ModernUO/Scripts/Engines/Factions/Items/BaseMonolith.cs
2006-06-15 04:14:30 +00:00

135 lines
No EOL
2.7 KiB
C#

using System;
namespace Server.Factions
{
public abstract class BaseMonolith : BaseSystemController
{
private Town m_Town;
private Faction m_Faction;
private Sigil m_Sigil;
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Sigil Sigil
{
get{ return m_Sigil; }
set
{
if ( m_Sigil == value )
return;
m_Sigil = value;
if ( m_Sigil != null && m_Sigil.LastMonolith != null && m_Sigil.LastMonolith != this && m_Sigil.LastMonolith.Sigil == m_Sigil )
m_Sigil.LastMonolith.Sigil = null;
if ( m_Sigil != null )
m_Sigil.LastMonolith = this;
UpdateSigil();
}
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Town Town
{
get{ return m_Town; }
set
{
m_Town = value;
OnTownChanged();
}
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Faction Faction
{
get{ return m_Faction; }
set
{
m_Faction = value;
Hue = ( m_Faction == null ? 0 : m_Faction.Definition.HuePrimary );
}
}
public override void OnLocationChange( Point3D oldLocation )
{
base.OnLocationChange( oldLocation );
UpdateSigil();
}
public override void OnMapChange()
{
base.OnMapChange();
UpdateSigil();
}
public virtual void UpdateSigil()
{
if ( m_Sigil == null || m_Sigil.Deleted )
return;
m_Sigil.MoveToWorld( new Point3D( X, Y, Z + 18 ), Map );
}
public virtual void OnTownChanged()
{
}
public BaseMonolith( Town town, Faction faction ) : base( 0x1183 )
{
Movable = false;
Town = town;
Faction = faction;
m_Monoliths.Add( this );
}
public BaseMonolith( Serial serial ) : base( serial )
{
m_Monoliths.Add( this );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Monoliths.Remove( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Town.WriteReference( writer, m_Town );
Faction.WriteReference( writer, m_Faction );
writer.Write( (Item) m_Sigil );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Town = Town.ReadReference( reader );
Faction = Faction.ReadReference( reader );
m_Sigil = reader.ReadItem() as Sigil;
break;
}
}
}
private static MonolithCollection m_Monoliths = new MonolithCollection();
public static MonolithCollection Monoliths
{
get{ return m_Monoliths; }
set{ m_Monoliths = value; }
}
}
}