ModernUO/Scripts/Items/Misc/PoolOfAcid.cs
2006-06-15 04:14:30 +00:00

161 lines
2.9 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Spells;
using System.Collections;
namespace Server.Items
{
public class PoolOfAcid : Item
{
private TimeSpan m_Duration;
private int m_MinDamage;
private int m_MaxDamage;
private DateTime m_Created;
private bool m_Drying;
private Timer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public bool Drying
{
get
{
return m_Drying;
}
set
{
m_Drying = value;
if( m_Drying )
ItemID = 0x122A;
else
ItemID = 0x122B;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan Duration{ get{ return m_Duration; } set{ m_Duration = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int MinDamage
{
get
{
return m_MinDamage;
}
set
{
if ( value < 1 )
value = 1;
m_MinDamage = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int MaxDamage
{
get
{
return m_MaxDamage;
}
set
{
if ( value < 1 )
value = 1;
if ( value < MinDamage )
value = MinDamage;
m_MaxDamage = value;
}
}
[Constructable]
public PoolOfAcid() : this( TimeSpan.FromSeconds( 10.0 ), 2, 5 )
{
}
public override string DefaultName { get { return "a pool of acid"; } }
[Constructable]
public PoolOfAcid( TimeSpan duration, int minDamage, int maxDamage )
: base( 0x122A )
{
Hue = 0x3F;
Movable = false;
m_MinDamage = minDamage;
m_MaxDamage = maxDamage;
m_Created = DateTime.Now;
m_Duration = duration;
m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), new TimerCallback( OnTick ) );
}
public override void OnAfterDelete()
{
if( m_Timer != null )
m_Timer.Stop();
}
private void OnTick()
{
DateTime now = DateTime.Now;
TimeSpan age = now - m_Created;
if( age > m_Duration )
Delete();
else
{
if( !Drying && age > (m_Duration - age) )
Drying = true;
ArrayList toDamage = new ArrayList();
foreach( Mobile m in GetMobilesInRange( 0 ) )
{
BaseCreature bc = m as BaseCreature;
if( m.Alive && !m.IsDeadBondedPet && (bc == null || bc.Controlled || bc.Summoned) )
{
toDamage.Add( m );
}
}
for( int i = 0; i < toDamage.Count; i++ )
Damage( (Mobile)toDamage[i] );
}
}
public override bool OnMoveOver( Mobile m )
{
Damage( m );
return true;
}
public void Damage( Mobile m )
{
m.Damage( Utility.RandomMinMax( MinDamage, MaxDamage ) );
}
public PoolOfAcid( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
//Don't serialize these
}
public override void Deserialize( GenericReader reader )
{
}
}
}