HitSound == OldHitSound )
|
|
m_HitSound = -1;
|
|
|
|
if ( m_MissSound == OldMissSound )
|
|
m_MissSound = -1;
|
|
|
|
if ( m_Speed == OldSpeed )
|
|
m_Speed = -1;
|
|
|
|
if ( m_MaxRange == OldMaxRange )
|
|
m_MaxRange = -1;
|
|
|
|
if ( m_Skill == OldSkill )
|
|
m_Skill = (SkillName)(-1);
|
|
|
|
if ( m_Type == OldType )
|
|
m_Type = (WeaponType)(-1);
|
|
|
|
if ( m_Animation == OldAnimation )
|
|
m_Animation = (WeaponAnimation)(-1);
|
|
|
|
if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
|
|
{
|
|
m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5);
|
|
((Mobile)Parent).AddSkillMod( m_SkillMod );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( Core.AOS && Parent is Mobile )
|
|
m_AosSkillBonuses.AddTo( (Mobile)Parent );
|
|
|
|
int strBonus = m_AosAttributes.BonusStr;
|
|
int dexBonus = m_AosAttributes.BonusDex;
|
|
int intBonus = m_AosAttributes.BonusInt;
|
|
|
|
if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
|
|
{
|
|
Mobile m = (Mobile)this.Parent;
|
|
|
|
string modName = this.Serial.ToString();
|
|
|
|
if ( strBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
|
|
|
|
if ( dexBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
|
|
|
|
if ( intBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
|
|
}
|
|
|
|
if ( Parent is Mobile )
|
|
((Mobile)Parent).CheckStatTimers();
|
|
|
|
if ( m_Hits <= 0 && m_MaxHits <= 0 )
|
|
{
|
|
m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );
|
|
}
|
|
|
|
if ( version < 6 )
|
|
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
|
|
}
|
|
#endregion
|
|
|
|
public BaseWeapon( int itemID ) : base( itemID )
|
|
{
|
|
Layer = (Layer)ItemData.Quality;
|
|
|
|
m_Quality = WeaponQuality.Regular;
|
|
m_StrReq = -1;
|
|
m_DexReq = -1;
|
|
m_IntReq = -1;
|
|
m_MinDamage = -1;
|
|
m_MaxDamage = -1;
|
|
m_HitSound = -1;
|
|
m_MissSound = -1;
|
|
m_Speed = -1;
|
|
m_MaxRange = -1;
|
|
m_Skill = (SkillName)(-1);
|
|
m_Type = (WeaponType)(-1);
|
|
m_Animation = (WeaponAnimation)(-1);
|
|
|
|
m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );
|
|
|
|
m_Resource = CraftResource.Iron;
|
|
|
|
m_AosAttributes = new AosAttributes( this );
|
|
m_AosWeaponAttributes = new AosWeaponAttributes( this );
|
|
m_AosSkillBonuses = new AosSkillBonuses( this );
|
|
m_AosElementDamages = new AosElementAttributes( this );
|
|
}
|
|
|
|
public BaseWeapon( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
private string GetNameString()
|
|
{
|
|
string name = this.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", LabelNumber );
|
|
|
|
return name;
|
|
}
|
|
|
|
[Hue, CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Hue
|
|
{
|
|
get{ return base.Hue; }
|
|
set{ base.Hue = value; InvalidateProperties(); }
|
|
}
|
|
|
|
public int GetElementalDamageHue()
|
|
{
|
|
int phys, fire, cold, pois, nrgy;
|
|
GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy );
|
|
//Order is Cold, Energy, Fire, Poison, Physical left
|
|
|
|
int currentMax = 50;
|
|
int hue = 0;
|
|
|
|
if( pois >= currentMax )
|
|
{
|
|
hue = 1267 + (pois - 50) / 10;
|
|
currentMax = pois;
|
|
}
|
|
|
|
if( fire >= currentMax )
|
|
{
|
|
hue = 1255 + (fire - 50) / 10;
|
|
currentMax = fire;
|
|
}
|
|
|
|
if( nrgy >= currentMax )
|
|
{
|
|
hue = 1273 + (nrgy - 50) / 10;
|
|
currentMax = nrgy;
|
|
}
|
|
|
|
if( cold >= currentMax )
|
|
{
|
|
hue = 1261 + (cold - 50) / 10;
|
|
currentMax = cold;
|
|
}
|
|
|
|
return hue;
|
|
}
|
|
|
|
public override void AddNameProperty( ObjectPropertyList list )
|
|
{
|
|
int oreType;
|
|
|
|
switch ( m_Resource )
|
|
{
|
|
