ModernUO/Projects/UOContent/Gumps/Base/GridLayout/GridEntryStyle.cs
Kamron Batman bc6735bd23
feat: Adds grid support for the DynamicGump system (#2306)
### Summary 

- Adds a new grid layout system for DynamicGump with zero heap allocations
 - Migrates SpawnerControllerGump from legacy GumpGrid to DynamicGump
 - Migrates CommandListGump from BaseGridGump to DynamicGump
 - Removes legacy GumpGrid (no longer needed)

 ### New Grid Layout Components

 | Component | Purpose |
 |-----------|---------|
 | `GridCell` | Value type for cell bounds (x, y, width, height) |
 | `GridSizeSpec` | Parses CSS-like sizing specs ("10*", "*", "100") |
 | `GridCalculator` | Computes track positions using stackalloc |
 | `ListViewLayout` | Pagination + column layout for list views |
 | `GridBuilderExtensions` | Extension methods accepting `GridCell` |
 | `GridEntryStyle` | Styling properties for BaseGridGump migration |
 | `GridEntryExtensions` | Entry methods matching BaseGridGump patterns |

 ### Memory Impact

 | Component | Legacy | New |
 |-----------|--------|-----|
 | Grid storage | ~200 bytes heap | 0 bytes (stackalloc) |
 | Column/Row lists | ~400 bytes heap | ~128 bytes stack |
 | ListView | ~300 bytes heap | ~64 bytes stack |
 | **Total per render** | **~900 bytes heap** | **0 bytes heap** |

 ### Test plan

 - [x] All 21 gump tests pass
 - [x] Build succeeds with no warnings
 - [ ] In-game verification of SpawnerControllerGump
 - [ ] In-game verification of CommandListGump (HelpInfo command)
2026-01-03 10:12:22 -08:00

165 lines
5.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2025 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GridEntryStyle.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Gumps;
/// <summary>
/// Defines the visual style for grid-based entry layouts.
/// Mirrors the virtual properties from BaseGridGump for easy migration.
/// </summary>
public readonly struct GridEntryStyle
{
/// <summary>
/// Default style matching BaseGridGump defaults.
/// </summary>
public static readonly GridEntryStyle Default = new(
entryGumpID: 0x0BBC,
headerGumpID: 0x0E14,
offsetGumpID: 0x0A40,
backGumpID: 0x13BE,
textHue: 0,
textOffsetX: 2,
entryHeight: 20,
borderSize: 10,
offsetSize: 1
);
/// <summary>
/// Background gump ID for data entry cells.
/// </summary>
public readonly int EntryGumpID;
/// <summary>
/// Background gump ID for header/button cells.
/// </summary>
public readonly int HeaderGumpID;
/// <summary>
/// Gump ID for the offset/separator region.
/// </summary>
public readonly int OffsetGumpID;
/// <summary>
/// Gump ID for the main background.
/// </summary>
public readonly int BackGumpID;
/// <summary>
/// Text hue for labels.
/// </summary>
public readonly int TextHue;
/// <summary>
/// Horizontal offset for text within cells.
/// </summary>
public readonly int TextOffsetX;
/// <summary>
/// Height of each entry row.
/// </summary>
public readonly int EntryHeight;
/// <summary>
/// Size of the outer border.
/// </summary>
public readonly int BorderSize;
/// <summary>
/// Size of the offset/gap between cells.
/// </summary>
public readonly int OffsetSize;
// Arrow button constants (matching BaseGridGump)
public const int ArrowLeftID1 = 0x15E3;
public const int ArrowLeftID2 = 0x15E7;
public const int ArrowRightID1 = 0x15E1;
public const int ArrowRightID2 = 0x15E5;
public const int ArrowWidth = 16;
public const int ArrowHeight = 16;
public GridEntryStyle(
int entryGumpID,
int headerGumpID,
int offsetGumpID,
int backGumpID,
int textHue,
int textOffsetX,
int entryHeight,
int borderSize,
int offsetSize
)
{
EntryGumpID = entryGumpID;
HeaderGumpID = headerGumpID;
OffsetGumpID = offsetGumpID;
BackGumpID = backGumpID;
TextHue = textHue;
TextOffsetX = textOffsetX;
EntryHeight = entryHeight;
BorderSize = borderSize;
OffsetSize = offsetSize;
}
/// <summary>
/// Creates a copy with modified values.
/// </summary>
public GridEntryStyle With(
int entryGumpID = -1,
int headerGumpID = -1,
int offsetGumpID = -1,
int backGumpID = -1,
int textHue = -1,
int textOffsetX = -1,
int entryHeight = -1,
int borderSize = -1,
int offsetSize = -1
) => new(
entryGumpID < 0 ? EntryGumpID : entryGumpID,
headerGumpID < 0 ? HeaderGumpID : headerGumpID,
offsetGumpID < 0 ? OffsetGumpID : offsetGumpID,
backGumpID < 0 ? BackGumpID : backGumpID,
textHue < 0 ? TextHue : textHue,
textOffsetX < 0 ? TextOffsetX : textOffsetX,
entryHeight < 0 ? EntryHeight : entryHeight,
borderSize < 0 ? BorderSize : borderSize,
offsetSize < 0 ? OffsetSize : offsetSize
);
/// <summary>
/// Calculates the content origin X (inside borders).
/// </summary>
public int ContentOriginX => BorderSize + OffsetSize;
/// <summary>
/// Calculates the content origin Y (inside borders).
/// </summary>
public int ContentOriginY => BorderSize + OffsetSize;
/// <summary>
/// Calculates total width given content width.
/// </summary>
public int GetTotalWidth(int contentWidth) => contentWidth + BorderSize * 2 + OffsetSize * 2;
/// <summary>
/// Calculates total height given number of rows.
/// </summary>
public int GetTotalHeight(int rowCount) =>
BorderSize * 2 + OffsetSize * 2 + rowCount * EntryHeight + (rowCount - 1) * OffsetSize;
/// <summary>
/// Calculates content height given number of rows.
/// </summary>
public int GetContentHeight(int rowCount) => rowCount * EntryHeight + (rowCount - 1) * OffsetSize;
}