ModernUO/Projects/UOContent/Spells/Chivalry/NobleSacrifice.cs
mark1145 bd4e6fc30e
fix: Fixes curses and spell effects (#1112)
* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"

* Clarifies and cleans up curses

* Fixes blood oath

* * NobleSacrifice remove all curses in one go

* Dont need a method

* Fix extra parentheses

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2022-07-07 23:59:46 -07:00

180 lines
7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Spells.Fourth;
using Server.Spells.Mysticism;
using Server.Spells.Necromancy;
namespace Server.Spells.Chivalry
{
public class NobleSacrificeSpell : PaladinSpell
{
private static readonly SpellInfo _info = new(
"Noble Sacrifice",
"Dium Prostra",
-1,
9002
);
public NobleSacrificeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 65.0;
public override int RequiredMana => 20;
public override int RequiredTithing => 30;
public override int MantraNumber => 1060725; // Dium Prostra
public override bool BlocksMovement => false;
public override void OnCast()
{
if (CheckSequence())
{
var targets = new List<Mobile>();
foreach (var m in Caster.GetMobilesInRange(3)) // TODO: Validate range
{
if (m is BaseCreature creature && creature.IsAnimatedDead)
{
continue;
}
if (Caster != m && m.InLOS(Caster) && Caster.CanBeBeneficial(m, false, true) && m is not Golem)
{
targets.Add(m);
}
}
Caster.PlaySound(0x244);
Caster.FixedParticles(0x3709, 1, 30, 9965, 5, 7, EffectLayer.Waist);
Caster.FixedParticles(0x376A, 1, 30, 9502, 5, 3, EffectLayer.Waist);
/* Attempts to Resurrect, Cure and Heal all targets in a radius around the caster.
* If any target is successfully assisted, the Paladin's current
* Hit Points, Mana and Stamina are set to 1.
* Amount of damage healed is affected by the Caster's Karma, from 8 to 24 hit points.
*/
var sacrifice = false;
// TODO: Is there really a resurrection chance?
var resChance = 0.1 + 0.9 * Caster.Karma / 10000.0d;
for (var i = 0; i < targets.Count; ++i)
{
var m = targets[i];
if (!m.Alive)
{
if (m.Region?.IsPartOf("Khaldun") == true)
{
Caster.SendLocalizedMessage(
1010395
); // The veil of death in this area is too strong and resists thy efforts to restore life.
}
else if (resChance > Utility.RandomDouble())
{
m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, Caster));
sacrifice = true;
}
}
else
{
bool sendEffect = false;
if (m.Poisoned && m.CurePoison(Caster))
{
Caster.DoBeneficial(m);
if (Caster != m)
{
Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
}
m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
sendEffect = true;
sacrifice = true;
}
if (m.Hits < m.HitsMax)
{
var toHeal = Math.Clamp(ComputePowerValue(10) + Utility.RandomMinMax(0, 2), 8, 24);
Caster.DoBeneficial(m);
m.Heal(toHeal, Caster);
sendEffect = true;
}
var mod = m.GetStatMod("[Magic] Str Curse");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Str Curse");
sendEffect = true;
}
mod = m.GetStatMod("[Magic] Dex Curse");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Dex Curse");
sendEffect = true;
}
mod = m.GetStatMod("[Magic] Int Curse");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Int Curse");
sendEffect = true;
}
if (m.Paralyzed)
{
m.Paralyzed = false;
sendEffect = true;
}
sendEffect = EvilOmenSpell.TryEndEffect(m) || sendEffect;
sendEffect = StrangleSpell.RemoveCurse(m) || sendEffect;
sendEffect = CorpseSkinSpell.RemoveCurse(m) || sendEffect;
sendEffect = CurseSpell.RemoveEffect(m) || sendEffect;
sendEffect = MortalStrike.EndWound(m) || sendEffect;
sendEffect = MindRotSpell.ClearMindRotScalar(m) || sendEffect;
sendEffect = BloodOathSpell.RemoveCurse(m) || sendEffect;
sendEffect = SpellPlagueSpell.RemoveEffect(m) || sendEffect;
// TODO: Move these into their respective end effect methods
BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
BuffInfo.RemoveBuff(m, BuffIcon.Curse);
BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
BuffInfo.RemoveBuff(m, BuffIcon.Strangle);
BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen);
if (sendEffect)
{
m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head);
sacrifice = true;
}
}
}
if (sacrifice)
{
Caster.PlaySound(Caster.Body.IsFemale ? 0x150 : 0x423);
Caster.Hits = 1;
Caster.Stam = 1;
Caster.Mana = 1;
}
}
FinishSequence();
}
}
}