case CraftResource.DullCopper: oreType = 1053108; break; // dull copper
|
|
case CraftResource.ShadowIron: oreType = 1053107; break; // shadow iron
|
|
case CraftResource.Copper: oreType = 1053106; break; // copper
|
|
case CraftResource.Bronze: oreType = 1053105; break; // bronze
|
|
case CraftResource.Gold: oreType = 1053104; break; // golden
|
|
case CraftResource.Agapite: oreType = 1053103; break; // agapite
|
|
case CraftResource.Verite: oreType = 1053102; break; // verite
|
|
case CraftResource.Valorite: oreType = 1053101; break; // valorite
|
|
case CraftResource.SpinedLeather: oreType = 1061118; break; // spined
|
|
case CraftResource.HornedLeather: oreType = 1061117; break; // horned
|
|
case CraftResource.BarbedLeather: oreType = 1061116; break; // barbed
|
|
case CraftResource.RedScales: oreType = 1060814; break; // red
|
|
case CraftResource.YellowScales: oreType = 1060818; break; // yellow
|
|
case CraftResource.BlackScales: oreType = 1060820; break; // black
|
|
case CraftResource.GreenScales: oreType = 1060819; break; // green
|
|
case CraftResource.WhiteScales: oreType = 1060821; break; // white
|
|
case CraftResource.BlueScales: oreType = 1060815; break; // blue
|
|
default: oreType = 0; break;
|
|
}
|
|
|
|
if ( oreType != 0 )
|
|
list.Add( 1053099, "#{0}\t{1}", oreType, GetNameString() ); // ~1_oretype~ ~2_armortype~
|
|
else if ( Name == null )
|
|
list.Add( LabelNumber );
|
|
else
|
|
list.Add( Name );
|
|
}
|
|
|
|
public override bool AllowEquipedCast( Mobile from )
|
|
{
|
|
if ( base.AllowEquipedCast( from ) )
|
|
return true;
|
|
|
|
return ( m_AosAttributes.SpellChanneling != 0 );
|
|
}
|
|
|
|
public virtual int ArtifactRarity
|
|
{
|
|
get{ return 0; }
|
|
}
|
|
|
|
public virtual int GetLuckBonus()
|
|
{
|
|
CraftResourceInfo resInfo = CraftResources.GetInfo( m_Resource );
|
|
|
|
if ( resInfo == null )
|
|
return 0;
|
|
|
|
CraftAttributeInfo attrInfo = resInfo.AttributeInfo;
|
|
|
|
if ( attrInfo == null )
|
|
return 0;
|
|
|
|
return attrInfo.WeaponLuck;
|
|
}
|
|
|
|
public override void GetProperties( ObjectPropertyList list )
|
|
{
|
|
base.GetProperties( list );
|
|
|
|
if ( m_Crafter != null )
|
|
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
|
|
|
|
#region Factions
|
|
if ( m_FactionState != null )
|
|
list.Add( 1041350 ); // faction item
|
|
#endregion
|
|
|
|
if ( m_AosSkillBonuses != null )
|
|
m_AosSkillBonuses.GetProperties( list );
|
|
|
|
if ( m_Quality == WeaponQuality.Exceptional )
|
|
list.Add( 1060636 ); // exceptional
|
|
|
|
if( RequiredRace == Race.Elf )
|
|
list.Add( 1075086 ); // Elves Only
|
|
|
|
if ( ArtifactRarity > 0 )
|
|
list.Add( 1061078, ArtifactRarity.ToString() ); // artifact rarity ~1_val~
|
|
|
|
if ( this is IUsesRemaining && ((IUsesRemaining)this).ShowUsesRemaining )
|
|
list.Add( 1060584, ((IUsesRemaining)this).UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
|
|
|
if ( m_Poison != null && m_PoisonCharges > 0 )
|
|
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
|
|
|
if( m_Slayer != SlayerName.None )
|
|
{
|
|
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer );
|
|
if( entry != null )
|
|
list.Add( entry.Title );
|
|
}
|
|
|
|
if( m_Slayer2 != SlayerName.None )
|
|
{
|
|
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer2 );
|
|
if( entry != null )
|
|
list.Add( entry.Title );
|
|
}
|
|
|
|
|
|
base.AddResistanceProperties( list );
|
|
|
|
int prop;
|
|
|
|
if ( (prop = m_AosWeaponAttributes.UseBestSkill) != 0 )
|
|
list.Add( 1060400 ); // use best weapon skill
|
|
|
|
if ( (prop = (GetDamageBonus() + m_AosAttributes.WeaponDamage)) != 0 )
