ModernUO/Projects/Server/Network/Packet.cs
2020-08-25 18:53:35 -07:00

280 lines
8.1 KiB
C#

/***************************************************************************
* Packet.cs
* -------------------
* begin : August 2, 2019
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Buffers;
using System.Diagnostics;
using System.IO;
using Server.Diagnostics;
namespace Server.Network
{
public abstract class Packet
{
private const int CompressorBufferSize = 0x10000;
private const int BufferSize = 4096;
private readonly int m_Length;
private byte[] m_CompiledBuffer;
private int m_CompiledLength;
private State m_State;
protected Packet(int packetID)
{
PacketID = packetID;
if (Core.Profiling)
{
var prof = PacketSendProfile.Acquire(GetType());
prof.Increment();
}
}
protected Packet(int packetID, int length)
{
PacketID = packetID;
m_Length = length;
Stream = PacketWriter.CreateInstance(length); // new PacketWriter( length );
Stream.Write((byte)packetID);
if (Core.Profiling)
{
var prof = PacketSendProfile.Acquire(GetType());
prof.Increment();
}
}
public int PacketID { get; }
public PacketWriter Stream { get; protected set; }
public void EnsureCapacity(int length)
{
Stream = PacketWriter.CreateInstance(length); // new PacketWriter( length );
Stream.Write((byte)PacketID);
Stream.Write((short)0);
}
public static Packet SetStatic(Packet p)
{
p.SetStatic();
return p;
}
public static Packet Acquire(Packet p)
{
p.Acquire();
return p;
}
public static void Release(ref Packet p)
{
p?.Release();
p = null;
}
public static void Release(Packet p)
{
p?.Release();
}
public void SetStatic()
{
m_State |= State.Static | State.Acquired;
}
public void Acquire()
{
m_State |= State.Acquired;
}
public void OnSend()
{
Core.Set(); // Is this still needed if this is done async?
if ((m_State & (State.Acquired | State.Static)) == 0)
Free();
}
private void Free()
{
if (m_CompiledBuffer == null)
return;
if ((m_State & State.Buffered) != 0)
ArrayPool<byte>.Shared.Return(m_CompiledBuffer);
m_State &= ~(State.Static | State.Acquired | State.Buffered);
m_CompiledBuffer = null;
}
public void Release()
{
if ((m_State & State.Acquired) != 0)
Free();
}
public byte[] Compile(bool compress, out int length)
{
lock (this)
{
if (m_CompiledBuffer == null)
{
if ((m_State & State.Accessed) == 0)
{
m_State |= State.Accessed;
}
else
{
if ((m_State & State.Warned) == 0)
{
m_State |= State.Warned;
try
{
using var op = new StreamWriter("net_opt.log", true);
op.WriteLine("Redundant compile for packet {0}, use Acquire() and Release()", GetType());
op.WriteLine(new StackTrace());
}
catch
{
// ignored
}
}
m_CompiledBuffer = Array.Empty<byte>();
m_CompiledLength = 0;
length = m_CompiledLength;
return m_CompiledBuffer;
}
InternalCompile(compress);
}
length = m_CompiledLength;
return m_CompiledBuffer;
}
}
private void InternalCompile(bool compress)
{
if (m_Length == 0)
{
var streamLen = Stream.Length;
Stream.Seek(1, SeekOrigin.Begin);
Stream.Write((ushort)streamLen);
}
else if (Stream.Length != m_Length)
{
var diff = (int)Stream.Length - m_Length;
Console.WriteLine(
"Packet: 0x{0:X2}: Bad packet length! ({1}{2} bytes)",
PacketID,
diff >= 0 ? "+" : "",
diff
);
}
var ms = Stream.UnderlyingStream;
m_CompiledBuffer = ms.GetBuffer();
var length = (int)ms.Length;
if (compress)
{
var buffer = ArrayPool<byte>.Shared.Rent(CompressorBufferSize);
NetworkCompression.Compress(m_CompiledBuffer, 0, length, buffer, out length);
if (length <= 0)
{
Console.WriteLine(
"Warning: Compression buffer overflowed on packet 0x{0:X2} ('{1}') (length={2})",
PacketID,
GetType().Name,
length
);
using var op = new StreamWriter("compression_overflow.log", true);
op.WriteLine(
"{0} Warning: Compression buffer overflowed on packet 0x{1:X2} ('{2}') (length={3})",
DateTime.UtcNow,
PacketID,
GetType().Name,
length
);
op.WriteLine(new StackTrace());
}
else
{
m_CompiledLength = length;
if ((m_State & State.Static) != 0)
{
m_CompiledBuffer = new byte[length];
Buffer.BlockCopy(buffer, 0, m_CompiledBuffer, 0, length);
ArrayPool<byte>.Shared.Return(buffer);
}
else
{
m_CompiledBuffer = buffer;
m_State |= State.Buffered;
}
}
}
else if (length > 0)
{
var old = m_CompiledBuffer;
m_CompiledLength = length;
if ((m_State & State.Static) != 0)
{
m_CompiledBuffer = new byte[length];
}
else
{
m_CompiledBuffer = ArrayPool<byte>.Shared.Rent(length);
m_State |= State.Buffered;
}
Buffer.BlockCopy(old, 0, m_CompiledBuffer, 0, length);
}
PacketWriter.ReleaseInstance(Stream);
Stream = null;
}
[Flags]
private enum State
{
Inactive = 0x00,
Static = 0x01,
Acquired = 0x02,
Accessed = 0x04,
Buffered = 0x08,
Warned = 0x10
}
}
}