ModernUO/Projects/UOContent/Spells/Necromancy/BloodOathSpell.cs
mark1145 bd4e6fc30e
fix: Fixes curses and spell effects (#1112)
* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"

* Clarifies and cleans up curses

* Fixes blood oath

* * NobleSacrifice remove all curses in one go

* Dont need a method

* Fix extra parentheses

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2022-07-07 23:59:46 -07:00

160 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile
{
private static readonly SpellInfo _info = new(
"Blood Oath",
"In Jux Mani Xen",
203,
9031,
Reagent.DaemonBlood
);
private static readonly Dictionary<Mobile, Mobile> m_OathTable = new();
private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 20.0;
public override int RequiredMana => 13;
public void Target(Mobile m)
{
if (m == null)
{
Caster.SendLocalizedMessage(1060508); // You can't curse that.
}
// only PlayerMobile and BaseCreature implement blood oath checking
else if (Caster == m || m is not (PlayerMobile or BaseCreature))
{
Caster.SendLocalizedMessage(1060508); // You can't curse that.
}
else if (m_OathTable.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
}
else if (m_OathTable.ContainsKey(m))
{
if (m.Player)
{
Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
}
else
{
Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
}
}
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Temporarily creates a dark pact between the caster and the target.
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
*
* NOTE: The above algorithm must be fixed point, it should be:
* ((ss-rm)/8)+8
*/
RemoveCurse(m);
m_OathTable[Caster] = Caster;
m_OathTable[m] = Caster;
m.Spell?.OnCasterHurt();
Caster.PlaySound(0x175);
Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
var duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
var timer = new ExpireTimer(Caster, m, duration);
timer.Start();
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
_table[m] = timer;
HarmfulSpell(m);
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public static bool RemoveCurse(Mobile target)
{
if (_table.Remove(target, out var timer))
{
var caster = timer.Caster;
if (m_OathTable.Remove(caster))
{
caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
}
if (m_OathTable.Remove(target))
{
target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
}
timer.Stop();
BuffInfo.RemoveBuff(caster, BuffIcon.BloodOathCaster);
BuffInfo.RemoveBuff(target, BuffIcon.BloodOathCurse);
return true;
}
return false;
}
public static Mobile GetBloodOath(Mobile m) =>
m == null || m_OathTable.TryGetValue(m, out var oath) && oath == m ? null : oath;
private class ExpireTimer : Timer
{
private Mobile _target;
private DateTime _end;
public Mobile Caster { get; }
public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(
TimeSpan.FromSeconds(1.0),
TimeSpan.FromSeconds(1.0)
)
{
Caster = caster;
_target = target;
_end = Core.Now + delay;
}
protected override void OnTick()
{
if (Caster.Deleted || _target.Deleted || !Caster.Alive || !_target.Alive ||
Core.Now >= _end)
{
RemoveCurse(_target);
}
}
}
}
}