873 lines
24 KiB
C#
873 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Commands;
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using Server.Engines.Craft;
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using Server.Ethics;
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using Server.Multis;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items;
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public enum SpellbookType
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{
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Invalid = -1,
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Regular,
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Necromancer,
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Paladin,
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Ninja,
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Samurai,
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Arcanist,
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Mystic
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}
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public enum BookQuality
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{
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Regular,
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Exceptional
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}
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[SerializationGenerator(6, false)]
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public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
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{
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private static readonly Dictionary<Mobile, List<Spellbook>> _table = new();
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private static readonly int[] _legendPropertyCounts =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 21/52 : 40%
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 15/52 : 29%
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 2 properties : 10/52 : 19%
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3, 3, 3, 3, 3, 3 // 3 properties : 6/52 : 12%
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};
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private static readonly int[] _elderPropertyCounts =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 15/34 : 44%
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 10/34 : 29%
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2, 2, 2, 2, 2, 2, // 2 properties : 6/34 : 18%
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3, 3, 3 // 3 properties : 3/34 : 9%
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};
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private static readonly int[] _grandPropertyCounts =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 10/20 : 50%
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1, 1, 1, 1, 1, 1, // 1 property : 6/20 : 30%
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2, 2, 2, // 2 properties : 3/20 : 15%
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3 // 3 properties : 1/20 : 5%
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};
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private static readonly int[] _masterPropertyCounts =
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{
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0, 0, 0, 0, 0, 0, // 0 properties : 6/10 : 60%
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1, 1, 1, // 1 property : 3/10 : 30%
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2 // 2 properties : 1/10 : 10%
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};
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private static readonly int[] _adeptPropertyCounts =
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{
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0, 0, 0, // 0 properties : 3/4 : 75%
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1 // 1 property : 1/4 : 25%
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};
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private BookQuality _quality;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _engravedText;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _crafter;
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[InvalidateProperties]
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SlayerName _slayer;
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[InvalidateProperties]
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[SerializableField(4)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SlayerName _slayer2;
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[SerializedIgnoreDupe]
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[SerializableField(5, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosAttributes _attributes;
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[SerializedIgnoreDupe]
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[SerializableField(6, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosSkillBonuses _skillBonuses;
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[SerializableField(8)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _spellCount;
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[Constructible]
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public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID)
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{
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_attributes = new AosAttributes(this);
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_skillBonuses = new AosSkillBonuses(this);
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Layer = Layer.OneHanded;
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LootType = LootType.Blessed;
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// The setter is calculating the spell count
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Content = content;
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}
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public override double DefaultWeight => 3.0;
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public override bool DisplayWeight => false;
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public virtual SpellbookType SpellbookType => SpellbookType.Regular;
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public virtual int BookOffset => 0;
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public virtual int BookCount => 64;
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[CommandProperty(AccessLevel.GameMaster)]
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[SerializableProperty(7)]
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public ulong Content
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{
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get => _content;
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set
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{
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if (_content != value)
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{
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_content = value;
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// This assignment will mark it as dirty
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SpellCount = 0;
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while (value > 0)
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{
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_spellCount += (int)(value & 0x1);
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value >>= 1;
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}
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InvalidateProperties();
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}
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}
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}
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public override bool DisplayLootType => Core.AOS;
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public virtual int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
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BaseTool tool, CraftItem craftItem, int resHue
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)
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{
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var magery = from.Skills.Magery.BaseFixedPoint;
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if (magery >= 800)
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{
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int[] propertyCounts;
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int minIntensity;
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int maxIntensity;
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if (magery >= 1000)
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{
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if (magery >= 1200)
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{
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propertyCounts = _legendPropertyCounts;
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}
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else if (magery >= 1100)
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{
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propertyCounts = _elderPropertyCounts;
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}
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else
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{
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propertyCounts = _grandPropertyCounts;
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}
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minIntensity = 55;
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maxIntensity = 75;
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}
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else if (magery >= 900)
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{
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propertyCounts = _masterPropertyCounts;
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minIntensity = 25;
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maxIntensity = 45;
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}
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else
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{
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propertyCounts = _adeptPropertyCounts;
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minIntensity = 0;
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maxIntensity = 15;
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}
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var propertyCount = propertyCounts.RandomElement();
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BaseRunicTool.ApplyAttributesTo(this, true, 0, propertyCount, minIntensity, maxIntensity);
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}
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if (makersMark)
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{
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Crafter = from.RawName;
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}
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Quality = (BookQuality)(quality - 1);
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return quality;
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}
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public static void Configure()
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{
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CommandSystem.Register("AllSpells", AccessLevel.GameMaster, AllSpells_OnCommand);
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}
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[Usage("AllSpells"), Description("Completely fills a targeted spellbook with scrolls.")]