|
|
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.DefendChance) != 0 )
|
|
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
|
|
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
|
|
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
|
|
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
|
|
|
|
if ( (prop = (GetHitChanceBonus() + m_AosAttributes.AttackChance)) != 0 )
|
|
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 )
|
|
list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
|
|
list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
|
|
list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
|
|
list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
|
|
list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
|
|
list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
|
|
list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
|
|
list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
|
|
list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
|
|
list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
|
|
list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
|
|
list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
|
|
list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
|
|
list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
|
|
|
|
if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
|
|
list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.BonusDex) != 0 )
|
|
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.BonusHits) != 0 )
|
|
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.BonusInt) != 0 )
|
|
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
|
|
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
|
|
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
|
|
|
|
if ( (prop = GetLowerStatReq()) != 0 )
|
|
list.Add( 1060435, prop.ToString() ); // lower requirements ~1_val~%
|
|
|
|
if ( (prop = (GetLuckBonus() + m_AosAttributes.Luck)) != 0 )
|
|
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
|
|
|
|
if ( (prop = m_AosWeaponAttributes.MageWeapon) != 0 )
|
|
list.Add( 1060438, (30 - prop).ToString() ); // mage weapon -~1_val~ skill
|
|
|
|
if ( (prop = m_AosAttributes.BonusMana) != 0 )
|
|
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.RegenMana) != 0 )
|
|
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.NightSight) != 0 )
|
|
list.Add( 1060441 ); // night sight
|
|
|
|
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
|
|
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.RegenStam) != 0 )
|
|
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.RegenHits) != 0 )
|
|
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
|
|
|
|
if ( (prop = m_AosWeaponAttributes.SelfRepair) != 0 )
|
|
list.Add( 1060450, prop.ToString() ); // self repair ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
|
|
list.Add( 1060482 ); // spell channeling
|
|
|
|
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
|
|
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.BonusStam) != 0 )
|
|
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.BonusStr) != 0 )
|
|
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
|
|
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
|
|
|
|
int phys, fire, cold, pois, nrgy;
|
|
|
|
GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy );
|
|
|
|
if ( phys != 0 )
|
|
list.Add( 1060403, phys.ToString() ); // physical damage ~1_val~%
|
|
|
|
if ( fire != 0 )
|
|
list.Add( 1060405, fire.ToString() ); // fire damage ~1_val~%
|
|
|
|
if ( cold != 0 )
