ModernUO/Scripts/Spells/Bushido/SamuraiSpell.cs
mark 177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00

129 lines
No EOL
3.5 KiB
C#

using System;
using Server;
using Server.Spells;
using Server.Network;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Bushido
{
public abstract class SamuraiSpell : Spell
{
public abstract double RequiredSkill{ get; }
public abstract int RequiredMana{ get; }
public override SkillName CastSkill{ get{ return SkillName.Bushido; } }
public override SkillName DamageSkill{ get{ return SkillName.Bushido; } }
public override bool ClearHandsOnCast{ get{ return false; } }
public override bool BlocksMovement{ get{ return false; } }
public override bool ShowHandMovement{ get{ return false; } }
//public override int CastDelayBase{ get{ return 1; } }
public override double CastDelayFastScalar{ get{ return 0; } }
public override int CastRecoveryBase{ get{ return 7; } }
public SamuraiSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
{
}
public static bool CheckExpansion( Mobile from )
{
if ( !( from is PlayerMobile ) )
return true;
if ( from.NetState == null )
return false;
return from.NetState.SupportsExpansion( Expansion.SE );
}
public override bool CheckCast()
{
int mana = ScaleMana ( RequiredMana );
if ( !base.CheckCast() )
return false;
if ( !CheckExpansion( Caster ) )
{
Caster.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
return false;
}
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
string args = String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() );
Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
else if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
return true;
}
public override bool CheckFizzle()
{
int mana = ScaleMana( RequiredMana );
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
Caster.SendLocalizedMessage( 1070768, RequiredSkill.ToString( "F1" ) ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
}
else if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if ( !base.CheckFizzle() )
return false;
Caster.Mana -= mana;
return true;
}
public override void GetCastSkills( out double min, out double max )
{
min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
max = RequiredSkill + 37.5;
}
public override int GetMana()
{
return 0;
}
public virtual void OnCastSuccessful( Mobile caster )
{
if ( Evasion.IsEvading( caster ) )
Evasion.EndEvasion( caster );
if ( Confidence.IsConfident( caster ) )
Confidence.EndConfidence( caster );
if ( CounterAttack.IsCountering( caster ) )
CounterAttack.StopCountering( caster );
int spellID = SpellRegistry.GetRegistryNumber( this );
if ( spellID > 0 )
caster.Send( new ToggleSpecialAbility( spellID + 1, true ) );
}
public static void OnEffectEnd( Mobile caster, Type type )
{
int spellID = SpellRegistry.GetRegistryNumber( type );
if ( spellID > 0 )
caster.Send( new ToggleSpecialAbility( spellID + 1, false ) );
}
}
}