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private static void AllSpells_OnCommand(CommandEventArgs e)
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{
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e.Mobile.BeginTarget(-1, false, TargetFlags.None, AllSpells_OnTarget);
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e.Mobile.SendMessage("Target the spellbook to fill.");
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}
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private static void AllSpells_OnTarget(Mobile from, object obj)
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{
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if (obj is Spellbook book)
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{
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book.Content = book.BookCount == 64 ? ulong.MaxValue : (1ul << book.BookCount) - 1;
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from.SendMessage("The spellbook has been filled.");
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CommandLogging.WriteLine(
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from,
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$"{from.AccessLevel} {CommandLogging.Format(from)} filling spellbook {CommandLogging.Format(book)}"
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);
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}
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else
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{
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from.BeginTarget(-1, false, TargetFlags.None, AllSpells_OnTarget);
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from.SendMessage("That is not a spellbook. Try again.");
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}
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}
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public static void OpenSpellbookRequest(Mobile from, int typeID)
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{
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if (!DesignContext.Check(from))
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{
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return; // They are customizing
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}
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var type = typeID switch
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{
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1 => SpellbookType.Regular,
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2 => SpellbookType.Necromancer,
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3 => SpellbookType.Paladin,
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4 => SpellbookType.Ninja,
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5 => SpellbookType.Samurai,
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6 => SpellbookType.Arcanist,
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7 => SpellbookType.Mystic,
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_ => SpellbookType.Regular
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};
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var book = Find(from, -1, type);
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book?.DisplayTo(from);
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}
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public static void TargetedSpell(Mobile from, IEntity target, int spellId)
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{
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if (!DesignContext.Check(from))
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{
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return; // They are customizing
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}
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var book = Find(from, spellId);
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if (book?.HasSpell(spellId) != true)
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{
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from.SendLocalizedMessage(500015); // You do not have that spell!
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return;
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}
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var move = SpellRegistry.GetSpecialMove(spellId);
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if (move != null)
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{
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SpecialMove.SetCurrentMove(from, move);
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}
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else
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{
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SpellRegistry.NewSpell(spellId, from, null)?.Cast();
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}
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}
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public static void CastSpellRequest(Mobile from, int spellID, Item item)
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{
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if (!DesignContext.Check(from))
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{
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return; // They are customizing
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}
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var book = item as Spellbook;
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if (book?.HasSpell(spellID) != true)
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{
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book = Find(from, spellID);
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}
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if (book?.HasSpell(spellID) == true)
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{
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var move = SpellRegistry.GetSpecialMove(spellID);
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if (move != null)
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{
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SpecialMove.SetCurrentMove(from, move);
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}
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else
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{
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var spell = SpellRegistry.NewSpell(spellID, from, null);
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if (spell != null)
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{
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spell.Cast();
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}
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else
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{
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from.SendLocalizedMessage(502345); // This spell has been temporarily disabled.
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(500015); // You do not have that spell!