|
|
list.Add( 1060404, cold.ToString() ); // cold damage ~1_val~%
|
|
|
|
if ( pois != 0 )
|
|
list.Add( 1060406, pois.ToString() ); // poison damage ~1_val~%
|
|
|
|
if ( nrgy != 0 )
|
|
list.Add( 1060407, nrgy.ToString() ); // energy damage ~1_val~%
|
|
|
|
list.Add( 1061168, "{0}\t{1}", MinDamage.ToString(), MaxDamage.ToString() ); // weapon damage ~1_val~ - ~2_val~
|
|
list.Add( 1061167, Speed.ToString() ); // weapon speed ~1_val~
|
|
|
|
if ( MaxRange > 1 )
|
|
list.Add( 1061169, MaxRange.ToString() ); // range ~1_val~
|
|
|
|
int strReq = AOS.Scale( StrRequirement, 100 - GetLowerStatReq() );
|
|
|
|
if ( strReq > 0 )
|
|
list.Add( 1061170, strReq.ToString() ); // strength requirement ~1_val~
|
|
|
|
if ( Layer == Layer.TwoHanded )
|
|
list.Add( 1061171 ); // two-handed weapon
|
|
else
|
|
list.Add( 1061824 ); // one-handed weapon
|
|
|
|
if ( Core.SE || m_AosWeaponAttributes.UseBestSkill == 0 )
|
|
{
|
|
switch ( Skill )
|
|
{
|
|
case SkillName.Swords: list.Add( 1061172 ); break; // skill required: swordsmanship
|
|
case SkillName.Macing: list.Add( 1061173 ); break; // skill required: mace fighting
|
|
case SkillName.Fencing: list.Add( 1061174 ); break; // skill required: fencing
|
|
case SkillName.Archery: list.Add( 1061175 ); break; // skill required: archery
|
|
}
|
|
}
|
|
|
|
if ( m_Hits >= 0 && m_MaxHits > 0 )
|
|
list.Add( 1060639, "{0}\t{1}", m_Hits, m_MaxHits ); // durability ~1_val~ / ~2_val~
|
|
}
|
|
|
|
public override void OnSingleClick( Mobile from )
|
|
{
|
|
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
|
|
|
|
if ( DisplayLootType )
|
|
{
|
|
if ( LootType == LootType.Blessed )
|
|
attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
|
|
else if ( LootType == LootType.Cursed )
|
|
attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed
|
|
}
|
|
|
|
#region Factions
|
|
if ( m_FactionState != null )
|
|
attrs.Add( new EquipInfoAttribute( 1041350 ) ); // faction item
|
|
#endregion
|
|
|
|
if ( m_Quality == WeaponQuality.Exceptional )
|
|
attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );
|
|
|
|
if ( m_Identified || from.AccessLevel >= AccessLevel.GameMaster )
|
|
{
|
|
if( m_Slayer != SlayerName.None )
|
|
{
|
|
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer );
|
|
if( entry != null )
|
|
attrs.Add( new EquipInfoAttribute( entry.Title ) );
|
|
}
|
|
|
|
if( m_Slayer2 != SlayerName.None )
|
|
{
|
|
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer2 );
|
|
if( entry != null )
|
|
attrs.Add( new EquipInfoAttribute( entry.Title ) );
|
|
}
|
|
|
|
if ( m_DurabilityLevel != WeaponDurabilityLevel.Regular )
|
|
attrs.Add( new EquipInfoAttribute( 1038000 + (int)m_DurabilityLevel ) );
|
|
|
|
if ( m_DamageLevel != WeaponDamageLevel.Regular )
|
|
attrs.Add( new EquipInfoAttribute( 1038015 + (int)m_DamageLevel ) );
|
|
|
|
if ( m_AccuracyLevel != WeaponAccuracyLevel.Regular )
|
|
attrs.Add( new EquipInfoAttribute( 1038010 + (int)m_AccuracyLevel ) );
|
|
}
|
|
else if( m_Slayer != SlayerName.None || m_Slayer2 != SlayerName.None || m_DurabilityLevel != WeaponDurabilityLevel.Regular || m_DamageLevel != WeaponDamageLevel.Regular || m_AccuracyLevel != WeaponAccuracyLevel.Regular )
|
|
attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
|
|
|
|
if ( m_Poison != null && m_PoisonCharges > 0 )
|
|
attrs.Add( new EquipInfoAttribute( 1017383, m_PoisonCharges ) );
|
|
|
|
int number;
|
|
|
|
if ( Name == null )
|
|
{
|
|
number = LabelNumber;
|
|
}
|
|
else
|
|
{
|
|
this.LabelTo( from, Name );
|
|
number = 1041000;
|
|
}
|
|
|
|
if ( attrs.Count == 0 && Crafter == null && Name != null )
