ModernUO/Projects/UOContent/Spells/Mysticism/SpellPlagueSpell.cs
mark1145 bd4e6fc30e
fix: Fixes curses and spell effects (#1112)
* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"

* Clarifies and cleans up curses

* Fixes blood oath

* * NobleSacrifice remove all curses in one go

* Dont need a method

* Fix extra parentheses

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2022-07-07 23:59:46 -07:00

225 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class SpellPlagueSpell : MysticSpell
{
private static readonly SpellInfo _info = new(
"Spell Plague",
"Vas Rel Jux Ort",
-1,
9002,
Reagent.DaemonBone,
Reagent.DragonsBlood,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
private static readonly Dictionary<Mobile, SpellPlagueTimer> _table = new();
public SpellPlagueSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25);
public override double RequiredSkill => 70.0;
public override int RequiredMana => 40;
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(Mobile targeted)
{
if (CheckHSequence(targeted))
{
SpellHelper.Turn(Caster, targeted);
SpellHelper.CheckReflect(6, Caster, ref targeted);
/* The target is hit with an explosion of chaos damage and then inflicted
* with the spell plague curse. Each time the target is damaged while under
* the effect of the spell plague, they may suffer an explosion of chaos
* damage. The initial chance to trigger the explosion starts at 90% and
* reduces by 30% every time an explosion occurs. Once the target is
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
* is removed from the target. Spell Plague will stack with other spell
* plagues so that they are applied one after the other.
*/
VisualEffect(targeted);
var damage = GetNewAosDamage(33, 1, 5, targeted);
SpellHelper.Damage(this, targeted, damage, 0, 0, 0, 0, 0);
var timer = new SpellPlagueTimer(this, targeted);
if (_table.TryGetValue(targeted, out var oldtimer))
{
oldtimer.SetNext(timer);
}
else
{
_table[targeted] = timer;
timer.StartPlague();
}
}
FinishSequence();
}
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
public static bool RemoveEffect(Mobile m)
{
if (_table.Remove(m, out var context))
{
context.Stop();
BuffInfo.RemoveBuff(m, BuffIcon.SpellPlague);
return true;
}
return false;
}
public static void CheckPlague(Mobile m)
{
if (_table.TryGetValue(m, out var context))
{
context.OnDamage();
}
}
private static void OnPlayerDeath(Mobile m)
{
RemoveEffect(m);
}
protected void VisualEffect(Mobile to)
{
to.PlaySound(0x658);
to.FixedParticles(0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0);
to.FixedParticles(0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0);
}
private class SpellPlagueTimer : Timer
{
private readonly SpellPlagueSpell m_Owner;
private readonly Mobile m_Target;
private int m_Explosions;
private DateTime m_LastExploded;
private SpellPlagueTimer m_Next;
public SpellPlagueTimer(SpellPlagueSpell owner, Mobile target) : base(TimeSpan.FromSeconds(8.0))
{
m_Owner = owner;
m_Target = target;
}
public void SetNext(SpellPlagueTimer timer)
{
if (m_Next == null)
{
m_Next = timer;
}
else
{
m_Next.SetNext(timer);
}
}
public void StartPlague()
{
BuffInfo.AddBuff(
m_Target,
new BuffInfo(BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds(8.5), m_Target)
);
Start();
}
public void OnDamage()
{
if (DateTime.Now <= m_LastExploded + TimeSpan.FromSeconds(2.0))
{
return;
}
var exploChance = 90 - m_Explosions * 30;
var resist = m_Target.Skills.MagicResist.Value;
if (resist >= 70)
{
exploChance -= (int)((resist - 70.0) * 3.0 / 10.0);
}
if (exploChance > Utility.Random(100))
{
m_Owner.VisualEffect(m_Target);
var damage = m_Owner.GetNewAosDamage(15 + m_Explosions * 3, 1, 5, m_Target);
m_Explosions++;
m_LastExploded = DateTime.Now;
SpellHelper.Damage(m_Owner, m_Target, damage, 0, 0, 0, 0, 0, 100);
if (m_Explosions >= 3)
{
EndPlague();
}
}
}
public void EndPlague()
{
if (m_Next != null)
{
_table[m_Target] = m_Next;
m_Next.StartPlague();
}
else
{
_table.Remove(m_Target);
BuffInfo.RemoveBuff(m_Target, BuffIcon.SpellPlague);
}
Stop();
}
}
private class InternalTarget : Target
{
private readonly SpellPlagueSpell m_Owner;
public InternalTarget(SpellPlagueSpell owner)
: base(12, false, TargetFlags.Harmful) =>
m_Owner = owner;
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile mobile)
{
m_Owner.Target(mobile);
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}