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}
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}
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public static SpellbookType GetTypeForSpell(int spellID)
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{
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if (spellID >= 0 && spellID < 64)
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{
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return SpellbookType.Regular;
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}
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if (spellID >= 100 && spellID < 117)
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{
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return SpellbookType.Necromancer;
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}
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if (spellID >= 200 && spellID < 210)
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{
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return SpellbookType.Paladin;
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}
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if (spellID >= 400 && spellID < 406)
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{
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return SpellbookType.Samurai;
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}
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if (spellID >= 500 && spellID < 508)
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{
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return SpellbookType.Ninja;
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}
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if (spellID >= 600 && spellID < 617)
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{
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return SpellbookType.Arcanist;
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}
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if (spellID >= 677 && spellID < 693)
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{
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return SpellbookType.Mystic;
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}
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return SpellbookType.Invalid;
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}
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public static Spellbook FindRegular(Mobile from) => Find(from, -1, SpellbookType.Regular);
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public static Spellbook FindNecromancer(Mobile from) => Find(from, -1, SpellbookType.Necromancer);
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public static Spellbook FindPaladin(Mobile from) => Find(from, -1, SpellbookType.Paladin);
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public static Spellbook FindSamurai(Mobile from) => Find(from, -1, SpellbookType.Samurai);
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public static Spellbook FindNinja(Mobile from) => Find(from, -1, SpellbookType.Ninja);
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public static Spellbook FindArcanist(Mobile from) => Find(from, -1, SpellbookType.Arcanist);
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public static Spellbook FindMystic(Mobile from) => Find(from, -1, SpellbookType.Mystic);
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public static Spellbook Find(Mobile from, int spellID) => Find(from, spellID, GetTypeForSpell(spellID));
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public static Spellbook Find(Mobile from, int spellID, SpellbookType type)
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{
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if (from == null)
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{
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return null;
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}
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if (from.Deleted)
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{
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_table.Remove(from);
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return null;
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}
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var searchAgain = false;
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if (!_table.TryGetValue(from, out var list))
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{
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_table[from] = list = FindAllSpellbooks(from);
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}
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else
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{
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searchAgain = true;
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}
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var book = FindSpellbookInList(list, from, spellID, type);
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if (book == null && searchAgain)
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{
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_table[from] = list = FindAllSpellbooks(from);
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book = FindSpellbookInList(list, from, spellID, type);
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}
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return book;
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}
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public static Spellbook FindSpellbookInList(List<Spellbook> list, Mobile from, int spellID, SpellbookType type)
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{
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var pack = from.Backpack;
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for (var i = list.Count - 1; i >= 0; --i)
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{
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if (i >= list.Count)
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{
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continue;
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}
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var book = list[i];
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if (!book.Deleted && (book.Parent == from || pack != null && book.Parent == pack) &&
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ValidateSpellbook(book, spellID, type))
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{
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return book;
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}
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list.RemoveAt(i);
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}
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return null;
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}
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public static List<Spellbook> FindAllSpellbooks(Mobile from)
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{
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var list = new List<Spellbook>();
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var spellbook = FindEquippedSpellbook(from);
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if (spellbook != null)
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{
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list.Add(spellbook);
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}
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var pack = from.Backpack;
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for (var i = 0; i < pack?.Items.Count; ++i)
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{
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if (pack.Items[i] is Spellbook sp)
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{
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list.Add(sp);
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}
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}
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return list;
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}
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public static Spellbook FindEquippedSpellbook(Mobile from) => from.FindItemOnLayer<Spellbook>(Layer.OneHanded);
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public static bool ValidateSpellbook(Spellbook book, int spellID, SpellbookType type) =>
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book.SpellbookType == type && (spellID == -1 || book.HasSpell(spellID));
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public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) =>
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Ethic.CheckTrade(from, to, newOwner, this) && base.AllowSecureTrade(from, to, newOwner, accepted);
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public override bool CanEquip(Mobile from) =>
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Ethic.CheckEquip(from, this) && from.CanBeginAction<BaseWeapon>() && base.CanEquip(from);
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public override bool AllowEquippedCast(Mobile from) => true;
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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if (dropped is not SpellScroll scroll)
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{
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return false;
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}
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var type = GetTypeForSpell(scroll.SpellID);
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if (type != SpellbookType)
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{
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return false;
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}
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if (HasSpell(scroll.SpellID))
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{
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from.SendLocalizedMessage(500179); // That spell is already present in that spellbook.