|
|
return;
|
|
|
|
EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, attrs.ToArray() );
|
|
|
|
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
|
|
}
|
|
|
|
private static BaseWeapon m_Fists; // This value holds the default--fist--weapon
|
|
|
|
public static BaseWeapon Fists
|
|
{
|
|
get{ return m_Fists; }
|
|
set{ m_Fists = value; }
|
|
}
|
|
|
|
#region ICraftable Members
|
|
|
|
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
|
{
|
|
Quality = (WeaponQuality)quality;
|
|
|
|
if ( makersMark )
|
|
Crafter = from;
|
|
|
|
PlayerConstructed = true;
|
|
|
|
Type resourceType = typeRes;
|
|
|
|
if ( resourceType == null )
|
|
resourceType = craftItem.Ressources.GetAt( 0 ).ItemType;
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
Resource = CraftResources.GetFromType( resourceType );
|
|
|
|
CraftContext context = craftSystem.GetContext( from );
|
|
|
|
if ( context != null && context.DoNotColor )
|
|
Hue = 0;
|
|
|
|
if ( tool is BaseRunicTool )
|
|
((BaseRunicTool)tool).ApplyAttributesTo( this );
|
|
|
|
if ( Quality == WeaponQuality.Exceptional )
|
|
{
|
|
if ( Attributes.WeaponDamage > 35 )
|
|
Attributes.WeaponDamage -= 20;
|
|
else
|
|
Attributes.WeaponDamage = 15;
|
|
|
|
if( Core.ML )
|
|
{
|
|
Attributes.WeaponDamage += (int)(from.Skills.ArmsLore.Value / 20);
|
|
from.CheckSkill( SkillName.ArmsLore, 0, 100 );
|
|
}
|
|
}
|
|
}
|
|
else if ( tool is BaseRunicTool )
|
|
{
|
|
CraftResource thisResource = CraftResources.GetFromType( resourceType );
|
|
|
|
if ( thisResource == ((BaseRunicTool)tool).Resource )
|
|
{
|
|
Resource = thisResource;
|
|
|
|
CraftContext context = craftSystem.GetContext( from );
|
|
|
|
if ( context != null && context.DoNotColor )
|
|
Hue = 0;
|
|
|
|
switch ( thisResource )
|
|
{
|
|
case CraftResource.DullCopper:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Durable;
|
|
AccuracyLevel = WeaponAccuracyLevel.Accurate;
|
|
break;
|
|
}
|
|
case CraftResource.ShadowIron:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Durable;
|
|
DamageLevel = WeaponDamageLevel.Ruin;
|
|
break;
|
|
}
|
|
case CraftResource.Copper:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Fortified;
|
|
DamageLevel = WeaponDamageLevel.Ruin;
|
|
AccuracyLevel = WeaponAccuracyLevel.Surpassingly;
|
|
break;
|
|
}
|
|
case CraftResource.Bronze:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Fortified;
|
|
DamageLevel = WeaponDamageLevel.Might;
|
|
AccuracyLevel = WeaponAccuracyLevel.Surpassingly;
|
|
break;
|
|
}
|
|
case CraftResource.Gold:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Indestructible;
|
|
DamageLevel = WeaponDamageLevel.Force;
|
|
AccuracyLevel = WeaponAccuracyLevel.Eminently;
|
|
break;
|
|
}
|
|
case CraftResource.Agapite:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Indestructible;
|
|
DamageLevel = WeaponDamageLevel.Power;
|
|
AccuracyLevel = WeaponAccuracyLevel.Eminently;
|
|
break;
|
|
}
|
|
case CraftResource.Verite:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Indestructible;
|
|
DamageLevel = WeaponDamageLevel.Power;
|
|
AccuracyLevel = WeaponAccuracyLevel.Exceedingly;
|
|
break;
|
|
}
|
|
case CraftResource.Valorite:
|
|
{
|
|
Identified = true;
|
|
DurabilityLevel = WeaponDurabilityLevel.Indestructible;
|
|
DamageLevel = WeaponDamageLevel.Vanq;
|
|
AccuracyLevel = WeaponAccuracyLevel.Supremely;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return quality;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
public enum CheckSlayerResult
|
|
{
|
|
None,
|
|
Slayer,
|
|
Opposition
|
|
}
|
|
}
|