ModernUO/Scripts/Items/Lights/Torch.cs
2006-06-15 04:14:30 +00:00

62 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class Torch : BaseEquipableLight
{
public override int LitItemID{ get { return 0xA12; } }
public override int UnlitItemID{ get { return 0xF6B; } }
public override int LitSound{ get { return 0x54; } }
public override int UnlitSound{ get { return 0x4BB; } }
[Constructable]
public Torch() : base( 0xF6B )
{
if ( Burnout )
Duration = TimeSpan.FromMinutes( 30 );
else
Duration = TimeSpan.Zero;
Burning = false;
Light = LightType.Circle300;
Weight = 1.0;
}
public override void OnAdded( object parent )
{
base.OnAdded( parent );
if ( parent is Mobile && Burning )
Mobiles.MeerMage.StopEffect( (Mobile)parent, true );
}
public override void Ignite()
{
base.Ignite();
if ( Parent is Mobile && Burning )
Mobiles.MeerMage.StopEffect( (Mobile)Parent, true );
}
public Torch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}