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return false;
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}
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var val = scroll.SpellID - BookOffset;
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if (val >= 0 && val < BookCount)
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{
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_content |= (ulong)1 << val;
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++SpellCount;
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InvalidateProperties();
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scroll.Consume();
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from.SendSound(0x249, GetWorldLocation());
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return scroll.Deleted;
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}
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return false;
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}
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not Spellbook book)
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{
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return;
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}
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book.Attributes = new AosAttributes(newItem, _attributes);
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book.SkillBonuses = new AosSkillBonuses(newItem, _skillBonuses);
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}
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public override void OnAdded(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.AddTo(from);
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var strBonus = Attributes.BonusStr;
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var dexBonus = Attributes.BonusDex;
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var intBonus = Attributes.BonusInt;
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if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
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{
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var serial = Serial;
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if (strBonus != 0)
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{
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from.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
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}
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if (dexBonus != 0)
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{
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from.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
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}
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if (intBonus != 0)
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{
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from.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
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}
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}
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from.CheckStatTimers();
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.Remove();
|
|
|
|
var serial = Serial;
|
|
|
|
from.RemoveStatMod($"{serial}Str");
|
|
from.RemoveStatMod($"{serial}Dex");
|
|
from.RemoveStatMod($"{serial}Int");
|
|
|
|
from.CheckStatTimers();
|
|
}
|
|
}
|
|
|
|
public bool HasSpell(int spellID)
|
|
{
|
|
spellID -= BookOffset;
|
|
|
|
return spellID >= 0 && spellID < BookCount && (_content & ((ulong)1 << spellID)) != 0;
|
|
}
|
|
|
|
public void DisplayTo(Mobile to)
|
|
{
|
|
// The client must know about the spellbook or it will crash!
|
|
var ns = to.NetState;
|
|
|
|
if (ns.CannotSendPackets())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Parent == null)
|
|
{
|
|
SendWorldPacketTo(to.NetState);
|
|
}
|
|
else if (Parent is Item)
|
|
{
|
|
to.NetState.SendContainerContentUpdate(this);
|
|
}
|
|
else if (Parent is Mobile)
|
|
{
|
|
to.NetState.SendEquipUpdate(this);
|
|
}
|
|
|
|
to.NetState.SendDisplaySpellbook(Serial);
|
|
to.NetState.SendSpellbookContent(Serial, ItemID, BookOffset + 1, _content);
|
|
}
|
|
|
|
public override void GetProperties(IPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (_quality == BookQuality.Exceptional)
|
|
{
|
|
list.Add(1063341); // exceptional
|
|
}
|
|
|
|
if (_engravedText != null)
|
|
{
|
|
list.Add(1072305, _engravedText); // Engraved: ~1_INSCRIPTION~
|
|
}
|
|
|
|
if (_crafter != null)
|
|
{
|
|
list.Add(1050043, _crafter); // crafted by ~1_NAME~
