ModernUO/Scripts/Spells/Base/SpellRegistry.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

177 lines
No EOL
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Server.Spells.Bushido;
using Server.Spells.Chivalry;
using Server.Items;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
namespace Server.Spells
{
public class SpellRegistry
{
private static Type[] m_Types = new Type[700];
private static int m_Count;
public static Type[] Types
{
get
{
m_Count = -1;
return m_Types;
}
}
//What IS this used for anyways.
public static int Count
{
get
{
if ( m_Count == -1 )
{
m_Count = 0;
for ( int i = 0; i < m_Types.Length; ++i )
if ( m_Types[i] != null )
++m_Count;
}
return m_Count;
}
}
private static Dictionary<Type, Int32> m_IDsFromTypes = new Dictionary<Type, Int32>( m_Types.Length );
private static Dictionary<Int32, SpecialMove> m_SpecialMoves = new Dictionary<Int32, SpecialMove>();
public static Dictionary<Int32, SpecialMove> SpecialMoves { get { return m_SpecialMoves; } }
public static int GetRegistryNumber( ISpell s )
{
return GetRegistryNumber( s.GetType() );
}
public static int GetRegistryNumber( SpecialMove s )
{
return GetRegistryNumber( s.GetType() );
}
public static int GetRegistryNumber( Type type )
{
if( m_IDsFromTypes.ContainsKey( type ) )
return m_IDsFromTypes[type];
return -1;
}
public static void Register( int spellID, Type type )
{
if ( spellID < 0 || spellID >= m_Types.Length )
return;
if ( m_Types[spellID] == null )
++m_Count;
m_Types[spellID] = type;
if( !m_IDsFromTypes.ContainsKey( type ) )
m_IDsFromTypes.Add( type, spellID );
if( type.IsSubclassOf( typeof( SpecialMove ) ) )
{
SpecialMove spm = null;
try
{
spm = Activator.CreateInstance( type ) as SpecialMove;
}
catch
{
}
if( spm != null )
m_SpecialMoves.Add( spellID, spm );
}
}
public static SpecialMove GetSpecialMove( int spellID )
{
if ( spellID < 0 || spellID >= m_Types.Length )
return null;
Type t = m_Types[spellID];
if ( t == null || !t.IsSubclassOf( typeof( SpecialMove ) ) || !m_SpecialMoves.ContainsKey( spellID ) )
return null;
return m_SpecialMoves[spellID];
}
private static object[] m_Params = new object[2];
public static Spell NewSpell( int spellID, Mobile caster, Item scroll )
{
if ( spellID < 0 || spellID >= m_Types.Length )
return null;
Type t = m_Types[spellID];
if( t != null && !t.IsSubclassOf( typeof( SpecialMove ) ) )
{
m_Params[0] = caster;
m_Params[1] = scroll;
try
{
return (Spell)Activator.CreateInstance( t, m_Params );
}
catch
{
}
}
return null;
}
private static string[] m_CircleNames = new string[]
{
"First",
"Second",
"Third",
"Fourth",
"Fifth",
"Sixth",
"Seventh",
"Eighth",
"Necromancy",
"Chivalry",
"Bushido",
"Ninjitsu",
"SpellWeaving"
};
public static Spell NewSpell( string name, Mobile caster, Item scroll )
{
for ( int i = 0; i < m_CircleNames.Length; ++i )
{
Type t = ScriptCompiler.FindTypeByFullName( String.Format( "Server.Spells.{0}.{1}", m_CircleNames[i], name ) );
if ( t != null && !t.IsSubclassOf( typeof( SpecialMove ) ) )
{
m_Params[0] = caster;
m_Params[1] = scroll;
try
{
return (Spell)Activator.CreateInstance( t, m_Params );
}
catch
{
}
}
}
return null;
}
}
}