ModernUO/Projects/Server/Utilities/PathUtility.cs
Kamron Batman a55e271a69
fix: Cleans up file system paths and archiving (#815)
* Makes EnsureDirectory properly work for relative and absolute paths
* Adds a `PathUtility.GetFullPath` which returns full paths for relative paths to `Core.BaseDirectory`. If the path is absolute, it will return as-is.
* Moves EnsureDirectory to `PathUtility`. So `ScriptsHandler.EnsureDirectory` and `AssemblyHandler.EnsureDirectory` are now `PathUtility.EnsureDirectory`
* Fixes crash guard so that it copies accounts properly.
* Changes world save and auto archive to use a random folder name inside of the temp folder.
2021-10-05 08:54:44 -07:00

67 lines
2.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PathUtility.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.IO;
using Server.Text;
namespace Server
{
public static class PathUtility
{
public static string EnsureDirectory(string dir)
{
var path = GetFullPath(dir, Core.BaseDirectory);
Directory.CreateDirectory(path);
return path;
}
public static void EnsureDirectory(this FileInfo fi)
{
var dir = GetFullPath(fi.DirectoryName, Core.BaseDirectory);
if (dir != null)
{
Directory.CreateDirectory(dir);
}
}
public static void EnsureDirectory(this DirectoryInfo di)
{
var file = GetFullPath(di.FullName, Core.BaseDirectory);
Directory.CreateDirectory(file);
}
public static string GetFullPath(string relativeOrAbsolutePath) =>
GetFullPath(relativeOrAbsolutePath, Core.BaseDirectory);
public static string GetFullPath(string relativeOrAbsolutePath, string basePath) =>
relativeOrAbsolutePath switch
{
null => null,
"" => basePath,
_ => Path.IsPathRooted(relativeOrAbsolutePath)
? relativeOrAbsolutePath
: Path.GetFullPath(relativeOrAbsolutePath, basePath)
};
public static string EnsureRandomPath(string basePath)
{
Span<byte> bytes = stackalloc byte[8];
Utility.RandomBytes(bytes);
return EnsureDirectory(Path.Combine(basePath, bytes.ToHexString()));
}
}
}