|
|
}
|
|
|
|
_skillBonuses.GetProperties(list);
|
|
|
|
if (_slayer != SlayerName.None)
|
|
{
|
|
var entry = SlayerGroup.GetEntryByName(_slayer);
|
|
if (entry != null)
|
|
{
|
|
list.Add(entry.Title);
|
|
}
|
|
}
|
|
|
|
if (_slayer2 != SlayerName.None)
|
|
{
|
|
var entry = SlayerGroup.GetEntryByName(_slayer2);
|
|
if (entry != null)
|
|
{
|
|
list.Add(entry.Title);
|
|
}
|
|
}
|
|
|
|
int prop;
|
|
|
|
if ((prop = _attributes.WeaponDamage) != 0)
|
|
{
|
|
list.Add(1060401, prop); // damage increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.DefendChance) != 0)
|
|
{
|
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.BonusDex) != 0)
|
|
{
|
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.EnhancePotions) != 0)
|
|
{
|
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.CastRecovery) != 0)
|
|
{
|
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.CastSpeed) != 0)
|
|
{
|
|
list.Add(1060413, prop); // faster casting ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.AttackChance) != 0)
|
|
{
|
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.BonusHits) != 0)
|
|
{
|
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.BonusInt) != 0)
|
|
{
|
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.LowerManaCost) != 0)
|
|
{
|
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.LowerRegCost) != 0)
|
|
{
|
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.Luck) != 0)
|
|
{
|
|
list.Add(1060436, prop); // luck ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.BonusMana) != 0)
|
|
{
|
|
list.Add(1060439, prop); // mana increase ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.RegenMana) != 0)
|
|
{
|
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
|
}
|
|
|
|
if (_attributes.NightSight != 0)
|
|
{
|
|
list.Add(1060441); // night sight
|
|
}
|
|
|
|
if ((prop = _attributes.ReflectPhysical) != 0)
|
|
{
|
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.RegenStam) != 0)
|
|
{
|
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.RegenHits) != 0)
|
|
{
|
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
|
}
|
|
|
|
if (_attributes.SpellChanneling != 0)
|
|
{
|
|
list.Add(1060482); // spell channeling
|
|
}
|
|
|
|
if ((prop = _attributes.SpellDamage) != 0)
|
|
{
|
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = _attributes.BonusStam) != 0)
|
|
{
|
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.BonusStr) != 0)
|
|
{
|
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
|
}
|
|
|
|
if ((prop = _attributes.WeaponSpeed) != 0)
|
|
{
|
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
|
}
|
|
|
|
if (Core.ML && (prop = _attributes.IncreasedKarmaLoss) != 0)
|
|
{
|
|
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
|
|
}
|
|
|
|
list.Add(1042886, _spellCount); // ~1_NUMBERS_OF_SPELLS~ Spells
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
base.OnSingleClick(from);
|
|
|
|
if (_crafter != null)
|
|
{
|
|
LabelTo(from, 1050043, _crafter); // crafted by ~1_NAME~
|
|
}
|
|
|
|
LabelTo(from, 1042886, _spellCount.ToString());
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
var pack = from.Backpack;
|
|
|
|
if (Parent == from || pack != null && Parent == pack)
|
|
{
|
|
DisplayTo(from);
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(
|
|
500207
|
|
); // The spellbook must be in your backpack (and not in a container within) to open.
|
|
}
|
|
}
|
|
|
|
private void Deserialize(IGenericReader reader, int version)
|
|
{
|
|
_quality = (BookQuality)reader.ReadByte();
|
|
_engravedText = reader.ReadString();
|
|
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
|
|
_slayer = (SlayerName)reader.ReadInt();
|
|
_slayer2 = (SlayerName)reader.ReadInt();
|
|
|
|
_attributes = new AosAttributes(this);
|
|
_attributes.Deserialize(reader);
|
|
_skillBonuses = new AosSkillBonuses(this);
|
|
_skillBonuses.Deserialize(reader);
|
|
|
|
_content = reader.ReadULong();
|
|
_spellCount = reader.ReadInt();
|
|
|
|
if (Core.AOS && Parent is Mobile mobile)
|
|
{
|
|
_skillBonuses.AddTo(mobile);
|
|
}
|
|
|
|
var strBonus = _attributes.BonusStr;
|
|
var dexBonus = _attributes.BonusDex;
|
|
var intBonus = _attributes.BonusInt;
|
|
|
|
if (Parent is Mobile m)
|
|
{
|
|
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
|
|
{
|
|
var serial = Serial;
|
|
|
|
if (strBonus != 0)
|
|
{
|
|
m.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
if (dexBonus != 0)
|
|
{
|
|
m.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
if (intBonus != 0)
|
|
{
|
|
m.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
|
|
}
|
|
}
|
|
|
|
m.CheckStatTimers();
|
|
}
|
|
}
|
|
}
|